mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-04-26 16:46:31 +00:00
some zone maintenance
This commit is contained in:
parent
1fb1da101c
commit
d9f327a715
@ -102,7 +102,6 @@ DEFINE_TABLE_STORAGE(CDScriptComponentTable);
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DEFINE_TABLE_STORAGE(CDSkillBehaviorTable);
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DEFINE_TABLE_STORAGE(CDTamingBuildPuzzleTable);
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DEFINE_TABLE_STORAGE(CDVendorComponentTable);
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DEFINE_TABLE_STORAGE(CDZoneTableTable);
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void CDClientManager::LoadValuesFromDatabase() {
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if (!CDClientDatabase::isConnected) {
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@ -149,7 +148,7 @@ void CDClientManager::LoadValuesFromDatabase() {
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CDSkillBehaviorTable::Instance().LoadValuesFromDatabase();
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CDTamingBuildPuzzleTable::Instance().LoadValuesFromDatabase();
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CDVendorComponentTable::Instance().LoadValuesFromDatabase();
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CDZoneTableTable::Instance().LoadValuesFromDatabase();
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CDZoneTableTable::LoadValuesFromDatabase();
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}
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void CDClientManager::LoadValuesFromDefaults() {
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@ -1,21 +1,11 @@
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#include "CDZoneTableTable.h"
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void CDZoneTableTable::LoadValuesFromDatabase() {
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namespace CDZoneTableTable {
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Table entries;
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// First, get the size of the table
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uint32_t size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ZoneTable");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
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}
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tableSize.finalize();
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// Now get the data
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void LoadValuesFromDatabase() {
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// Get the data from the database
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM ZoneTable");
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auto& entries = GetEntriesMutable();
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while (!tableData.eof()) {
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CDZoneTable entry;
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entry.zoneID = tableData.getIntField("zoneID", -1);
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@ -46,22 +36,18 @@ void CDZoneTableTable::LoadValuesFromDatabase() {
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UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
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entry.mountsAllowed = tableData.getIntField("mountsAllowed", -1) == 1 ? true : false;
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entries.insert(std::make_pair(entry.zoneID, entry));
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entries[entry.zoneID] = entry;
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tableData.nextRow();
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}
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}
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tableData.finalize();
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}
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//! Queries the table with a zoneID to find.
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const CDZoneTable* CDZoneTableTable::Query(uint32_t zoneID) {
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auto& m_Entries = GetEntries();
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const auto& iter = m_Entries.find(zoneID);
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if (iter != m_Entries.end()) {
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//! Queries the table with a zoneID to find.
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const CDZoneTable* Query(uint32_t zoneID) {
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const auto& iter = entries.find(zoneID);
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if (iter != entries.end()) {
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return &iter->second;
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}
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return nullptr;
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}
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}
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@ -33,8 +33,8 @@ struct CDZoneTable {
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bool mountsAllowed; //!< Whether or not mounts are allowed
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};
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class CDZoneTableTable : public CDTable<CDZoneTableTable, std::map<uint32_t, CDZoneTable>> {
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public:
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namespace CDZoneTableTable {
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using Table = std::map<uint32_t, CDZoneTable>;
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void LoadValuesFromDatabase();
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// Queries the table with a zoneID to find.
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@ -545,9 +545,8 @@ void Entity::Initialize() {
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// ZoneControl script
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if (m_TemplateID == 2365) {
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CDZoneTableTable* zoneTable = CDClientManager::GetTable<CDZoneTableTable>();
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const auto zoneID = Game::zoneManager->GetZoneID();
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const CDZoneTable* zoneData = zoneTable->Query(zoneID.GetMapID());
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const CDZoneTable* zoneData = CDZoneTableTable::Query(zoneID.GetMapID());
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if (zoneData != nullptr) {
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int zoneScriptID = zoneData->scriptID;
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@ -20,7 +20,7 @@ void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bi
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//Handle player damage cooldown
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if (entity->IsPlayer() && !this->m_DontApplyImmune) {
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const float immunityTime = Game::zoneManager->GetWorldConfig()->globalImmunityTime;
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const float immunityTime = Game::zoneManager->GetWorldConfig().globalImmunityTime;
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destroyableComponent->SetDamageCooldownTimer(immunityTime);
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}
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}
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@ -214,7 +214,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
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//Handle player damage cooldown
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if (isSuccess && targetEntity->IsPlayer() && !this->m_DontApplyImmune) {
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destroyableComponent->SetDamageCooldownTimer(Game::zoneManager->GetWorldConfig()->globalImmunityTime);
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destroyableComponent->SetDamageCooldownTimer(Game::zoneManager->GetWorldConfig().globalImmunityTime);
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}
