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chore: continue work on removing raw packet reading (#1404)
* chore: continue work on removing raw packet reading tested that logging in, deleted a char, renaming a char, and transfeering to a zone all work still * Address Feedback
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@@ -12,7 +12,6 @@
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#include "dServer.h"
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#include "Entity.h"
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#include "Character.h"
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#include "PacketUtils.h"
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#include "BitStreamUtils.h"
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#include "Logger.h"
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#include "EntityManager.h"
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@@ -305,7 +304,6 @@ void Mail::HandleDataRequest(RakNet::BitStream* packet, const SystemAddress& sys
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}
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Game::server->Send(&bitStream, sysAddr, false);
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// PacketUtils::SavePacket("Max_Mail_Data.bin", (const char*)bitStream.GetData(), bitStream.GetNumberOfBytesUsed());
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}
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void Mail::HandleAttachmentCollect(RakNet::BitStream* packet, const SystemAddress& sysAddr, Entity* player) {
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