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chore: continue work on removing raw packet reading (#1404)
* chore: continue work on removing raw packet reading tested that logging in, deleted a char, renaming a char, and transfeering to a zone all work still * Address Feedback
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@@ -1,7 +1,6 @@
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#include "GameMessages.h"
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#include "User.h"
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#include "Entity.h"
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#include "PacketUtils.h"
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#include "BitStreamUtils.h"
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#include "BitStream.h"
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#include "Game.h"
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@@ -1726,8 +1725,6 @@ void GameMessages::SendStartCelebrationEffect(Entity* entity, const SystemAddres
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bitStream.Write<uint32_t>(0); //subtext
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SEND_PACKET;
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//PacketUtils::SavePacket("StartCelebrationEffect.bin", (char*)bitStream.GetData(), bitStream.GetNumberOfBytesUsed());
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}
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@@ -1950,7 +1947,6 @@ void GameMessages::SendBBBSaveResponse(const LWOOBJID& objectId, const LWOOBJID&
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bitStream.Write(buffer[i]);
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SEND_PACKET;
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//PacketUtils::SavePacket("eGameMessageType::BBB_SAVE_RESPONSE.bin", reinterpret_cast<char*>(bitStream.GetData()), bitStream.GetNumberOfBytesUsed());
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}
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// Property
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