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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-28 00:17:23 +00:00
Merge remote-tracking branch 'upstream/main'
This commit is contained in:
commit
da07a70d4d
21
dCommon/dEnums/eCharacterVersion.h
Normal file
21
dCommon/dEnums/eCharacterVersion.h
Normal file
@ -0,0 +1,21 @@
|
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#pragma once
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#ifndef __ECHARACTERVERSION__H__
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#define __ECHARACTERVERSION__H__
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#include <cstdint>
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enum class eCharacterVersion : uint32_t {
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// Versions from the live game
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RELEASE = 0, // Initial release of the game
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LIVE, // Fixes for the 1.9 release bug fixes for missions leading up to joining a faction
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// New versions for DLU fixes
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// Fixes the "Joined a faction" player flag not being set properly
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PLAYER_FACTION_FLAGS,
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// Fixes vault size value
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VAULT_SIZE,
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// Fixes speed base value in level component
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UP_TO_DATE, // will become SPEED_BASE
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};
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#endif //!__ECHARACTERVERSION__H__
|
@ -769,8 +769,8 @@ no_ghosting:
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auto* controllablePhysicsComponent = GetComponent<ControllablePhysicsComponent>();
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auto* levelComponent = GetComponent<LevelProgressionComponent>();
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if (controllablePhysicsComponent != nullptr && levelComponent->GetLevel() >= 20) {
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controllablePhysicsComponent->SetSpeedMultiplier(525.0f / 500.0f);
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if (controllablePhysicsComponent && levelComponent) {
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controllablePhysicsComponent->SetSpeedMultiplier(levelComponent->GetSpeedBase() / 500.0f);
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}
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}
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}
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|
@ -103,6 +103,7 @@ void Trade::SetAccepted(LWOOBJID participant, bool value) {
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}
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Complete();
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TradingManager::Instance()->CancelTrade(m_TradeId);
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}
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}
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@ -121,33 +122,59 @@ void Trade::Complete() {
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if (inventoryA == nullptr || inventoryB == nullptr || characterA == nullptr || characterB == nullptr || missionsA == nullptr || missionsB == nullptr) return;
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// First verify both players have the coins and items requested for the trade.
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if (characterA->GetCoins() < m_CoinsA || characterB->GetCoins() < m_CoinsB) {
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Game::logger->Log("TradingManager", "Possible coin trade cheating attempt! Aborting trade.");
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||||
return;
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}
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for (const auto& tradeItem : m_ItemsA) {
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auto* itemToRemove = inventoryA->FindItemById(tradeItem.itemId);
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if (itemToRemove) {
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if (itemToRemove->GetCount() < tradeItem.itemCount) {
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Game::logger->Log("TradingManager", "Possible cheating attempt from %s in trading!!! Aborting trade", characterA->GetName().c_str());
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return;
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}
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} else {
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Game::logger->Log("TradingManager", "Possible cheating attempt from %s in trading due to item not being available!!!", characterA->GetName().c_str());
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return;
|
||||
}
|
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}
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for (const auto& tradeItem : m_ItemsB) {
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auto* itemToRemove = inventoryB->FindItemById(tradeItem.itemId);
|
||||
if (itemToRemove) {
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||||
if (itemToRemove->GetCount() < tradeItem.itemCount) {
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||||
Game::logger->Log("TradingManager", "Possible cheating attempt from %s in trading!!! Aborting trade", characterB->GetName().c_str());
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||||
return;
|
||||
}
|
||||
} else {
|
||||
Game::logger->Log("TradingManager", "Possible cheating attempt from %s in trading due to item not being available!!! Aborting trade", characterB->GetName().c_str());
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Now actually do the trade.
