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https://github.com/DarkflameUniverse/DarkflameServer.git
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Add relative positioning support to execute command using ~ syntax
Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com>
This commit is contained in:
@@ -1671,10 +1671,11 @@ namespace DEVGMCommands {
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ChatPackets::SendSystemMessage(sysAddr, u"Subcommands:");
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ChatPackets::SendSystemMessage(sysAddr, u" as <playername> - Execute as different player");
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ChatPackets::SendSystemMessage(sysAddr, u" at <playername> - Execute from player's position");
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ChatPackets::SendSystemMessage(sysAddr, u" positioned <x> <y> <z> - Execute from coordinates");
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ChatPackets::SendSystemMessage(sysAddr, u" positioned <x> <y> <z> - Execute from coordinates (absolute or relative with ~)");
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ChatPackets::SendSystemMessage(sysAddr, u"Examples:");
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ChatPackets::SendSystemMessage(sysAddr, u" /execute as Player1 run pos");
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ChatPackets::SendSystemMessage(sysAddr, u" /execute at Player2 positioned 100 200 300 run spawn 1234");
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ChatPackets::SendSystemMessage(sysAddr, u" /execute positioned ~5 ~10 ~ run spawn 1234");
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return;
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}
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@@ -1739,20 +1740,44 @@ namespace DEVGMCommands {
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}
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try {
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float x = std::stof(splitArgs[i + 1]);
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float y = std::stof(splitArgs[i + 2]);
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float z = std::stof(splitArgs[i + 3]);
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// Parse coordinates with support for relative positioning (~)
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auto parseCoordinate = [&](const std::string& coord, float currentValue) -> float {
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if (coord.empty()) {
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throw std::invalid_argument("Empty coordinate");
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}
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// Basic coordinate validation
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if (!std::isfinite(x) || !std::isfinite(y) || !std::isfinite(z)) {
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ChatPackets::SendSystemMessage(sysAddr, u"Error: Coordinates must be finite numbers");
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return;
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}
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if (coord[0] == '~') {
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// Relative coordinate
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if (coord.length() == 1) {
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// Just "~" means current position (offset 0)
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return currentValue;
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} else {
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// "~<offset>" means current position + offset
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std::string offsetStr = coord.substr(1);
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float offset = std::stof(offsetStr);
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if (!std::isfinite(offset)) {
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throw std::invalid_argument("Invalid offset");
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}
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return currentValue + offset;
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}
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} else {
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// Absolute coordinate
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float absolute = std::stof(coord);
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if (!std::isfinite(absolute)) {
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throw std::invalid_argument("Invalid absolute coordinate");
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}
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return absolute;
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}
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};
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float x = parseCoordinate(splitArgs[i + 1], execPosition.x);
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float y = parseCoordinate(splitArgs[i + 2], execPosition.y);
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float z = parseCoordinate(splitArgs[i + 3], execPosition.z);
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execPosition = NiPoint3(x, y, z);
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positionOverridden = true;
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} catch (const std::exception&) {
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ChatPackets::SendSystemMessage(sysAddr, u"Error: Invalid coordinates for 'positioned'. Use numeric values.");
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ChatPackets::SendSystemMessage(sysAddr, u"Error: Invalid coordinates for 'positioned'. Use numeric values or relative coordinates with ~.");
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return;
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}
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@@ -116,7 +116,7 @@ These commands are primarily for development and testing. The usage of many of t
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|setrewardcode|`/setrewardcode <code>`|Sets the rewardcode for the account you are logged into if it's a valid rewardcode, See cdclient table `RewardCodes`|8|
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|barfight|`/barfight start`|Starts a barfight (turns everyones pvp on)|8|
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|despawn|`/despawn <objectID>`|Despawns the entity objectID IF it was spawned in through a slash command.|8|
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|execute|`/execute <subcommand> ... run <command>`|Execute commands with modified context (Minecraft-style). Subcommands: `as <playername>` (execute as different player), `at <playername>` (execute from player's position), `positioned <x> <y> <z>` (execute from coordinates). Example: `/execute as Player1 run pos`|8|
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|execute|`/execute <subcommand> ... run <command>`|Execute commands with modified context (Minecraft-style). Subcommands: `as <playername>` (execute as different player), `at <playername>` (execute from player's position), `positioned <x> <y> <z>` (execute from coordinates - supports absolute coordinates like `100 200 300` or relative coordinates like `~5 ~10 ~` where `~` means current position). Example: `/execute as Player1 run pos`, `/execute positioned ~5 ~ ~-3 run spawn 1234`|8|
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|crash|`/crash`|Crashes the server.|9|
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|rollloot|`/rollloot <loot matrix index> <item id> <amount>`|Given a `loot matrix index`, look for `item id` in that matrix `amount` times and print to the chat box statistics of rolling that loot matrix.|9|
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|castskill|`/castskill <skill id>`|Casts the skill as the player|9|
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