feat(ugc): ray_backend=embree-gpu traces on Intel GPUs with Embree's SYCL (optional build)

The third ray backend, so every machine has a library for it: Embree on x86
CPUs (embree), HIPRT on AMD and NVIDIA GPUs (hiprt), Embree through SYCL on
Intel Arc and Xe GPUs (embree-gpu).

- CMake option DLU_EMBREE_SYCL (off). dUgcServer/EmbreeSycl is a project of
  its own built by a SYCL compiler (DLU_SYCL_CXX; icpx through ONEAPI_ROOT or
  the path, or the open source DPC++'s clang++ through DPCPP_ROOT) as an
  external project: Embree 4.4 with EMBREE_SYCL_SUPPORT, linked statically and
  bound inside (-Bsymbolic, only its C functions exported, so it never meets
  the servers' own Embree), and the GPU kernels (nearest hit skipping a ray's
  triangle, any hit), into libdlu_embree_sycl next to the servers
- UgcRaysEmbreeGpu loads it the first time embree-gpu is asked for; one GPU for
  the process (embree_gpu_device picks it), the workers take turns, the
  occlusion rays in batches as for hiprt
- without the build, the library or a supported Intel GPU it falls back to
  embree and says why (the UGC server's log at start, --make-model on stderr)
- the option names, the settings page, the dashboard's picker, /reprocessproperty

Verified here: the default build and ctest; the SYCL build with the open source
DPC++ 7.1.0 (compiles, links against oneAPI's libsycl.so.9, exports only its C
functions); on this machine (no Intel GPU) it loads, finds no GPU and falls
back to embree. Not verified: tracing on an Intel GPU (none here).

Check: on a machine with an Intel Arc or Xe GPU and oneAPI, configure with
-DDLU_EMBREE_SYCL=ON and run UgcServer --make-model x.lxfml out embree-gpu;
the UGC tests then compare it with Embree.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-29 12:28:33 -05:00
parent a7defdb326
commit db63fd2919
18 changed files with 604 additions and 31 deletions

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@@ -12,6 +12,9 @@
#ifdef DLU_HIPRT
#include "UgcRaysHiprt.h"
#endif
#ifdef DLU_EMBREE_SYCL
#include "UgcRaysEmbreeGpu.h"
#endif
namespace {
using UgcRays::Hit;
@@ -168,13 +171,17 @@ namespace UgcRays {
}
std::string_view Name(eBackend backend) {
return backend == eBackend::HIPRT ? "hiprt" : "embree";
switch (backend) {
case eBackend::HIPRT: return "hiprt";
case eBackend::EMBREE_GPU: return "embree-gpu";
default: return "embree";
}
}
std::optional<eBackend> Parse(std::string_view name) {
// builtin: the UGC server's own hierarchies, which Embree replaced (settings and options that name it)
if (name == "builtin") return eBackend::EMBREE;
for (const auto backend : { eBackend::EMBREE, eBackend::HIPRT }) {
for (const auto backend : { eBackend::EMBREE, eBackend::HIPRT, eBackend::EMBREE_GPU }) {
if (Name(backend) == name) return backend;
}
return std::nullopt;
@@ -183,6 +190,9 @@ namespace UgcRays {
bool Available(eBackend backend) {
#ifdef DLU_HIPRT
if (backend == eBackend::HIPRT) return UgcRaysHiprt::Available();
#endif
#ifdef DLU_EMBREE_SYCL
if (backend == eBackend::EMBREE_GPU) return UgcRaysEmbreeGpu::Available();
#endif
return backend == eBackend::EMBREE;
}
@@ -196,7 +206,10 @@ namespace UgcRays {
#ifdef DLU_HIPRT
if (backend == eBackend::HIPRT) return UgcRaysHiprt::Problem();
#endif
return "the server was built without it (DLU_HIPRT)";
#ifdef DLU_EMBREE_SYCL
if (backend == eBackend::EMBREE_GPU) return UgcRaysEmbreeGpu::Problem();
#endif
return backend == eBackend::HIPRT ? "the server was built without it (DLU_HIPRT)" : "the server was built without it (DLU_EMBREE_SYCL)";
}
std::unique_ptr<Scene> Make(eBackend backend, const UgcModel::Mesh& mesh) {
@@ -206,16 +219,24 @@ namespace UgcRays {
// A GPU that fails now (out of memory, ...) leaves the job to Embree
if (auto scene = UgcRaysHiprt::Make(mesh)) return scene;
return std::make_unique<EmbreeScene>(mesh);
#endif
#ifdef DLU_EMBREE_SYCL
case eBackend::EMBREE_GPU:
if (auto scene = UgcRaysEmbreeGpu::Make(mesh)) return scene;
return std::make_unique<EmbreeScene>(mesh);
#endif
default: return std::make_unique<EmbreeScene>(mesh);
}
}
void SetGpuDevice(int index) {
void SetGpuDevice(eBackend backend, int index) {
#ifdef DLU_HIPRT
UgcRaysHiprt::SetDevice(index);
#else
(void)index;
if (backend == eBackend::HIPRT) UgcRaysHiprt::SetDevice(index);
#endif
#ifdef DLU_EMBREE_SYCL
if (backend == eBackend::EMBREE_GPU) UgcRaysEmbreeGpu::SetDevice(index);
#endif
(void)backend;
(void)index;
}
}

