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Update CDBaseCombatAIComponentTable with complete column structure and add BuffComponent tests
Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com>
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@@ -5,11 +5,22 @@
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struct CDBaseCombatAIComponent {
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int32_t id;
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float aggroRadius;
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int32_t behaviorType;
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float combatRoundLength;
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int32_t combatRole;
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float minRoundLength;
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float maxRoundLength;
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float tetherSpeed;
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float pursuitSpeed;
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float combatStartDelay;
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float softTetherRadius;
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float hardTetherRadius;
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float spawnTimer;
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int32_t tetherEffectID;
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bool ignoreMediator;
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float aggroRadius;
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bool ignoreStatReset;
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bool ignoreParent;
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};
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class CDBaseCombatAIComponentTable : public CDTable<CDBaseCombatAIComponentTable, std::vector<CDBaseCombatAIComponent>> {
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