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	Use chrono library instead
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		@@ -180,14 +180,16 @@ std::vector<ILeaderboard::Entry> FilterToNumResults(const std::vector<ILeaderboa
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}
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std::vector<ILeaderboard::Entry> FilterWeeklies(const std::vector<ILeaderboard::Entry>& leaderboard) {
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	using namespace std::chrono;
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	// Filter the leaderboard to only include entries from the last week
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	const auto currentTime = std::chrono::system_clock::now();
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	auto epochTime = std::chrono::duration_cast<std::chrono::seconds>(currentTime.time_since_epoch()).count();
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	constexpr auto SECONDS_IN_A_WEEK = 60 * 60 * 24 * 7; // if you think im taking leap seconds into account thats cute.
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	const auto epochTime = system_clock::now();
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	constexpr auto oneWeek = weeks(1);
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	std::vector<ILeaderboard::Entry> weeklyLeaderboard;
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	for (const auto& entry : leaderboard) {
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		if (epochTime - entry.lastPlayedTimestamp < SECONDS_IN_A_WEEK) {
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		const sys_time<seconds> asSysTime(seconds(entry.lastPlayedTimestamp));
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		const auto timeDiff = epochTime - asSysTime;
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		if (timeDiff < oneWeek) {
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			weeklyLeaderboard.push_back(entry);
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		}
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	}
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@@ -1698,7 +1698,7 @@ void GameMessages::HandleRequestActivitySummaryLeaderboardData(RakNet::BitStream
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	bool weekly = inStream.ReadBit();
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	// The client cant accept more than 10 results.
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	// The client won't accept more than 10 results even if we wanted it to
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	LeaderboardManager::SendLeaderboard(gameID, queryType, weekly, entity->GetObjectID(), entity->GetObjectID(), 10);
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}
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