mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-22 15:28:07 +00:00
Merge branch 'main' into bbb-lxfml-splitting
This commit is contained in:
@@ -3,9 +3,7 @@
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namespace MessageType {
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enum class Master : uint32_t {
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REQUEST_PERSISTENT_ID = 1,
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REQUEST_PERSISTENT_ID_RESPONSE,
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REQUEST_ZONE_TRANSFER,
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REQUEST_ZONE_TRANSFER = 1,
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REQUEST_ZONE_TRANSFER_RESPONSE,
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SERVER_INFO,
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REQUEST_SESSION_KEY,
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@@ -19,7 +19,8 @@ enum class eCharacterVersion : uint32_t {
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// Fixes nexus force explorer missions
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NJ_JAYMISSIONS,
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NEXUS_FORCE_EXPLORER, // Fixes pet ids in player inventories
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UP_TO_DATE, // will become PET_IDS
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PET_IDS, // Fixes pet ids in player inventories
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UP_TO_DATE, // will become INVENTORY_PERSISTENT_IDS
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};
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#endif //!__ECHARACTERVERSION__H__
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@@ -6,14 +6,19 @@
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class IObjectIdTracker {
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public:
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// Only the first 48 bits of the ids are the id, the last 16 bits are reserved for flags.
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struct Range {
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uint64_t minID{}; // Only the first 48 bits are the id, the last 16 bits are reserved for flags.
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uint64_t maxID{}; // Only the first 48 bits are the id, the last 16 bits are reserved for flags.
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};
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// Get the current persistent id.
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virtual std::optional<uint32_t> GetCurrentPersistentId() = 0;
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virtual std::optional<uint64_t> GetCurrentPersistentId() = 0;
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// Insert the default persistent id.
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virtual void InsertDefaultPersistentId() = 0;
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// Update the persistent id.
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virtual void UpdatePersistentId(const uint32_t newId) = 0;
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virtual Range GetPersistentIdRange() = 0;
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};
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#endif //!__IOBJECTIDTRACKER__H__
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@@ -39,6 +39,9 @@ public:
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std::vector<IProperty::Info> entries;
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};
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// Get the property info for the given property id.
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virtual std::optional<IProperty::Info> GetPropertyInfo(const LWOOBJID id) = 0;
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// Get the property info for the given property id.
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virtual std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) = 0;
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@@ -23,7 +23,7 @@ public:
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// Inserts a new UGC model into the database.
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virtual void InsertNewUgcModel(
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std::stringstream& sd0Data,
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const uint32_t blueprintId,
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const uint64_t blueprintId,
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const uint32_t accountId,
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const LWOOBJID characterId) = 0;
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@@ -45,6 +45,6 @@ public:
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virtual void RemoveModel(const LWOOBJID& modelId) = 0;
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// Gets a model by ID
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virtual Model GetModel(const LWOOBJID modelID) = 0;
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virtual std::optional<Model> GetModel(const LWOOBJID modelID) = 0;
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};
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#endif //!__IPROPERTIESCONTENTS__H__
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@@ -29,5 +29,7 @@ public:
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// Inserts a new UGC model into the database.
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virtual void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) = 0;
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virtual std::optional<IUgc::Model> GetUgcModel(const LWOOBJID ugcId) = 0;
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};
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#endif //!__IUGC__H__
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@@ -83,7 +83,7 @@ public:
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void InsertNewMail(const MailInfo& mail) override;
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void InsertNewUgcModel(
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std::stringstream& sd0Data,
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const uint32_t blueprintId,
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const uint64_t blueprintId,
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const uint32_t accountId,
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const LWOOBJID characterId) override;
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std::vector<MailInfo> GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) override;
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@@ -98,9 +98,9 @@ public:
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void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
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void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
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void SetMasterInfo(const IServers::MasterInfo& info) override;
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std::optional<uint32_t> GetCurrentPersistentId() override;
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std::optional<uint64_t> GetCurrentPersistentId() override;
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IObjectIdTracker::Range GetPersistentIdRange() override;
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void InsertDefaultPersistentId() override;
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void UpdatePersistentId(const uint32_t id) override;
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std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
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std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
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std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
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@@ -127,7 +127,9 @@ public:
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void DeleteUgcBuild(const LWOOBJID bigId) override;
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uint32_t GetAccountCount() override;
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bool IsNameInUse(const std::string_view name) override;
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IPropertyContents::Model GetModel(const LWOOBJID modelID) override;
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std::optional<IPropertyContents::Model> GetModel(const LWOOBJID modelID) override;
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std::optional<IUgc::Model> GetUgcModel(const LWOOBJID ugcId) override;
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std::optional<IProperty::Info> GetPropertyInfo(const LWOOBJID id) override;
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sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
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private:
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@@ -1,17 +1,42 @@
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#include "MySQLDatabase.h"
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std::optional<uint32_t> MySQLDatabase::GetCurrentPersistentId() {
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std::optional<uint64_t> MySQLDatabase::GetCurrentPersistentId() {
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auto result = ExecuteSelect("SELECT last_object_id FROM object_id_tracker");
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if (!result->next()) {
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return std::nullopt;
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}
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return result->getUInt("last_object_id");
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return result->getUInt64("last_object_id");
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}
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void MySQLDatabase::InsertDefaultPersistentId() {
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ExecuteInsert("INSERT INTO object_id_tracker VALUES (1);");
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}
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void MySQLDatabase::UpdatePersistentId(const uint32_t newId) {
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ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = ?;", newId);
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IObjectIdTracker::Range MySQLDatabase::GetPersistentIdRange() {
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IObjectIdTracker::Range range;
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auto prevCommit = GetAutoCommit();
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SetAutoCommit(false);
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// THIS MUST ABSOLUTELY NOT FAIL. These IDs are expected to be unique. As such a transactional select is used to safely get a range
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// of IDs that will never be used again. A separate feature could track unused IDs and recycle them, but that is not implemented.
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ExecuteCustomQuery("START TRANSACTION;");
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// 200 seems like a good range to reserve at once. Only way this would be noticable is if a player
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// added hundreds of items at once.
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// Doing the update first ensures that all other connections are blocked from accessing this table until we commit.
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auto result = ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = last_object_id + 200;");
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// If no rows were updated, it means the table is empty, so we need to insert the default row first.
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if (result == 0) {
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InsertDefaultPersistentId();
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result = ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = last_object_id + 200;");
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}
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// At this point all connections are waiting on us to finish the transaction, so we can safely select the ID we just set.
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auto selectRes = ExecuteSelect("SELECT last_object_id FROM object_id_tracker;");
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selectRes->next();
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range.maxID = selectRes->getUInt64("last_object_id");
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range.minID = range.maxID - 199;
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ExecuteCustomQuery("COMMIT;");
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SetAutoCommit(prevCommit);
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return range;
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}
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@@ -1,6 +1,23 @@
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#include "MySQLDatabase.h"
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#include "ePropertySortType.h"
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IProperty::Info ReadPropertyInfo(UniqueResultSet& result) {
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IProperty::Info info;
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info.id = result->getUInt64("id");
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info.ownerId = result->getInt64("owner_id");
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info.cloneId = result->getUInt64("clone_id");
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info.name = result->getString("name").c_str();
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info.description = result->getString("description").c_str();
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info.privacyOption = result->getInt("privacy_option");
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info.rejectionReason = result->getString("rejection_reason").c_str();