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@@ -18,6 +18,8 @@
* hiprt: AMD's HIPRT on the GPU (AMD through HIP, NVIDIA through CUDA, loaded when first asked for by Orochi),
* when built with DLU_HIPRT and a GPU is there; else embree. One GPU for the process, used by one thread
* at a time; its time is not CPU time.
* embree-gpu: Embree 4 on an Intel GPU (Arc, Xe) through SYCL, when built with DLU_EMBREE_SYCL and such a GPU is
* there; else embree. The same way: one GPU for the process, a thread at a time.
* A scene is built and traced on the thread that asks, so its time counts towards that thread's CPU time
* (UgcThrottle). Scenes aren't shared between threads. docs/UgcServer.md ("Processing options") has the details.
*/
@@ -25,9 +27,9 @@ namespace UgcRays {
constexpr uint32_t NONE = std::numeric_limits<uint32_t>::max();
constexpr float INF = std::numeric_limits<float>::infinity();
enum class eBackend : uint8_t { EMBREE = 0, HIPRT };
enum class eBackend : uint8_t { EMBREE = 0, HIPRT, EMBREE_GPU };
// The setting's name of a backend (embree, hiprt)
// The setting's name of a backend (embree, hiprt, embree-gpu)
std::string_view Name(eBackend backend);
// A backend by its name (case sensitive; builtin, the backend Embree replaced, is embree); nullopt for anything else
std::optional<eBackend> Parse(std::string_view name);
@@ -81,6 +83,7 @@ namespace UgcRays {
*/
std::unique_ptr<Scene> Make(eBackend backend, const UgcModel::Mesh& mesh);
// Which GPU hiprt uses (hiprt_device: 0 is the first HIP or CUDA device); before it is first used
void SetGpuDevice(int index);
// Which GPU a GPU backend uses (hiprt_device: 0 is the first HIP or CUDA device; embree_gpu_device: 0 is the first
// Intel GPU Embree supports); before it is first used
void SetGpuDevice(eBackend backend, int index);
}

