mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-06 10:44:08 +00:00
Move CDClientManager to be a namespace (#1431)
Tested that worlds still load data as expected. Had no use being a singleton anyways.
This commit is contained in:
@@ -46,7 +46,7 @@ ActivityComponent::ActivityComponent(Entity* parent, int32_t activityID) : Compo
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if (destroyableComponent) {
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// First lookup the loot matrix id for this component id.
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CDActivityRewardsTable* activityRewardsTable = CDClientManager::Instance().GetTable<CDActivityRewardsTable>();
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CDActivityRewardsTable* activityRewardsTable = CDClientManager::GetTable<CDActivityRewardsTable>();
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std::vector<CDActivityRewards> activityRewards = activityRewardsTable->Query([=](CDActivityRewards entry) {return (entry.LootMatrixIndex == destroyableComponent->GetLootMatrixID()); });
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uint32_t startingLMI = 0;
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@@ -70,7 +70,7 @@ ActivityComponent::ActivityComponent(Entity* parent, int32_t activityID) : Compo
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}
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}
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void ActivityComponent::LoadActivityData(const int32_t activityId) {
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CDActivitiesTable* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
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CDActivitiesTable* activitiesTable = CDClientManager::GetTable<CDActivitiesTable>();
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std::vector<CDActivities> activities = activitiesTable->Query([activityId](CDActivities entry) {return (entry.ActivityID == activityId); });
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bool soloRacing = Game::config->GetValue("solo_racing") == "1";
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@@ -106,7 +106,7 @@ void ActivityComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsIniti
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}
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void ActivityComponent::ReloadConfig() {
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CDActivitiesTable* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
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CDActivitiesTable* activitiesTable = CDClientManager::GetTable<CDActivitiesTable>();
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std::vector<CDActivities> activities = activitiesTable->Query([this](CDActivities entry) {return (entry.ActivityID == m_ActivityID); });
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for (auto activity : activities) {
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auto mapID = m_ActivityInfo.instanceMapID;
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@@ -545,14 +545,14 @@ void ActivityInstance::RewardParticipant(Entity* participant) {
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}
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// First, get the activity data
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auto* activityRewardsTable = CDClientManager::Instance().GetTable<CDActivityRewardsTable>();
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auto* activityRewardsTable = CDClientManager::GetTable<CDActivityRewardsTable>();
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std::vector<CDActivityRewards> activityRewards = activityRewardsTable->Query([this](CDActivityRewards entry) { return (entry.objectTemplate == m_ActivityInfo.ActivityID); });
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if (!activityRewards.empty()) {
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uint32_t minCoins = 0;
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uint32_t maxCoins = 0;
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auto* currencyTableTable = CDClientManager::Instance().GetTable<CDCurrencyTableTable>();
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auto* currencyTableTable = CDClientManager::GetTable<CDCurrencyTableTable>();
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std::vector<CDCurrencyTable> currencyTable = currencyTableTable->Query([=](CDCurrencyTable entry) { return (entry.currencyIndex == activityRewards[0].CurrencyIndex && entry.npcminlevel == 1); });
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if (!currencyTable.empty()) {
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@@ -107,10 +107,10 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id):
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int32_t collisionGroup = (COLLISION_GROUP_DYNAMIC | COLLISION_GROUP_ENEMY);
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CDComponentsRegistryTable* componentRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
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CDComponentsRegistryTable* componentRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
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auto componentID = componentRegistryTable->GetByIDAndType(parent->GetLOT(), eReplicaComponentType::CONTROLLABLE_PHYSICS);
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CDPhysicsComponentTable* physicsComponentTable = CDClientManager::Instance().GetTable<CDPhysicsComponentTable>();
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CDPhysicsComponentTable* physicsComponentTable = CDClientManager::GetTable<CDPhysicsComponentTable>();
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if (physicsComponentTable != nullptr) {
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auto* info = physicsComponentTable->GetByID(componentID);
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@@ -164,7 +164,7 @@ void BuffComponent::ApplyBuff(const int32_t id, const float duration, const LWOO
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const auto& parameters = GetBuffParameters(id);
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for (const auto& parameter : parameters) {
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if (parameter.name == "overtime") {
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auto* behaviorTemplateTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
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auto* behaviorTemplateTable = CDClientManager::GetTable<CDSkillBehaviorTable>();
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behaviorID = behaviorTemplateTable->GetSkillByID(parameter.values[0]).behaviorID;