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eBasicAttackSuccessTypes successState = eBasicAttackSuccessTypes::FAILIMMUNE;
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@ -774,10 +774,10 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
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if (Game::zoneManager->GetPlayerLoseCoinOnDeath()) {
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auto* character = m_Parent->GetCharacter();
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uint64_t coinsTotal = character->GetCoins();
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const uint64_t minCoinsToLose = Game::zoneManager->GetWorldConfig()->coinsLostOnDeathMin;
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const uint64_t minCoinsToLose = Game::zoneManager->GetWorldConfig().coinsLostOnDeathMin;
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if (coinsTotal >= minCoinsToLose) {
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const uint64_t maxCoinsToLose = Game::zoneManager->GetWorldConfig()->coinsLostOnDeathMax;
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const float coinPercentageToLose = Game::zoneManager->GetWorldConfig()->coinsLostOnDeathPercent;
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const uint64_t maxCoinsToLose = Game::zoneManager->GetWorldConfig().coinsLostOnDeathMax;
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const float coinPercentageToLose = Game::zoneManager->GetWorldConfig().coinsLostOnDeathPercent;
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uint64_t coinsToLose = std::max(static_cast<uint64_t>(coinsTotal * coinPercentageToLose), minCoinsToLose);
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coinsToLose = std::min(maxCoinsToLose, coinsToLose);
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@ -101,7 +101,7 @@ void VendorComponent::SetupConstants() {
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std::vector<CDVendorComponent> vendorComps = vendorComponentTable->Query([=](CDVendorComponent entry) { return (entry.id == componentID); });
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if (vendorComps.empty()) return;
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auto vendorData = vendorComps.at(0);
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if (vendorData.buyScalar == 0.0) m_BuyScalar = Game::zoneManager->GetWorldConfig()->vendorBuyMultiplier;
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if (vendorData.buyScalar == 0.0) m_BuyScalar = Game::zoneManager->GetWorldConfig().vendorBuyMultiplier;
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else m_BuyScalar = vendorData.buyScalar;
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m_SellScalar = vendorData.sellScalar;
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m_RefreshTimeSeconds = vendorData.refreshTimeSeconds;
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@ -470,9 +470,9 @@ void Mission::YieldRewards() {
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int32_t coinsToSend = 0;
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if (info.LegoScore > 0) {
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eLootSourceType lootSource = info.isMission ? eLootSourceType::MISSION : eLootSourceType::ACHIEVEMENT;
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if (levelComponent->GetLevel() >= Game::zoneManager->GetWorldConfig()->levelCap) {
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if (levelComponent->GetLevel() >= Game::zoneManager->GetWorldConfig().levelCap) {
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// Since the character is at the level cap we reward them with coins instead of UScore.
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coinsToSend += info.LegoScore * Game::zoneManager->GetWorldConfig()->levelCapCurrencyConversion;
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coinsToSend += info.LegoScore * Game::zoneManager->GetWorldConfig().levelCapCurrencyConversion;
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} else {
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characterComponent->SetUScore(characterComponent->GetUScore() + info.LegoScore);
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GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), info.LegoScore, lootSource);
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@ -81,7 +81,7 @@ namespace Mail {
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} else if (GeneralUtils::CaseInsensitiveStringCompare(mailInfo.recipient, character->GetName()) || receiverID->id == character->GetID()) {
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response.status = eSendResponse::CannotMailSelf;
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} else {
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uint32_t mailCost = Game::zoneManager->GetWorldConfig()->mailBaseFee;
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uint32_t mailCost = Game::zoneManager->GetWorldConfig().mailBaseFee;
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uint32_t stackSize = 0;
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auto inventoryComponent = player->GetComponent<InventoryComponent>();
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@ -92,7 +92,7 @@ namespace Mail {
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if (hasAttachment) {
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item = inventoryComponent->FindItemById(mailInfo.itemID);
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if (item) {
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mailCost += (item->GetInfo().baseValue * Game::zoneManager->GetWorldConfig()->mailPercentAttachmentFee);
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mailCost += (item->GetInfo().baseValue * Game::zoneManager->GetWorldConfig().mailPercentAttachmentFee);
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mailInfo.itemLOT = item->GetLot();
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}
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}
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@ -333,29 +333,17 @@ Instance* InstanceManager::FindPrivateInstance(const std::string& password) {
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}
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int InstanceManager::GetSoftCap(LWOMAPID mapID) {
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CDZoneTableTable* zoneTable = CDClientManager::GetTable<CDZoneTableTable>();
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if (zoneTable) {
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const CDZoneTable* zone = zoneTable->Query(mapID);
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const CDZoneTable* zone = CDZoneTableTable::Query(mapID);
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if (zone != nullptr) {
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return zone->population_soft_cap;
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}
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}
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return 8;
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// Default to 8 which is the cap for most worlds.
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return zone ? zone->population_soft_cap : 8;
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}
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int InstanceManager::GetHardCap(LWOMAPID mapID) {
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CDZoneTableTable* zoneTable = CDClientManager::GetTable<CDZoneTableTable>();
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if (zoneTable) {
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const CDZoneTable* zone = zoneTable->Query(mapID);
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const CDZoneTable* zone = CDZoneTableTable::Query(mapID);
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if (zone != nullptr) {
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return zone->population_hard_cap;
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}
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}
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return 12;
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// Default to 12 which is the cap for most worlds.
