mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 06:27:24 +00:00
Update shutdown time to be accurate
This commit is contained in:
parent
6ed504c88e
commit
dbdf4ac46a
@ -18,47 +18,42 @@ void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream*
|
||||
Game::logger->Log("MovementSwitchBehavior", "Unable to read movementType from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
|
||||
return;
|
||||
};
|
||||
Game::logger->LogDebug("MovementSwitchBehavior", "Movement type %i", movementType);
|
||||
|
||||
switch (movementType) {
|
||||
case 1:
|
||||
case 3:
|
||||
this->m_groundAction->Handle(context, bitStream, branch);
|
||||
break;
|
||||
case 2:
|
||||
this->m_jumpAction->Handle(context, bitStream, branch);
|
||||
break;
|
||||
case 3:
|
||||
this->m_fallingAction->Handle(context, bitStream, branch);
|
||||
break;
|
||||
case 4:
|
||||
this->m_doubleJumpAction->Handle(context, bitStream, branch);
|
||||
break;
|
||||
case 5:
|
||||
this->m_fallingAction->Handle(context, bitStream, branch);
|
||||
this->m_airAction->Handle(context, bitStream, branch);
|
||||
break;
|
||||
case 6:
|
||||
this->m_jetpackAction->Handle(context, bitStream, branch);
|
||||
break;
|
||||
default:
|
||||
this->m_groundAction->Handle(context, bitStream, branch);
|
||||
Game::logger->Log("MovementSwitchBehavior", "Invalid movement behavior type (%i)!", movementType);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void MovementSwitchBehavior::Load() {
|
||||
this->m_groundAction = GetAction("ground_action");
|
||||
|
||||
this->m_airAction = GetAction("air_action");
|
||||
if (!this->m_airAction) this->m_airAction = this->m_groundAction;
|
||||
|
||||
this->m_doubleJumpAction = GetAction("double_jump_action");
|
||||
if (!this->m_doubleJumpAction) this->m_airAction = this->m_groundAction;
|
||||
|
||||
this->m_fallingAction = GetAction("falling_action");
|
||||
if (!this->m_fallingAction) this->m_airAction = this->m_groundAction;
|
||||
|
||||
this->m_groundAction = GetAction("ground_action");
|
||||
|
||||
this->m_jetpackAction = GetAction("jetpack_action");
|
||||
if (!this->m_jetpackAction) this->m_airAction = this->m_groundAction;
|
||||
|
||||
this->m_jumpAction = GetAction("jump_action");
|
||||
if (!this->m_jumpAction) this->m_airAction = this->m_groundAction;
|
||||
|
||||
this->m_movingAction = GetAction("moving_action");
|
||||
if (!this->m_movingAction) this->m_airAction = this->m_groundAction;
|
||||
}
|
||||
|
@ -19,8 +19,6 @@ public:
|
||||
|
||||
Behavior* m_jumpAction;
|
||||
|
||||
Behavior* m_movingAction;
|
||||
|
||||
/*
|
||||
* Inherited
|
||||
*/
|
||||
|
@ -296,6 +296,7 @@ int main(int argc, char** argv) {
|
||||
uint32_t chatReconnectionTime = 30 * currentFramerate; // 30 seconds in frames
|
||||
uint32_t saveTime = 10 * 60 * currentFramerate; // 10 minutes in frames
|
||||
uint32_t sqlPingTime = 10 * 60 * currentFramerate; // 10 minutes in frames
|
||||
uint32_t emptyShutdownTime = (cloneID == 0 ? 30 : 5) * 60 * currentFramerate; // 30 minutes for main worlds, 5 for all others.
|
||||
while (true) {
|
||||
Metrics::StartMeasurement(MetricVariable::Frame);
|
||||
Metrics::StartMeasurement(MetricVariable::GameLoop);
|
||||
@ -333,6 +334,8 @@ int main(int argc, char** argv) {
|
||||
framesSinceLastUsersSave *= ratioBeforeToAfter;
|
||||
sqlPingTime = 10 * 60 * currentFramerate; // 10 minutes in frames
|
||||
framesSinceLastSQLPing *= ratioBeforeToAfter;
|
||||
emptyShutdownTime = (cloneID == 0 ? 30 : 5) * 60 * currentFramerate; // 30 minutes for main worlds, 5 for all others.
|
||||
framesSinceLastUser *= ratioBeforeToAfter;
|
||||
}
|
||||
|
||||
//Warning if we ran slow
|
||||
@ -440,7 +443,7 @@ int main(int argc, char** argv) {
|
||||
framesSinceLastUser++;
|
||||
|
||||
//If we haven't had any players for a while, time out and shut down:
|
||||
if (framesSinceLastUser == (cloneID != 0 ? 4000 : 40000)) {
|
||||
if (framesSinceLastUser >= emptyShutdownTime) {
|
||||
Game::shouldShutdown = true;
|
||||
}
|
||||
} else {
|
||||
|
Loading…
Reference in New Issue
Block a user