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info.lastUpdatedTime = result->getUInt("last_updated");
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info.claimedTime = result->getUInt("time_claimed");
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info.reputation = result->getUInt("reputation");
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info.modApproved = result->getUInt("mod_approved");
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info.performanceCost = result->getFloat("performance_cost");
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return info;
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}
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std::optional<IProperty::PropertyEntranceResult> MySQLDatabase::GetProperties(const IProperty::PropertyLookup& params) {
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std::optional<IProperty::PropertyEntranceResult> result;
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std::string query;
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@@ -117,19 +134,7 @@ std::optional<IProperty::PropertyEntranceResult> MySQLDatabase::GetProperties(co
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while (properties->next()) {
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if (!result) result = IProperty::PropertyEntranceResult();
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auto& entry = result->entries.emplace_back();
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entry.id = properties->getUInt64("id");
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entry.ownerId = properties->getInt64("owner_id");
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entry.cloneId = properties->getUInt64("clone_id");
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entry.name = properties->getString("name").c_str();
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entry.description = properties->getString("description").c_str();
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entry.privacyOption = properties->getInt("privacy_option");
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entry.rejectionReason = properties->getString("rejection_reason").c_str();
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entry.lastUpdatedTime = properties->getUInt("last_updated");
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entry.claimedTime = properties->getUInt("time_claimed");
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entry.reputation = properties->getUInt("reputation");
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entry.modApproved = properties->getUInt("mod_approved");
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entry.performanceCost = properties->getFloat("performance_cost");
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result->entries.push_back(ReadPropertyInfo(properties));
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}
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return result;
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@@ -144,21 +149,7 @@ std::optional<IProperty::Info> MySQLDatabase::GetPropertyInfo(const LWOMAPID map
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return std::nullopt;
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}
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IProperty::Info toReturn;
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toReturn.id = propertyEntry->getUInt64("id");
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toReturn.ownerId = propertyEntry->getInt64("owner_id");
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toReturn.cloneId = propertyEntry->getUInt64("clone_id");
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toReturn.name = propertyEntry->getString("name").c_str();
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toReturn.description = propertyEntry->getString("description").c_str();
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toReturn.privacyOption = propertyEntry->getInt("privacy_option");
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toReturn.rejectionReason = propertyEntry->getString("rejection_reason").c_str();
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toReturn.lastUpdatedTime = propertyEntry->getUInt("last_updated");
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toReturn.claimedTime = propertyEntry->getUInt("time_claimed");
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toReturn.reputation = propertyEntry->getUInt("reputation");
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toReturn.modApproved = propertyEntry->getUInt("mod_approved");
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toReturn.performanceCost = propertyEntry->getFloat("performance_cost");
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return toReturn;
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return ReadPropertyInfo(propertyEntry);
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}
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void MySQLDatabase::UpdatePropertyModerationInfo(const IProperty::Info& info) {
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@@ -195,3 +186,15 @@ void MySQLDatabase::InsertNewProperty(const IProperty::Info& info, const uint32_
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zoneId.GetMapID()
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);
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}
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std::optional<IProperty::Info> MySQLDatabase::GetPropertyInfo(const LWOOBJID id) {
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auto propertyEntry = ExecuteSelect(
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"SELECT id, owner_id, clone_id, name, description, privacy_option, rejection_reason, last_updated, time_claimed, reputation, mod_approved, performance_cost "
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"FROM properties WHERE id = ?;", id);
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if (!propertyEntry->next()) {
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return std::nullopt;
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}
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return ReadPropertyInfo(propertyEntry);
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}
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|
@@ -64,26 +64,27 @@ void MySQLDatabase::RemoveModel(const LWOOBJID& modelId) {
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ExecuteDelete("DELETE FROM properties_contents WHERE id = ?;", modelId);
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}
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IPropertyContents::Model MySQLDatabase::GetModel(const LWOOBJID modelID) {
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std::optional<IPropertyContents::Model> MySQLDatabase::GetModel(const LWOOBJID modelID) {
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auto result = ExecuteSelect("SELECT * FROM properties_contents WHERE id = ?", modelID);
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IPropertyContents::Model model{};
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std::optional<IPropertyContents::Model> model = std::nullopt;
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while (result->next()) {
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model.id = result->getUInt64("id");
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model.lot = static_cast<LOT>(result->getUInt("lot"));
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model.position.x = result->getFloat("x");
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model.position.y = result->getFloat("y");
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model.position.z = result->getFloat("z");
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model.rotation.w = result->getFloat("rw");
|
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model.rotation.x = result->getFloat("rx");
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||||
model.rotation.y = result->getFloat("ry");
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model.rotation.z = result->getFloat("rz");
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model.ugcId = result->getUInt64("ugc_id");
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model.behaviors[0] = result->getUInt64("behavior_1");
|
||||
model.behaviors[1] = result->getUInt64("behavior_2");
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model.behaviors[2] = result->getUInt64("behavior_3");
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model.behaviors[3] = result->getUInt64("behavior_4");
|
||||
model.behaviors[4] = result->getUInt64("behavior_5");
|
||||
model = IPropertyContents::Model{};
|
||||
model->id = result->getUInt64("id");
|
||||
model->lot = static_cast<LOT>(result->getUInt("lot"));
|
||||
model->position.x = result->getFloat("x");
|
||||
model->position.y = result->getFloat("y");
|
||||
model->position.z = result->getFloat("z");
|
||||
model->rotation.w = result->getFloat("rw");
|
||||
model->rotation.x = result->getFloat("rx");
|
||||
model->rotation.y = result->getFloat("ry");
|
||||
model->rotation.z = result->getFloat("rz");
|
||||
model->ugcId = result->getUInt64("ugc_id");
|
||||
model->behaviors[0] = result->getUInt64("behavior_1");
|
||||
model->behaviors[1] = result->getUInt64("behavior_2");
|
||||
model->behaviors[2] = result->getUInt64("behavior_3");
|
||||
model->behaviors[3] = result->getUInt64("behavior_4");
|
||||
model->behaviors[4] = result->getUInt64("behavior_5");
|
||||
}
|
||||
|
||||
return model;
|
||||
|
@@ -1,5 +1,17 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
IUgc::Model ReadModel(UniqueResultSet& result) {
|
||||
IUgc::Model model;
|
||||
|
||||
// blob is owned by the query, so we need to do a deep copy :/
|
||||
std::unique_ptr<std::istream> blob(result->getBlob("lxfml"));
|
||||
model.lxfmlData << blob->rdbuf();
|
||||
model.id = result->getUInt64("ugcID");
|
||||
model.modelID = result->getUInt64("modelID");
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
std::vector<IUgc::Model> MySQLDatabase::GetUgcModels(const LWOOBJID& propertyId) {
|
||||
auto result = ExecuteSelect(
|
||||
"SELECT lxfml, u.id as ugcID, pc.id as modelID FROM ugc AS u JOIN properties_contents AS pc ON u.id = pc.ugc_id WHERE lot = 14 AND property_id = ? AND pc.ugc_id IS NOT NULL;",
|
||||
@@ -8,14 +20,7 @@ std::vector<IUgc::Model> MySQLDatabase::GetUgcModels(const LWOOBJID& propertyId)
|
||||
std::vector<IUgc::Model> toReturn;
|
||||
|
||||
while (result->next()) {
|
||||
IUgc::Model model;
|
||||
|
||||
// blob is owned by the query, so we need to do a deep copy :/
|
||||
std::unique_ptr<std::istream> blob(result->getBlob("lxfml"));
|
||||
model.lxfmlData << blob->rdbuf();
|
||||
model.id = result->getUInt64("ugcID");
|
||||
model.modelID = result->getUInt64("modelID");
|
||||
toReturn.push_back(std::move(model));
|
||||
toReturn.push_back(ReadModel(result));
|
||||
}
|
||||
|
||||
return toReturn;
|
||||
@@ -27,14 +32,7 @@ std::vector<IUgc::Model> MySQLDatabase::GetAllUgcModels() {
|
||||
std::vector<IUgc::Model> models;
|
||||
models.reserve(result->rowsCount());
|
||||
while (result->next()) {
|
||||
IUgc::Model model;
|
||||
model.id = result->getInt64("ugcID");
|
||||
model.modelID = result->getUInt64("modelID");
|
||||
|
||||
// blob is owned by the query, so we need to do a deep copy :/
|
||||
std::unique_ptr<std::istream> blob(result->getBlob("lxfml"));
|
||||
model.lxfmlData << blob->rdbuf();
|
||||
models.push_back(std::move(model));
|
||||
models.push_back(ReadModel(result));
|
||||
}
|
||||
|
||||
return models;
|
||||
@@ -45,8 +43,8 @@ void MySQLDatabase::RemoveUnreferencedUgcModels() {
|
||||
}
|
||||
|
||||
void MySQLDatabase::InsertNewUgcModel(
|
||||
std:: stringstream& sd0Data, // cant be const sad
|
||||
const uint32_t blueprintId,
|
||||
std::stringstream& sd0Data, // cant be const sad
|
||||
const uint64_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const LWOOBJID characterId) {
|
||||
const std::istream stream(sd0Data.rdbuf());
|
||||
@@ -71,3 +69,14 @@ void MySQLDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::stringstrea
|
||||
const std::istream stream(lxfml.rdbuf());
|
||||
ExecuteUpdate("UPDATE ugc SET lxfml = ? WHERE id = ?;", &stream, modelId);
|
||||
}
|
||||
|
||||
std::optional<IUgc::Model> MySQLDatabase::GetUgcModel(const LWOOBJID ugcId) {
|
||||
auto result = ExecuteSelect("SELECT u.id AS ugcID, lxfml, pc.id AS modelID FROM ugc AS u JOIN properties_contents AS pc ON pc.ugc_id = u.id WHERE u.id = ?", ugcId);
|
||||
|
||||
std::optional<IUgc::Model> toReturn = std::nullopt;
|
||||
if (result->next()) {
|
||||
toReturn = ReadModel(result);
|
||||
}
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
@@ -61,9 +61,9 @@ bool SQLiteDatabase::GetAutoCommit() {
|
||||
|
||||
void SQLiteDatabase::SetAutoCommit(bool value) {
|
||||
if (value) {
|
||||
if (GetAutoCommit()) con->compileStatement("BEGIN;").execDML();
|
||||
} else {
|
||||
if (!GetAutoCommit()) con->compileStatement("COMMIT;").execDML();
|
||||
} else {
|
||||
if (GetAutoCommit()) con->compileStatement("BEGIN;").execDML();
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -81,7 +81,7 @@ public:
|
||||
void InsertNewMail(const MailInfo& mail) override;
|
||||
void InsertNewUgcModel(
|
||||
std::stringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint64_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const LWOOBJID characterId) override;
|
||||
std::vector<MailInfo> GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) override;
|
||||
@@ -96,9 +96,9 @@ public:
|
||||
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
|
||||
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
|
||||
void SetMasterInfo(const IServers::MasterInfo& info) override;
|
||||
std::optional<uint32_t> GetCurrentPersistentId() override;
|
||||
std::optional<uint64_t> GetCurrentPersistentId() override;
|
||||
IObjectIdTracker::Range GetPersistentIdRange() override;
|
||||
void InsertDefaultPersistentId() override;
|
||||
void UpdatePersistentId(const uint32_t id) override;
|
||||
std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
|
||||
std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
|
||||
std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
|
||||
@@ -125,7 +125,9 @@ public:
|
||||
void DeleteUgcBuild(const LWOOBJID bigId) override;
|
||||
uint32_t GetAccountCount() override;