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@@ -0,0 +1,163 @@
#include "UgcRaysEmbreeGpu.h"
#include <algorithm>
#include <atomic>
#include <mutex>
#include <stdexcept>
#if defined(_WIN32)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#else
#include <dlfcn.h>
#endif
#include "BinaryPathFinder.h"
#include "EmbreeSycl/UgcEmbreeSycl.h"
namespace {
#if defined(_WIN32)
constexpr const char* LIBRARY = "dlu_embree_sycl.dll";
#else
constexpr const char* LIBRARY = "libdlu_embree_sycl.so";
#endif
// Rays sent to the GPU at once at most (48 MB of rays)
constexpr size_t BATCH = 1u << 20;
std::atomic<int> g_DeviceIndex{ 0 };
std::mutex g_Mutex; // one thread on the GPU at a time; everything below is used under it
struct Library {
bool tried{};
bool ok{};
std::string problem;
decltype(&DluEmbreeSyclInit) init{};
decltype(&DluEmbreeSyclScene) scene{};
decltype(&DluEmbreeSyclRelease) release{};
decltype(&DluEmbreeSyclClosest) closest{};
decltype(&DluEmbreeSyclOccluded) occluded{};
} g_Library;
template<typename T>
bool Find(void* handle, const char* name, T& out) {
#if defined(_WIN32)
out = reinterpret_cast<T>(GetProcAddress(static_cast<HMODULE>(handle), name));
#else
out = reinterpret_cast<T>(dlsym(handle, name));
#endif
return out != nullptr;
}
// Under g_Mutex: loads the library next to the servers and sets the GPU up, once
bool Init() {
if (g_Library.tried) return g_Library.ok;
g_Library.tried = true;
const auto path = (BinaryPathFinder::GetBinaryDir() / LIBRARY).string();
#if defined(_WIN32)
void* handle = LoadLibraryA(path.c_str());
#else
// Local: its symbols (Embree's among them, bound inside it) stay its own
void* handle = dlopen(path.c_str(), RTLD_NOW | RTLD_LOCAL);
#endif
if (!handle) {
#if defined(_WIN32)
g_Library.problem = path + " could not be loaded";
#else
const char* error = dlerror();
g_Library.problem = path + " could not be loaded (" + (error ? error : "?") + ")";
#endif
return false;
}
if (!Find(handle, "DluEmbreeSyclInit", g_Library.init) || !Find(handle, "DluEmbreeSyclScene", g_Library.scene) ||
!Find(handle, "DluEmbreeSyclRelease", g_Library.release) || !Find(handle, "DluEmbreeSyclClosest", g_Library.closest) ||
!Find(handle, "DluEmbreeSyclOccluded", g_Library.occluded)) {
g_Library.problem = path + " is not the UGC server's (functions missing)";
return false;
}
char problem[512]{};
if (g_Library.init(g_DeviceIndex, problem, sizeof(problem)) != 0) {
g_Library.problem = problem;
return false;
}
g_Library.ok = true;
return true;
}
class EmbreeGpuScene final : public UgcRays::Scene {
public:
explicit EmbreeGpuScene(const UgcModel::Mesh& mesh) {
std::lock_guard lock(g_Mutex);
m_Scene = g_Library.scene(reinterpret_cast<const float*>(mesh.positions.data()), static_cast<uint32_t>(mesh.positions.size()), mesh.indices.data(),
static_cast<uint32_t>(mesh.TriangleCount()));
if (!m_Scene) throw std::runtime_error("Embree (GPU): the scene could not be made");
}
~EmbreeGpuScene() override {
std::lock_guard lock(g_Mutex);
g_Library.release(m_Scene);
}
EmbreeGpuScene(const EmbreeGpuScene&) = delete;
EmbreeGpuScene& operator=(const EmbreeGpuScene&) = delete;
UgcRays::Hit Closest(const glm::vec3& origin, const glm::vec3& direction, uint32_t skip, float maxT) const override {
UgcRays::Ray ray{ origin, 0.0f, direction, maxT, skip };
UgcRays::Hit hit;
Closest(&ray, &hit, 1);
return hit;
}
bool Occluded(const glm::vec3& origin, const glm::vec3& direction, float minT, float maxT) const override {
UgcRays::Ray ray{ origin, minT, direction, maxT };
uint8_t occluded = 0;
Occluded(&ray, &occluded, 1);
return occluded != 0;
}
void Closest(const UgcRays::Ray* rays, UgcRays::Hit* hits, size_t count) const override {
std::lock_guard lock(g_Mutex);
for (size_t first = 0; first < count; first += BATCH) {
const auto batch = static_cast<uint32_t>(std::min(BATCH, count - first));
if (g_Library.closest(m_Scene, rays + first, hits + first, batch) != 0) throw std::runtime_error("Embree (GPU): tracing failed");
}
}
void Occluded(const UgcRays::Ray* rays, uint8_t* occluded, size_t count) const override {
std::lock_guard lock(g_Mutex);
for (size_t first = 0; first < count; first += BATCH) {
const auto batch = static_cast<uint32_t>(std::min(BATCH, count - first));
if (g_Library.occluded(m_Scene, rays + first, occluded + first, batch) != 0) throw std::runtime_error("Embree (GPU): tracing failed");
}
}
bool PrefersBatches() const override { return true; }
private:
void* m_Scene{};
};
}
namespace UgcRaysEmbreeGpu {
bool Available() {
std::lock_guard lock(g_Mutex);
return Init();
}
std::string Problem() {
std::lock_guard lock(g_Mutex);
return g_Library.problem;
}
std::unique_ptr<UgcRays::Scene> Make(const UgcModel::Mesh& mesh) {
if (!Available()) return nullptr;
try {
return std::make_unique<EmbreeGpuScene>(mesh);
} catch (const std::exception&) {
return nullptr;
}
}
void SetDevice(int index) {
g_DeviceIndex = index;
}
}

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@@ -0,0 +1,25 @@
#pragma once
#include <memory>
#include <string>
#include "UgcRays.h"
/**
* UgcRays' embree-gpu backend (built with DLU_EMBREE_SYCL): Embree 4 on an Intel GPU (Arc, Xe) through SYCL, in
* libdlu_embree_sycl next to the servers (built by a SYCL compiler, dUgcServer/EmbreeSycl), loaded when first asked for.
* One GPU for the process; the threads take turns on it.
*/
namespace UgcRaysEmbreeGpu {
// Whether it can be used: loads the library and sets the GPU up the first time
bool Available();
// Why it can't (empty when it can, or before it was first asked)
std::string Problem();
// The mesh on the GPU; null when the GPU fails (the caller uses another backend)
std::unique_ptr<UgcRays::Scene> Make(const UgcModel::Mesh& mesh);
// Which of the GPUs Embree supports (0: the first); before it is first used
void SetDevice(int index);
}