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stacks = static_cast<int32_t>(parameter.values[1]);
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@@ -770,7 +770,7 @@ void CharacterComponent::AwardClaimCodes() {
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auto rewardCodes = Database::Get()->GetRewardCodesByAccountID(user->GetAccountID());
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if (rewardCodes.empty()) return;
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auto* cdrewardCodes = CDClientManager::Instance().GetTable<CDRewardCodesTable>();
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auto* cdrewardCodes = CDClientManager::GetTable<CDRewardCodesTable>();
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for (auto const rewardCode : rewardCodes) {
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LOG_DEBUG("Processing RewardCode %i", rewardCode);
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const uint32_t rewardCodeIndex = rewardCode >> 6;
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@@ -81,7 +81,7 @@ DestroyableComponent::~DestroyableComponent() {
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}
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void DestroyableComponent::Reinitialize(LOT templateID) {
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CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
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CDComponentsRegistryTable* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
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int32_t buffComponentID = compRegistryTable->GetByIDAndType(templateID, eReplicaComponentType::BUFF);
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int32_t collectibleComponentID = compRegistryTable->GetByIDAndType(templateID, eReplicaComponentType::COLLECTIBLE);
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@@ -92,7 +92,7 @@ void DestroyableComponent::Reinitialize(LOT templateID) {
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if (quickBuildComponentID > 0) componentID = quickBuildComponentID;
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if (buffComponentID > 0) componentID = buffComponentID;
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CDDestructibleComponentTable* destCompTable = CDClientManager::Instance().GetTable<CDDestructibleComponentTable>();
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CDDestructibleComponentTable* destCompTable = CDClientManager::GetTable<CDDestructibleComponentTable>();
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std::vector<CDDestructibleComponent> destCompData = destCompTable->Query([=](CDDestructibleComponent entry) { return (entry.id == componentID); });
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if (componentID > 0) {
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@@ -55,10 +55,10 @@ InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* do
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return;
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}
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auto* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
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auto* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
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const auto componentId = compRegistryTable->GetByIDAndType(lot, eReplicaComponentType::INVENTORY);
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auto* inventoryComponentTable = CDClientManager::Instance().GetTable<CDInventoryComponentTable>();
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auto* inventoryComponentTable = CDClientManager::GetTable<CDInventoryComponentTable>();
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auto items = inventoryComponentTable->Query([=](const CDInventoryComponent entry) { return entry.id == componentId; });
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auto slot = 0u;
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@@ -909,11 +909,11 @@ void InventoryComponent::UnEquipItem(Item* item) {
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void InventoryComponent::EquipScripts(Item* equippedItem) {
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CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
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CDComponentsRegistryTable* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
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if (!compRegistryTable) return;
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int32_t scriptComponentID = compRegistryTable->GetByIDAndType(equippedItem->GetLot(), eReplicaComponentType::SCRIPT, -1);
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if (scriptComponentID > -1) {
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CDScriptComponentTable* scriptCompTable = CDClientManager::Instance().GetTable<CDScriptComponentTable>();
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CDScriptComponentTable* scriptCompTable = CDClientManager::GetTable<CDScriptComponentTable>();
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CDScriptComponent scriptCompData = scriptCompTable->GetByID(scriptComponentID);
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auto* itemScript = CppScripts::GetScript(m_Parent, scriptCompData.script_name);
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if (!itemScript) {
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@@ -924,11 +924,11 @@ void InventoryComponent::EquipScripts(Item* equippedItem) {
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}
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void InventoryComponent::UnequipScripts(Item* unequippedItem) {
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CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
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CDComponentsRegistryTable* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
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if (!compRegistryTable) return;
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int32_t scriptComponentID = compRegistryTable->GetByIDAndType(unequippedItem->GetLot(), eReplicaComponentType::SCRIPT, -1);
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if (scriptComponentID > -1) {
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CDScriptComponentTable* scriptCompTable = CDClientManager::Instance().GetTable<CDScriptComponentTable>();
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CDScriptComponentTable* scriptCompTable = CDClientManager::GetTable<CDScriptComponentTable>();