|
||||
bool IsNameInUse(const std::string_view name) override;
|
||||
IPropertyContents::Model GetModel(const LWOOBJID modelID) override;
|
||||
std::optional<IPropertyContents::Model> GetModel(const LWOOBJID modelID) override;
|
||||
std::optional<IUgc::Model> GetUgcModel(const LWOOBJID ugcId) override;
|
||||
std::optional<IProperty::Info> GetPropertyInfo(const LWOOBJID id) override;
|
||||
private:
|
||||
CppSQLite3Statement CreatePreppedStmt(const std::string& query);
|
||||
|
||||
|
@@ -1,17 +1,40 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
|
||||
std::optional<uint32_t> SQLiteDatabase::GetCurrentPersistentId() {
|
||||
std::optional<uint64_t> SQLiteDatabase::GetCurrentPersistentId() {
|
||||
auto [_, result] = ExecuteSelect("SELECT last_object_id FROM object_id_tracker");
|
||||
if (result.eof()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
return result.getIntField("last_object_id");
|
||||
return result.getInt64Field("last_object_id");
|
||||
}
|
||||
|
||||
void SQLiteDatabase::InsertDefaultPersistentId() {
|
||||
ExecuteInsert("INSERT INTO object_id_tracker VALUES (1);");
|
||||
}
|
||||
|
||||
void SQLiteDatabase::UpdatePersistentId(const uint32_t newId) {
|
||||
ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = ?;", newId);
|
||||
IObjectIdTracker::Range SQLiteDatabase::GetPersistentIdRange() {
|
||||
IObjectIdTracker::Range range;
|
||||
auto prevCommit = GetAutoCommit();
|
||||
SetAutoCommit(false); // This begins the transaction for us if one is not already in progress
|
||||
|
||||
// THIS MUST ABSOLUTELY NOT FAIL. These IDs are expected to be unique. As such a transactional select is used to safely get a range
|
||||
// of IDs that will never be used again. A separate feature could track unused IDs and recycle them, but that is not implemented.
|
||||
// 200 seems like a good range to reserve at once. Only way this would be noticable is if a player
|
||||
// added hundreds of items at once.
|
||||
// Doing the update first ensures that all other connections are blocked from accessing this table until we commit.
|
||||
auto result = ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = last_object_id + 200;");
|
||||
if (result == 0) {
|
||||
InsertDefaultPersistentId();
|
||||
result = ExecuteUpdate("UPDATE object_id_tracker SET last_object_id = last_object_id + 200;");
|
||||
}
|
||||
|
||||
// At this point all connections are waiting on us to finish the transaction, so we can safely select the ID we just set.
|
||||
auto [_, selectResult] = ExecuteSelect("SELECT last_object_id FROM object_id_tracker;");
|
||||
range.maxID = selectResult.getInt64Field("last_object_id");
|
||||
range.minID = range.maxID - 199;
|
||||
|
||||
// We must commit here manually, this will unlock the database for all other servers
|
||||
ExecuteCustomQuery("COMMIT;");
|
||||
SetAutoCommit(prevCommit);
|
||||
return range;
|
||||
}
|
||||
|
@@ -1,6 +1,23 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
#include "ePropertySortType.h"
|
||||
|
||||
IProperty::Info ReadPropertyInfo(CppSQLite3Query& propertyEntry) {
|
||||
IProperty::Info toReturn;
|
||||
toReturn.id = propertyEntry.getInt64Field("id");
|
||||
toReturn.ownerId = propertyEntry.getInt64Field("owner_id");
|
||||
toReturn.cloneId = propertyEntry.getInt64Field("clone_id");
|
||||
toReturn.name = propertyEntry.getStringField("name");
|
||||
toReturn.description = propertyEntry.getStringField("description");
|
||||
toReturn.privacyOption = propertyEntry.getIntField("privacy_option");
|
||||
toReturn.rejectionReason = propertyEntry.getStringField("rejection_reason");
|
||||
toReturn.lastUpdatedTime = propertyEntry.getIntField("last_updated");
|
||||
toReturn.claimedTime = propertyEntry.getIntField("time_claimed");
|
||||
toReturn.reputation = propertyEntry.getIntField("reputation");
|
||||
toReturn.modApproved = propertyEntry.getIntField("mod_approved");
|
||||
toReturn.performanceCost = propertyEntry.getFloatField("performance_cost");
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
std::optional<IProperty::PropertyEntranceResult> SQLiteDatabase::GetProperties(const IProperty::PropertyLookup& params) {
|
||||
std::optional<IProperty::PropertyEntranceResult> result;
|
||||
std::string query;
|
||||
@@ -118,19 +135,7 @@ std::optional<IProperty::PropertyEntranceResult> SQLiteDatabase::GetProperties(c
|
||||
auto& [_, properties] = propertiesRes;
|
||||
if (!properties.eof() && !result.has_value()) result = IProperty::PropertyEntranceResult();
|
||||
while (!properties.eof()) {
|
||||
auto& entry = result->entries.emplace_back();
|
||||
entry.id = properties.getInt64Field("id");
|
||||
entry.ownerId = properties.getInt64Field("owner_id");
|
||||
entry.cloneId = properties.getInt64Field("clone_id");
|
||||
entry.name = properties.getStringField("name");
|
||||
entry.description = properties.getStringField("description");
|
||||
entry.privacyOption = properties.getIntField("privacy_option");
|
||||
entry.rejectionReason = properties.getStringField("rejection_reason");
|
||||
entry.lastUpdatedTime = properties.getIntField("last_updated");
|
||||
entry.claimedTime = properties.getIntField("time_claimed");
|
||||
entry.reputation = properties.getIntField("reputation");
|
||||
entry.modApproved = properties.getIntField("mod_approved");
|
||||
entry.performanceCost = properties.getFloatField("performance_cost");
|
||||
result->entries.push_back(ReadPropertyInfo(properties));
|
||||
properties.nextRow();
|
||||
}
|
||||
|
||||
@@ -146,21 +151,7 @@ std::optional<IProperty::Info> SQLiteDatabase::GetPropertyInfo(const LWOMAPID ma
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
IProperty::Info toReturn;
|
||||
toReturn.id = propertyEntry.getInt64Field("id");
|
||||
toReturn.ownerId = propertyEntry.getInt64Field("owner_id");
|
||||
toReturn.cloneId = propertyEntry.getInt64Field("clone_id");
|
||||
toReturn.name = propertyEntry.getStringField("name");
|
||||
toReturn.description = propertyEntry.getStringField("description");
|
||||
toReturn.privacyOption = propertyEntry.getIntField("privacy_option");
|
||||
toReturn.rejectionReason = propertyEntry.getStringField("rejection_reason");
|
||||
toReturn.lastUpdatedTime = propertyEntry.getIntField("last_updated");
|
||||
toReturn.claimedTime = propertyEntry.getIntField("time_claimed");
|
||||
toReturn.reputation = propertyEntry.getIntField("reputation");
|
||||
toReturn.modApproved = propertyEntry.getIntField("mod_approved");
|
||||
toReturn.performanceCost = propertyEntry.getFloatField("performance_cost");
|
||||
|
||||
return toReturn;
|
||||
return ReadPropertyInfo(propertyEntry);
|
||||
}
|
||||
|
||||
void SQLiteDatabase::UpdatePropertyModerationInfo(const IProperty::Info& info) {
|
||||
@@ -197,3 +188,15 @@ void SQLiteDatabase::InsertNewProperty(const IProperty::Info& info, const uint32
|
||||
zoneId.GetMapID()
|
||||
);
|
||||
}
|
||||
|
||||
std::optional<IProperty::Info> SQLiteDatabase::GetPropertyInfo(const LWOOBJID id) {
|
||||
auto [_, propertyEntry] = ExecuteSelect(
|
||||
"SELECT id, owner_id, clone_id, name, description, privacy_option, rejection_reason, last_updated, time_claimed, reputation, mod_approved, performance_cost "
|
||||
"FROM properties WHERE id = ?;", id);
|
||||
|
||||
if (propertyEntry.eof()) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
return ReadPropertyInfo(propertyEntry);
|
||||
}
|
||||
|
@@ -64,27 +64,28 @@ void SQLiteDatabase::RemoveModel(const LWOOBJID& modelId) {
|
||||
ExecuteDelete("DELETE FROM properties_contents WHERE id = ?;", modelId);
|
||||
}
|
||||
|
||||
IPropertyContents::Model SQLiteDatabase::GetModel(const LWOOBJID modelID) {
|
||||
std::optional<IPropertyContents::Model> SQLiteDatabase::GetModel(const LWOOBJID modelID) {
|
||||
auto [_, result] = ExecuteSelect("SELECT * FROM properties_contents WHERE id = ?", modelID);
|
||||
|
||||
IPropertyContents::Model model{};
|
||||
std::optional<IPropertyContents::Model> model = std::nullopt;
|
||||
if (!result.eof()) {
|
||||
do {
|
||||
model.id = result.getInt64Field("id");
|
||||
model.lot = static_cast<LOT>(result.getIntField("lot"));
|
||||
model.position.x = result.getFloatField("x");
|
||||
model.position.y = result.getFloatField("y");
|
||||
model.position.z = result.getFloatField("z");
|
||||
model.rotation.w = result.getFloatField("rw");
|
||||
model.rotation.x = result.getFloatField("rx");
|
||||
model.rotation.y = result.getFloatField("ry");
|
||||
model.rotation.z = result.getFloatField("rz");
|
||||
model.ugcId = result.getInt64Field("ugc_id");
|
||||
model.behaviors[0] = result.getInt64Field("behavior_1");
|
||||
model.behaviors[1] = result.getInt64Field("behavior_2");
|
||||
model.behaviors[2] = result.getInt64Field("behavior_3");
|
||||
model.behaviors[3] = result.getInt64Field("behavior_4");
|
||||
model.behaviors[4] = result.getInt64Field("behavior_5");
|
||||
model = IPropertyContents::Model{};
|
||||
model->id = result.getInt64Field("id");
|
||||
model->lot = static_cast<LOT>(result.getIntField("lot"));
|
||||
model->position.x = result.getFloatField("x");
|
||||
model->position.y = result.getFloatField("y");
|
||||
model->position.z = result.getFloatField("z");
|
||||
model->rotation.w = result.getFloatField("rw");
|
||||
model->rotation.x = result.getFloatField("rx");
|
||||
model->rotation.y = result.getFloatField("ry");
|
||||
model->rotation.z = result.getFloatField("rz");
|
||||
model->ugcId = result.getInt64Field("ugc_id");
|
||||
model->behaviors[0] = result.getInt64Field("behavior_1");
|
||||
model->behaviors[1] = result.getInt64Field("behavior_2");
|
||||
model->behaviors[2] = result.getInt64Field("behavior_3");
|
||||
model->behaviors[3] = result.getInt64Field("behavior_4");
|
||||
model->behaviors[4] = result.getInt64Field("behavior_5");
|
||||
} while (result.nextRow());
|
||||
}
|
||||
|
||||
|
@@ -1,5 +1,17 @@
|
||||
#include "SQLiteDatabase.h"
|
||||
|
||||
IUgc::Model ReadModel(CppSQLite3Query& result) {
|
||||
IUgc::Model model;
|
||||
|
||||
int blobSize{};
|
||||
const auto* blob = result.getBlobField("lxfml", blobSize);
|
||||
model.lxfmlData << std::string(reinterpret_cast<const char*>(blob), blobSize);
|
||||
model.id = result.getInt64Field("ugcID");
|
||||
model.modelID = result.getInt64Field("modelID");
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
std::vector<IUgc::Model> SQLiteDatabase::GetUgcModels(const LWOOBJID& propertyId) {
|
||||
auto [_, result] = ExecuteSelect(
|
||||
"SELECT lxfml, u.id AS ugcID, pc.id AS modelID FROM ugc AS u JOIN properties_contents AS pc ON u.id = pc.ugc_id WHERE lot = 14 AND property_id = ? AND pc.ugc_id IS NOT NULL;",
|
||||
@@ -8,14 +20,7 @@ std::vector<IUgc::Model> SQLiteDatabase::GetUgcModels(const LWOOBJID& propertyId
|
||||
std::vector<IUgc::Model> toReturn;
|
||||
|
||||
while (!result.eof()) {
|
||||
IUgc::Model model;
|
||||
|
||||
int blobSize{};
|
||||
const auto* blob = result.getBlobField("lxfml", blobSize);
|
||||
model.lxfmlData << std::string(reinterpret_cast<const char*>(blob), blobSize);
|
||||
model.id = result.getInt64Field("ugcID");
|
||||
model.modelID = result.getInt64Field("modelID");
|
||||
toReturn.push_back(std::move(model));
|
||||
toReturn.push_back(ReadModel(result));
|
||||
result.nextRow();
|
||||
}
|
||||
|
||||
@@ -27,14 +32,7 @@ std::vector<IUgc::Model> SQLiteDatabase::GetAllUgcModels() {
|
||||
|
||||
std::vector<IUgc::Model> models;
|
||||
while (!result.eof()) {
|
||||
IUgc::Model model;
|
||||
model.id = result.getInt64Field("ugcID");
|
||||
model.modelID = result.getInt64Field("modelID");
|
||||
|
||||
int blobSize{};
|
||||
const auto* blob = result.getBlobField("lxfml", blobSize);
|
||||
model.lxfmlData << std::string(reinterpret_cast<const char*>(blob), blobSize);
|
||||
models.push_back(std::move(model));
|
||||
models.push_back(ReadModel(result));
|
||||
result.nextRow();
|
||||
}
|
||||
|
||||
@@ -47,7 +45,7 @@ void SQLiteDatabase::RemoveUnreferencedUgcModels() {
|
||||
|
||||
void SQLiteDatabase::InsertNewUgcModel(
|
||||
std::stringstream& sd0Data, // cant be const sad
|
||||
const uint32_t blueprintId,
|
||||
const uint64_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const LWOOBJID characterId) {
|
||||
const std::istream stream(sd0Data.rdbuf());
|
||||
@@ -72,3 +70,14 @@ void SQLiteDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::stringstre
|
||||
const std::istream stream(lxfml.rdbuf());
|
||||
ExecuteUpdate("UPDATE ugc SET lxfml = ? WHERE id = ?;", &stream, modelId);
|
||||
}
|
||||
|
||||
std::optional<IUgc::Model> SQLiteDatabase::GetUgcModel(const LWOOBJID ugcId) {
|
||||
auto [_, result] = ExecuteSelect("SELECT u.id AS ugcID, pc.id AS modelID, lxfml FROM ugc AS u JOIN properties_contents AS pc ON pc.id = u.id WHERE u.id = ?;", ugcId);
|
||||
|
||||
std::optional<IUgc::Model> toReturn = std::nullopt;
|
||||
if (!result.eof()) {
|
||||
toReturn = ReadModel(result);
|
||||
}
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
@@ -192,7 +192,7 @@ void TestSQLDatabase::InsertNewMail(const MailInfo& mail) {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::InsertNewUgcModel(std::stringstream& sd0Data, const uint32_t blueprintId, const uint32_t accountId, const LWOOBJID characterId) {
|
||||
void TestSQLDatabase::InsertNewUgcModel(std::stringstream& sd0Data, const uint64_t blueprintId, const uint32_t accountId, const LWOOBJID characterId) {
|
||||
|
||||
}
|
||||
|
||||
@@ -244,7 +244,7 @@ void TestSQLDatabase::SetMasterInfo(const IServers::MasterInfo& info) {
|
||||
|
||||
}
|
||||
|
||||
std::optional<uint32_t> TestSQLDatabase::GetCurrentPersistentId() {
|
||||
std::optional<uint64_t> TestSQLDatabase::GetCurrentPersistentId() {
|
||||
return {};
|
||||
}
|
||||
|
||||
@@ -252,10 +252,6 @@ void TestSQLDatabase::InsertDefaultPersistentId() {
|
||||
|
||||
}
|
||||
|
||||
void TestSQLDatabase::UpdatePersistentId(const uint32_t id) {
|
||||
|
||||
}
|
||||
|
||||
std::optional<uint32_t> TestSQLDatabase::GetDonationTotal(const uint32_t activityId) {
|
||||
return {};
|
||||
}
|
||||
@@ -304,3 +300,6 @@ void TestSQLDatabase::UpdateAccountGmLevel(const uint32_t accountId, const eGame
|
||||
|
||||
}
|
||||
|
||||
IObjectIdTracker::Range TestSQLDatabase::GetPersistentIdRange() {
|
||||
return {};
|
||||
}
|
||||
|
@@ -60,7 +60,7 @@ class TestSQLDatabase : public GameDatabase {
|
||||
void InsertNewMail(const MailInfo& mail) override;
|
||||
void InsertNewUgcModel(
|
||||
std::stringstream& sd0Data,
|
||||
const uint32_t blueprintId,
|
||||
