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Move CDClientManager to be a namespace (#1431)
Tested that worlds still load data as expected. Had no use being a singleton anyways.
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@@ -53,7 +53,7 @@ RacingControlComponent::RacingControlComponent(Entity* parent)
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if (Game::zoneManager->CheckIfAccessibleZone((worldID / 10) * 10)) m_MainWorld = (worldID / 10) * 10;
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m_ActivityID = 42;
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CDActivitiesTable* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
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CDActivitiesTable* activitiesTable = CDClientManager::GetTable<CDActivitiesTable>();
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std::vector<CDActivities> activities = activitiesTable->Query([=](CDActivities entry) {return (entry.instanceMapID == worldID); });
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for (CDActivities activity : activities) m_ActivityID = activity.ActivityID;
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}
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