mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-05-14 03:15:05 +00:00
feat: Add component ID to root component object
This commit is contained in:
@@ -9,7 +9,7 @@
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#include "UserManager.h"
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#include "CDMissionsTable.h"
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AchievementVendorComponent::AchievementVendorComponent(Entity* parent) : VendorComponent(parent) {
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AchievementVendorComponent::AchievementVendorComponent(Entity* parent, const int32_t componentID) : VendorComponent(parent, componentID) {
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RefreshInventory(true);
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};
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@@ -11,7 +11,7 @@ class Entity;
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class AchievementVendorComponent final : public VendorComponent {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ACHIEVEMENT_VENDOR;
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AchievementVendorComponent(Entity* parent);
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AchievementVendorComponent(Entity* parent, const int32_t componentID);
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void RefreshInventory(bool isCreation = false) override;
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bool SellsItem(Entity* buyer, const LOT lot);
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@@ -30,7 +30,7 @@
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#include "CharacterComponent.h"
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#include "Amf3.h"
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ActivityComponent::ActivityComponent(Entity* parent, int32_t activityID) : Component(parent) {
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ActivityComponent::ActivityComponent(Entity* parent, int32_t componentID) : Component(parent, componentID) {
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using namespace GameMessages;
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RegisterMsg<GetObjectReportInfo>(this, &ActivityComponent::OnGetObjectReportInfo);
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/*
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@@ -39,8 +39,8 @@ ActivityComponent::ActivityComponent(Entity* parent, int32_t activityID) : Compo
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* if activityID is specified and if that column exists in the activities table, update the activity info with that data.
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*/
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m_ActivityID = activityID;
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LoadActivityData(activityID);
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m_ActivityID = componentID;
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LoadActivityData(componentID);
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if (m_Parent->HasVar(u"activityID")) {
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m_ActivityID = parent->GetVar<int32_t>(u"activityID");
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LoadActivityData(m_ActivityID);
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@@ -28,7 +28,7 @@
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#include "CDPhysicsComponentTable.h"
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#include "dNavMesh.h"
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BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id) : Component(parent) {
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BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
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m_Target = LWOOBJID_EMPTY;
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m_DirtyStateOrTarget = true;
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m_State = AiState::spawn;
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@@ -43,7 +43,7 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id)
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//Grab the aggro information from BaseCombatAI:
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auto componentQuery = CDClientDatabase::CreatePreppedStmt(
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"SELECT aggroRadius, tetherSpeed, pursuitSpeed, softTetherRadius, hardTetherRadius FROM BaseCombatAIComponent WHERE id = ?;");
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componentQuery.bind(1, static_cast<int>(id));
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componentQuery.bind(1, static_cast<int>(componentID));
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auto componentResult = componentQuery.execQuery();
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@@ -111,12 +111,12 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id)
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int32_t collisionGroup = (COLLISION_GROUP_DYNAMIC | COLLISION_GROUP_ENEMY);
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CDComponentsRegistryTable* componentRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
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auto componentID = componentRegistryTable->GetByIDAndType(parent->GetLOT(), eReplicaComponentType::CONTROLLABLE_PHYSICS);
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const auto controllablePhysicsID = componentRegistryTable->GetByIDAndType(parent->GetLOT(), eReplicaComponentType::CONTROLLABLE_PHYSICS);
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CDPhysicsComponentTable* physicsComponentTable = CDClientManager::GetTable<CDPhysicsComponentTable>();
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if (physicsComponentTable != nullptr) {
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auto* info = physicsComponentTable->GetByID(componentID);
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auto* info = physicsComponentTable->GetByID(controllablePhysicsID);
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if (info != nullptr) {
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collisionGroup = info->bStatic ? COLLISION_GROUP_NEUTRAL : info->collisionGroup;
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}
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@@ -49,7 +49,7 @@ class BaseCombatAIComponent final : public Component {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::BASE_COMBAT_AI;
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BaseCombatAIComponent(Entity* parentEntity, uint32_t id);
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BaseCombatAIComponent(Entity* parentEntity, int32_t componentID);
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~BaseCombatAIComponent() override;
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void Update(float deltaTime) override;
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@@ -9,7 +9,7 @@
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#include "BitStream.h"
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#include "eTriggerEventType.h"
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BouncerComponent::BouncerComponent(Entity* parent) : Component(parent) {
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BouncerComponent::BouncerComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
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m_PetEnabled = false;