const uint64_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const LWOOBJID characterId) override;
|
||||
std::vector<MailInfo> GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) override;
|
||||
@@ -75,9 +75,9 @@ class TestSQLDatabase : public GameDatabase {
|
||||
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
|
||||
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
|
||||
void SetMasterInfo(const IServers::MasterInfo& info) override;
|
||||
std::optional<uint32_t> GetCurrentPersistentId() override;
|
||||
std::optional<uint64_t> GetCurrentPersistentId() override;
|
||||
IObjectIdTracker::Range GetPersistentIdRange() override;
|
||||
void InsertDefaultPersistentId() override;
|
||||
void UpdatePersistentId(const uint32_t id) override;
|
||||
std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
|
||||
std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
|
||||
std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
|
||||
@@ -105,7 +105,9 @@ class TestSQLDatabase : public GameDatabase {
|
||||
uint32_t GetAccountCount() override { return 0; };
|
||||
|
||||
bool IsNameInUse(const std::string_view name) override { return false; };
|
||||
IPropertyContents::Model GetModel(const LWOOBJID modelID) override { return {}; }
|
||||
std::optional<IPropertyContents::Model> GetModel(const LWOOBJID modelID) override { return {}; }
|
||||
std::optional<IProperty::Info> GetPropertyInfo(const LWOOBJID id) override { return {}; }
|
||||
std::optional<IUgc::Model> GetUgcModel(const LWOOBJID ugcId) override { return {}; }
|
||||
};
|
||||
|
||||
#endif //!TESTSQLDATABASE_H
|
||||
|
@@ -10,7 +10,7 @@ void ModelNormalizeMigration::Run() {
|
||||
for (auto& [lxfmlData, id, modelID] : Database::Get()->GetAllUgcModels()) {
|
||||
const auto model = Database::Get()->GetModel(modelID);
|
||||
// only BBB models (lot 14) and models with a position of NiPoint3::ZERO need to have their position fixed.
|
||||
if (model.position != NiPoint3Constant::ZERO || model.lot != 14) continue;
|
||||
if (!model || model->position != NiPoint3Constant::ZERO || model->lot != 14) continue;
|
||||
|
||||
Sd0 sd0(lxfmlData);
|
||||
const auto asStr = sd0.GetAsStringUncompressed();
|
||||
@@ -23,7 +23,7 @@ void ModelNormalizeMigration::Run() {
|
||||
LOG("Updated model %llu to have a center of %f %f %f", modelID, newCenter.x, newCenter.y, newCenter.z);
|
||||
sd0.FromData(reinterpret_cast<const uint8_t*>(newLxfml.data()), newLxfml.size());
|
||||
auto asStream = sd0.GetAsStream();
|
||||
Database::Get()->UpdateModel(model.id, newCenter, model.rotation, model.behaviors);
|
||||
Database::Get()->UpdateModel(model->id, newCenter, model->rotation, model->behaviors);
|
||||
Database::Get()->UpdateUgcModelData(id, asStream);
|
||||
}
|
||||
Database::Get()->SetAutoCommit(oldCommit);
|
||||
@@ -35,15 +35,15 @@ void ModelNormalizeMigration::RunAfterFirstPart() {
|
||||
for (auto& [lxfmlData, id, modelID] : Database::Get()->GetAllUgcModels()) {
|
||||
const auto model = Database::Get()->GetModel(modelID);
|
||||
// only BBB models (lot 14) need to have their position fixed from the above blunder
|
||||
if (model.lot != 14) continue;
|
||||
if (!model || model->lot != 14) continue;
|
||||
|
||||
Sd0 sd0(lxfmlData);
|
||||
const auto asStr = sd0.GetAsStringUncompressed();
|
||||
const auto [newLxfml, newCenter] = Lxfml::NormalizePositionAfterFirstPart(asStr, model.position);
|
||||
const auto [newLxfml, newCenter] = Lxfml::NormalizePositionAfterFirstPart(asStr, model->position);
|
||||
|
||||
sd0.FromData(reinterpret_cast<const uint8_t*>(newLxfml.data()), newLxfml.size());
|
||||
auto asStream = sd0.GetAsStream();
|
||||
Database::Get()->UpdateModel(model.id, newCenter, model.rotation, model.behaviors);
|
||||
Database::Get()->UpdateModel(model->id, newCenter, model->rotation, model->behaviors);
|
||||
Database::Get()->UpdateUgcModelData(id, asStream);
|
||||
}
|
||||
Database::Get()->SetAutoCommit(oldCommit);
|
||||
@@ -55,16 +55,16 @@ void ModelNormalizeMigration::RunBrickBuildGrid() {
|
||||
for (auto& [lxfmlData, id, modelID] : Database::Get()->GetAllUgcModels()) {
|
||||
const auto model = Database::Get()->GetModel(modelID);
|
||||
// only BBB models (lot 14) need to have their position fixed from the above blunder
|
||||
if (model.lot != 14) continue;
|
||||
if (!model || model->lot != 14) continue;
|
||||
|
||||
Sd0 sd0(lxfmlData);
|
||||
const auto asStr = sd0.GetAsStringUncompressed();
|
||||
const auto [newLxfml, newCenter] = Lxfml::NormalizePosition(asStr, model.position);
|
||||
const auto [newLxfml, newCenter] = Lxfml::NormalizePosition(asStr, model->position);
|
||||
|
||||
sd0.FromData(reinterpret_cast<const uint8_t*>(newLxfml.data()), newLxfml.size());
|
||||
LOG("Updated model %llu to have a center of %f %f %f", modelID, newCenter.x, newCenter.y, newCenter.z);
|
||||
auto asStream = sd0.GetAsStream();
|
||||
Database::Get()->UpdateModel(model.id, newCenter, model.rotation, model.behaviors);
|
||||
Database::Get()->UpdateModel(model->id, newCenter, model->rotation, model->behaviors);
|
||||
Database::Get()->UpdateUgcModelData(id, asStream);
|
||||
}
|
||||
Database::Get()->SetAutoCommit(oldCommit);
|
||||
|
@@ -30,6 +30,7 @@
|
||||
#include "BitStreamUtils.h"
|
||||
#include "CheatDetection.h"
|
||||
#include "CharacterComponent.h"
|
||||
#include "eCharacterVersion.h"
|
||||
|
||||
UserManager* UserManager::m_Address = nullptr;
|
||||
|
||||
@@ -324,79 +325,77 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
LOG("AccountID: %i is creating a character with name: %s (temporary: %s)", u->GetAccountID(), name.c_str(), predefinedName.c_str());
|
||||
}
|
||||
|
||||
//Now that the name is ok, we can get an objectID from Master:
|
||||
ObjectIDManager::RequestPersistentID([=, this](uint32_t persistentID) {
|
||||
LWOOBJID objectID = persistentID;
|
||||
GeneralUtils::SetBit(objectID, eObjectBits::CHARACTER);
|
||||
if (Database::Get()->GetCharacterInfo(objectID)) {
|
||||
LOG("Character object id unavailable, check object_id_tracker!");
|
||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE);
|
||||
return;
|
||||
}
|
||||
//Now that the name is ok, we can get a persistent ObjectID:
|
||||
LWOOBJID objectID = ObjectIDManager::GetPersistentID();
|
||||
const uint32_t maxRetries = 100;
|
||||
uint32_t tries = 0;
|
||||
while (Database::Get()->GetCharacterInfo(objectID) && tries < maxRetries) {
|
||||
tries++;
|
||||
LOG("Found a duplicate character %llu, getting a new objectID", objectID);
|
||||
objectID = ObjectIDManager::GetPersistentID();
|
||||
}
|
||||
|
||||
std::stringstream xml;
|
||||
xml << "<obj v=\"1\">";
|
||||
if (tries >= maxRetries) {
|
||||
LOG("Failed to get a unique objectID for new character after %i tries, aborting char creation for account %i", maxRetries, u->GetAccountID());
|
||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE);
|
||||
return;
|
||||
}
|
||||
|
||||
xml << "<mf hc=\"" << hairColor << "\" hs=\"" << hairStyle << "\" hd=\"0\" t=\"" << shirtColor << "\" l=\"" << pantsColor;
|
||||
xml << "\" hdc=\"0\" cd=\"" << shirtStyle << "\" lh=\"" << lh << "\" rh=\"" << rh << "\" es=\"" << eyebrows << "\" ";
|
||||
xml << "ess=\"" << eyes << "\" ms=\"" << mouth << "\"/>";
|
||||
std::stringstream xml;
|
||||
xml << "<obj v=\"1\">";
|
||||
|
||||
xml << "<char acct=\"" << u->GetAccountID() << "\" cc=\"0\" gm=\"0\" ft=\"0\" llog=\"" << time(NULL) << "\" ";
|
||||
xml << "ls=\"0\" lzx=\"-626.5847\" lzy=\"613.3515\" lzz=\"-28.6374\" lzrx=\"0.0\" lzry=\"0.7015\" lzrz=\"0.0\" lzrw=\"0.7126\" ";
|
||||
xml << "stt=\"0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;\">";
|
||||
xml << "<vl><l id=\"1000\" cid=\"0\"/></vl>";
|
||||
xml << "<mf hc=\"" << hairColor << "\" hs=\"" << hairStyle << "\" hd=\"0\" t=\"" << shirtColor << "\" l=\"" << pantsColor;
|
||||
xml << "\" hdc=\"0\" cd=\"" << shirtStyle << "\" lh=\"" << lh << "\" rh=\"" << rh << "\" es=\"" << eyebrows << "\" ";
|
||||
xml << "ess=\"" << eyes << "\" ms=\"" << mouth << "\"/>";
|
||||
|
||||
xml << "</char>";
|
||||
xml << "<char acct=\"" << u->GetAccountID() << "\" cc=\"0\" gm=\"0\" ft=\"0\" llog=\"" << time(NULL) << "\" ";
|
||||
xml << "ls=\"0\" lzx=\"-626.5847\" lzy=\"613.3515\" lzz=\"-28.6374\" lzrx=\"0.0\" lzry=\"0.7015\" lzrz=\"0.0\" lzrw=\"0.7126\" ";
|
||||
xml << "stt=\"0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;\">";
|
||||
xml << "<vl><l id=\"1000\" cid=\"0\"/></vl>";
|
||||
|
||||
xml << "<dest hm=\"4\" hc=\"4\" im=\"0\" ic=\"0\" am=\"0\" ac=\"0\" d=\"0\"/>";
|
||||
xml << "</char>";
|
||||
|
||||
xml << "<inv><bag><b t=\"0\" m=\"20\"/><b t=\"1\" m=\"40\"/><b t=\"2\" m=\"240\"/><b t=\"3\" m=\"240\"/><b t=\"14\" m=\"40\"/></bag><items><in t=\"0\">";
|
||||
xml << "<dest hm=\"4\" hc=\"4\" im=\"0\" ic=\"0\" am=\"0\" ac=\"0\" d=\"0\"/>";
|
||||
|
||||
LWOOBJID lwoidforshirt = ObjectIDManager::GenerateRandomObjectID();
|
||||
LWOOBJID lwoidforpants;
|
||||
xml << "<inv><bag><b t=\"0\" m=\"20\"/><b t=\"1\" m=\"40\"/><b t=\"2\" m=\"240\"/><b t=\"3\" m=\"240\"/><b t=\"14\" m=\"40\"/></bag><items><in t=\"0\">";
|
||||
|
||||
do {
|
||||
lwoidforpants = ObjectIDManager::GenerateRandomObjectID();
|
||||
} while (lwoidforpants == lwoidforshirt); //Make sure we don't have the same ID for both shirt and pants
|
||||
LWOOBJID lwoidforshirt = ObjectIDManager::GetPersistentID();
|
||||
LWOOBJID lwoidforpants = ObjectIDManager::GetPersistentID();
|
||||
|
||||
GeneralUtils::SetBit(lwoidforshirt, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(lwoidforpants, eObjectBits::CHARACTER);
|
||||
xml << "<i l=\"" << shirtLOT << "\" id=\"" << lwoidforshirt << "\" s=\"0\" c=\"1\" eq=\"1\" b=\"1\"/>";
|
||||
xml << "<i l=\"" << pantsLOT << "\" id=\"" << lwoidforpants << "\" s=\"1\" c=\"1\" eq=\"1\" b=\"1\"/>";
|
||||
|
||||
xml << "<i l=\"" << shirtLOT << "\" id=\"" << lwoidforshirt << "\" s=\"0\" c=\"1\" eq=\"1\" b=\"1\"/>";
|
||||
xml << "<i l=\"" << pantsLOT << "\" id=\"" << lwoidforpants << "\" s=\"1\" c=\"1\" eq=\"1\" b=\"1\"/>";
|
||||
xml << "</in></items></inv><lvl l=\"1\" cv=\"" << GeneralUtils::ToUnderlying(eCharacterVersion::UP_TO_DATE) << "\" sb=\"500\"/><flag></flag></obj>";
|
||||
|
||||
xml << "</in></items></inv><lvl l=\"1\" cv=\"1\" sb=\"500\"/><flag></flag></obj>";
|
||||
//Check to see if our name was pre-approved:
|
||||
bool nameOk = IsNamePreapproved(name);
|
||||
if (!nameOk && u->GetMaxGMLevel() > eGameMasterLevel::FORUM_MODERATOR) nameOk = true;
|
||||
|
||||
//Check to see if our name was pre-approved:
|
||||
bool nameOk = IsNamePreapproved(name);
|
||||
if (!nameOk && u->GetMaxGMLevel() > eGameMasterLevel::FORUM_MODERATOR) nameOk = true;
|
||||
// If predefined name is invalid, change it to be their object id
|
||||
// that way more than one player can create characters if the predefined name files are not provided
|
||||
auto assignedPredefinedName = predefinedName;
|
||||
if (assignedPredefinedName == "INVALID") {
|
||||
std::stringstream nameObjID;
|
||||
nameObjID << "minifig" << objectID;
|
||||
assignedPredefinedName = nameObjID.str();
|
||||
}
|
||||
|
||||
// If predefined name is invalid, change it to be their object id
|
||||
// that way more than one player can create characters if the predefined name files are not provided
|
||||
auto assignedPredefinedName = predefinedName;
|
||||
if (assignedPredefinedName == "INVALID") {
|
||||
std::stringstream nameObjID;
|
||||
nameObjID << "minifig" << objectID;
|
||||
assignedPredefinedName = nameObjID.str();
|
||||
}
|
||||
std::string_view nameToAssign = !name.empty() && nameOk ? name : assignedPredefinedName;
|
||||
std::string pendingName = !name.empty() && !nameOk ? name : "";
|
||||
|
||||
std::string_view nameToAssign = !name.empty() && nameOk ? name : assignedPredefinedName;
|
||||
std::string pendingName = !name.empty() && !nameOk ? name : "";
|
||||
ICharInfo::Info info;
|
||||
info.name = nameToAssign;
|
||||
info.pendingName = pendingName;
|
||||
info.id = objectID;
|
||||
info.accountId = u->GetAccountID();
|
||||
|
||||
ICharInfo::Info info;
|
||||
info.name = nameToAssign;
|
||||
info.pendingName = pendingName;
|
||||
info.id = objectID;
|
||||
info.accountId = u->GetAccountID();
|
||||
Database::Get()->InsertNewCharacter(info);
|
||||
|
||||
Database::Get()->InsertNewCharacter(info);
|
||||
//Now finally insert our character xml:
|
||||
Database::Get()->InsertCharacterXml(objectID, xml.str());
|
||||
|
||||
//Now finally insert our character xml:
|
||||
Database::Get()->InsertCharacterXml(objectID, xml.str());
|
||||
|
||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::SUCCESS);
|
||||
UserManager::RequestCharacterList(sysAddr);
|
||||
});
|
||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::SUCCESS);
|
||||
UserManager::RequestCharacterList(sysAddr);
|
||||
}
|
||||
|
||||
void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet) {
|
||||
|
@@ -626,7 +626,8 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument& document) {
|
||||
for (const auto& pair : this->m_Inventories) {
|
||||
auto* inventory = pair.second;
|
||||
|
||||
if (inventory->GetType() == VENDOR_BUYBACK || inventory->GetType() == eInventoryType::MODELS_IN_BBB) {
|
||||
static const auto EXCLUDED_INVENTORIES = {VENDOR_BUYBACK, MODELS_IN_BBB, ITEM_SETS};
|
||||
if (std::ranges::find(EXCLUDED_INVENTORIES, inventory->GetType()) != EXCLUDED_INVENTORIES.end()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1786,3 +1787,9 @@ void InventoryComponent::LoadGroupXml(const tinyxml2::XMLElement& groups) {
|
||||
groupElement = groupElement->NextSiblingElement("grp");
|
||||
}
|
||||
}
|
||||
|
||||
void InventoryComponent::RegenerateItemIDs() {
|
||||
for (auto* const inventory : m_Inventories | std::views::values) {
|
||||
inventory->RegenerateItemIDs();
|
||||
}
|
||||
}
|
||||
|
@@ -407,6 +407,9 @@ public:
|
||||
|
||||
void FixInvisibleItems();
|
||||
|
||||
// Used to migrate a character version, no need to call outside of that context
|
||||
void RegenerateItemIDs();
|
||||
|
||||
~InventoryComponent() override;
|
||||
|
||||
private:
|
||||
|
@@ -479,9 +479,19 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
|
||||
return;
|
||||
}
|
||||
|
||||
LWOOBJID petSubKey = ObjectIDManager::GenerateRandomObjectID();
|
||||
LWOOBJID petSubKey = ObjectIDManager::GetPersistentID();
|
||||
const uint32_t maxTries = 100;
|
||||
uint32_t tries = 0;
|
||||
while (Database::Get()->GetPetNameInfo(petSubKey) && tries < maxTries) {
|
||||
tries++;
|
||||
LOG("Found a duplicate pet %llu, getting a new subKey", petSubKey);
|
||||
