Move CDClientManager to be a namespace (#1431)

Tested that worlds still load data as expected.  Had no use being a singleton anyways.
This commit is contained in:
David Markowitz
2024-02-08 21:40:43 -08:00
committed by GitHub
parent 24f94edfeb
commit dc29f5962d
44 changed files with 128 additions and 142 deletions

View File

@@ -129,7 +129,7 @@ void ItemSet::OnEquip(const LOT lot) {
auto* missionComponent = m_InventoryComponent->GetParent()->GetComponent<MissionComponent>();
for (const auto skill : skillSet) {
auto* skillTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
auto* skillTable = CDClientManager::GetTable<CDSkillBehaviorTable>();
const auto behaviorId = skillTable->GetSkillByID(skill).behaviorID;
@@ -161,7 +161,7 @@ void ItemSet::OnUnEquip(const LOT lot) {
const auto& skillComponent = m_InventoryComponent->GetParent()->GetComponent<SkillComponent>();
for (const auto skill : skillSet) {
auto* skillTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
auto* skillTable = CDClientManager::GetTable<CDSkillBehaviorTable>();
const auto behaviorId = skillTable->GetSkillByID(skill).behaviorID;