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m_PetBouncerEnabled = false;
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m_PetSwitchLoaded = false;
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@@ -14,7 +14,7 @@ class BouncerComponent final : public Component {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::BOUNCER;
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BouncerComponent(Entity* parentEntity);
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BouncerComponent(Entity* parentEntity, const int32_t componentID);
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~BouncerComponent() override;
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void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
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@@ -26,7 +26,7 @@ namespace {
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};
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}
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BuffComponent::BuffComponent(Entity* parent) : Component(parent) {
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BuffComponent::BuffComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
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}
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BuffComponent::~BuffComponent() {
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@@ -51,7 +51,7 @@ class BuffComponent final : public Component {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::BUFF;
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explicit BuffComponent(Entity* parent);
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explicit BuffComponent(Entity* parent, const int32_t componentID);
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~BuffComponent();
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@@ -9,7 +9,7 @@
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#include "Item.h"
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#include "PropertyManagementComponent.h"
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BuildBorderComponent::BuildBorderComponent(Entity* parent) : Component(parent) {
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BuildBorderComponent::BuildBorderComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
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}
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BuildBorderComponent::~BuildBorderComponent() {
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@@ -18,7 +18,7 @@ class BuildBorderComponent final : public Component {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::BUILD_BORDER;
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BuildBorderComponent(Entity* parent);
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BuildBorderComponent(Entity* parent, const int32_t componentID);
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~BuildBorderComponent() override;
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/**
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@@ -25,7 +25,7 @@
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#include "MessageType/Game.h"
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#include <ctime>
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CharacterComponent::CharacterComponent(Entity* parent, Character* character, const SystemAddress& systemAddress) : Component(parent) {
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CharacterComponent::CharacterComponent(Entity* parent, const int32_t componentID, Character* character, const SystemAddress& systemAddress) : Component(parent, componentID) {
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m_Character = character;
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m_IsRacing = false;
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@@ -70,7 +70,7 @@ class CharacterComponent final : public Component {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::CHARACTER;
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CharacterComponent(Entity* parent, Character* character, const SystemAddress& systemAddress);
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CharacterComponent(Entity* parent, const int32_t componentID, Character* character, const SystemAddress& systemAddress);
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~CharacterComponent() override;
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void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
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@@ -7,7 +7,7 @@
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class CollectibleComponent final : public Component {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::COLLECTIBLE;
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CollectibleComponent(Entity* parentEntity, int32_t collectibleId) : Component(parentEntity), m_CollectibleId(collectibleId) {}
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CollectibleComponent(Entity* parentEntity, const int32_t componentID, const int32_t collectibleId) : Component(parentEntity, componentID), m_CollectibleId(collectibleId) {}
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int16_t GetCollectibleId() const { return m_CollectibleId; }
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void Serialize(RakNet::BitStream& outBitStream, bool isConstruction) override;
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@@ -19,7 +19,7 @@ class Entity;
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*/
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class Component {
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public:
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Component(Entity* parent) : m_Parent{ parent } {}
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Component(Entity* parent, const int32_t componentID) : m_Parent{ parent }, m_ComponentID{componentID} {}
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virtual ~Component() = default;
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/**
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@@ -28,6 +28,8 @@ public:
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*/
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Entity* GetParent() const { return m_Parent; }
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[[nodiscard]] int32_t GetComponentID() const noexcept { return m_ComponentID; }
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/**
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* Updates the component in the game loop
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* @param deltaTime time passed since last update
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@@ -70,4 +72,11 @@ protected:
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* The entity that owns this component
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*/
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Entity* m_Parent;
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// The component ID, this should never be changed after initialization
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// This is used in various different ways
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// 1. To identify which entry this component is in its corresponding table
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// 2. To mark that an Entity should have the component with no database entry (it will be 0 in this case)