petSubKey = ObjectIDManager::GetPersistentID();
|
||||
}
|
||||
|
||||
GeneralUtils::SetBit(petSubKey, eObjectBits::CHARACTER);
|
||||
if (tries >= maxTries) {
|
||||
LOG("Failed to get a unique pet subKey after %i tries, aborting pet creation for player %i", maxTries, tamer->GetCharacter() ? tamer->GetCharacter()->GetID() : -1);
|
||||
return;
|
||||
}
|
||||
|
||||
m_DatabaseId = petSubKey;
|
||||
|
||||
|
@@ -135,7 +135,7 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl
|
||||
const auto owner = propertyEntry.ownerId;
|
||||
const auto otherCharacter = Database::Get()->GetCharacterInfo(owner);
|
||||
if (!otherCharacter.has_value()) {
|
||||
LOG("Failed to find property owner name for %u!", owner);
|
||||
LOG("Failed to find property owner name for %llu!", owner);
|
||||
continue;
|
||||
}
|
||||
auto& entry = entries.emplace_back();
|
||||
|
@@ -170,7 +170,7 @@ void PropertyManagementComponent::UpdatePropertyDetails(std::string name, std::s
|
||||
info.name = propertyName;
|
||||
info.description = propertyDescription;
|
||||
info.lastUpdatedTime = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch()).count();
|
||||
|
||||
|
||||
Database::Get()->UpdateLastSave(info);
|
||||
Database::Get()->UpdatePropertyDetails(info);
|
||||
|
||||
@@ -203,14 +203,22 @@ bool PropertyManagementComponent::Claim(const LWOOBJID playerId) {
|
||||
|
||||
auto prop_path = zone->GetPath(m_Parent->GetVarAsString(u"propertyName"));
|
||||
|
||||
if (prop_path){
|
||||
if (prop_path) {
|
||||
if (!prop_path->property.displayName.empty()) name = prop_path->property.displayName;
|
||||
description = prop_path->property.displayDesc;
|
||||
}
|
||||
|
||||
SetOwnerId(playerId);
|
||||
|
||||
propertyId = ObjectIDManager::GenerateRandomObjectID();
|
||||
// Due to legacy IDs being random
|
||||
propertyId = ObjectIDManager::GetPersistentID();
|
||||
const uint32_t maxTries = 100;
|
||||
uint32_t tries = 0;
|
||||
while (Database::Get()->GetPropertyInfo(propertyId) && tries < maxTries) {
|
||||
tries++;
|
||||
LOG("Found a duplicate property %llu, getting a new propertyId", propertyId);
|
||||
propertyId = ObjectIDManager::GetPersistentID();
|
||||
}
|
||||
|
||||
IProperty::Info info;
|
||||
info.id = propertyId;
|
||||
@@ -374,46 +382,45 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
|
||||
node->position = position;
|
||||
node->rotation = rotation;
|
||||
|
||||
ObjectIDManager::RequestPersistentID([this, node, modelLOT, entity, position, rotation, originalRotation](uint32_t persistentId) {
|
||||
SpawnerInfo info{};
|
||||
SpawnerInfo info{};
|
||||
|
||||
info.templateID = modelLOT;
|
||||
info.nodes = { node };
|
||||
info.templateScale = 1.0f;
|
||||
info.activeOnLoad = true;
|
||||
info.amountMaintained = 1;
|
||||
info.respawnTime = 10;
|
||||
info.templateID = modelLOT;
|
||||
info.nodes = { node };
|
||||
info.templateScale = 1.0f;
|
||||
info.activeOnLoad = true;
|
||||
info.amountMaintained = 1;
|
||||
info.respawnTime = 10;
|
||||
|
||||
info.emulated = true;
|
||||
info.emulator = Game::entityManager->GetZoneControlEntity()->GetObjectID();
|
||||
info.emulated = true;
|
||||
info.emulator = Game::entityManager->GetZoneControlEntity()->GetObjectID();
|
||||
|
||||
info.spawnerID = persistentId;
|
||||
GeneralUtils::SetBit(info.spawnerID, eObjectBits::CLIENT);
|
||||
info.spawnerID = ObjectIDManager::GetPersistentID();
|
||||
GeneralUtils::SetBit(info.spawnerID, eObjectBits::CLIENT);
|
||||
|
||||
const auto spawnerId = Game::zoneManager->MakeSpawner(info);
|
||||
const auto spawnerId = Game::zoneManager->MakeSpawner(info);
|
||||
|
||||
auto* spawner = Game::zoneManager->GetSpawner(spawnerId);
|
||||
auto* spawner = Game::zoneManager->GetSpawner(spawnerId);
|
||||
|
||||
info.nodes[0]->config.push_back(new LDFData<LWOOBJID>(u"modelBehaviors", 0));
|
||||
info.nodes[0]->config.push_back(new LDFData<LWOOBJID>(u"userModelID", info.spawnerID));
|
||||
info.nodes[0]->config.push_back(new LDFData<int>(u"modelType", 2));
|
||||
info.nodes[0]->config.push_back(new LDFData<bool>(u"propertyObjectID", true));
|
||||
info.nodes[0]->config.push_back(new LDFData<int>(u"componentWhitelist", 1));
|
||||
info.nodes[0]->config.push_back(new LDFData<LWOOBJID>(u"modelBehaviors", 0));
|
||||
info.nodes[0]->config.push_back(new LDFData<LWOOBJID>(u"userModelID", info.spawnerID));
|
||||
info.nodes[0]->config.push_back(new LDFData<int>(u"modelType", 2));
|
||||
info.nodes[0]->config.push_back(new LDFData<bool>(u"propertyObjectID", true));
|
||||
info.nodes[0]->config.push_back(new LDFData<int>(u"componentWhitelist", 1));
|
||||
|
||||
auto* model = spawner->Spawn();
|
||||
auto* modelComponent = model->GetComponent<ModelComponent>();
|
||||
if (modelComponent) modelComponent->Pause();
|
||||
auto* model = spawner->Spawn();
|
||||
auto* modelComponent = model->GetComponent<ModelComponent>();
|
||||
if (modelComponent) modelComponent->Pause();
|
||||
|
||||
models.insert_or_assign(model->GetObjectID(), spawnerId);
|
||||
models.insert_or_assign(model->GetObjectID(), spawnerId);
|
||||
|
||||
GameMessages::SendPlaceModelResponse(entity->GetObjectID(), entity->GetSystemAddress(), position, m_Parent->GetObjectID(), 14, originalRotation);
|
||||
GameMessages::SendPlaceModelResponse(entity->GetObjectID(), entity->GetSystemAddress(), position, m_Parent->GetObjectID(), 14, originalRotation);
|
||||
|
||||
GameMessages::SendUGCEquipPreCreateBasedOnEditMode(entity->GetObjectID(), entity->GetSystemAddress(), 0, spawnerId);
|
||||
GameMessages::SendUGCEquipPreCreateBasedOnEditMode(entity->GetObjectID(), entity->GetSystemAddress(), 0, spawnerId);
|
||||
|
||||
GameMessages::SendGetModelsOnProperty(entity->GetObjectID(), GetModels(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
GameMessages::SendGetModelsOnProperty(entity->GetObjectID(), GetModels(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
Game::entityManager->GetZoneControlEntity()->OnZonePropertyModelPlaced(entity);
|
||||
|
||||
Game::entityManager->GetZoneControlEntity()->OnZonePropertyModelPlaced(entity);
|
||||
});
|
||||
// Progress place model missions
|
||||
auto missionComponent = entity->GetComponent<MissionComponent>();
|
||||
if (missionComponent != nullptr) missionComponent->Progress(eMissionTaskType::PLACE_MODEL, 0);
|
||||
@@ -621,7 +628,6 @@ void PropertyManagementComponent::Load() {
|
||||
//BBB property models need to have extra stuff set for them:
|
||||
if (databaseModel.lot == 14) {
|
||||
LWOOBJID blueprintID = databaseModel.ugcId;
|
||||
GeneralUtils::SetBit(blueprintID, eObjectBits::CHARACTER);
|
||||
|
||||
settings.push_back(new LDFData<LWOOBJID>(u"blueprintid", blueprintID));
|
||||
settings.push_back(new LDFData<int>(u"componentWhitelist", 1));
|
||||
@@ -694,7 +700,7 @@ void PropertyManagementComponent::Save() {
|
||||
// save the behaviors of the model
|
||||
for (const auto& [behaviorId, behaviorStr] : modelBehaviors) {
|
||||
if (behaviorStr.empty() || behaviorId == -1 || behaviorId == 0) continue;
|
||||
IBehaviors::Info info {
|
||||
IBehaviors::Info info{
|
||||
.behaviorId = behaviorId,
|
||||
.characterId = character->GetID(),
|
||||
.behaviorInfo = behaviorStr
|
||||
@@ -822,7 +828,7 @@ void PropertyManagementComponent::OnChatMessageReceived(const std::string& sMess
|
||||
if (!model) continue;
|
||||
auto* const modelComponent = model->GetComponent<ModelComponent>();
|
||||
if (!modelComponent) continue;
|
||||
|
||||
|
||||
modelComponent->OnChatMessageReceived(sMessage);
|
||||
}
|
||||
}
|
||||
|
@@ -2555,7 +2555,7 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream& inStream, Entity* ent
|
||||
|
||||
uint32_t sd0Size;
|
||||
inStream.Read(sd0Size);
|
||||
std::shared_ptr<char[]> sd0Data(new char[sd0Size]);
|
||||
std::unique_ptr<char[]> sd0Data(new char[sd0Size]);
|
||||
|
||||
if (sd0Data == nullptr) return;
|
||||
|
||||
@@ -2579,116 +2579,121 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream& inStream, Entity* ent
|
||||
|
||||
//Now, the cave of dragons:
|
||||
|
||||
//We runs this in async because the http library here is blocking, meaning it'll halt the thread.
|
||||
//But we don't want the server to go unresponsive, because then the client would disconnect.
|
||||
|
||||
//We need to get a new ID for our model first:
|
||||
ObjectIDManager::RequestPersistentID([=](uint32_t newID) {
|
||||
if (!entity || !entity->GetCharacter() || !entity->GetCharacter()->GetParentUser()) return;
|
||||
LWOOBJID newIDL = newID;
|
||||
GeneralUtils::SetBit(newIDL, eObjectBits::CHARACTER);
|
||||
if (!entity || !entity->GetCharacter() || !entity->GetCharacter()->GetParentUser()) return;
|
||||
const uint32_t maxRetries = 100;
|
||||
uint32_t retries = 0;
|
||||
bool blueprintIDExists = true;
|
||||
bool modelExists = true;
|
||||
|
||||
uint32_t blueprintIDSmall = ObjectIDManager::GenerateRandomObjectID();
|
||||
LWOOBJID blueprintID = blueprintIDSmall;
|
||||
GeneralUtils::SetBit(blueprintID, eObjectBits::CHARACTER);
|
||||
// Legacy logic to check for old random IDs (regenerating these is not really feasible)
|
||||
// Probably good to have this anyway in case someone messes with the last_object_id or it gets reset somehow
|
||||
LWOOBJID newIDL = LWOOBJID_EMPTY;
|
||||
LWOOBJID blueprintID = LWOOBJID_EMPTY;
|
||||
do {
|
||||
if (newIDL != LWOOBJID_EMPTY) LOG("Generating blueprintID for UGC model, collision with existing model ID: %llu", blueprintID);
|
||||
newIDL = ObjectIDManager::GetPersistentID();
|
||||
blueprintID = ObjectIDManager::GetPersistentID();
|
||||
++retries;
|
||||
blueprintIDExists = Database::Get()->GetUgcModel(blueprintID).has_value();
|
||||
modelExists = Database::Get()->GetModel(newIDL).has_value();
|
||||
} while ((blueprintIDExists || modelExists) && retries < maxRetries);
|
||||
|
||||
//We need to get the propertyID: (stolen from Wincent's propertyManagementComp)
|
||||
const auto& worldId = Game::zoneManager->GetZone()->GetZoneID();
|
||||
//We need to get the propertyID: (stolen from Wincent's propertyManagementComp)
|
||||
const auto& worldId = Game::zoneManager->GetZone()->GetZoneID();
|
||||
|
||||
const auto zoneId = worldId.GetMapID();
|
||||
const auto cloneId = worldId.GetCloneID();
|
||||
const auto zoneId = worldId.GetMapID();
|
||||
const auto cloneId = worldId.GetCloneID();
|
||||
|
||||
auto propertyInfo = Database::Get()->GetPropertyInfo(zoneId, cloneId);
|
||||
LWOOBJID propertyId = LWOOBJID_EMPTY;
|
||||
if (propertyInfo) propertyId = propertyInfo->id;
|
||||
auto propertyInfo = Database::Get()->GetPropertyInfo(zoneId, cloneId);
|
||||
LWOOBJID propertyId = LWOOBJID_EMPTY;
|
||||
if (propertyInfo) propertyId = propertyInfo->id;
|
||||
|
||||
// Save the binary data to the Sd0 buffer
|
||||
std::string str(sd0Data.get(), sd0Size);
|
||||
std::istringstream sd0DataStream(str);
|
||||
Sd0 sd0(sd0DataStream);
|
||||
// Save the binary data to the Sd0 buffer
|
||||
std::string str(sd0Data.get(), sd0Size);
|
||||
std::istringstream sd0DataStream(str);
|
||||
Sd0 sd0(sd0DataStream);
|
||||
|
||||
// Uncompress the data and normalize the position
|
||||
const auto asStr = sd0.GetAsStringUncompressed();
|
||||
const auto [newLxfml, newCenter] = Lxfml::NormalizePosition(asStr);
|
||||
// Uncompress the data and normalize the position
|
||||
const auto asStr = sd0.GetAsStringUncompressed();
|
||||
const auto [newLxfml, newCenter] = Lxfml::NormalizePosition(asStr);
|
||||
|
||||
// Recompress the data and save to the database
|
||||
sd0.FromData(reinterpret_cast<const uint8_t*>(newLxfml.data()), newLxfml.size());
|
||||
auto sd0AsStream = sd0.GetAsStream();
|
||||
Database::Get()->InsertNewUgcModel(sd0AsStream, blueprintIDSmall, entity->GetCharacter()->GetParentUser()->GetAccountID(), entity->GetCharacter()->GetID());
|
||||
// Recompress the data and save to the database
|
||||
sd0.FromData(reinterpret_cast<const uint8_t*>(newLxfml.data()), newLxfml.size());
|
||||
auto sd0AsStream = sd0.GetAsStream();
|
||||
Database::Get()->InsertNewUgcModel(sd0AsStream, blueprintID, entity->GetCharacter()->GetParentUser()->GetAccountID(), entity->GetCharacter()->GetID());
|
||||
|
||||
//Insert into the db as a BBB model:
|
||||
IPropertyContents::Model model;
|
||||
model.id = newIDL;
|
||||
model.ugcId = blueprintIDSmall;
|
||||
model.position = newCenter;
|
||||
model.rotation = NiQuaternion(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
model.lot = 14;
|
||||
Database::Get()->InsertNewPropertyModel(propertyId, model, "Objects_14_name");
|
||||
//Insert into the db as a BBB model:
|
||||
IPropertyContents::Model model;
|
||||
model.id = newIDL;
|
||||
model.ugcId = blueprintID;
|
||||
model.position = newCenter;
|
||||
model.rotation = NiQuaternion(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
model.lot = 14;
|
||||
Database::Get()->InsertNewPropertyModel(propertyId, model, "Objects_14_name");
|
||||
|
||||
/*
|
||||
Commented out until UGC server would be updated to use a sd0 file instead of lxfml stream.
|
||||
(or you uncomment the lxfml decomp stuff above)
|
||||
*/
|
||||
/*
|
||||
Commented out until UGC server would be updated to use a sd0 file instead of lxfml stream.
|
||||
(or you uncomment the lxfml decomp stuff above)
|
||||
*/
|
||||
|
||||
////Send off to UGC for processing, if enabled:
|
||||
//if (Game::config->GetValue("ugc_remote") == "1") {
|
||||
// std::string ugcIP = Game::config->GetValue("ugc_ip");
|
||||
// int ugcPort = std::stoi(Game::config->GetValue("ugc_port"));
|
||||
// //Send off to UGC for processing, if enabled:
|
||||
// if (Game::config->GetValue("ugc_remote") == "1") {
|
||||
// std::string ugcIP = Game::config->GetValue("ugc_ip");
|
||||
// int ugcPort = std::stoi(Game::config->GetValue("ugc_port"));
|
||||
|
||||
// httplib::Client cli(ugcIP, ugcPort); //connect to UGC HTTP server using our config above ^
|
||||
// httplib::Client cli(ugcIP, ugcPort); //connect to UGC HTTP server using our config above ^
|
||||
|
||||
// //Send out a request:
|
||||
// std::string request = "/3dservices/UGCC150/150" + std::to_string(blueprintID) + ".lxfml";
|
||||
// cli.Put(request.c_str(), lxfml.c_str(), "text/lxfml");
|
||||
// //Send out a request:
|
||||
// std::string request = "/3dservices/UGCC150/150" + std::to_string(blueprintID) + ".lxfml";
|
||||
// cli.Put(request.c_str(), lxfml.c_str(), "text/lxfml");
|
||||
|
||||
// //When the "put" above returns, it means that the UGC HTTP server is done processing our model &
|
||||
// //the nif, hkx and checksum files are ready to be downloaded from cache.