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return zone ? zone->population_hard_cap : 12;
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}
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void Instance::SetShutdownComplete(const bool value) {
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@ -70,24 +70,21 @@ std::map<LWOMAPID, PerformanceProfile> PerformanceManager::m_Profiles = {
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void PerformanceManager::SelectProfile(LWOMAPID mapID) {
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// Try to get it from zoneTable
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CDZoneTableTable* zoneTable = CDClientManager::GetTable<CDZoneTableTable>();
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if (zoneTable) {
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const CDZoneTable* zone = zoneTable->Query(mapID);
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const CDZoneTable* zone = CDZoneTableTable::Query(mapID);
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if (zone) {
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if (zone->serverPhysicsFramerate == "high"){
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if (zone->serverPhysicsFramerate == "high") {
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m_CurrentProfile = { highFrameDelta };
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return;
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}
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if (zone->serverPhysicsFramerate == "medium"){
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if (zone->serverPhysicsFramerate == "medium") {
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m_CurrentProfile = { mediumFrameDelta };
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return;
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}
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if (zone->serverPhysicsFramerate == "low"){
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if (zone->serverPhysicsFramerate == "low") {
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m_CurrentProfile = { lowFrameDelta };
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return;
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}
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}
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}
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// Fall back to hardcoded list and defaults
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const auto pair = m_Profiles.find(mapID);
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@ -253,8 +253,8 @@ void Level::ReadSceneObjectDataChunk(std::istream& file, Header& header) {
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//This is a little bit of a bodge, but because the alpha client (HF) doesn't store the
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//spawn position / rotation like the later versions do, we need to check the LOT for the spawn pos & set it.
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if (obj.lot == LOT_MARKER_PLAYER_START) {
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Game::zoneManager->GetZone()->SetSpawnPos(obj.position);
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Game::zoneManager->GetZone()->SetSpawnRot(obj.rotation);
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Game::zoneManager->GetZoneMut()->SetSpawnPos(obj.position);
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Game::zoneManager->GetZoneMut()->SetSpawnRot(obj.rotation);
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}
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std::string sData = GeneralUtils::UTF16ToWTF8(ldfString);
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@ -5,7 +5,6 @@
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#include <string>
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struct WorldConfig {
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int32_t worldConfigID{}; //! Primary key for WorlcConfig table
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float peGravityValue{}; //! Unknown
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float peBroadphaseWorldSize{}; //! Unknown
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float peGameObjScaleFactor{}; //! Unknown
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@ -53,8 +52,8 @@ struct WorldConfig {
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float reputationPerVoteReceived{}; //! Unknown
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int32_t showcaseTopModelConsiderationBattles{}; //! Unknown
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float reputationPerBattlePromotion{}; //! Unknown
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float coinsLostOnDeathMinTimeout{}; //! Unknown
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float coinsLostOnDeathMaxTimeout{}; //! Unknown
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float coinsLostOnDeathMinTimeout{}; //! Minimum amount of time coins lost on death will remain on the playfield.
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float coinsLostOnDeathMaxTimeout{}; //! Maximum amount of time coins lost on death will remain on the playfield.
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int32_t mailBaseFee{}; //! The base fee to take when a player sends mail