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// 3. The component exists implicitly due to design (CollectibleComponent always has a DestructibleComponent accompanying it). In this case the ID will be -1.
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const int32_t m_ComponentID;
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};
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@@ -17,7 +17,7 @@
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#include "StringifiedEnum.h"
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#include "Amf3.h"
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ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity, int32_t componentId) : PhysicsComponent(entity, componentId) {
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ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity, const int32_t componentID) : PhysicsComponent(entity, componentID) {
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RegisterMsg(MessageType::Game::GET_OBJECT_REPORT_INFO, this, &ControllablePhysicsComponent::OnGetObjectReportInfo);
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m_Velocity = {};
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@@ -25,7 +25,7 @@ class ControllablePhysicsComponent : public PhysicsComponent {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::CONTROLLABLE_PHYSICS;
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ControllablePhysicsComponent(Entity* entity, int32_t componentId);
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ControllablePhysicsComponent(Entity* entity, const int32_t componentID);
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~ControllablePhysicsComponent() override;
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void Update(float deltaTime) override;
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@@ -44,7 +44,7 @@
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Implementation<bool, const Entity*> DestroyableComponent::IsEnemyImplentation;
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Implementation<bool, const Entity*> DestroyableComponent::IsFriendImplentation;
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DestroyableComponent::DestroyableComponent(Entity* parent) : Component(parent) {
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DestroyableComponent::DestroyableComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
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using namespace GameMessages;
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m_iArmor = 0;
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m_fMaxArmor = 0.0f;
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@@ -26,7 +26,7 @@ class DestroyableComponent final : public Component {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::DESTROYABLE;
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DestroyableComponent(Entity* parentEntity);
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DestroyableComponent(Entity* parentEntity, const int32_t componentID);
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~DestroyableComponent() override;
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void Update(float deltaTime) override;
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@@ -1,7 +1,7 @@
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#include "DonationVendorComponent.h"
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#include "Database.h"
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DonationVendorComponent::DonationVendorComponent(Entity* parent) : VendorComponent(parent) {
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DonationVendorComponent::DonationVendorComponent(Entity* parent, const int32_t componentID) : VendorComponent(parent, componentID) {
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//LoadConfigData
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m_PercentComplete = 0.0;
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m_TotalDonated = 0;
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@@ -9,7 +9,7 @@ class Entity;
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class DonationVendorComponent final : public VendorComponent {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::DONATION_VENDOR;
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DonationVendorComponent(Entity* parent);
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DonationVendorComponent(Entity* parent, const int32_t componentID);
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void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
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uint32_t GetActivityID() {return m_ActivityId;};
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void SubmitDonation(uint32_t count);
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@@ -1,6 +1,6 @@
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#include "GhostComponent.h"
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GhostComponent::GhostComponent(Entity* parent) : Component(parent) {
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GhostComponent::GhostComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
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m_GhostReferencePoint = NiPoint3Constant::ZERO;
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m_GhostOverridePoint = NiPoint3Constant::ZERO;
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m_GhostOverride = false;
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@@ -10,7 +10,7 @@ class NiPoint3;
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class GhostComponent final : public Component {
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public:
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static inline const eReplicaComponentType ComponentType = eReplicaComponentType::GHOST;
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GhostComponent(Entity* parent);
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GhostComponent(Entity* parent, const int32_t componentID);
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~GhostComponent() override;
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void SetGhostOverride(bool value) { m_GhostOverride = value; };
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@@ -2,7 +2,7 @@
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#include "EntityManager.h"
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#include "Amf3.h"
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HavokVehiclePhysicsComponent::HavokVehiclePhysicsComponent(Entity* parent, int32_t componentId) : PhysicsComponent(parent, componentId) {
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HavokVehiclePhysicsComponent::HavokVehiclePhysicsComponent(Entity* parent, const int32_t componentID) : PhysicsComponent(parent, componentID) {
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RegisterMsg(MessageType::Game::GET_OBJECT_REPORT_INFO, this, &HavokVehiclePhysicsComponent::OnGetObjectReportInfo);
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m_Velocity = NiPoint3Constant::ZERO;
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@@ -13,7 +13,7 @@ class HavokVehiclePhysicsComponent : public PhysicsComponent {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::HAVOK_VEHICLE_PHYSICS;
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HavokVehiclePhysicsComponent(Entity* parentEntity, int32_t componentId);
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HavokVehiclePhysicsComponent(Entity* parentEntity, const int32_t componentID);
