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feat(ugc): ray_backend=embree-gpu traces on Intel GPUs with Embree's SYCL (optional build)
The third ray backend, so every machine has a library for it: Embree on x86 CPUs (embree), HIPRT on AMD and NVIDIA GPUs (hiprt), Embree through SYCL on Intel Arc and Xe GPUs (embree-gpu). - CMake option DLU_EMBREE_SYCL (off). dUgcServer/EmbreeSycl is a project of its own built by a SYCL compiler (DLU_SYCL_CXX; icpx through ONEAPI_ROOT or the path, or the open source DPC++'s clang++ through DPCPP_ROOT) as an external project: Embree 4.4 with EMBREE_SYCL_SUPPORT, linked statically and bound inside (-Bsymbolic, only its C functions exported, so it never meets the servers' own Embree), and the GPU kernels (nearest hit skipping a ray's triangle, any hit), into libdlu_embree_sycl next to the servers - UgcRaysEmbreeGpu loads it the first time embree-gpu is asked for; one GPU for the process (embree_gpu_device picks it), the workers take turns, the occlusion rays in batches as for hiprt - without the build, the library or a supported Intel GPU it falls back to embree and says why (the UGC server's log at start, --make-model on stderr) - the option names, the settings page, the dashboard's picker, /reprocessproperty Verified here: the default build and ctest; the SYCL build with the open source DPC++ 7.1.0 (compiles, links against oneAPI's libsycl.so.9, exports only its C functions); on this machine (no Intel GPU) it loads, finds no GPU and falls back to embree. Not verified: tracing on an Intel GPU (none here). Check: on a machine with an Intel Arc or Xe GPU and oneAPI, configure with -DDLU_EMBREE_SYCL=ON and run UgcServer --make-model x.lxfml out embree-gpu; the UGC tests then compare it with Embree. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -136,11 +136,12 @@ remove_hidden_faces=1
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hsr_ground_plane=0
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hsr_resolution=1024
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# What traces the occlusion rays: embree (Intel Embree on the CPU) or
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# hiprt (the GPU, when built with DLU_HIPRT and the machine has one; else embree). hiprt_device: which GPU (0: the first
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# HIP or CUDA device; restart to change).
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# What traces the occlusion rays: embree (Intel Embree on the CPU), hiprt (AMD or NVIDIA GPUs, when built with
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# DLU_HIPRT) or embree-gpu (Intel Arc or Xe GPUs, when built with DLU_EMBREE_SYCL); without the build or the GPU,
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# embree. hiprt_device and embree_gpu_device: which GPU (0: the first; restart to change).
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ray_backend=embree
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hiprt_device=0
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embree_gpu_device=0
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# denoise: off, or oidn (when built with DLU_OIDN; else off): a model's icon is drawn from its colors before the
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# occlusion bake with its occlusion traced per pixel (denoise_samples rays from each pixel of the supersampled image)
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