|
||||
//}
|
||||
// //When the "put" above returns, it means that the UGC HTTP server is done processing our model &
|
||||
// //the nif, hkx and checksum files are ready to be downloaded from cache.
|
||||
// }
|
||||
|
||||
//Tell the client their model is saved: (this causes us to actually pop out of our current state):
|
||||
const auto& newSd0 = sd0.GetAsVector();
|
||||
uint32_t sd0Size{};
|
||||
for (const auto& chunk : newSd0) sd0Size += chunk.size();
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::BLUEPRINT_SAVE_RESPONSE);
|
||||
bitStream.Write(localId);
|
||||
bitStream.Write(eBlueprintSaveResponseType::EverythingWorked);
|
||||
bitStream.Write<uint32_t>(1);
|
||||
bitStream.Write(blueprintID);
|
||||
//Tell the client their model is saved: (this causes us to actually pop out of our current state):
|
||||
const auto& newSd0 = sd0.GetAsVector();
|
||||
uint32_t newSd0Size{};
|
||||
for (const auto& chunk : newSd0) newSd0Size += chunk.size();
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, ServiceType::CLIENT, MessageType::Client::BLUEPRINT_SAVE_RESPONSE);
|
||||
bitStream.Write(localId);
|
||||
bitStream.Write(eBlueprintSaveResponseType::EverythingWorked);
|
||||
bitStream.Write<uint32_t>(1);
|
||||
bitStream.Write(blueprintID);
|
||||
|
||||
bitStream.Write(sd0Size);
|
||||
bitStream.Write(newSd0Size);
|
||||
|
||||
for (const auto& chunk : newSd0) bitStream.WriteAlignedBytes(reinterpret_cast<const unsigned char*>(chunk.data()), chunk.size());
|
||||
for (const auto& chunk : newSd0) bitStream.WriteAlignedBytes(reinterpret_cast<const unsigned char*>(chunk.data()), chunk.size());
|
||||
|
||||
SEND_PACKET;
|
||||
SEND_PACKET;
|
||||
|
||||
//Now we have to construct this object:
|
||||
//Now we have to construct this object:
|
||||
|
||||
EntityInfo info;
|
||||
info.lot = 14;
|
||||
info.pos = newCenter;
|
||||
info.rot = {};
|
||||
info.spawner = nullptr;
|
||||
info.spawnerID = entity->GetObjectID();
|
||||
info.spawnerNodeID = 0;
|
||||
EntityInfo info;
|
||||
info.lot = 14;
|
||||
info.pos = newCenter;
|
||||
info.rot = {};
|
||||
info.spawner = nullptr;
|
||||
info.spawnerID = entity->GetObjectID();
|
||||
info.spawnerNodeID = 0;
|
||||
|
||||
info.settings.push_back(new LDFData<LWOOBJID>(u"blueprintid", blueprintID));
|
||||
info.settings.push_back(new LDFData<int>(u"componentWhitelist", 1));
|
||||
info.settings.push_back(new LDFData<int>(u"modelType", 2));
|
||||
info.settings.push_back(new LDFData<bool>(u"propertyObjectID", true));
|
||||
info.settings.push_back(new LDFData<LWOOBJID>(u"userModelID", newIDL));
|
||||
info.settings.push_back(new LDFData<LWOOBJID>(u"blueprintid", blueprintID));
|
||||
info.settings.push_back(new LDFData<int>(u"componentWhitelist", 1));
|
||||
info.settings.push_back(new LDFData<int>(u"modelType", 2));
|
||||
info.settings.push_back(new LDFData<bool>(u"propertyObjectID", true));
|
||||
info.settings.push_back(new LDFData<LWOOBJID>(u"userModelID", newIDL));
|
||||
|
||||
Entity* newEntity = Game::entityManager->CreateEntity(info, nullptr);
|
||||
if (newEntity) {
|
||||
Game::entityManager->ConstructEntity(newEntity);
|
||||
Entity* newEntity = Game::entityManager->CreateEntity(info, nullptr);
|
||||
if (newEntity) {
|
||||
Game::entityManager->ConstructEntity(newEntity);
|
||||
|
||||
//Make sure the propMgmt doesn't delete our model after the server dies
|
||||
//Trying to do this after the entity is constructed. Shouldn't really change anything but
|
||||
//there was an issue with builds not appearing since it was placed above ConstructEntity.
|
||||
PropertyManagementComponent::Instance()->AddModel(newEntity->GetObjectID(), newIDL);
|
||||
}
|
||||
|
||||
});
|
||||
//Make sure the propMgmt doesn't delete our model after the server dies
|
||||
//Trying to do this after the entity is constructed. Shouldn't really change anything but
|
||||
//there was an issue with builds not appearing since it was placed above ConstructEntity.
|
||||
PropertyManagementComponent::Instance()->AddModel(newEntity->GetObjectID(), newIDL);
|
||||
}
|
||||
}
|
||||
|
||||
void GameMessages::HandlePropertyEntranceSync(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
@@ -5527,55 +5532,52 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream& inStream, Entity*
|
||||
}
|
||||
}
|
||||
|
||||
ObjectIDManager::RequestPersistentID([=](uint32_t newId) {
|
||||
LOG("Build finished");
|
||||
GameMessages::SendFinishArrangingWithItem(character, entity->GetObjectID()); // kick them from modular build
|
||||
GameMessages::SendModularBuildEnd(character); // i dont know if this does anything but DLUv2 did it
|
||||
LOG("Build finished");
|
||||
GameMessages::SendFinishArrangingWithItem(character, entity->GetObjectID()); // kick them from modular build
|
||||
GameMessages::SendModularBuildEnd(character); // i dont know if this does anything but DLUv2 did it
|
||||
|
||||
//inv->UnequipItem(inv->GetItemStackByLOT(6086, eInventoryType::ITEMS)); // take off the thinking cap
|
||||
//Game::entityManager->SerializeEntity(entity);
|
||||
//inv->UnequipItem(inv->GetItemStackByLOT(6086, eInventoryType::ITEMS)); // take off the thinking cap
|
||||
//Game::entityManager->SerializeEntity(entity);
|
||||
|
||||
const auto moduleAssembly = new LDFData<std::u16string>(u"assemblyPartLOTs", modules);
|
||||
const auto moduleAssembly = new LDFData<std::u16string>(u"assemblyPartLOTs", modules);
|
||||
|
||||
std::vector<LDFBaseData*> config;
|
||||
config.push_back(moduleAssembly);
|
||||
std::vector<LDFBaseData*> config;
|
||||
config.push_back(moduleAssembly);
|
||||
|
||||
LWOOBJID newIdBig = newId;
|
||||
GeneralUtils::SetBit(newIdBig, eObjectBits::CHARACTER);
|
||||
LWOOBJID newID = ObjectIDManager::GetPersistentID();
|
||||
|
||||
if (count == 3) {
|
||||
inv->AddItem(6416, 1, eLootSourceType::QUICKBUILD, eInventoryType::MODELS, config, LWOOBJID_EMPTY, true, false, newIdBig);
|
||||
} else if (count == 7) {
|
||||
inv->AddItem(8092, 1, eLootSourceType::QUICKBUILD, eInventoryType::MODELS, config, LWOOBJID_EMPTY, true, false, newIdBig);
|
||||
if (count == 3) {
|
||||
inv->AddItem(6416, 1, eLootSourceType::QUICKBUILD, eInventoryType::MODELS, config, LWOOBJID_EMPTY, true, false, newID);
|
||||
} else if (count == 7) {
|
||||
inv->AddItem(8092, 1, eLootSourceType::QUICKBUILD, eInventoryType::MODELS, config, LWOOBJID_EMPTY, true, false, newID);
|
||||
}
|
||||
|
||||
auto* pCharacter = character->GetCharacter();
|
||||
Database::Get()->InsertUgcBuild(GeneralUtils::UTF16ToWTF8(modules), newID, pCharacter ? std::optional(character->GetCharacter()->GetID()) : std::nullopt);
|
||||
|
||||
auto* missionComponent = character->GetComponent<MissionComponent>();
|
||||
|
||||
if (entity->GetLOT() != 9980 || Game::server->GetZoneID() != 1200) {
|
||||
if (missionComponent != nullptr) {
|
||||
missionComponent->Progress(eMissionTaskType::SCRIPT, entity->GetLOT(), entity->GetObjectID());
|
||||
if (count >= 7 && everyPieceSwapped) missionComponent->Progress(eMissionTaskType::RACING, LWOOBJID_EMPTY, static_cast<LWOOBJID>(eRacingTaskParam::MODULAR_BUILDING));
|
||||
}
|
||||
}
|
||||
|
||||
auto* pCharacter = character->GetCharacter();
|
||||
Database::Get()->InsertUgcBuild(GeneralUtils::UTF16ToWTF8(modules), newIdBig, pCharacter ? std::optional(character->GetCharacter()->GetID()) : std::nullopt);
|
||||
ScriptComponent* script = static_cast<ScriptComponent*>(entity->GetComponent(eReplicaComponentType::SCRIPT));
|
||||
|
||||
auto* missionComponent = character->GetComponent<MissionComponent>();
|
||||
entity->GetScript()->OnModularBuildExit(entity, character, count >= 3, modList);
|
||||
|
||||
if (entity->GetLOT() != 9980 || Game::server->GetZoneID() != 1200) {
|
||||
if (missionComponent != nullptr) {
|
||||
missionComponent->Progress(eMissionTaskType::SCRIPT, entity->GetLOT(), entity->GetObjectID());
|
||||
if (count >= 7 && everyPieceSwapped) missionComponent->Progress(eMissionTaskType::RACING, LWOOBJID_EMPTY, static_cast<LWOOBJID>(eRacingTaskParam::MODULAR_BUILDING));
|
||||
}
|
||||
}
|
||||
// Move remaining temp models back to models
|
||||
std::vector<Item*> items;
|
||||
|
||||
ScriptComponent* script = static_cast<ScriptComponent*>(entity->GetComponent(eReplicaComponentType::SCRIPT));
|
||||
for (const auto& pair : temp->GetItems()) {
|
||||
items.push_back(pair.second);
|
||||
}
|
||||
|
||||
entity->GetScript()->OnModularBuildExit(entity, character, count >= 3, modList);
|
||||
|
||||
// Move remaining temp models back to models
|
||||
std::vector<Item*> items;
|
||||
|
||||
for (const auto& pair : temp->GetItems()) {
|
||||
items.push_back(pair.second);
|
||||
}
|
||||
|
||||
for (auto* item : items) {
|
||||
inv->MoveItemToInventory(item, eInventoryType::MODELS, item->GetCount(), false);
|
||||
}
|
||||
});
|
||||
for (auto* item : items) {
|
||||
inv->MoveItemToInventory(item, eInventoryType::MODELS, item->GetCount(), false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -5,8 +5,11 @@
|
||||
#include "InventoryComponent.h"
|
||||
#include "eItemType.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
#include "ObjectIDManager.h"
|
||||
#include "eObjectBits.h"
|
||||
|
||||
#include "CDComponentsRegistryTable.h"
|
||||
#include <ranges>
|
||||
|
||||
std::vector<LOT> Inventory::m_GameMasterRestrictedItems = {
|
||||
1727, // GM Only - JetPack
|
||||
@@ -317,3 +320,16 @@ Inventory::~Inventory() {
|
||||
|
||||
items.clear();
|
||||
}
|
||||
|
||||
void Inventory::RegenerateItemIDs() {
|
||||
std::map<LWOOBJID, Item*> newItems{};
|
||||
for (auto* const item : items | std::views::values) {
|
||||
const auto oldID = item->GetId();
|
||||
const auto newID = item->GenerateID();
|
||||
LOG("Updating item ID from %llu to %llu", oldID, newID);
|
||||
newItems.insert_or_assign(newID, item);
|
||||
}
|
||||
|
||||
// We don't want to delete the item pointers, we're just moving from map to map
|
||||
items = newItems;
|
||||
}
|
||||
|
@@ -158,6 +158,8 @@ public:
|
||||
*/
|
||||
void DeleteAllItems();
|
||||
|
||||
void RegenerateItemIDs();
|
||||
|
||||
~Inventory();
|
||||
|
||||
private:
|
||||
|
@@ -98,21 +98,12 @@ Item::Item(
|
||||
this->preconditions = new PreconditionExpression(this->info->reqPrecondition);
|
||||
this->subKey = subKey;
|
||||
|
||||
LWOOBJID id = ObjectIDManager::GenerateRandomObjectID();
|
||||
|
||||
GeneralUtils::SetBit(id, eObjectBits::CHARACTER);
|
||||
|
||||
const auto type = static_cast<eItemType>(info->itemType);
|
||||
|
||||
if (type == eItemType::MOUNT) {
|
||||
GeneralUtils::SetBit(id, eObjectBits::CLIENT);
|
||||
}
|
||||
|
||||
this->id = id;
|
||||
auto* const inventoryComponent = inventory->GetComponent();
|
||||
GenerateID();
|
||||
|
||||
inventory->AddManagedItem(this);
|
||||
|
||||
auto* entity = inventory->GetComponent()->GetParent();
|
||||
auto* entity = inventoryComponent->GetParent();
|
||||
GameMessages::SendAddItemToInventoryClientSync(entity, entity->GetSystemAddress(), this, id, showFlyingLoot, static_cast<int>(this->count), subKey, lootSourceType);
|
||||
|
||||
if (isModMoveAndEquip) {
|
||||
@@ -120,7 +111,7 @@ Item::Item(
|
||||
|
||||
LOG("Move and equipped (%i) from (%i)", this->lot, this->inventory->GetType());
|
||||
|
||||
Game::entityManager->SerializeEntity(inventory->GetComponent()->GetParent());
|
||||
Game::entityManager->SerializeEntity(inventoryComponent->GetParent());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -573,3 +564,28 @@ void Item::LoadConfigXml(const tinyxml2::XMLElement& i) {
|
||||
config.push_back(LDFBaseData::DataFromString(value));
|
||||
}
|
||||
}
|
||||
|
||||
LWOOBJID Item::GenerateID() {
|
||||
auto* const inventoryComponent = inventory->GetComponent();