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void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
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@@ -42,7 +42,7 @@
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#include <ranges>
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InventoryComponent::InventoryComponent(Entity* parent) : Component(parent) {
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InventoryComponent::InventoryComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
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this->m_Dirty = true;
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this->m_Equipped = {};
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this->m_Pushed = {};
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@@ -67,7 +67,7 @@ public:
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static constexpr uint32_t MaximumGroupCount = 50;
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::INVENTORY;
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InventoryComponent(Entity* parent);
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InventoryComponent(Entity* parent, const int32_t componentID);
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void Update(float deltaTime) override;
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void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
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@@ -8,7 +8,7 @@ class ItemComponent final : public Component {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ITEM;
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ItemComponent(Entity* entity) : Component(entity) {}
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ItemComponent(Entity* entity, const int32_t componentID) : Component(entity, componentID) {}
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void Serialize(RakNet::BitStream& bitStream, bool isConstruction) override;
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};
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@@ -16,7 +16,7 @@ class LUPExhibitComponent final : public Component
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::LUP_EXHIBIT;
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LUPExhibitComponent(Entity* parent) : Component(parent) {};
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LUPExhibitComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {};
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void Update(float deltaTime) override;
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void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
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void NextLUPExhibit();
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@@ -6,7 +6,7 @@
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#include "CDRewardsTable.h"
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LevelProgressionComponent::LevelProgressionComponent(Entity* parent) : Component(parent) {
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LevelProgressionComponent::LevelProgressionComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
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m_Parent = parent;
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m_Level = 1;
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m_SpeedBase = 500.0f;
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@@ -19,7 +19,7 @@ public:
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* Constructor for this component
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* @param parent parent that contains this component
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*/
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LevelProgressionComponent(Entity* parent);
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LevelProgressionComponent(Entity* parent, const int32_t componentID);
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void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
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@@ -8,7 +8,7 @@ class MiniGameControlComponent final : public Component {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MINI_GAME_CONTROL;
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MiniGameControlComponent(Entity* parent) : Component(parent) {}
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MiniGameControlComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
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void Serialize(RakNet::BitStream& outBitStream, bool isConstruction);
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};
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@@ -1,5 +0,0 @@
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#include "MinigameComponent.h"
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void MinigameComponent::Serialize(RakNet::BitStream& outBitStream, bool isConstruction) {
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outBitStream.Write<uint32_t>(0x40000000);
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}
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@@ -26,7 +26,7 @@
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std::unordered_map<AchievementCacheKey, std::vector<uint32_t>> MissionComponent::m_AchievementCache = {};
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//! Initializer
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MissionComponent::MissionComponent(Entity* parent) : Component(parent) {
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MissionComponent::MissionComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
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m_LastUsedMissionOrderUID = Game::zoneManager->GetUniqueMissionIdStartingValue();
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}
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@@ -28,7 +28,7 @@ class MissionComponent final : public Component {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MISSION;
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explicit MissionComponent(Entity* parent);
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explicit MissionComponent(Entity* parent, const int32_t componentID);
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~MissionComponent() override;
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void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate, unsigned int& flags);
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void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
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@@ -39,19 +39,13 @@ bool OfferedMission::GetAcceptsMission() const {
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//------------------------ MissionOfferComponent below ------------------------
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MissionOfferComponent::MissionOfferComponent(Entity* parent, const LOT parentLot) : Component(parent) {
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auto* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
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auto value = compRegistryTable->GetByIDAndType(parentLot, eReplicaComponentType::MISSION_OFFER, -1);
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if (value != -1) {
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const uint32_t componentId = value;
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MissionOfferComponent::MissionOfferComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