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CDScriptComponent scriptCompData = scriptCompTable->GetByID(scriptComponentID);
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auto* itemScript = CppScripts::GetScript(m_Parent, scriptCompData.script_name);
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if (!itemScript) {
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@@ -1280,7 +1280,7 @@ bool InventoryComponent::IsTransferInventory(eInventoryType type) {
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}
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uint32_t InventoryComponent::FindSkill(const LOT lot) {
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auto* table = CDClientManager::Instance().GetTable<CDObjectSkillsTable>();
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auto* table = CDClientManager::GetTable<CDObjectSkillsTable>();
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const auto results = table->Query([=](const CDObjectSkills& entry) {
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return entry.objectTemplate == static_cast<unsigned int>(lot);
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@@ -1298,8 +1298,8 @@ uint32_t InventoryComponent::FindSkill(const LOT lot) {
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std::vector<uint32_t> InventoryComponent::FindBuffs(Item* item, bool castOnEquip) const {
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std::vector<uint32_t> buffs;
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if (item == nullptr) return buffs;
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auto* table = CDClientManager::Instance().GetTable<CDObjectSkillsTable>();
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auto* behaviors = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
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auto* table = CDClientManager::GetTable<CDObjectSkillsTable>();
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auto* behaviors = CDClientManager::GetTable<CDSkillBehaviorTable>();
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const auto results = table->Query([=](const CDObjectSkills& entry) {
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return entry.objectTemplate == static_cast<unsigned int>(item->GetLot());
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@@ -44,7 +44,7 @@ void LevelProgressionComponent::Serialize(RakNet::BitStream* outBitStream, bool
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}
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void LevelProgressionComponent::HandleLevelUp() {
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auto* rewardsTable = CDClientManager::Instance().GetTable<CDRewardsTable>();
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auto* rewardsTable = CDClientManager::GetTable<CDRewardsTable>();
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const auto& rewards = rewardsTable->GetByLevelID(m_Level);
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bool rewardingItem = rewards.size() > 0;
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@@ -266,7 +266,7 @@ void MissionComponent::ForceProgressValue(uint32_t missionId, uint32_t taskType,
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}
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bool MissionComponent::GetMissionInfo(uint32_t missionId, CDMissions& result) {
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auto* missionsTable = CDClientManager::Instance().GetTable<CDMissionsTable>();
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auto* missionsTable = CDClientManager::GetTable<CDMissionsTable>();
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const auto missions = missionsTable->Query([=](const CDMissions& entry) {
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return entry.id == static_cast<int>(missionId);
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@@ -320,8 +320,8 @@ const std::vector<uint32_t> MissionComponent::LookForAchievements(eMissionTaskTy
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return acceptedAchievements;
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#else
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auto* missionTasksTable = CDClientManager::Instance().GetTable<CDMissionTasksTable>();
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auto* missionsTable = CDClientManager::Instance().GetTable<CDMissionsTable>();
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auto* missionTasksTable = CDClientManager::GetTable<CDMissionTasksTable>();
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auto* missionsTable = CDClientManager::GetTable<CDMissionsTable>();
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auto tasks = missionTasksTable->Query([=](const CDMissionTasks& entry) {
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return entry.taskType == static_cast<unsigned>(type);
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@@ -407,8 +407,8 @@ const std::vector<uint32_t>& MissionComponent::QueryAchievements(eMissionTaskTyp
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}
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// Find relevent tables
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auto* missionTasksTable = CDClientManager::Instance().GetTable<CDMissionTasksTable>();
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auto* missionsTable = CDClientManager::Instance().GetTable<CDMissionsTable>();
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auto* missionTasksTable = CDClientManager::GetTable<CDMissionTasksTable>();
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auto* missionsTable = CDClientManager::GetTable<CDMissionsTable>();
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std::vector<uint32_t> result;
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@@ -40,7 +40,7 @@ bool OfferedMission::GetAcceptsMission() const {
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//------------------------ MissionOfferComponent below ------------------------
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MissionOfferComponent::MissionOfferComponent(Entity* parent, const LOT parentLot) : Component(parent) {
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auto* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
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auto* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
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auto value = compRegistryTable->GetByIDAndType(parentLot, eReplicaComponentType::MISSION_OFFER, -1);
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@@ -48,7 +48,7 @@ MissionOfferComponent::MissionOfferComponent(Entity* parent, const LOT parentLot
