Update CDBaseCombatAIComponentTable with complete column structure and add BuffComponent tests

Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com>
This commit is contained in:
copilot-swe-agent[bot]
2025-08-31 22:13:57 +00:00
parent 94acddc3e9
commit da801c61ab
3 changed files with 268 additions and 3 deletions

View File

@@ -4,11 +4,22 @@ namespace {
// Default entries for fallback
CDBaseCombatAIComponent defaultEntry{
.id = 1,
.aggroRadius = 25.0f,
.behaviorType = 0,
.combatRoundLength = 5.0f,
.combatRole = 0,
.minRoundLength = 3.0f,
.maxRoundLength = 8.0f,
.tetherSpeed = 4.0f,
.pursuitSpeed = 2.0f,
.combatStartDelay = 0.5f,
.softTetherRadius = 25.0f,
.hardTetherRadius = 100.0f,
.spawnTimer = 0.0f,
.tetherEffectID = 0,
.ignoreMediator = false,
.aggroRadius = 25.0f,
.ignoreStatReset = false,
.ignoreParent = false,
};
}
@@ -35,11 +46,22 @@ void CDBaseCombatAIComponentTable::LoadValuesFromDatabase() {
CDBaseCombatAIComponent entry;
entry.id = tableDataResult.getIntField("id", -1);
entry.aggroRadius = tableDataResult.getFloatField("aggroRadius", 25.0f);
entry.behaviorType = tableDataResult.getIntField("behaviorType", 0);
entry.combatRoundLength = tableDataResult.getFloatField("combatRoundLength", 5.0f);
entry.combatRole = tableDataResult.getIntField("combatRole", 0);
entry.minRoundLength = tableDataResult.getFloatField("minRoundLength", 3.0f);
entry.maxRoundLength = tableDataResult.getFloatField("maxRoundLength", 8.0f);
entry.tetherSpeed = tableDataResult.getFloatField("tetherSpeed", 4.0f);
entry.pursuitSpeed = tableDataResult.getFloatField("pursuitSpeed", 2.0f);
entry.combatStartDelay = tableDataResult.getFloatField("combatStartDelay", 0.5f);
entry.softTetherRadius = tableDataResult.getFloatField("softTetherRadius", 25.0f);
entry.hardTetherRadius = tableDataResult.getFloatField("hardTetherRadius", 100.0f);
entry.spawnTimer = tableDataResult.getFloatField("spawnTimer", 0.0f);
entry.tetherEffectID = tableDataResult.getIntField("tetherEffectID", 0);
entry.ignoreMediator = tableDataResult.getIntField("ignoreMediator", 0) != 0;
entry.aggroRadius = tableDataResult.getFloatField("aggroRadius", 25.0f);
entry.ignoreStatReset = tableDataResult.getIntField("ignoreStatReset", 0) != 0;
entry.ignoreParent = tableDataResult.getIntField("ignoreParent", 0) != 0;
entries.push_back(entry);
tableDataResult.nextRow();

View File

@@ -5,11 +5,22 @@
struct CDBaseCombatAIComponent {
int32_t id;
float aggroRadius;
int32_t behaviorType;
float combatRoundLength;
int32_t combatRole;
float minRoundLength;
float maxRoundLength;
float tetherSpeed;
float pursuitSpeed;
float combatStartDelay;
float softTetherRadius;
float hardTetherRadius;
float spawnTimer;
int32_t tetherEffectID;
bool ignoreMediator;
float aggroRadius;
bool ignoreStatReset;
bool ignoreParent;
};
class CDBaseCombatAIComponentTable : public CDTable<CDBaseCombatAIComponentTable, std::vector<CDBaseCombatAIComponent>> {