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if (componentID != -1) {
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// Now lookup the missions in the MissionNPCComponent table
|
||||
auto* missionNpcComponentTable = CDClientManager::GetTable<CDMissionNPCComponentTable>();
|
||||
|
||||
auto missions = missionNpcComponentTable->Query([=](const CDMissionNPCComponent& entry) {
|
||||
return entry.id == static_cast<unsigned>(componentId);
|
||||
auto missions = missionNpcComponentTable->Query([componentID](const CDMissionNPCComponent& entry) {
|
||||
return entry.id == static_cast<unsigned>(componentID);
|
||||
});
|
||||
|
||||
for (auto& mission : missions) {
|
||||
|
||||
@@ -63,7 +63,7 @@ class MissionOfferComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MISSION_OFFER;
|
||||
|
||||
MissionOfferComponent(Entity* parent, LOT parentLot);
|
||||
MissionOfferComponent(Entity* parent, const int32_t componentID);
|
||||
|
||||
/**
|
||||
* Handles the OnUse event triggered by some entity, determines which missions to show based on what they may
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
#include "Database.h"
|
||||
#include "DluAssert.h"
|
||||
|
||||
ModelComponent::ModelComponent(Entity* parent) : Component(parent) {
|
||||
ModelComponent::ModelComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
using namespace GameMessages;
|
||||
m_OriginalPosition = m_Parent->GetDefaultPosition();
|
||||
m_OriginalRotation = m_Parent->GetDefaultRotation();
|
||||
|
||||
@@ -27,7 +27,7 @@ class ModelComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MODEL;
|
||||
|
||||
ModelComponent(Entity* parent);
|
||||
ModelComponent(Entity* parent, const int32_t componentID);
|
||||
|
||||
void LoadBehaviors();
|
||||
void Update(float deltaTime) override;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "ModuleAssemblyComponent.h"
|
||||
|
||||
ModuleAssemblyComponent::ModuleAssemblyComponent(Entity* parent) : Component(parent) {
|
||||
ModuleAssemblyComponent::ModuleAssemblyComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
m_SubKey = LWOOBJID_EMPTY;
|
||||
m_UseOptionalParts = false;
|
||||
m_AssemblyPartsLOTs = u"";
|
||||
|
||||
@@ -14,7 +14,7 @@ class ModuleAssemblyComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MODULE_ASSEMBLY;
|
||||
|
||||
ModuleAssemblyComponent(Entity* parent);
|
||||
ModuleAssemblyComponent(Entity* parent, const int32_t componentID);
|
||||
~ModuleAssemblyComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
@@ -26,7 +26,7 @@ namespace {
|
||||
std::map<LOT, float> m_PhysicsSpeedCache;
|
||||
}
|
||||
|
||||
MovementAIComponent::MovementAIComponent(Entity* parent, MovementAIInfo info) : Component(parent) {
|
||||
MovementAIComponent::MovementAIComponent(Entity* parent, const int32_t componentID, MovementAIInfo info) : Component(parent, componentID) {
|
||||
m_Info = info;
|
||||
m_AtFinalWaypoint = true;
|
||||
|
||||
|
||||
@@ -62,7 +62,7 @@ class MovementAIComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MOVEMENT_AI;
|
||||
|
||||
MovementAIComponent(Entity* parentEntity, MovementAIInfo info);
|
||||
MovementAIComponent(Entity* parentEntity, const int32_t componentID, MovementAIInfo info);
|
||||
|
||||
void SetPath(const std::string pathName);
|
||||
|
||||
|
||||
@@ -55,7 +55,7 @@ void MoverSubComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsIniti
|
||||
|
||||
//------------- MovingPlatformComponent below --------------
|
||||
|
||||
MovingPlatformComponent::MovingPlatformComponent(Entity* parent, const std::string& pathName) : Component(parent) {
|
||||
MovingPlatformComponent::MovingPlatformComponent(Entity* parent, const int32_t componentID, const std::string& pathName) : Component(parent, componentID) {
|
||||
m_MoverSubComponentType = eMoverSubComponentType::mover;
|
||||
m_MoverSubComponent = new MoverSubComponent(m_Parent->GetDefaultPosition());
|
||||
m_PathName = GeneralUtils::ASCIIToUTF16(pathName);
|
||||
|
||||
@@ -108,7 +108,7 @@ class MovingPlatformComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MOVING_PLATFORM;
|
||||
|
||||
MovingPlatformComponent(Entity* parent, const std::string& pathName);
|
||||
MovingPlatformComponent(Entity* parent, const int32_t componentID, const std::string& pathName);
|
||||
~MovingPlatformComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#include "InventoryComponent.h"
|
||||
#include "CharacterComponent.h"
|
||||
|
||||
MultiZoneEntranceComponent::MultiZoneEntranceComponent(Entity* parent) : Component(parent) {
|
||||
MultiZoneEntranceComponent::MultiZoneEntranceComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
m_Parent = parent;
|
||||
std::string zoneString = GeneralUtils::UTF16ToWTF8(m_Parent->GetVar<std::u16string>(u"MultiZoneIDs"));
|
||||
std::stringstream ss(zoneString);
|
||||
|
||||
@@ -16,7 +16,7 @@ public:
|
||||
* Constructor for this component, builds the m_LUPWorlds vector
|
||||
* @param parent parent that contains this component
|
||||
*/
|
||||
MultiZoneEntranceComponent(Entity* parent);
|
||||
MultiZoneEntranceComponent(Entity* parent, const int32_t componentID);
|
||||
~MultiZoneEntranceComponent() override;
|
||||
|
||||
/**
|
||||
|
||||
@@ -43,9 +43,8 @@ std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{};
|
||||
* while the faction ones could be checked using their respective missions.
|
||||
*/
|
||||
|
||||
PetComponent::PetComponent(Entity* parentEntity, uint32_t componentId) : Component{ parentEntity } {
|
||||
m_PetInfo = CDClientManager::GetTable<CDPetComponentTable>()->GetByID(componentId); // TODO: Make reference when safe
|
||||
m_ComponentId = componentId;
|
||||
PetComponent::PetComponent(Entity* parentEntity, const int32_t componentID) : Component{ parentEntity, componentID } {
|
||||
m_PetInfo = CDClientManager::GetTable<CDPetComponentTable>()->GetByID(componentID); // TODO: Make reference when safe
|
||||
|
||||
m_Interaction = LWOOBJID_EMPTY;
|
||||
m_Owner = LWOOBJID_EMPTY;
|
||||
@@ -537,7 +536,7 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
|
||||
|
||||
// Triggers the catch a pet missions
|
||||
constexpr auto PET_FLAG_BASE = 800;
|
||||
tamer->GetCharacter()->SetPlayerFlag(PET_FLAG_BASE + m_ComponentId, true);
|
||||
tamer->GetCharacter()->SetPlayerFlag(PET_FLAG_BASE + m_ComponentID, true);
|
||||
|
||||
auto* missionComponent = tamer->GetComponent<MissionComponent>();
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ class PetComponent final : public Component
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PET;
|
||||
|
||||
explicit PetComponent(Entity* parentEntity, uint32_t componentId);
|
||||
explicit PetComponent(Entity* parentEntity, const int32_t componentID);
|
||||
~PetComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
@@ -250,11 +250,6 @@ private:
|
||||
*/
|
||||
static std::unordered_map<LWOOBJID, LWOOBJID> currentActivities;
|
||||
|
||||
/**
|
||||
* The ID of the component in the pet component table
|
||||
*/
|
||||
uint32_t m_ComponentId;
|
||||
|
||||
/**
|
||||
* The ID of the model that was built to complete the taming minigame for this pet
|
||||
*/
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
#include "dpShapeBox.h"
|
||||
#include "dpShapeSphere.h"
|
||||
|
||||
PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent, int32_t componentId) : PhysicsComponent(parent, componentId) {
|
||||
PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent, const int32_t componentID) : PhysicsComponent(parent, componentID) {
|
||||