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const uint32_t componentId = value;
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// Now lookup the missions in the MissionNPCComponent table
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auto* missionNpcComponentTable = CDClientManager::Instance().GetTable<CDMissionNPCComponentTable>();
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auto* missionNpcComponentTable = CDClientManager::GetTable<CDMissionNPCComponentTable>();
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auto missions = missionNpcComponentTable->Query([=](const CDMissionNPCComponent& entry) {
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return entry.id == static_cast<unsigned>(componentId);
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@@ -244,8 +244,8 @@ float MovementAIComponent::GetBaseSpeed(LOT lot) {
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return it->second;
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}
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CDComponentsRegistryTable* componentRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
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CDPhysicsComponentTable* physicsComponentTable = CDClientManager::Instance().GetTable<CDPhysicsComponentTable>();
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CDComponentsRegistryTable* componentRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
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CDPhysicsComponentTable* physicsComponentTable = CDClientManager::GetTable<CDPhysicsComponentTable>();
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int32_t componentID;
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CDPhysicsComponent* physicsComponent = nullptr;
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@@ -71,7 +71,7 @@ std::map<LOT, int32_t> PetComponent::petFlags = {
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};
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PetComponent::PetComponent(Entity* parentEntity, uint32_t componentId) : Component{ parentEntity } {
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m_PetInfo = CDClientManager::Instance().GetTable<CDPetComponentTable>()->GetByID(componentId); // TODO: Make reference when safe
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m_PetInfo = CDClientManager::GetTable<CDPetComponentTable>()->GetByID(componentId); // TODO: Make reference when safe
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m_ComponentId = componentId;
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m_Interaction = LWOOBJID_EMPTY;
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@@ -143,10 +143,10 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : PhysicsCompon
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*/
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if (!m_HasCreatedPhysics) {
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CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
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CDComponentsRegistryTable* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
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auto componentID = compRegistryTable->GetByIDAndType(m_Parent->GetLOT(), eReplicaComponentType::PHANTOM_PHYSICS);
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CDPhysicsComponentTable* physComp = CDClientManager::Instance().GetTable<CDPhysicsComponentTable>();
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CDPhysicsComponentTable* physComp = CDClientManager::GetTable<CDPhysicsComponentTable>();
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if (physComp == nullptr) return;
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@@ -260,10 +260,10 @@ void PhantomPhysicsComponent::CreatePhysics() {
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y = m_Parent->GetVar<float>(u"primitiveModelValueY");
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z = m_Parent->GetVar<float>(u"primitiveModelValueZ");
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} else {
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CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
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CDComponentsRegistryTable* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
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auto componentID = compRegistryTable->GetByIDAndType(m_Parent->GetLOT(), eReplicaComponentType::PHANTOM_PHYSICS);
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CDPhysicsComponentTable* physComp = CDClientManager::Instance().GetTable<CDPhysicsComponentTable>();
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CDPhysicsComponentTable* physComp = CDClientManager::GetTable<CDPhysicsComponentTable>();
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if (physComp == nullptr) return;
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@@ -18,7 +18,7 @@
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PropertyEntranceComponent::PropertyEntranceComponent(Entity* parent, uint32_t componentID) : Component(parent) {
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this->propertyQueries = {};
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auto table = CDClientManager::Instance().GetTable<CDPropertyEntranceComponentTable>();
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auto table = CDClientManager::GetTable<CDPropertyEntranceComponentTable>();
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const auto& entry = table->GetByID(componentID);
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this->m_MapID = entry.mapID;
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@@ -53,7 +53,7 @@ RacingControlComponent::RacingControlComponent(Entity* parent)
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if (Game::zoneManager->CheckIfAccessibleZone((worldID / 10) * 10)) m_MainWorld = (worldID / 10) * 10;
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m_ActivityID = 42;
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CDActivitiesTable* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
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CDActivitiesTable* activitiesTable = CDClientManager::GetTable<CDActivitiesTable>();
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std::vector<CDActivities> activities = activitiesTable->Query([=](CDActivities entry) {return (entry.instanceMapID == worldID); });
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for (CDActivities activity : activities) m_ActivityID = activity.ActivityID;
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}
