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Move CDClientManager to be a namespace (#1431)
Tested that worlds still load data as expected. Had no use being a singleton anyways.
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@@ -266,7 +266,7 @@ void MissionComponent::ForceProgressValue(uint32_t missionId, uint32_t taskType,
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}
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bool MissionComponent::GetMissionInfo(uint32_t missionId, CDMissions& result) {
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auto* missionsTable = CDClientManager::Instance().GetTable<CDMissionsTable>();
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auto* missionsTable = CDClientManager::GetTable<CDMissionsTable>();
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const auto missions = missionsTable->Query([=](const CDMissions& entry) {
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return entry.id == static_cast<int>(missionId);
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@@ -320,8 +320,8 @@ const std::vector<uint32_t> MissionComponent::LookForAchievements(eMissionTaskTy
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return acceptedAchievements;
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#else
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auto* missionTasksTable = CDClientManager::Instance().GetTable<CDMissionTasksTable>();
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auto* missionsTable = CDClientManager::Instance().GetTable<CDMissionsTable>();
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auto* missionTasksTable = CDClientManager::GetTable<CDMissionTasksTable>();
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auto* missionsTable = CDClientManager::GetTable<CDMissionsTable>();
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auto tasks = missionTasksTable->Query([=](const CDMissionTasks& entry) {
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return entry.taskType == static_cast<unsigned>(type);
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@@ -407,8 +407,8 @@ const std::vector<uint32_t>& MissionComponent::QueryAchievements(eMissionTaskTyp
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}
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// Find relevent tables
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auto* missionTasksTable = CDClientManager::Instance().GetTable<CDMissionTasksTable>();
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auto* missionsTable = CDClientManager::Instance().GetTable<CDMissionsTable>();
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auto* missionTasksTable = CDClientManager::GetTable<CDMissionTasksTable>();
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auto* missionsTable = CDClientManager::GetTable<CDMissionsTable>();
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std::vector<uint32_t> result;
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