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float mailPercentAttachmentFee{}; //! The scalar multiplied by an items base cost to determine how much that item costs to be mailed
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int32_t propertyReputationDelay{}; //! Unknown
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@ -2,6 +2,7 @@
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#include "Level.h"
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#include <fstream>
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#include <sstream>
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#include <ranges>
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#include "Game.h"
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#include "Logger.h"
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#include "GeneralUtils.h"
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@ -20,8 +21,8 @@
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#include "eWaypointCommandType.h"
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#include "dNavMesh.h"
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Zone::Zone(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) :
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m_ZoneID(mapID, instanceID, cloneID) {
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Zone::Zone(const LWOZONEID zoneID) :
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m_ZoneID(zoneID) {
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m_NumberOfObjectsLoaded = 0;
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m_NumberOfSceneTransitionsLoaded = 0;
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m_CheckSum = 0;
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@ -31,9 +32,6 @@ Zone::Zone(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLON
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Zone::~Zone() {
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LOG("Destroying zone %i", m_ZoneID.GetMapID());
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for (std::map<LWOSCENEID, SceneRef>::iterator it = m_Scenes.begin(); it != m_Scenes.end(); ++it) {
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if (it->second.level != nullptr) delete it->second.level;
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}
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}
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void Zone::Initalize() {
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@ -153,23 +151,25 @@ void Zone::LoadZoneIntoMemory() {
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m_ZonePath = m_ZoneFilePath.substr(0, m_ZoneFilePath.rfind('/') + 1);
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}
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std::string Zone::GetFilePathForZoneID() {
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std::string Zone::GetFilePathForZoneID() const {
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//We're gonna go ahead and presume we've got the db loaded already:
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CDZoneTableTable* zoneTable = CDClientManager::GetTable<CDZoneTableTable>();
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const CDZoneTable* zone = zoneTable->Query(this->GetZoneID().GetMapID());
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const CDZoneTable* zone = CDZoneTableTable::Query(this->GetZoneID().GetMapID());
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std::string toReturn("ERR");
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if (zone != nullptr) {
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std::string toReturn = "maps/" + zone->zoneName;
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toReturn = "maps/" + zone->zoneName;
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std::transform(toReturn.begin(), toReturn.end(), toReturn.begin(), ::tolower);
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/* Normalize to one slash type */
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std::ranges::replace(toReturn, '\\', '/');
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return toReturn;
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}
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return std::string("ERR");
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return toReturn;
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}
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//Based off code from: https://www.liquisearch.com/fletchers_checksum/implementation/optimizations
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uint32_t Zone::CalculateChecksum() {
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uint32_t sum1 = 0xffff, sum2 = 0xffff;
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uint32_t Zone::CalculateChecksum() const {
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uint32_t sum1 = 0xffff;
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uint32_t sum2 = 0xffff;
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for (const auto& [scene, sceneRevision] : m_MapRevisions) {
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uint32_t sceneID = scene.GetSceneID();
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@ -194,7 +194,7 @@ uint32_t Zone::CalculateChecksum() {
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void Zone::LoadLevelsIntoMemory() {
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for (auto& [sceneID, scene] : m_Scenes) {
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if (scene.level) continue;