|
||||
characterA->SetCoins(characterA->GetCoins() - m_CoinsA + m_CoinsB, eLootSourceType::LOOT_SOURCE_TRADE);
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characterB->SetCoins(characterB->GetCoins() - m_CoinsB + m_CoinsA, eLootSourceType::LOOT_SOURCE_TRADE);
|
||||
|
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for (const auto& tradeItem : m_ItemsA) {
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inventoryA->RemoveItem(tradeItem.itemLot, tradeItem.itemCount, INVALID, true);
|
||||
|
||||
auto* itemToRemove = inventoryA->FindItemById(tradeItem.itemId);
|
||||
if (itemToRemove) itemToRemove->SetCount(itemToRemove->GetCount() - tradeItem.itemCount);
|
||||
missionsA->Progress(MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION, tradeItem.itemLot, LWOOBJID_EMPTY, "", -tradeItem.itemCount);
|
||||
}
|
||||
|
||||
for (const auto& tradeItem : m_ItemsB) {
|
||||
inventoryB->RemoveItem(tradeItem.itemLot, tradeItem.itemCount, INVALID, true);
|
||||
|
||||
missionsB->Progress(MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION, tradeItem.itemLot, LWOOBJID_EMPTY, "", -tradeItem.itemCount);
|
||||
}
|
||||
|
||||
for (const auto& tradeItem : m_ItemsA) {
|
||||
inventoryB->AddItem(tradeItem.itemLot, tradeItem.itemCount, eLootSourceType::LOOT_SOURCE_TRADE);
|
||||
}
|
||||
|
||||
for (const auto& tradeItem : m_ItemsB) {
|
||||
auto* itemToRemove = inventoryB->FindItemById(tradeItem.itemId);
|
||||
if (itemToRemove) itemToRemove->SetCount(itemToRemove->GetCount() - tradeItem.itemCount);
|
||||
missionsB->Progress(MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION, tradeItem.itemLot, LWOOBJID_EMPTY, "", -tradeItem.itemCount);
|
||||
inventoryA->AddItem(tradeItem.itemLot, tradeItem.itemCount, eLootSourceType::LOOT_SOURCE_TRADE);
|
||||
}
|
||||
|
||||
TradingManager::Instance()->CancelTrade(m_TradeId);
|
||||
|
||||
characterA->SaveXMLToDatabase();
|
||||
characterB->SaveXMLToDatabase();
|
||||
return;
|
||||
}
|
||||
|
||||
void Trade::Cancel() {
|
||||
|
@ -7,85 +7,44 @@
|
||||
|
||||
|
||||
void SpeedBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
if (m_AffectsCaster) {
|
||||
branch.target = context->caster;
|
||||
}
|
||||
if (m_AffectsCaster) branch.target = context->caster;
|
||||
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
return;
|
||||
}
|
||||
if (!target) return;
|
||||
|
||||
auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
|
||||
if (!controllablePhysicsComponent) return;
|
||||
|
||||
if (controllablePhysicsComponent == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto current = controllablePhysicsComponent->GetSpeedMultiplier();
|
||||
|
||||
controllablePhysicsComponent->SetSpeedMultiplier(current + ((m_RunSpeed - 500.0f) / 500.0f));
|
||||
|
||||
controllablePhysicsComponent->AddSpeedboost(m_RunSpeed);
|
||||
EntityManager::Instance()->SerializeEntity(target);
|
||||
|
||||
if (branch.duration > 0.0f) {
|
||||
context->RegisterTimerBehavior(this, branch);
|
||||
} else if (branch.start > 0) {
|
||||
controllablePhysicsComponent->SetIgnoreMultipliers(true);
|
||||
|
||||
context->RegisterEndBehavior(this, branch);
|
||||
}
|
||||
}
|
||||
|
||||
void SpeedBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
|
||||
|
||||
if (controllablePhysicsComponent == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto current = controllablePhysicsComponent->GetSpeedMultiplier();
|
||||
|
||||
controllablePhysicsComponent->SetSpeedMultiplier(current - ((m_RunSpeed - 500.0f) / 500.0f));
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(target);
|
||||
void SpeedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
Handle(context, bitStream, branch);
|
||||
}
|
||||
|
||||
void SpeedBehavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
|
||||
auto* target = EntityManager::Instance()->GetEntity(branch.target);
|
||||
|
||||
if (target == nullptr) {
|
||||
return;
|
||||
}
|
||||
if (!target) return;
|
||||
|
||||
auto* controllablePhysicsComponent = target->GetComponent<ControllablePhysicsComponent>();
|
||||
if (!controllablePhysicsComponent) return;
|
||||
|
||||
if (controllablePhysicsComponent == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto current = controllablePhysicsComponent->GetSpeedMultiplier();
|
||||
|
||||
controllablePhysicsComponent->SetIgnoreMultipliers(false);
|
||||
|
||||
controllablePhysicsComponent->SetSpeedMultiplier(current - ((m_RunSpeed - 500.0f) / 500.0f));
|
||||
|
||||
controllablePhysicsComponent->RemoveSpeedboost(m_RunSpeed);
|
||||
EntityManager::Instance()->SerializeEntity(target);
|
||||
}
|
||||
|
||||
void SpeedBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
|
||||
End(context, branch, second);
|
||||
}
|
||||
|
||||
void SpeedBehavior::Load() {
|
||||
m_RunSpeed = GetFloat("run_speed");
|
||||
|
||||
if (m_RunSpeed < 500.0f) {
|
||||
m_RunSpeed = 500.0f;
|
||||
}
|
||||
|
||||
m_AffectsCaster = GetBoolean("affects_caster");
|
||||
}
|
||||
|
@ -13,6 +13,8 @@ public:
|
||||
|
||||
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
||||
|
||||
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
||||
|
||||
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
|
||||
|
||||
void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
|
||||
|
@ -12,6 +12,7 @@
|
||||
#include "EntityManager.h"
|
||||
#include "Character.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "LevelProgressionComponent.h"
|
||||
|
||||
ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity) : Component(entity) {
|
||||
m_Position = {};
|
||||
@ -73,13 +74,7 @@ void ControllablePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bo
|
||||
outBitStream->Write0(); //This contains info about immunities, but for now I'm leaving it out.
