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feat: Add component ID to root component object
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@@ -489,7 +489,7 @@ void SkillComponent::HandleUnCast(const uint32_t behaviorId, const LWOOBJID targ
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behavior->UnCast(&context, { target });
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}
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SkillComponent::SkillComponent(Entity* parent) : Component(parent) {
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SkillComponent::SkillComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
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this->m_skillUid = 0;
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}
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