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scene.level = new Level(this, m_ZonePath + scene.filename);
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scene.level = std::make_unique<Level>(this, m_ZonePath + scene.filename);
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if (scene.level->m_ChunkHeaders.empty()) continue;
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@ -241,7 +241,7 @@ void Zone::LoadScene(std::istream& file) {
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BinaryIO::BinaryRead(file, scene.color_g);
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}
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m_Scenes.insert(std::make_pair(lwoSceneID, scene));
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m_Scenes[lwoSceneID] = std::move(scene);
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}
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void Zone::LoadLUTriggers(std::string triggerFile, SceneRef& scene) {
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@ -299,7 +299,7 @@ void Zone::LoadLUTriggers(std::string triggerFile, SceneRef& scene) {
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}
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}
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LUTriggers::Trigger* Zone::GetTrigger(uint32_t sceneID, uint32_t triggerID) {
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LUTriggers::Trigger* Zone::GetTrigger(uint32_t sceneID, uint32_t triggerID) const {
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auto scene = m_Scenes.find(sceneID);
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if (scene == m_Scenes.end()) return nullptr;
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@ -31,7 +31,7 @@ struct SceneRef {
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uint8_t color_r{};
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uint8_t color_g{};
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uint8_t color_b{};
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Level* level;
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std::unique_ptr<Level> level;
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std::map<uint32_t, LUTriggers::Trigger*> triggers;
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};
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@ -203,18 +203,18 @@ public:
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};
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public:
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Zone(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID);
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Zone(const LWOZONEID zoneID);
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~Zone();
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void Initalize();
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void LoadZoneIntoMemory();
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std::string GetFilePathForZoneID();
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uint32_t CalculateChecksum();
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std::string GetFilePathForZoneID() const;
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uint32_t CalculateChecksum() const;
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void LoadLevelsIntoMemory();
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void AddRevision(LWOSCENEID sceneID, uint32_t revision);
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const LWOZONEID& GetZoneID() const { return m_ZoneID; }
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const uint32_t GetChecksum() const { return m_CheckSum; }
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LUTriggers::Trigger* GetTrigger(uint32_t sceneID, uint32_t triggerID);
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LUTriggers::Trigger* GetTrigger(uint32_t sceneID, uint32_t triggerID) const;
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const Path* GetPath(std::string name) const;
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uint32_t GetWorldID() const { return m_WorldID; }
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@ -14,6 +14,7 @@
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#include "eObjectBits.h"
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#include "CDZoneTableTable.h"
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#include "AssetManager.h"
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#include <ranges>
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#include "ObjectIDManager.h"
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@ -29,9 +30,7 @@ void dZoneManager::Initialize(const LWOZONEID& zoneID) {
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LOT zoneControlTemplate = 2365;
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CDZoneTableTable* zoneTable = CDClientManager::GetTable<CDZoneTableTable>();
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if (zoneTable != nullptr) {
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const CDZoneTable* zone = zoneTable->Query(zoneID.GetMapID());
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const CDZoneTable* zone = CDZoneTableTable::Query(zoneID.GetMapID());
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if (zone != nullptr) {
|
||||
zoneControlTemplate = zone->zoneControlTemplate != -1 ? zone->zoneControlTemplate : 2365;
|
||||
@ -44,7 +43,6 @@ void dZoneManager::Initialize(const LWOZONEID& zoneID) {