|
||||
}
|
||||
|
||||
if (m_SpeedMultiplier < 1.0f) {
|
||||
m_DirtyCheats = false;
|
||||
}
|
||||
|
||||
if (m_IgnoreMultipliers) {
|
||||
m_DirtyCheats = false;
|
||||
}
|
||||
if (m_IgnoreMultipliers) m_DirtyCheats = false;
|
||||
|
||||
outBitStream->Write(m_DirtyCheats);
|
||||
if (m_DirtyCheats) {
|
||||
@ -263,7 +258,7 @@ void ControllablePhysicsComponent::RemovePickupRadiusScale(float value) {
|
||||
if (pos != m_ActivePickupRadiusScales.end()) {
|
||||
m_ActivePickupRadiusScales.erase(pos);
|
||||
} else {
|
||||
Game::logger->Log("ControllablePhysicsComponent", "Warning: Could not find pickup radius %f in list of active radii. List has %i active radii.", value, m_ActivePickupRadiusScales.size());
|
||||
Game::logger->LogDebug("ControllablePhysicsComponent", "Warning: Could not find pickup radius %f in list of active radii. List has %i active radii.", value, m_ActivePickupRadiusScales.size());
|
||||
return;
|
||||
}
|
||||
|
||||
@ -276,3 +271,30 @@ void ControllablePhysicsComponent::RemovePickupRadiusScale(float value) {
|
||||
}
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
void ControllablePhysicsComponent::AddSpeedboost(float value) {
|
||||
m_ActiveSpeedBoosts.push_back(value);
|
||||
m_SpeedBoost = value;
|
||||
SetSpeedMultiplier(value / 500.0f); // 500 being the base speed
|
||||
}
|
||||
|
||||
void ControllablePhysicsComponent::RemoveSpeedboost(float value) {
|
||||
const auto pos = std::find(m_ActiveSpeedBoosts.begin(), m_ActiveSpeedBoosts.end(), value);
|
||||
if (pos != m_ActiveSpeedBoosts.end()) {
|
||||
m_ActiveSpeedBoosts.erase(pos);
|
||||
} else {
|
||||
Game::logger->LogDebug("ControllablePhysicsComponent", "Warning: Could not find speedboost %f in list of active speedboosts. List has %i active speedboosts.", value, m_ActiveSpeedBoosts.size());
|
||||
return;
|
||||
}
|
||||
|
||||
// Recalculate speedboost since we removed one
|
||||
m_SpeedBoost = 0.0f;
|
||||
if (m_ActiveSpeedBoosts.size() == 0) { // no active speed boosts left, so return to base speed
|
||||
auto* levelProgressionComponent = m_Parent->GetComponent<LevelProgressionComponent>();
|
||||
if (levelProgressionComponent) m_SpeedBoost = levelProgressionComponent->GetSpeedBase();
|
||||
} else { // Used the last applied speedboost
|
||||
m_SpeedBoost = m_ActiveSpeedBoosts.back();
|
||||
}
|
||||
SetSpeedMultiplier(m_SpeedBoost / 500.0f); // 500 being the base speed
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
@ -257,6 +257,13 @@ public:
|
||||
*/
|
||||
std::vector<float> GetActivePickupRadiusScales() { return m_ActivePickupRadiusScales; };
|
||||
|
||||
|
||||
void AddSpeedboost(float value);
|
||||
|
||||
void RemoveSpeedboost(float value);
|
||||
|
||||
std::vector<float> GetActiveSpeedboosts() { return m_ActivePickupRadiusScales; };
|
||||
|
||||
private:
|
||||
/**
|
||||
* The entity that owns this component
|