RegisterMsg(MessageType::Game::GET_OBJECT_REPORT_INFO, this, &PhantomPhysicsComponent::OnGetObjectReportInfo);
|
||||
|
||||
m_Position = m_Parent->GetDefaultPosition();
|
||||
|
||||
@@ -28,7 +28,7 @@ class PhantomPhysicsComponent final : public PhysicsComponent {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PHANTOM_PHYSICS;
|
||||
|
||||
PhantomPhysicsComponent(Entity* parent, int32_t componentId);
|
||||
PhantomPhysicsComponent(Entity* parent, const int32_t componentID);
|
||||
~PhantomPhysicsComponent() override;
|
||||
void Update(float deltaTime) override;
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
#include "EntityInfo.h"
|
||||
#include "Amf3.h"
|
||||
|
||||
PhysicsComponent::PhysicsComponent(Entity* parent, int32_t componentId) : Component(parent) {
|
||||
PhysicsComponent::PhysicsComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
m_Position = NiPoint3Constant::ZERO;
|
||||
m_Rotation = QuatUtils::IDENTITY;
|
||||
m_DirtyPosition = false;
|
||||
@@ -23,7 +23,7 @@ PhysicsComponent::PhysicsComponent(Entity* parent, int32_t componentId) : Compon
|
||||
CDPhysicsComponentTable* physicsComponentTable = CDClientManager::GetTable<CDPhysicsComponentTable>();
|
||||
|
||||
if (physicsComponentTable) {
|
||||
auto* info = physicsComponentTable->GetByID(componentId);
|
||||
auto* info = physicsComponentTable->GetByID(componentID);
|
||||
if (info) {
|
||||
m_CollisionGroup = info->collisionGroup;
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ class dpEntity;
|
||||
|
||||
class PhysicsComponent : public Component {
|
||||
public:
|
||||
PhysicsComponent(Entity* parent, int32_t componentId);
|
||||
PhysicsComponent(Entity* parent, const int32_t componentID);
|
||||
virtual ~PhysicsComponent() = default;
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "PlayerForcedMovementComponent.h"
|
||||
|
||||
PlayerForcedMovementComponent::PlayerForcedMovementComponent(Entity* parent) : Component(parent) {
|
||||
PlayerForcedMovementComponent::PlayerForcedMovementComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
m_Parent = parent;
|
||||
}
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@ public:
|
||||
* Constructor for this component
|
||||
* @param parent parent that contains this component
|
||||
*/
|
||||
PlayerForcedMovementComponent(Entity* parent);
|
||||
PlayerForcedMovementComponent(Entity* parent, const int32_t componentID);
|
||||
~PlayerForcedMovementComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "Inventory.h"
|
||||
#include "Item.h"
|
||||
|
||||
PossessableComponent::PossessableComponent(Entity* parent, uint32_t componentId) : Component(parent) {
|
||||
PossessableComponent::PossessableComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
m_Possessor = LWOOBJID_EMPTY;
|
||||
CDItemComponent item = Inventory::FindItemComponent(m_Parent->GetLOT());
|
||||
m_AnimationFlag = static_cast<eAnimationFlags>(item.animationFlag);
|
||||
@@ -12,7 +12,7 @@ PossessableComponent::PossessableComponent(Entity* parent, uint32_t componentId)
|
||||
// Get the possession Type from the CDClient
|
||||
auto query = CDClientDatabase::CreatePreppedStmt("SELECT possessionType, depossessOnHit FROM PossessableComponent WHERE id = ?;");
|
||||
|
||||
query.bind(1, static_cast<int>(componentId));
|
||||
query.bind(1, static_cast<int>(componentID));
|
||||
|
||||
auto result = query.execQuery();
|
||||
|
||||
|
||||
@@ -16,15 +16,10 @@ class PossessableComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::POSSESSABLE;
|
||||
|
||||
PossessableComponent(Entity* parentEntity, uint32_t componentId);
|
||||
PossessableComponent(Entity* parentEntity, const int32_t componentID);
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
/**
|
||||
* @brief mounts the Entity
|
||||
*/
|
||||
void Mount();
|
||||
|
||||
/**
|
||||
* @brief dismounts the Entity
|
||||
*/
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "eControlScheme.h"
|
||||
#include "eStateChangeType.h"
|
||||
|
||||
PossessorComponent::PossessorComponent(Entity* parent) : Component(parent) {
|
||||
PossessorComponent::PossessorComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
m_Possessable = LWOOBJID_EMPTY;
|
||||
}
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@ class PossessorComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::POSSESSOR;
|
||||
|
||||
PossessorComponent(Entity* parent);
|
||||
PossessorComponent(Entity* parent, const int32_t componentID);
|
||||
~PossessorComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
class PropertyComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY;
|
||||
explicit PropertyComponent(Entity* const parentEntity) noexcept : Component{ parentEntity } {}
|
||||
explicit PropertyComponent(Entity* const parentEntity, const int32_t componentID) noexcept : Component{ parentEntity, componentID } {}
|
||||
};
|
||||
|
||||
#endif // !PROPERTYCOMPONENT_H
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
#include "ePropertySortType.h"
|
||||
#include "User.h"
|
||||
|
||||
PropertyEntranceComponent::PropertyEntranceComponent(Entity* parent, uint32_t componentID) : Component(parent) {
|
||||
PropertyEntranceComponent::PropertyEntranceComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
this->propertyQueries = {};
|
||||
|
||||
auto table = CDClientManager::GetTable<CDPropertyEntranceComponentTable>();
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
*/
|
||||
class PropertyEntranceComponent final : public Component {
|
||||
public:
|
||||
explicit PropertyEntranceComponent(Entity* parent, uint32_t componentID);
|
||||
explicit PropertyEntranceComponent(Entity* parent, const int32_t componentID);
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY_ENTRANCE;
|
||||
|
||||
/**
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
|
||||
PropertyManagementComponent* PropertyManagementComponent::instance = nullptr;
|
||||
|
||||
PropertyManagementComponent::PropertyManagementComponent(Entity* parent) : Component(parent) {
|
||||
PropertyManagementComponent::PropertyManagementComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
this->owner = LWOOBJID_EMPTY;
|
||||
this->templateId = 0;
|
||||
this->propertyId = LWOOBJID_EMPTY;
|
||||
|
||||
@@ -31,7 +31,7 @@ enum class PropertyPrivacyOption {
|
||||
class PropertyManagementComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY_MANAGEMENT;
|
||||
PropertyManagementComponent(Entity* parent);
|
||||
PropertyManagementComponent(Entity* parent, const int32_t componentID);
|
||||
static PropertyManagementComponent* Instance();
|
||||
|
||||
/**
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
#include "PropertyManagementComponent.h"
|
||||
#include "UserManager.h"
|
||||
|
||||
PropertyVendorComponent::PropertyVendorComponent(Entity* parent) : Component(parent) {
|
||||
PropertyVendorComponent::PropertyVendorComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
}
|
||||
|
||||
void PropertyVendorComponent::OnUse(Entity* originator) {
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
class PropertyVendorComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY_VENDOR;
|
||||
explicit PropertyVendorComponent(Entity* parent);
|
||||
explicit PropertyVendorComponent(Entity* parent, const int32_t componentID);
|
||||
|
||||
/**
|
||||
* Handles a use event from some entity, if the property is cleared this allows the entity to claim it
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
const std::unordered_set<LWOOBJID> ProximityMonitorComponent::m_EmptyObjectSet = {};
|
||||
|
||||