|
||||
m_MountsAllowed = zone->mountsAllowed;
|
||||
m_PetsAllowed = zone->petsAllowed;
|
||||
}
|
||||
}
|
||||
|
||||
LOG("Creating zone control object %i", zoneControlTemplate);
|
||||
|
||||
@ -56,7 +54,9 @@ void dZoneManager::Initialize(const LWOZONEID& zoneID) {
|
||||
Game::entityManager->Initialize();
|
||||
EntityInfo info;
|
||||
info.lot = zoneControlTemplate;
|
||||
info.id = 70368744177662;
|
||||
|
||||
/* Yep its hardcoded like this in the client too, this exact value. */
|
||||
info.id = 0x3FFF'FFFFFFFELL;
|
||||
Entity* zoneControl = Game::entityManager->CreateEntity(info, nullptr, nullptr, true);
|
||||
m_ZoneControlObject = zoneControl;
|
||||
|
||||
@ -74,16 +74,16 @@ void dZoneManager::Initialize(const LWOZONEID& zoneID) {
|
||||
dZoneManager::~dZoneManager() {
|
||||
if (m_pZone) delete m_pZone;
|
||||
|
||||
for (std::pair<LWOOBJID, Spawner*> p : m_Spawners) {
|
||||
if (p.second) {
|
||||
delete p.second;
|
||||
p.second = nullptr;
|
||||
for (auto* spawner : m_Spawners | std::views::values) {
|
||||
if (spawner) {
|
||||
delete spawner;
|
||||
spawner = nullptr;
|
||||
}
|
||||
}
|
||||
if (m_WorldConfig) delete m_WorldConfig;
|
||||
}
|
||||
|
||||
Zone* dZoneManager::GetZone() {
|
||||
Zone* dZoneManager::GetZoneMut() const {
|
||||
DluAssert(m_pZone);
|
||||
return m_pZone;
|
||||
}
|
||||
|
||||
@ -91,20 +91,20 @@ void dZoneManager::LoadZone(const LWOZONEID& zoneID) {
|
||||
if (m_pZone) delete m_pZone;
|
||||
|
||||
m_ZoneID = zoneID;
|
||||
m_pZone = new Zone(zoneID.GetMapID(), zoneID.GetInstanceID(), zoneID.GetCloneID());
|
||||
m_pZone = new Zone(zoneID);
|
||||
}
|
||||
|
||||
void dZoneManager::AddSpawner(LWOOBJID id, Spawner* spawner) {
|
||||
m_Spawners.insert_or_assign(id, spawner);
|
||||
m_Spawners[id] = spawner;
|
||||
}
|
||||
|
||||
LWOZONEID dZoneManager::GetZoneID() const {
|
||||
const LWOZONEID& dZoneManager::GetZoneID() const {
|
||||
return m_ZoneID;
|
||||
}
|
||||
|
||||
void dZoneManager::Update(float deltaTime) {
|
||||
for (auto spawner : m_Spawners) {
|
||||
spawner.second->Update(deltaTime);
|
||||
for (auto spawner : m_Spawners | std::views::values) {
|
||||
spawner->Update(deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
@ -136,12 +136,7 @@ LWOOBJID dZoneManager::MakeSpawner(SpawnerInfo info) {
|
||||
|
||||
Spawner* dZoneManager::GetSpawner(const LWOOBJID id) {
|
||||
const auto& index = m_Spawners.find(id);
|
||||
|
||||
if (index == m_Spawners.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return index->second;
|
||||
return index != m_Spawners.end() ? index->second : nullptr;
|
||||
}
|
||||
|
||||
void dZoneManager::RemoveSpawner(const LWOOBJID id) {
|
||||
@ -154,10 +149,11 @@ void dZoneManager::RemoveSpawner(const LWOOBJID id) {
|
||||
|
||||
auto* entity = Game::entityManager->GetEntity(id);
|
||||
|
||||
LOG("Destroying spawner (%llu)", id);
|
||||
|
||||
if (entity != nullptr) {
|
||||
entity->Kill();
|
||||
} else {
|
||||
|
||||
LOG("Failed to find spawner entity (%llu)", id);
|
||||
}
|
||||
|
||||
@ -165,7 +161,7 @@ void dZoneManager::RemoveSpawner(const LWOOBJID id) {
|
||||
|
||||
spawner->Deactivate();
|
||||
|
||||
LOG("Destroying spawner (%llu)", id);
|
||||
LOG("Destroyed spawner (%llu)", id);
|
||||
|
||||
m_Spawners.erase(id);
|
||||
|
||||
@ -173,24 +169,23 @@ void dZoneManager::RemoveSpawner(const LWOOBJID id) {
|
||||
}
|
||||
|
||||
|
||||
std::vector<Spawner*> dZoneManager::GetSpawnersByName(std::string spawnerName) {
|
||||
std::vector<Spawner*> dZoneManager::GetSpawnersByName(const std::string& spawnerName) {
|
||||
std::vector<Spawner*> spawners;
|
||||
for (const auto& spawner : m_Spawners) {
|
||||
if (spawner.second->GetName() == spawnerName) {
|
||||
spawners.push_back(spawner.second);
|
||||
for (const auto& spawner : m_Spawners | std::views::values) {
|
||||
if (spawner->GetName() == spawnerName) {
|
||||
spawners.push_back(spawner);
|
||||
}
|
||||
}
|
||||
|
||||
return spawners;
|
||||
}
|
||||
|
||||
std::vector<Spawner*> dZoneManager::GetSpawnersInGroup(std::string group) {
|
||||
std::vector<Spawner*> dZoneManager::GetSpawnersInGroup(const std::string& group) {
|
||||
std::vector<Spawner*> spawnersInGroup;
|
||||
for (auto spawner : m_Spawners) {
|
||||
for (std::string entityGroup : spawner.second->m_Info.groups) {
|
||||
if (entityGroup == group) {
|
||||
spawnersInGroup.push_back(spawner.second);
|
||||
}
|
||||
for (auto spawner : m_Spawners | std::views::values) {
|
||||
const auto& groups = spawner->m_Info.groups;
|
||||
if (std::ranges::find(groups, group) != groups.end()) {
|
||||
spawnersInGroup.push_back(spawner);
|
||||
}
|
||||
}
|
||||
|
||||
@ -200,29 +195,26 @@ std::vector<Spawner*> dZoneManager::GetSpawnersInGroup(std::string group) {
|
||||
uint32_t dZoneManager::GetUniqueMissionIdStartingValue() {
|
||||
if (m_UniqueMissionIdStart == 0) {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Missions WHERE isMission = 0 GROUP BY isMission;");
|
||||
m_UniqueMissionIdStart = tableData.getIntField(0, -1);
|
||||
tableData.finalize();
|
||||
m_UniqueMissionIdStart = tableData.getIntField(0, 1);
|
||||
}
|
||||
return m_UniqueMissionIdStart;
|
||||
}
|
||||
|
||||
bool dZoneManager::CheckIfAccessibleZone(LWOMAPID zoneID) {
|
||||
//We're gonna go ahead and presume we've got the db loaded already:
|
||||
CDZoneTableTable* zoneTable = CDClientManager::GetTable<CDZoneTableTable>();
|
||||
const CDZoneTable* zone = zoneTable->Query(zoneID);
|
||||
if (zone != nullptr) {
|
||||
