feat: Add component ID to root component object

This commit is contained in:
David Markowitz
2025-10-02 01:32:50 -07:00
parent 670cb124c0
commit dbb6e3e0b8
106 changed files with 263 additions and 259 deletions

View File

@@ -30,7 +30,7 @@
#include "CharacterComponent.h"
#include "Amf3.h"
ActivityComponent::ActivityComponent(Entity* parent, int32_t activityID) : Component(parent) {
ActivityComponent::ActivityComponent(Entity* parent, int32_t componentID) : Component(parent, componentID) {
using namespace GameMessages;
RegisterMsg<GetObjectReportInfo>(this, &ActivityComponent::OnGetObjectReportInfo);
/*
@@ -39,8 +39,8 @@ ActivityComponent::ActivityComponent(Entity* parent, int32_t activityID) : Compo
* if activityID is specified and if that column exists in the activities table, update the activity info with that data.
*/
m_ActivityID = activityID;
LoadActivityData(activityID);
m_ActivityID = componentID;
LoadActivityData(componentID);
if (m_Parent->HasVar(u"activityID")) {
m_ActivityID = parent->GetVar<int32_t>(u"activityID");
LoadActivityData(m_ActivityID);