|
||||
const bool isPlayer = inventoryComponent->GetParent()->IsPlayer();
|
||||
LWOOBJID id{};
|
||||
|
||||
// Only players and non-proxy items get persistent IDs (since they are the only ones that will persist between worlds)
|
||||
if (isPlayer && parent == LWOOBJID_EMPTY) {
|
||||
id = ObjectIDManager::GetPersistentID();
|
||||
} else {
|
||||
id = ObjectIDManager::GenerateObjectID();
|
||||
GeneralUtils::SetBit(id, eObjectBits::SPAWNED);
|
||||
GeneralUtils::SetBit(id, eObjectBits::CLIENT);
|
||||
}
|
||||
|
||||
LOG("Parent %llu lot %u Generated id %u:%llu", parent, GetLot(), static_cast<uint32_t>(id), id);
|
||||
const auto type = static_cast<eItemType>(info->itemType);
|
||||
|
||||
if (type == eItemType::MOUNT) {
|
||||
GeneralUtils::SetBit(id, eObjectBits::CLIENT);
|
||||
}
|
||||
|
||||
this->id = id;
|
||||
return id;
|
||||
}
|
||||
|
@@ -228,6 +228,8 @@ public:
|
||||
|
||||
void LoadConfigXml(const tinyxml2::XMLElement& i);
|
||||
|
||||
LWOOBJID GenerateID();
|
||||
|
||||
private:
|
||||
/**
|
||||
* The object ID of this item
|
||||
|
@@ -35,25 +35,21 @@
|
||||
void ControlBehaviors::RequestUpdatedID(ControlBehaviorContext& context) {
|
||||
BehaviorMessageBase msgBase{ context.arguments };
|
||||
const auto oldBehaviorID = msgBase.GetBehaviorId();
|
||||
ObjectIDManager::RequestPersistentID(
|
||||
[context, oldBehaviorID](uint32_t persistentId) {
|
||||
if (!context) {
|
||||
LOG("Model to update behavior ID for is null. Cannot update ID.");
|
||||
return;
|
||||
}
|
||||
LWOOBJID persistentIdBig = persistentId;
|
||||
GeneralUtils::SetBit(persistentIdBig, eObjectBits::CHARACTER);
|
||||
// This updates the behavior ID of the behavior should this be a new behavior
|
||||
AMFArrayValue args;
|
||||
if (!context) {
|
||||
LOG("Model to update behavior ID for is null. Cannot update ID.");
|
||||
return;
|
||||
}
|
||||
LWOOBJID persistentIdBig = ObjectIDManager::GetPersistentID();
|
||||
// This updates the behavior ID of the behavior should this be a new behavior
|
||||
AMFArrayValue args;
|
||||
|
||||
args.Insert("behaviorID", std::to_string(persistentIdBig));
|
||||
args.Insert("objectID", std::to_string(context.modelComponent->GetParent()->GetObjectID()));
|
||||
args.Insert("behaviorID", std::to_string(persistentIdBig));
|
||||
args.Insert("objectID", std::to_string(context.modelComponent->GetParent()->GetObjectID()));
|
||||
|
||||
GameMessages::SendUIMessageServerToSingleClient(context.modelOwner, context.modelOwner->GetSystemAddress(), "UpdateBehaviorID", args);
|
||||
context.modelComponent->UpdatePendingBehaviorId(persistentIdBig, oldBehaviorID);
|
||||
GameMessages::SendUIMessageServerToSingleClient(context.modelOwner, context.modelOwner->GetSystemAddress(), "UpdateBehaviorID", args);
|
||||
context.modelComponent->UpdatePendingBehaviorId(persistentIdBig, oldBehaviorID);
|
||||
|
||||
ControlBehaviors::Instance().SendBehaviorListToClient(context);
|
||||
});
|
||||
ControlBehaviors::Instance().SendBehaviorListToClient(context);
|
||||
}
|
||||
|
||||
void ControlBehaviors::SendBehaviorListToClient(const ControlBehaviorContext& context) {
|
||||
|
@@ -5,47 +5,37 @@
|
||||
#include "Database.h"
|
||||
#include "Logger.h"
|
||||
#include "Game.h"
|
||||
#include "eObjectBits.h"
|
||||
|
||||
//! The persistent ID request
|
||||
struct PersistentIDRequest {
|
||||
PersistentIDRequest(const uint64_t& requestID, const std::function<void(uint32_t)>& callback) : requestID(requestID), callback(callback) {}
|
||||
uint64_t requestID;
|
||||
|
||||
std::function<void(uint32_t)> callback;
|
||||
};
|
||||
// should the spawners from vanity also have the CLIENT flag?
|
||||
|
||||
namespace {
|
||||
std::vector<PersistentIDRequest> Requests; //!< All outstanding persistent ID requests
|
||||
uint64_t CurrentRequestID = 0; //!< The current request ID
|
||||
uint32_t CurrentObjectID = uint32_t(1152921508165007067); //!< The current object ID
|
||||
std::uniform_int_distribution<int> Uni(10000000, INT32_MAX);
|
||||
// Start the range in a way that it when first called it will fetch some new persistent IDs
|
||||
std::optional<IObjectIdTracker::Range> CurrentRange = std::nullopt;
|
||||
uint32_t CurrentObjectID = uint32_t(1152921508165007067); // The current object ID (this should really start at the highest current ID in the world, then increment from there)
|
||||
};
|
||||
|
||||
//! Requests a persistent ID
|
||||
void ObjectIDManager::RequestPersistentID(const std::function<void(uint32_t)> callback) {
|
||||
const auto& request = Requests.emplace_back(++CurrentRequestID, callback);
|
||||
uint64_t ObjectIDManager::GetPersistentID() {
|
||||
if (!CurrentRange.has_value() || CurrentRange->minID > CurrentRange->maxID) {
|
||||
CurrentRange = Database::Get()->GetPersistentIdRange();
|
||||
// We're getting close to being out of IDs in this range, log a warning
|
||||
const auto WARNING_RANGE = 70368744100000ULL;
|
||||
if (CurrentRange->minID >= 70368744100000ULL) {
|
||||
LOG("WARNING: Your server is running low on persistent IDs, please consider an ID squash in the near future.");
|
||||
}
|
||||
|
||||
MasterPackets::SendPersistentIDRequest(Game::server, request.requestID);
|
||||
LOG("Reserved object ID range: %llu - %llu", CurrentRange->minID, CurrentRange->maxID);
|
||||
}
|
||||
|
||||
const auto usedID = CurrentRange->minID++;
|
||||
auto toReturn = usedID;
|
||||
// Any IDs gotten from persistent IDs use the CHARACTER bit
|
||||
GeneralUtils::SetBit(toReturn, eObjectBits::CHARACTER);
|
||||
LOG("Using ID: %llu:%llu", toReturn, usedID);
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
//! Handles a persistent ID response
|
||||
void ObjectIDManager::HandleRequestPersistentIDResponse(const uint64_t requestID, const uint32_t persistentID) {
|
||||
auto it = std::find_if(Requests.begin(), Requests.end(), [requestID](const PersistentIDRequest& request) {
|
||||
return request.requestID == requestID;
|
||||
});
|
||||
|
||||
if (it == Requests.end()) return;
|
||||
|
||||
it->callback(persistentID);
|
||||
Requests.erase(it);
|
||||
}
|
||||
|
||||
//! Handles cases where we have to get a unique object ID synchronously
|
||||
uint32_t ObjectIDManager::GenerateRandomObjectID() {
|
||||
return Uni(Game::randomEngine);
|
||||
}
|
||||
|
||||
//! Generates an object ID server-sided (used for regular entities like smashables)
|
||||
// Generates an object ID server-sided (used for regular entities like smashables)
|
||||
uint32_t ObjectIDManager::GenerateObjectID() {
|
||||
return ++CurrentObjectID;
|
||||
}
|
||||
|
@@ -5,36 +5,25 @@
|
||||
#include <vector>
|
||||
#include <stdint.h>
|
||||
|
||||
/*!
|
||||
\file ObjectIDManager.h
|
||||
\brief A manager for handling object ID generation
|
||||
/**
|
||||
* There are 2 types of IDs:
|
||||
* Persistent IDs - These are used for anything that needs to be persist between worlds.
|
||||
* Ephemeral IDs - These are used for any objects that only need to be unique for this world session.
|
||||
*/
|
||||
|
||||
//! The Object ID Manager
|
||||
namespace ObjectIDManager {
|
||||
//! Requests a persistent ID
|
||||
/*!
|
||||
\param callback The callback function
|
||||
|
||||
/**
|
||||
* @brief Returns a Persistent ID with the CHARACTER bit set.
|
||||
*
|
||||
* @return uint64_t A unique persistent ID with the CHARACTER bit set.
|
||||
*/
|
||||
void RequestPersistentID(const std::function<void(uint32_t)> callback);
|
||||
uint64_t GetPersistentID();
|
||||
|
||||
|
||||
//! Handles a persistent ID response
|
||||
/*!
|
||||
\param requestID The request ID
|
||||
\param persistentID The persistent ID
|
||||
*/
|
||||
void HandleRequestPersistentIDResponse(const uint64_t requestID, const uint32_t persistentID);
|
||||
|
||||
//! Generates an object ID server-sided
|
||||
/*!
|
||||
\return A generated object ID
|
||||
/**
|
||||
* @brief Generates an ephemeral object ID for non-persistent objects.
|
||||
*
|
||||
* @return uint32_t
|
||||
*/
|
||||
uint32_t GenerateObjectID();
|
||||
|
||||
//! Generates a random object ID server-sided
|
||||
/*!
|
||||
\return A generated object ID
|
||||
*/
|
||||
uint32_t GenerateRandomObjectID();
|
||||
};
|
||||
|
@@ -1,6 +1,5 @@
|
||||
set(DMASTERSERVER_SOURCES
|
||||
"InstanceManager.cpp"
|
||||
"PersistentIDManager.cpp"
|
||||
"Start.cpp"
|
||||
)
|
||||
|
||||
|
@@ -35,7 +35,6 @@
|
||||
#include "Game.h"
|
||||
#include "InstanceManager.h"
|
||||
#include "MasterPackets.h"
|
||||
#include "PersistentIDManager.h"
|
||||
#include "FdbToSqlite.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "Start.h"
|
||||
@@ -360,7 +359,6 @@ int main(int argc, char** argv) {
|
||||
Database::Get()->SetMasterInfo(info);
|
||||
|
||||
//Create additional objects here:
|
||||
PersistentIDManager::Initialize();
|
||||
Game::im = new InstanceManager(Game::server->GetIP());
|
||||
|
||||
//Get CDClient initial information
|
||||
@@ -534,17 +532,6 @@ void HandlePacket(Packet* packet) {
|
||||
|
||||
if (static_cast<ServiceType>(packet->data[1]) == ServiceType::MASTER) {
|
||||
switch (static_cast<MessageType::Master>(packet->data[3])) {
|
||||
case MessageType::Master::REQUEST_PERSISTENT_ID: {
|
||||
LOG("A persistent ID req");
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
uint64_t requestID = 0;
|
||||
inStream.Read(requestID);
|
||||
|
||||
uint32_t objID = PersistentIDManager::GeneratePersistentID();
|
||||
MasterPackets::SendPersistentIDResponse(Game::server, packet->systemAddress, requestID, objID);
|
||||
break;
|
||||
}
|
||||
|
||||
case MessageType::Master::REQUEST_ZONE_TRANSFER: {
|
||||
LOG("Received zone transfer req");
|
||||
@@ -882,9 +869,6 @@ int ShutdownSequence(int32_t signal) {
|
||||
LOG("Triggered master shutdown");
|
||||
}
|
||||
|
||||
PersistentIDManager::SaveToDatabase();
|
||||
LOG("Saved ObjectIDTracker to DB");
|
||||
|
||||
// A server might not be finished spinning up yet, remove all of those here.
|
||||
for (const auto& instance : Game::im->GetInstances()) {
|
||||
if (!instance) continue;
|
||||
|
@@ -1,45 +0,0 @@
|
||||
#include "PersistentIDManager.h"
|
||||
|
||||
// Custom Classes
|
||||
#include "Database.h"
|
||||
#include "Logger.h"
|
||||
#include "Game.h"
|
||||
|
||||
namespace {
|
||||
uint32_t CurrentPersistentID = 1; //!< The highest current persistent ID in use
|
||||
};
|
||||
|
||||
//! Initializes the manager
|
||||
void PersistentIDManager::Initialize() {
|
||||
try {
|
||||
auto lastObjectId = Database::Get()->GetCurrentPersistentId();
|
||||
|
||||
if (!lastObjectId) {
|
||||
Database::Get()->InsertDefaultPersistentId();
|
||||
} else {
|
||||
CurrentPersistentID = lastObjectId.value();
|
||||
}
|
||||
|
||||
if (CurrentPersistentID <= 0) {
|
||||
LOG("Invalid persistent object ID in database. Aborting to prevent bad id generation.");
|
||||
throw std::runtime_error("Invalid persistent object ID in database. Aborting to prevent bad id generation.");
|
||||
}
|
||||
} catch (std::exception& e) {
|
||||
LOG("Unable to fetch max persistent object ID in use. This will cause issues. Aborting to prevent collisions.");
|
||||
LOG("Error: %s", e.what());
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
|
||||
//! Generates a new persistent ID
|
||||
uint32_t PersistentIDManager::GeneratePersistentID() {
|
||||
uint32_t toReturn = ++CurrentPersistentID;
|
||||
|
||||
SaveToDatabase();
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
void PersistentIDManager::SaveToDatabase() {
|
||||
Database::Get()->UpdatePersistentId(CurrentPersistentID);
|
||||
}
|
@@ -1,23 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
// C++
|
||||
#include <cstdint>
|
||||
|
||||
/*!