return Game::assetManager->HasFile(("maps/" + zone->zoneName).c_str());
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
const CDZoneTable* zone = CDZoneTableTable::Query(zoneID);
|
||||
return zone && Game::assetManager->HasFile("maps/" + zone->zoneName);
|
||||
}
|
||||
|
||||
void dZoneManager::LoadWorldConfig() {
|
||||
LOG("Loading WorldConfig into memory");
|
||||
// Already loaded
|
||||
if (m_WorldConfig) return;
|
||||
|
||||
auto worldConfig = CDClientDatabase::ExecuteQuery("SELECT * FROM WorldConfig;");
|
||||
LOG_DEBUG("Loading WorldConfig into memory");
|
||||
|
||||
if (!m_WorldConfig) m_WorldConfig = new WorldConfig();
|
||||
// This table only has 1 row and only should have 1 row.
|
||||
auto worldConfig = CDClientDatabase::ExecuteQuery("SELECT * FROM WorldConfig LIMIT 1;");
|
||||
|
||||
m_WorldConfig = WorldConfig();
|
||||
|
||||
if (worldConfig.eof()) {
|
||||
LOG("WorldConfig table is empty. Is this intended?");
|
||||
@ -230,41 +222,56 @@ void dZoneManager::LoadWorldConfig() {
|
||||
}
|
||||
|
||||
// Now read in the giant table
|
||||
m_WorldConfig->worldConfigID = worldConfig.getIntField("WorldConfigID");
|
||||
m_WorldConfig->peGravityValue = worldConfig.getFloatField("pegravityvalue");
|
||||
m_WorldConfig->peBroadphaseWorldSize = worldConfig.getFloatField("pebroadphaseworldsize");
|
||||
m_WorldConfig->peGameObjScaleFactor = worldConfig.getFloatField("pegameobjscalefactor");
|
||||
|
||||
m_WorldConfig->characterRotationSpeed = worldConfig.getFloatField("character_rotation_speed");
|
||||
|
||||
m_WorldConfig->characterWalkForwardSpeed = worldConfig.getFloatField("character_walk_forward_speed");
|
||||
m_WorldConfig->characterWalkBackwardSpeed = worldConfig.getFloatField("character_walk_backward_speed");
|
||||
m_WorldConfig->characterWalkStrafeSpeed = worldConfig.getFloatField("character_walk_strafe_speed");
|
||||
m_WorldConfig->characterWalkStrafeForwardSpeed = worldConfig.getFloatField("character_walk_strafe_forward_speed");
|
||||
m_WorldConfig->characterWalkStrafeBackwardSpeed = worldConfig.getFloatField("character_walk_strafe_backward_speed");
|
||||
|
||||
m_WorldConfig->characterRunBackwardSpeed = worldConfig.getFloatField("character_run_backward_speed");
|
||||
m_WorldConfig->characterRunStrafeSpeed = worldConfig.getFloatField("character_run_strafe_speed");
|
||||
m_WorldConfig->characterRunStrafeForwardSpeed = worldConfig.getFloatField("character_run_strafe_forward_speed");
|
||||
m_WorldConfig->characterRunStrafeBackwardSpeed = worldConfig.getFloatField("character_run_strafe_backward_speed");
|
||||
m_WorldConfig->globalCooldown = worldConfig.getFloatField("global_cooldown");
|
||||
|
||||
m_WorldConfig->characterGroundedTime = worldConfig.getFloatField("characterGroundedTime");
|
||||
m_WorldConfig->characterGroundedSpeed = worldConfig.getFloatField("characterGroundedSpeed");
|
||||
m_WorldConfig->globalImmunityTime = worldConfig.getFloatField("globalImmunityTime");
|
||||
|
||||
m_WorldConfig->characterVersion = worldConfig.getIntField("CharacterVersion");
|
||||
m_WorldConfig->characterEyeHeight = worldConfig.getFloatField("character_eye_height");
|
||||
m_WorldConfig->characterMaxSlope = worldConfig.getFloatField("character_max_slope");
|
||||
|
||||
m_WorldConfig->globalCooldown = worldConfig.getFloatField("global_cooldown");
|
||||
m_WorldConfig->globalImmunityTime = worldConfig.getFloatField("globalImmunityTime");
|
||||
|
||||
m_WorldConfig->defaultRespawnTime = worldConfig.getFloatField("defaultrespawntime");
|
||||
m_WorldConfig->missionTooltipTimeout = worldConfig.getFloatField("mission_tooltip_timeout");
|
||||
m_WorldConfig->vendorBuyMultiplier = worldConfig.getFloatField("vendor_buy_multiplier", 0.1);
|
||||
m_WorldConfig->petFollowRadius = worldConfig.getFloatField("pet_follow_radius");
|
||||
m_WorldConfig->characterEyeHeight = worldConfig.getFloatField("character_eye_height");
|
||||
|
||||
m_WorldConfig->flightVerticalVelocity = worldConfig.getFloatField("flight_vertical_velocity");
|
||||
m_WorldConfig->flightAirspeed = worldConfig.getFloatField("flight_airspeed");
|
||||
m_WorldConfig->flightFuelRatio = worldConfig.getFloatField("flight_fuel_ratio");
|
||||
m_WorldConfig->flightMaxAirspeed = worldConfig.getFloatField("flight_max_airspeed");
|
||||
m_WorldConfig->fReputationPerVote = worldConfig.getFloatField("fReputationPerVote");
|
||||
m_WorldConfig->propertyCloneLimit = worldConfig.getIntField("nPropertyCloneLimit");
|
||||
|
||||
m_WorldConfig->defaultHomespaceTemplate = worldConfig.getIntField("defaultHomespaceTemplate");
|
||||
|
||||
m_WorldConfig->coinsLostOnDeathPercent = worldConfig.getFloatField("coins_lost_on_death_percent");
|
||||
m_WorldConfig->coinsLostOnDeathMin = worldConfig.getIntField("coins_lost_on_death_min");
|
||||
m_WorldConfig->coinsLostOnDeathMax = worldConfig.getIntField("coins_lost_on_death_max");
|
||||
m_WorldConfig->coinsLostOnDeathMinTimeout = worldConfig.getFloatField("coins_lost_on_death_min_timeout");
|
||||
m_WorldConfig->coinsLostOnDeathMaxTimeout = worldConfig.getFloatField("coins_lost_on_death_max_timeout");
|
||||
|
||||
m_WorldConfig->characterVotesPerDay = worldConfig.getIntField("character_votes_per_day");
|
||||
|
||||
m_WorldConfig->defaultPropertyMaxHeight = worldConfig.getFloatField("defaultPropertyMaxHeight");
|
||||
m_WorldConfig->propertyCloneLimit = worldConfig.getIntField("nPropertyCloneLimit");
|
||||
m_WorldConfig->propertyReputationDelay = worldConfig.getIntField("propertyReputationDelay");
|
||||