ProximityMonitorComponent::ProximityMonitorComponent(Entity* parent, int radiusSmall, int radiusLarge) : Component(parent) {
|
||||
ProximityMonitorComponent::ProximityMonitorComponent(Entity* parent, const int32_t componentID, int radiusSmall, int radiusLarge) : Component(parent, componentID) {
|
||||
if (radiusSmall != -1 && radiusLarge != -1) {
|
||||
SetProximityRadius(radiusSmall, "rocketSmall");
|
||||
SetProximityRadius(radiusLarge, "rocketLarge");
|
||||
|
||||
@@ -23,7 +23,7 @@ class ProximityMonitorComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PROXIMITY_MONITOR;
|
||||
|
||||
ProximityMonitorComponent(Entity* parentEntity, int smallRadius = -1, int largeRadius = -1);
|
||||
ProximityMonitorComponent(Entity* parentEntity, const int32_t componentID, int smallRadius = -1, int largeRadius = -1);
|
||||
~ProximityMonitorComponent() override;
|
||||
void Update(float deltaTime) override;
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
#include "CppScripts.h"
|
||||
|
||||
QuickBuildComponent::QuickBuildComponent(Entity* const entity) : Component{ entity } {
|
||||
QuickBuildComponent::QuickBuildComponent(Entity* const entity, const int32_t componentID) : Component{ entity, componentID } {
|
||||
std::u16string checkPreconditions = entity->GetVar<std::u16string>(u"CheckPrecondition");
|
||||
|
||||
if (!checkPreconditions.empty()) {
|
||||
|
||||
@@ -24,7 +24,7 @@ class QuickBuildComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::QUICK_BUILD;
|
||||
|
||||
QuickBuildComponent(Entity* const entity);
|
||||
QuickBuildComponent(Entity* const entity, const int32_t componentID);
|
||||
~QuickBuildComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
@@ -32,8 +32,8 @@
|
||||
#define M_PI 3.14159265358979323846264338327950288
|
||||
#endif
|
||||
|
||||
RacingControlComponent::RacingControlComponent(Entity* parent)
|
||||
: Component(parent) {
|
||||
RacingControlComponent::RacingControlComponent(Entity* parent, const int32_t componentID)
|
||||
: Component(parent, componentID) {
|
||||
m_PathName = u"MainPath";
|
||||
m_NumberOfLaps = 3;
|
||||
m_RemainingLaps = m_NumberOfLaps;
|
||||
|
||||
@@ -108,7 +108,7 @@ class RacingControlComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::RACING_CONTROL;
|
||||
|
||||
RacingControlComponent(Entity* parentEntity);
|
||||
RacingControlComponent(Entity* parentEntity, const int32_t componentID);
|
||||
~RacingControlComponent();
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
@@ -9,7 +9,7 @@ class Entity;
|
||||
class RacingSoundTriggerComponent : public SoundTriggerComponent {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::RACING_SOUND_TRIGGER;
|
||||
RacingSoundTriggerComponent(Entity* parent) : SoundTriggerComponent(parent){};
|
||||
RacingSoundTriggerComponent(Entity* parent, const int32_t componentID) : SoundTriggerComponent(parent, componentID){};
|
||||
};
|
||||
|
||||
#endif //!__RACINGSOUNDTRIGGERCOMPONENT__H__
|
||||
|
||||
@@ -8,7 +8,7 @@ class RacingStatsComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::RACING_STATS;
|
||||
|
||||
RacingStatsComponent(Entity* parent) : Component(parent) {}
|
||||
RacingStatsComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
|
||||
};
|
||||
|
||||
#endif //!__RACINGSTATSCOMPONENT__H__
|
||||
|
||||
@@ -11,9 +11,8 @@
|
||||
#include "EntityManager.h"
|
||||
#include "eStateChangeType.h"
|
||||
|
||||
RailActivatorComponent::RailActivatorComponent(Entity* parent, int32_t componentID) : Component(parent) {
|
||||
m_ComponentID = componentID;
|
||||
const auto tableData = CDClientManager::GetTable<CDRailActivatorComponentTable>()->GetEntryByID(componentID);;
|
||||
RailActivatorComponent::RailActivatorComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
const auto tableData = CDClientManager::GetTable<CDRailActivatorComponentTable>()->GetEntryByID(componentID);
|
||||
|
||||
m_Path = parent->GetVar<std::u16string>(u"rail_path");
|
||||
m_PathDirection = parent->GetVar<bool>(u"rail_path_direction");
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
*/
|
||||
class RailActivatorComponent final : public Component {
|
||||
public:
|
||||
explicit RailActivatorComponent(Entity* parent, int32_t componentID);
|
||||
explicit RailActivatorComponent(Entity* parent, const int32_t componentID);
|
||||
~RailActivatorComponent() override;
|
||||
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::RAIL_ACTIVATOR;
|
||||
@@ -37,12 +37,6 @@ public:
|
||||
*/
|
||||
void OnCancelRailMovement(Entity* originator);
|
||||
private:
|
||||
|
||||
/**
|
||||
* The ID of this component in the components database
|
||||
*/
|
||||
int32_t m_ComponentID;
|
||||
|
||||
/**
|
||||
* The entities that are currently traversing the rail
|
||||
*/
|
||||
|
||||
@@ -16,12 +16,12 @@
|
||||
|
||||
std::unordered_map<int32_t, float> RenderComponent::m_DurationCache{};
|
||||
|
||||
RenderComponent::RenderComponent(Entity* const parentEntity, const int32_t componentId) : Component{ parentEntity } {
|
||||
RenderComponent::RenderComponent(Entity* const parentEntity, const int32_t componentID) : Component{ parentEntity, componentID } {
|
||||
m_LastAnimationName = "";
|
||||
if (componentId == -1) return;
|
||||
if (componentID == -1) return;
|
||||
|
||||
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM RenderComponent WHERE id = ?;");
|
||||
query.bind(1, componentId);
|
||||
query.bind(1, componentID);
|
||||
auto result = query.execQuery();
|
||||
|
||||
if (!result.eof()) {
|
||||
|
||||
@@ -63,7 +63,7 @@ class RenderComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::RENDER;
|
||||
|
||||
RenderComponent(Entity* const parentEntity, const int32_t componentId = -1);
|
||||
RenderComponent(Entity* const parentEntity, const int32_t componentID);
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
void Update(float deltaTime) override;
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
#include "EntityInfo.h"
|
||||
#include "Amf3.h"
|
||||
|
||||
RigidbodyPhantomPhysicsComponent::RigidbodyPhantomPhysicsComponent(Entity* parent, int32_t componentId) : PhysicsComponent(parent, componentId) {
|
||||
RigidbodyPhantomPhysicsComponent::RigidbodyPhantomPhysicsComponent(Entity* parent, const int32_t componentID) : PhysicsComponent(parent, componentID) {
|
||||
RegisterMsg(MessageType::Game::GET_OBJECT_REPORT_INFO, this, &RigidbodyPhantomPhysicsComponent::OnGetObjectReportInfo);
|
||||
|
||||
m_Position = m_Parent->GetDefaultPosition();
|
||||
|
||||
@@ -21,7 +21,7 @@ class RigidbodyPhantomPhysicsComponent : public PhysicsComponent {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS;
|
||||
|
||||
RigidbodyPhantomPhysicsComponent(Entity* parent, int32_t componentId);
|
||||
RigidbodyPhantomPhysicsComponent(Entity* parent, const int32_t componentID);
|
||||
|
||||
void Update(const float deltaTime) override;
|
||||
|
||||
|
||||
@@ -20,10 +20,10 @@
|
||||
#include "ServiceType.h"
|
||||
#include "MessageType/Master.h"
|
||||
|
||||
RocketLaunchpadControlComponent::RocketLaunchpadControlComponent(Entity* parent, int rocketId) : Component(parent) {
|
||||
RocketLaunchpadControlComponent::RocketLaunchpadControlComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
auto query = CDClientDatabase::CreatePreppedStmt(
|
||||
"SELECT targetZone, defaultZoneID, targetScene, altLandingPrecondition, altLandingSpawnPointName FROM RocketLaunchpadControlComponent WHERE id = ?;");
|
||||
query.bind(1, rocketId);
|
||||
query.bind(1, componentID);
|
||||
|
||||
auto result = query.execQuery();