||||
@ -372,6 +379,16 @@ private:
|
||||
* If the entity is teleporting
|
||||
*/
|
||||
bool m_IsTeleporting;
|
||||
|
||||
/**
|
||||
* The list of speed boosts for this entity
|
||||
*/
|
||||
std::vector<float> m_ActiveSpeedBoosts;
|
||||
|
||||
/**
|
||||
* The active speed boost for this entity
|
||||
*/
|
||||
float m_SpeedBoost;
|
||||
};
|
||||
|
||||
#endif // CONTROLLABLEPHYSICSCOMPONENT_H
|
||||
|
@ -7,6 +7,8 @@
|
||||
LevelProgressionComponent::LevelProgressionComponent(Entity* parent) : Component(parent) {
|
||||
m_Parent = parent;
|
||||
m_Level = 1;
|
||||
m_SpeedBase = 500.0f;
|
||||
m_CharacterVersion = eCharacterVersion::LIVE;
|
||||
}
|
||||
|
||||
void LevelProgressionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
@ -16,7 +18,8 @@ void LevelProgressionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
return;
|
||||
}
|
||||
level->SetAttribute("l", m_Level);
|
||||
|
||||
level->SetAttribute("sb", m_SpeedBase);
|
||||
level->SetAttribute("cv", static_cast<uint32_t>(m_CharacterVersion));
|
||||
}
|
||||
|
||||
void LevelProgressionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
@ -26,7 +29,10 @@ void LevelProgressionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
return;
|
||||
}
|
||||
level->QueryAttribute("l", &m_Level);
|
||||
|
||||
level->QueryAttribute("sb", &m_SpeedBase);
|
||||
uint32_t characterVersion;
|
||||
level->QueryAttribute("cv", &characterVersion);
|
||||
m_CharacterVersion = static_cast<eCharacterVersion>(characterVersion);
|
||||
}
|
||||
|
||||
void LevelProgressionComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||||
@ -60,7 +66,8 @@ void LevelProgressionComponent::HandleLevelUp() {
|
||||
}
|
||||
break;
|
||||
case 9:
|
||||
controllablePhysicsComponent->SetSpeedMultiplier(static_cast<float>(reward->value) / 500.0f);
|
||||
SetSpeedBase(static_cast<float>(reward->value) );
|
||||
controllablePhysicsComponent->SetSpeedMultiplier(GetSpeedBase() / 500.0f);
|
||||
break;
|
||||
case 11:
|
||||
case 12:
|
||||
@ -72,3 +79,9 @@ void LevelProgressionComponent::HandleLevelUp() {
|
||||
// Tell the client we have finished sending level rewards.
|
||||
if (rewardingItem) GameMessages::NotifyLevelRewards(m_Parent->GetObjectID(), m_Parent->GetSystemAddress(), m_Level, !rewardingItem);
|
||||
}
|
||||
|
||||
void LevelProgressionComponent::SetRetroactiveBaseSpeed(){
|
||||
if (m_Level >= 20) m_SpeedBase = 525.0f;
|
||||
auto* controllablePhysicsComponent = m_Parent->GetComponent<ControllablePhysicsComponent>();
|
||||
if (controllablePhysicsComponent) controllablePhysicsComponent->SetSpeedMultiplier(m_SpeedBase / 500.0f);
|
||||
}
|
||||
|
@ -3,11 +3,13 @@
|
||||
#include "Entity.h"
|
||||
#include "GameMessages.h"
|
||||
#include "Component.h"
|
||||
#include "eCharacterVersion.h"
|
||||
|
||||
/**
|
||||
* Component that handles level progression and serilization.