m_WorldConfig->propertyModerationRequestApprovalCost = worldConfig.getIntField("property_moderation_request_approval_cost");
|
||||
m_WorldConfig->propertyModerationRequestReviewCost = worldConfig.getIntField("property_moderation_request_review_cost");
|
||||
m_WorldConfig->propertyModRequestsAllowedSpike = worldConfig.getIntField("propertyModRequestsAllowedSpike");
|
||||
@ -272,21 +279,22 @@ void dZoneManager::LoadWorldConfig() {
|
||||
m_WorldConfig->propertyModRequestsAllowedTotal = worldConfig.getIntField("propertyModRequestsAllowedTotal");
|
||||
m_WorldConfig->propertyModRequestsSpikeDuration = worldConfig.getIntField("propertyModRequestsSpikeDuration");
|
||||
m_WorldConfig->propertyModRequestsIntervalDuration = worldConfig.getIntField("propertyModRequestsIntervalDuration");
|
||||
|
||||
m_WorldConfig->modelModerateOnCreate = worldConfig.getIntField("modelModerateOnCreate") != 0;
|
||||
m_WorldConfig->defaultPropertyMaxHeight = worldConfig.getFloatField("defaultPropertyMaxHeight");
|
||||
|
||||
m_WorldConfig->fReputationPerVote = worldConfig.getFloatField("fReputationPerVote");
|
||||
m_WorldConfig->reputationPerVoteCast = worldConfig.getFloatField("reputationPerVoteCast");
|
||||
m_WorldConfig->reputationPerVoteReceived = worldConfig.getFloatField("reputationPerVoteReceived");
|
||||
m_WorldConfig->showcaseTopModelConsiderationBattles = worldConfig.getIntField("showcaseTopModelConsiderationBattles");
|
||||
m_WorldConfig->reputationPerBattlePromotion = worldConfig.getFloatField("reputationPerBattlePromotion");
|
||||
m_WorldConfig->coinsLostOnDeathMinTimeout = worldConfig.getFloatField("coins_lost_on_death_min_timeout");
|
||||
m_WorldConfig->coinsLostOnDeathMaxTimeout = worldConfig.getFloatField("coins_lost_on_death_max_timeout");
|
||||
|
||||
m_WorldConfig->showcaseTopModelConsiderationBattles = worldConfig.getIntField("showcaseTopModelConsiderationBattles");
|
||||
|
||||
m_WorldConfig->mailBaseFee = worldConfig.getIntField("mail_base_fee");
|
||||
m_WorldConfig->mailPercentAttachmentFee = worldConfig.getFloatField("mail_percent_attachment_fee");
|
||||
m_WorldConfig->propertyReputationDelay = worldConfig.getIntField("propertyReputationDelay");
|
||||
|
||||
m_WorldConfig->levelCap = worldConfig.getIntField("LevelCap");
|
||||
m_WorldConfig->levelUpBehaviorEffect = worldConfig.getStringField("LevelUpBehaviorEffect");
|
||||
m_WorldConfig->characterVersion = worldConfig.getIntField("CharacterVersion");
|
||||
m_WorldConfig->levelCapCurrencyConversion = worldConfig.getIntField("LevelCapCurrencyConversion");
|
||||
worldConfig.finalize();
|
||||
LOG("Loaded WorldConfig into memory");
|
||||
|
||||
LOG_DEBUG("Loaded WorldConfig into memory");
|
||||
}
|
||||
|
@ -1,11 +1,10 @@
|
||||
#pragma once
|
||||
#include "dZMCommon.h"
|
||||
#include "WorldConfig.h"
|
||||
#include "Zone.h"
|
||||
#include "Spawner.h"
|
||||
#include <map>
|
||||
|
||||
class WorldConfig;
|
||||
|
||||
class dZoneManager {
|
||||
public:
|
||||
enum class dZoneNotifier {
|
||||
@ -27,28 +26,36 @@ public:
|
||||
void Initialize(const LWOZONEID& zoneID);
|
||||
~dZoneManager();
|
||||
|
||||
Zone* GetZone(); //Gets a pointer to the currently loaded zone.
|
||||
/* Gets a pointer to the currently loaded zone. */
|
||||
Zone* GetZoneMut() const;
|
||||
const Zone* GetZone() const { return GetZoneMut(); };
|
||||
void LoadZone(const LWOZONEID& zoneID); //Discard the current zone (if any) and loads a new zone.
|
||||
|
||||
/* Adds a spawner to the zone with the specified ID. */
|
||||
void AddSpawner(LWOOBJID id, Spawner* spawner);
|
||||
LWOZONEID GetZoneID() const;
|
||||
const LWOZONEID& GetZoneID() const;
|
||||
|
||||
/* Creates a new spawner. Returns the finalized ID for the created spawner since some bits may be set to get it to function. */
|
||||
LWOOBJID MakeSpawner(SpawnerInfo info);
|
||||
Spawner* GetSpawner(LWOOBJID id);
|
||||
void RemoveSpawner(LWOOBJID id);
|
||||
std::vector<Spawner*> GetSpawnersByName(std::string spawnerName);
|
||||
std::vector<Spawner*> GetSpawnersInGroup(std::string group);
|
||||
std::vector<Spawner*> GetSpawnersByName(const std::string& spawnerName);
|
||||
std::vector<Spawner*> GetSpawnersInGroup(const std::string& group);
|
||||
void Update(float deltaTime);
|
||||
Entity* GetZoneControlObject() { return m_ZoneControlObject; }
|
||||
bool GetPlayerLoseCoinOnDeath() { return m_PlayerLoseCoinsOnDeath; }
|
||||
bool GetDisableSaveLocation() { return m_DisableSaveLocation; }
|
||||
bool GetMountsAllowed() { return m_MountsAllowed; }
|
||||
bool GetPetsAllowed() { return m_PetsAllowed; }
|
||||
|
||||
/* Gets the starting ID for missions in the player UI so they are ordered properly and show in the order accepted by the player. */
|
||||
uint32_t GetUniqueMissionIdStartingValue();
|
||||
bool CheckIfAccessibleZone(LWOMAPID zoneID);
|
||||
|
||||
// The world config should not be modified by a caller.
|
||||
const WorldConfig* GetWorldConfig() {
|
||||
const WorldConfig& GetWorldConfig() {
|
||||
if (!m_WorldConfig) LoadWorldConfig();
|
||||
return m_WorldConfig;
|
||||
return m_WorldConfig.value();
|
||||
};
|
||||
|
||||
private:
|
||||
@ -64,7 +71,7 @@ private:
|
||||
bool m_MountsAllowed = true;
|
||||
bool m_PetsAllowed = true;
|
||||
std::map<LWOOBJID, Spawner*> m_Spawners;
|
||||
WorldConfig* m_WorldConfig = nullptr;
|
||||
std::optional<WorldConfig> m_WorldConfig = std::nullopt;
|
||||
|
||||
Entity* m_ZoneControlObject = nullptr;
|
||||
};
|
||||
|
Loading…
x
Reference in New Issue
Block a user