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@ class RocketLaunchpadControlComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ROCKET_LAUNCH;
|
||||
|
||||
RocketLaunchpadControlComponent(Entity* parent, int rocketId);
|
||||
RocketLaunchpadControlComponent(Entity* parent, const int32_t componentID);
|
||||
~RocketLaunchpadControlComponent() override;
|
||||
|
||||
/**
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "Entity.h"
|
||||
#include "ScriptComponent.h"
|
||||
|
||||
ScriptComponent::ScriptComponent(Entity* parent, std::string scriptName, bool serialized, bool client) : Component(parent) {
|
||||
ScriptComponent::ScriptComponent(Entity* parent, const int32_t componentID, std::string scriptName, bool serialized, bool client) : Component(parent, componentID) {
|
||||
m_Serialized = serialized;
|
||||
m_Client = client;
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@ class ScriptComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SCRIPT;
|
||||
|
||||
ScriptComponent(Entity* parent, std::string scriptName, bool serialized, bool client = false);
|
||||
ScriptComponent(Entity* parent, const int32_t componentID, std::string scriptName, bool serialized, bool client);
|
||||
~ScriptComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
@@ -9,7 +9,7 @@ class Entity;
|
||||
class ScriptedActivityComponent final : public ActivityComponent {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SCRIPTED_ACTIVITY;
|
||||
ScriptedActivityComponent(Entity* parent, int activityID) : ActivityComponent(parent, activityID){};
|
||||
ScriptedActivityComponent(Entity* parent, const int32_t componentID) : ActivityComponent(parent, componentID){};
|
||||
};
|
||||
|
||||
#endif //!__SCRIPTEDACTIVITYCOMPONENT__H__
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#include "EntityManager.h"
|
||||
#include "ScriptedActivityComponent.h"
|
||||
|
||||
ShootingGalleryComponent::ShootingGalleryComponent(Entity* parent, int32_t activityID) : ActivityComponent(parent, activityID) {
|
||||
ShootingGalleryComponent::ShootingGalleryComponent(Entity* parent, const int32_t componentID) : ActivityComponent(parent, componentID) {
|
||||
}
|
||||
|
||||
void ShootingGalleryComponent::SetStaticParams(const StaticShootingGalleryParams& params) {
|
||||
|
||||
@@ -76,7 +76,7 @@ class ShootingGalleryComponent final : public ActivityComponent {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SHOOTING_GALLERY;
|
||||
|
||||
explicit ShootingGalleryComponent(Entity* parent, int32_t activityID);
|
||||
explicit ShootingGalleryComponent(Entity* parent, const int32_t componentID);
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool isInitialUpdate) override;
|
||||
|
||||
/**
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
#include "StringifiedEnum.h"
|
||||
#include "Amf3.h"
|
||||
|
||||
SimplePhysicsComponent::SimplePhysicsComponent(Entity* parent, int32_t componentID) : PhysicsComponent(parent, componentID) {
|
||||
SimplePhysicsComponent::SimplePhysicsComponent(Entity* parent, const int32_t componentID) : PhysicsComponent(parent, componentID) {
|
||||
RegisterMsg(MessageType::Game::GET_OBJECT_REPORT_INFO, this, &SimplePhysicsComponent::OnGetObjectReportInfo);
|
||||
|
||||
m_Position = m_Parent->GetDefaultPosition();
|
||||
|
||||
@@ -30,7 +30,7 @@ class SimplePhysicsComponent : public PhysicsComponent {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SIMPLE_PHYSICS;
|
||||
|
||||
SimplePhysicsComponent(Entity* parent, int32_t componentID);
|
||||
SimplePhysicsComponent(Entity* parent, const int32_t componentID);
|
||||
~SimplePhysicsComponent() override;
|
||||
|
||||
void Update(const float deltaTime) override;
|
||||
|
||||
@@ -489,7 +489,7 @@ void SkillComponent::HandleUnCast(const uint32_t behaviorId, const LWOOBJID targ
|
||||
behavior->UnCast(&context, { target });
|
||||
}
|
||||
|
||||
SkillComponent::SkillComponent(Entity* parent) : Component(parent) {
|
||||
SkillComponent::SkillComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
this->m_skillUid = 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -63,7 +63,7 @@ class SkillComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SKILL;
|
||||
|
||||
explicit SkillComponent(Entity* parent);
|
||||
explicit SkillComponent(Entity* parent, const int32_t componentID);
|
||||
~SkillComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
@@ -25,7 +25,7 @@ void MixerProgram::Serialize(RakNet::BitStream& outBitStream){
|
||||
outBitStream.Write(name.c_str(), name.size());
|
||||
outBitStream.Write(result);
|
||||
}
|
||||
SoundTriggerComponent::SoundTriggerComponent(Entity* parent) : Component(parent) {
|
||||
SoundTriggerComponent::SoundTriggerComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
|
||||
const auto musicCueName = parent->GetVar<std::string>(u"NDAudioMusicCue_Name");
|
||||
if (!musicCueName.empty()) {
|
||||
|
||||
@@ -60,7 +60,7 @@ struct MixerProgram {
|
||||
class SoundTriggerComponent : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SOUND_TRIGGER;
|
||||
explicit SoundTriggerComponent(Entity* parent);
|
||||
explicit SoundTriggerComponent(Entity* parent, const int32_t componentID);
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
void ActivateMusicCue(const std::string& name, float bordemTime = -1.0);
|
||||
void DeactivateMusicCue(const std::string& name);
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
std::vector<SwitchComponent*> SwitchComponent::petSwitches;
|
||||
|
||||
SwitchComponent::SwitchComponent(Entity* parent) : Component(parent) {
|
||||
SwitchComponent::SwitchComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
m_Active = false;
|
||||
|
||||
m_ResetTime = m_Parent->GetVarAs<int32_t>(u"switch_reset_time");
|
||||
|
||||
@@ -18,7 +18,7 @@ class SwitchComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SWITCH;
|
||||
|
||||
SwitchComponent(Entity* parent);
|
||||
SwitchComponent(Entity* parent, const int32_t componentID);
|
||||
~SwitchComponent() override;
|
||||
|
||||
void Update(float deltaTime) override;
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
|
||||
TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo) : Component(parent) {
|
||||
TriggerComponent::TriggerComponent(Entity* parent, const int32_t componentID, const std::string triggerInfo) : Component(parent, componentID) {
|
||||
m_Parent = parent;
|
||||
m_Trigger = nullptr;
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@ class TriggerComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::TRIGGER;
|
||||
|
||||
explicit TriggerComponent(Entity* parent, const std::string triggerInfo);
|
||||
explicit TriggerComponent(Entity* parent, const int32_t componentID, const std::string triggerInfo);
|
||||
|
||||
void TriggerEvent(eTriggerEventType event, Entity* optionalTarget = nullptr);
|
||||
LUTriggers::Trigger* GetTrigger() const { return m_Trigger; }
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
#include "UserManager.h"
|
||||
#include "CheatDetection.h"
|
||||
|
||||
VendorComponent::VendorComponent(Entity* parent) : Component(parent) {
|
||||
VendorComponent::VendorComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
m_HasStandardCostItems = false;
|
||||
m_HasMultiCostItems = false;
|
||||
SetupConstants();
|
||||
|
||||
@@ -21,7 +21,7 @@ struct SoldItem {
|
||||
class VendorComponent : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::VENDOR;
|
||||
VendorComponent(Entity* parent);
|
||||
VendorComponent(Entity* parent, const int32_t componentID);
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user