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feat: Add component ID to root component object
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@@ -16,7 +16,7 @@ public:
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* Constructor for this component, builds the m_LUPWorlds vector
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* @param parent parent that contains this component
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*/
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MultiZoneEntranceComponent(Entity* parent);
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MultiZoneEntranceComponent(Entity* parent, const int32_t componentID);
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~MultiZoneEntranceComponent() override;
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/**
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