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@@ -13,7 +13,7 @@
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RailActivatorComponent::RailActivatorComponent(Entity* parent, int32_t componentID) : Component(parent) {
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m_ComponentID = componentID;
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const auto tableData = CDClientManager::Instance().GetTable<CDRailActivatorComponentTable>()->GetEntryByID(componentID);;
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const auto tableData = CDClientManager::GetTable<CDRailActivatorComponentTable>()->GetEntryByID(componentID);;
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m_Path = parent->GetVar<std::u16string>(u"rail_path");
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m_PathDirection = parent->GetVar<bool>(u"rail_path_direction");
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@@ -27,7 +27,7 @@ RenderComponent::RenderComponent(Entity* const parentEntity, const int32_t compo
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if (!result.eof()) {
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auto animationGroupIDs = std::string(result.getStringField("animationGroupIDs", ""));
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if (!animationGroupIDs.empty()) {
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auto* animationsTable = CDClientManager::Instance().GetTable<CDAnimationsTable>();
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auto* animationsTable = CDClientManager::GetTable<CDAnimationsTable>();
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auto groupIdsSplit = GeneralUtils::SplitString(animationGroupIDs, ',');
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for (auto& groupId : groupIdsSplit) {
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int32_t groupIdInt;
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@@ -165,7 +165,7 @@ float RenderComponent::DoAnimation(Entity* self, const std::string& animation, b
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auto* renderComponent = self->GetComponent<RenderComponent>();
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if (!renderComponent) return returnlength;
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auto* animationsTable = CDClientManager::Instance().GetTable<CDAnimationsTable>();
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auto* animationsTable = CDClientManager::GetTable<CDAnimationsTable>();
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for (auto& groupId : renderComponent->m_animationGroupIds) {
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auto animationGroup = animationsTable->GetAnimation(animation, renderComponent->GetLastAnimationName(), groupId);
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if (animationGroup.FoundData()) {
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@@ -234,7 +234,7 @@ bool SkillComponent::CastSkill(const uint32_t skillId, LWOOBJID target, const LW
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// if it's not in the cache look it up and cache it
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if (pair == m_skillBehaviorCache.end()) {
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auto skillTable = CDClientManager::Instance().GetTable<CDSkillBehaviorTable>();
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auto skillTable = CDClientManager::GetTable<CDSkillBehaviorTable>();
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behaviorId = skillTable->GetSkillByID(skillId).behaviorID;
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m_skillBehaviorCache.insert_or_assign(skillId, behaviorId);
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} else {
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@@ -41,14 +41,14 @@ void VendorComponent::RefreshInventory(bool isCreation) {
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return;
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}
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auto* lootMatrixTable = CDClientManager::Instance().GetTable<CDLootMatrixTable>();
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auto* lootMatrixTable = CDClientManager::GetTable<CDLootMatrixTable>();
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const auto& lootMatrices = lootMatrixTable->GetMatrix(m_LootMatrixID);
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if (lootMatrices.empty()) return;
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auto* lootTableTable = CDClientManager::Instance().GetTable<CDLootTableTable>();
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auto* itemComponentTable = CDClientManager::Instance().GetTable<CDItemComponentTable>();
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auto* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
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auto* lootTableTable = CDClientManager::GetTable<CDLootTableTable>();
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auto* itemComponentTable = CDClientManager::GetTable<CDItemComponentTable>();
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auto* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
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for (const auto& lootMatrix : lootMatrices) {
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auto vendorItems = lootTableTable->GetTable(lootMatrix.LootTableIndex);
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@@ -101,10 +101,10 @@ void VendorComponent::RefreshInventory(bool isCreation) {
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}
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void VendorComponent::SetupConstants() {
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auto* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
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auto* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
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int componentID = compRegistryTable->GetByIDAndType(m_Parent->GetLOT(), eReplicaComponentType::VENDOR);
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auto* vendorComponentTable = CDClientManager::Instance().GetTable<CDVendorComponentTable>();
|
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auto* vendorComponentTable = CDClientManager::GetTable<CDVendorComponentTable>();
|
||||
std::vector<CDVendorComponent> vendorComps = vendorComponentTable->Query([=](CDVendorComponent entry) { return (entry.id == componentID); });
|
||||
if (vendorComps.empty()) return;
|
||||
auto vendorData = vendorComps.at(0);
|
||||
|
Reference in New Issue
Block a user