|
||||
*
|
||||
*/
|
||||
|
||||
class LevelProgressionComponent : public Component {
|
||||
public:
|
||||
static const uint32_t ComponentType = eReplicaComponentType::COMPONENT_TYPE_LEVEL_PROGRESSION;
|
||||
@ -44,11 +46,40 @@ public:
|
||||
*/
|
||||
void SetLevel(uint32_t level) { m_Level = level; m_DirtyLevelInfo = true; }
|
||||
|
||||
/**
|
||||
* Gets the current Speed Base of the entity
|
||||
* @return the current Speed Base of the entity
|
||||
*/
|
||||
const uint32_t GetSpeedBase() const { return m_SpeedBase; }
|
||||
|
||||
/**
|
||||
* Sets the Speed Base of the entity
|
||||
* @param SpeedBase the Speed Base to set
|
||||
*/
|
||||
void SetSpeedBase(uint32_t SpeedBase) { m_SpeedBase = SpeedBase; }
|
||||
|
||||
/**
|
||||
* Gives the player rewards for the last level that they leveled up from
|
||||
*/
|
||||
void HandleLevelUp();
|
||||
|
||||
/**
|
||||
* Gets the current Character Version of the entity
|
||||
* @return the current Character Version of the entity
|
||||
*/
|
||||
const eCharacterVersion GetCharacterVersion() const { return m_CharacterVersion; }
|
||||
|
||||
/**
|
||||
* Sets the Character Version of the entity
|
||||
* @param CharacterVersion the Character Version to set
|
||||
*/
|
||||
void SetCharacterVersion(eCharacterVersion CharacterVersion) { m_CharacterVersion = CharacterVersion; }
|
||||
|
||||
/**
|
||||
* Set the Base Speed retroactively of the entity
|
||||
*/
|
||||
void SetRetroactiveBaseSpeed();
|
||||
|
||||
private:
|
||||
/**
|
||||
* whether the level is dirty
|
||||
@ -59,4 +90,15 @@ private:
|
||||
* Level of the entity
|
||||
*/
|
||||
uint32_t m_Level;
|
||||
|
||||
/**
|
||||
* The base speed of the entity
|
||||
*/
|
||||
float m_SpeedBase;
|
||||
|
||||
/**
|
||||
* The Character format version
|
||||
*/
|
||||
eCharacterVersion m_CharacterVersion;
|
||||
|
||||
};
|
||||
|
@ -5736,16 +5736,16 @@ void GameMessages::HandleClientItemConsumed(RakNet::BitStream* inStream, Entity*
|
||||
}
|
||||
|
||||
auto* item = inventory->FindItemById(itemConsumed);
|
||||
|
||||
if (item == nullptr) {
|
||||
return;
|
||||
}
|
||||
LOT itemLot = item->GetLot();
|
||||
|
||||
item->Consume();
|
||||
|
||||
auto* missions = static_cast<MissionComponent*>(entity->GetComponent(COMPONENT_TYPE_MISSION));
|
||||
if (missions != nullptr) {
|
||||
missions->Progress(MissionTaskType::MISSION_TASK_TYPE_FOOD, item->GetLot());
|
||||
missions->Progress(MissionTaskType::MISSION_TASK_TYPE_FOOD, itemLot);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -56,6 +56,7 @@
|
||||
#include "Player.h"
|
||||
#include "PropertyManagementComponent.h"
|
||||
#include "AssetManager.h"
|
||||
#include "LevelProgressionComponent.h"
|
||||
#include "eBlueprintSaveResponseType.h"
|
||||
|
||||
#include "ZCompression.h"
|
||||
@ -993,9 +994,29 @@ void HandlePacket(Packet* packet) {
|
||||
player->GetComponent<CharacterComponent>()->RocketUnEquip(player);
|
||||
}
|
||||
|
||||
c->SetRetroactiveFlags();
|
||||
// Do charxml fixes here
|
||||
auto* levelComponent = player->GetComponent<LevelProgressionComponent>();
|
||||
if (!levelComponent) return;
|
||||
|
||||
player->RetroactiveVaultSize();
|
||||
auto version = levelComponent->GetCharacterVersion();
|
||||
switch(version) {
|
||||
case eCharacterVersion::RELEASE:
|
||||
// TODO: Implement, super low priority
|
||||
case eCharacterVersion::LIVE:
|
||||
Game::logger->Log("WorldServer", "Updating Character Flags");
|
||||
c->SetRetroactiveFlags();
|
||||
levelComponent->SetCharacterVersion(eCharacterVersion::PLAYER_FACTION_FLAGS);
|
||||
case eCharacterVersion::PLAYER_FACTION_FLAGS:
|
||||
Game::logger->Log("WorldServer", "Updating Vault Size");
|
||||
player->RetroactiveVaultSize();
|
||||
levelComponent->SetCharacterVersion(eCharacterVersion::VAULT_SIZE);
|
||||
case eCharacterVersion::VAULT_SIZE:
|
||||
Game::logger->Log("WorldServer", "Updaing Speedbase");
|
||||
levelComponent->SetRetroactiveBaseSpeed();
|
||||
levelComponent->SetCharacterVersion(eCharacterVersion::UP_TO_DATE);
|
||||
case eCharacterVersion::UP_TO_DATE:
|
||||
break;
|
||||
}
|
||||
|
||||
player->GetCharacter()->SetTargetScene("");
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user