|
||||
\file PersistentIDManager.h
|
||||
\brief A manager that handles requests for object IDs
|
||||
*/
|
||||
|
||||
//! The Object ID Manager
|
||||
namespace PersistentIDManager {
|
||||
//! Initializes the manager
|
||||
void Initialize();
|
||||
|
||||
//! Generates a new persistent ID
|
||||
/*!
|
||||
\return The new persistent ID
|
||||
*/
|
||||
uint32_t GeneratePersistentID();
|
||||
|
||||
void SaveToDatabase();
|
||||
};
|
@@ -8,23 +8,6 @@
|
||||
|
||||
#include <string>
|
||||
|
||||
void MasterPackets::SendPersistentIDRequest(dServer* server, uint64_t requestID) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::REQUEST_PERSISTENT_ID);
|
||||
bitStream.Write(requestID);
|
||||
server->SendToMaster(bitStream);
|
||||
}
|
||||
|
||||
void MasterPackets::SendPersistentIDResponse(dServer* server, const SystemAddress& sysAddr, uint64_t requestID, uint32_t objID) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::REQUEST_PERSISTENT_ID_RESPONSE);
|
||||
|
||||
bitStream.Write(requestID);
|
||||
bitStream.Write(objID);
|
||||
|
||||
server->Send(bitStream, sysAddr, false);
|
||||
}
|
||||
|
||||
void MasterPackets::SendZoneTransferRequest(dServer* server, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t cloneID) {
|
||||
RakNet::BitStream bitStream;
|
||||
BitStreamUtils::WriteHeader(bitStream, ServiceType::MASTER, MessageType::Master::REQUEST_ZONE_TRANSFER);
|
||||
|
@@ -8,9 +8,6 @@
|
||||
class dServer;
|
||||
|
||||
namespace MasterPackets {
|
||||
void SendPersistentIDRequest(dServer* server, uint64_t requestID); //Called from the World server
|
||||
void SendPersistentIDResponse(dServer* server, const SystemAddress& sysAddr, uint64_t requestID, uint32_t objID);
|
||||
|
||||
void SendZoneTransferRequest(dServer* server, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t cloneID);
|
||||
void SendZoneTransferResponse(dServer* server, const SystemAddress& sysAddr, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, const std::string& serverIP, uint32_t serverPort);
|
||||
|
||||
@@ -22,8 +19,6 @@ namespace MasterPackets {
|
||||
void SendZoneRequestPrivate(dServer* server, uint64_t requestID, bool mythranShift, const std::string& password);
|
||||
|
||||
void SendWorldReady(dServer* server, LWOMAPID zoneId, LWOINSTANCEID instanceId);
|
||||
|
||||
void HandleSetSessionKey(Packet* packet);
|
||||
}
|
||||
|
||||
#endif // MASTERPACKETS_H
|
||||
|
@@ -8,7 +8,6 @@
|
||||
#include "CharacterComponent.h"
|
||||
#include "SimplePhysicsComponent.h"
|
||||
#include "MovementAIComponent.h"
|
||||
#include "ObjectIDManager.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "Loot.h"
|
||||
#include "InventoryComponent.h"
|
||||
|
@@ -35,7 +35,6 @@
|
||||
#include "CDClientManager.h"
|
||||
#include "CDClientDatabase.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "ObjectIDManager.h"
|
||||
#include "ZoneInstanceManager.h"
|
||||
#include "dChatFilter.h"
|
||||
#include "ClientPackets.h"
|
||||
@@ -676,15 +675,6 @@ void HandleMasterPacket(Packet* packet) {
|
||||
if (packet->length < 2) return;
|
||||
if (static_cast<ServiceType>(packet->data[1]) != ServiceType::MASTER || packet->length < 4) return;
|
||||
switch (static_cast<MessageType::Master>(packet->data[3])) {
|
||||
case MessageType::Master::REQUEST_PERSISTENT_ID_RESPONSE: {
|
||||
CINSTREAM_SKIP_HEADER;
|
||||
uint64_t requestID;
|
||||
inStream.Read(requestID);
|
||||
uint32_t objectID;
|
||||
inStream.Read(objectID);
|
||||
ObjectIDManager::HandleRequestPersistentIDResponse(requestID, objectID);
|
||||
break;
|
||||
}
|
||||
|
||||
case MessageType::Master::SESSION_KEY_RESPONSE: {
|
||||
//Read our session key and to which user it belongs:
|
||||
@@ -1047,82 +1037,90 @@ void HandlePacket(Packet* packet) {
|
||||
|
||||
auto version = levelComponent->GetCharacterVersion();
|
||||
LOG("Updating character from version %s", StringifiedEnum::ToString(version).data());
|
||||
switch (version) {
|
||||
case eCharacterVersion::RELEASE:
|
||||
// TODO: Implement, super low priority
|
||||
[[fallthrough]];
|
||||
case eCharacterVersion::LIVE:
|
||||
LOG("Updating Character Flags");
|
||||
c->SetRetroactiveFlags();
|
||||
levelComponent->SetCharacterVersion(eCharacterVersion::PLAYER_FACTION_FLAGS);
|
||||
[[fallthrough]];
|
||||
case eCharacterVersion::PLAYER_FACTION_FLAGS:
|
||||
LOG("Updating Vault Size");
|
||||
player->RetroactiveVaultSize();
|
||||
levelComponent->SetCharacterVersion(eCharacterVersion::VAULT_SIZE);
|
||||
[[fallthrough]];
|
||||
case eCharacterVersion::VAULT_SIZE:
|
||||
LOG("Updaing Speedbase");
|
||||
levelComponent->SetRetroactiveBaseSpeed();
|
||||
levelComponent->SetCharacterVersion(eCharacterVersion::SPEED_BASE);
|
||||
[[fallthrough]];
|
||||
case eCharacterVersion::SPEED_BASE: {
|
||||
LOG("Removing lots from NJ Jay missions bugged at foss");
|
||||
// https://explorer.lu/missions/1789
|
||||
const auto* mission = missionComponent->GetMission(1789);
|
||||
if (mission && mission->IsComplete()) {
|
||||
inventoryComponent->RemoveItem(14474, 1, eInventoryType::ITEMS);
|
||||
inventoryComponent->RemoveItem(14474, 1, eInventoryType::VAULT_ITEMS);
|
||||
}
|
||||
// https://explorer.lu/missions/1927
|
||||
mission = missionComponent->GetMission(1927);
|
||||
if (mission && mission->IsComplete()) {
|
||||
inventoryComponent->RemoveItem(14493, 1, eInventoryType::ITEMS);
|
||||
inventoryComponent->RemoveItem(14493, 1, eInventoryType::VAULT_ITEMS);
|
||||
}
|
||||
levelComponent->SetCharacterVersion(eCharacterVersion::NJ_JAYMISSIONS);
|
||||
[[fallthrough]];
|
||||
}
|
||||
case eCharacterVersion::NJ_JAYMISSIONS: {
|
||||
LOG("Fixing Nexus Force Explorer missions");
|
||||
auto missions = { 502 /* Pet Cove */, 593/* Nimbus Station */, 938/* Avant Gardens */, 284/* Gnarled Forest */, 754/* Forbidden Valley */ };
|
||||
bool complete = true;
|
||||
for (auto missionID : missions) {
|
||||
auto* mission = missionComponent->GetMission(missionID);
|
||||
if (!mission || !mission->IsComplete()) {
|
||||
complete = false;
|
||||
if (version < eCharacterVersion::UP_TO_DATE) {
|
||||
switch (version) {
|
||||
case eCharacterVersion::RELEASE:
|
||||
// TODO: Implement, super low priority
|
||||
[[fallthrough]];
|
||||
case eCharacterVersion::LIVE:
|
||||
LOG("Updating Character Flags");
|
||||
c->SetRetroactiveFlags();
|
||||
levelComponent->SetCharacterVersion(eCharacterVersion::PLAYER_FACTION_FLAGS);
|
||||
[[fallthrough]];
|
||||
case eCharacterVersion::PLAYER_FACTION_FLAGS:
|
||||
LOG("Updating Vault Size");
|
||||
player->RetroactiveVaultSize();
|
||||
levelComponent->SetCharacterVersion(eCharacterVersion::VAULT_SIZE);
|
||||
[[fallthrough]];
|
||||
case eCharacterVersion::VAULT_SIZE:
|
||||
LOG("Updaing Speedbase");
|
||||
levelComponent->SetRetroactiveBaseSpeed();
|
||||
levelComponent->SetCharacterVersion(eCharacterVersion::SPEED_BASE);
|
||||
[[fallthrough]];
|
||||
case eCharacterVersion::SPEED_BASE: {
|
||||
LOG("Removing lots from NJ Jay missions bugged at foss");
|
||||
// https://explorer.lu/missions/1789
|
||||
const auto* mission = missionComponent->GetMission(1789);
|
||||
if (mission && mission->IsComplete()) {
|
||||
inventoryComponent->RemoveItem(14474, 1, eInventoryType::ITEMS);
|
||||
inventoryComponent->RemoveItem(14474, 1, eInventoryType::VAULT_ITEMS);
|
||||
}
|
||||
}
|
||||
|
||||
if (complete) missionComponent->CompleteMission(937 /* Nexus Force explorer */);
|
||||
levelComponent->SetCharacterVersion(eCharacterVersion::NEXUS_FORCE_EXPLORER);
|
||||
[[fallthrough]];
|
||||
}
|
||||
case eCharacterVersion::NEXUS_FORCE_EXPLORER: {
|
||||
LOG("Fixing pet IDs");
|
||||
|
||||
// First copy the original ids
|
||||
const auto pets = inventoryComponent->GetPetsMut();
|
||||
|
||||
// Then clear the pets so we can re-add them with the updated IDs
|
||||
auto& invPets = inventoryComponent->GetPetsMut();
|
||||
invPets.clear();
|
||||
for (auto& [id, databasePet] : pets) {
|
||||
const auto originalID = id;
|
||||
const auto newId = GeneralUtils::ClearBit(id, 32); // Persistent bit that didn't exist
|
||||
LOG("New ID %llu", newId);
|
||||
auto* item = inventoryComponent->FindItemBySubKey(originalID);
|
||||
if (item) {
|
||||
LOG("item subkey %llu", item->GetSubKey());
|
||||
item->SetSubKey(newId);
|
||||
invPets[newId] = databasePet;
|
||||
// https://explorer.lu/missions/1927
|
||||
mission = missionComponent->GetMission(1927);
|
||||
if (mission && mission->IsComplete()) {
|
||||
inventoryComponent->RemoveItem(14493, 1, eInventoryType::ITEMS);
|
||||
inventoryComponent->RemoveItem(14493, 1, eInventoryType::VAULT_ITEMS);
|
||||
}
|
||||
levelComponent->SetCharacterVersion(eCharacterVersion::NJ_JAYMISSIONS);
|
||||
[[fallthrough]];
|
||||
}
|
||||
case eCharacterVersion::NJ_JAYMISSIONS: {
|
||||
LOG("Fixing Nexus Force Explorer missions");
|
||||
auto missions = { 502 /* Pet Cove */, 593/* Nimbus Station */, 938/* Avant Gardens */, 284/* Gnarled Forest */, 754/* Forbidden Valley */ };
|
||||
bool complete = true;
|
||||
for (auto missionID : missions) {
|
||||
auto* mission = missionComponent->GetMission(missionID);
|
||||
if (!mission || !mission->IsComplete()) {
|
||||
complete = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (complete) missionComponent->CompleteMission(937 /* Nexus Force explorer */);
|
||||
levelComponent->SetCharacterVersion(eCharacterVersion::NEXUS_FORCE_EXPLORER);
|
||||
[[fallthrough]];
|
||||
}
|
||||
case eCharacterVersion::NEXUS_FORCE_EXPLORER: {
|
||||
LOG("Fixing pet IDs");
|
||||
|
||||
// First copy the original ids
|
||||
const auto pets = inventoryComponent->GetPetsMut();
|
||||
|
||||
// Then clear the pets so we can re-add them with the updated IDs
|
||||
auto& invPets = inventoryComponent->GetPetsMut();
|
||||
invPets.clear();
|
||||
for (auto& [id, databasePet] : pets) {
|
||||
const auto originalID = id;
|
||||
const auto newId = GeneralUtils::ClearBit(id, 32); // Persistent bit that didn't exist
|
||||
LOG("New ID %llu", newId);
|
||||
auto* item = inventoryComponent->FindItemBySubKey(originalID);
|
||||
if (item) {
|
||||
LOG("item subkey %llu", item->GetSubKey());
|
||||
item->SetSubKey(newId);
|
||||
invPets[newId] = databasePet;
|
||||
}
|
||||
}
|
||||
levelComponent->SetCharacterVersion(eCharacterVersion::PET_IDS);
|
||||
[[fallthrough]];
|
||||
}
|
||||
case eCharacterVersion::PET_IDS: {
|
||||
LOG("Regenerating item ids");
|
||||
inventoryComponent->RegenerateItemIDs();
|
||||
levelComponent->SetCharacterVersion(eCharacterVersion::UP_TO_DATE);
|
||||
[[fallthrough]];
|
||||
}
|
||||
case eCharacterVersion::UP_TO_DATE:
|
||||
break;
|
||||
}
|
||||
levelComponent->SetCharacterVersion(eCharacterVersion::UP_TO_DATE);
|
||||
[[fallthrough]];
|
||||
}
|
||||
case eCharacterVersion::UP_TO_DATE:
|
||||
break;
|
||||
}
|
||||
|
||||
// Update the characters xml to ensure the update above is not only saved, but so the client picks up on the changes.
|
||||
|
1
migrations/dlu/mysql/26_update_property_contents_ids.sql
Normal file
1
migrations/dlu/mysql/26_update_property_contents_ids.sql
Normal file
@@ -0,0 +1 @@
|
||||
UPDATE `properties_contents` SET `id` = `id` | 0x1000000000000000;
|
1
migrations/dlu/sqlite/9_update_property_contents_ids.sql
Normal file
1
migrations/dlu/sqlite/9_update_property_contents_ids.sql
Normal file
@@ -0,0 +1 @@
|
||||
UPDATE `properties_contents` SET `id` = `id` | 0x1000000000000000;
|
Reference in New Issue
Block a user