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feat: property reputation from visitors, resistant to farming
Property worlds now give their property reputation for the time other people spend on it, which fills the property lists and the news screen's Today's Top Properties. Visitors are counted per account; the owner's account, accounts linked to it and staff don't count. A visit earns nothing for the first property_reputation_min_visit seconds (WorldConfig's propertyReputationDelay), then each active minute (the visitor moved) earns reputationPerMinute times a multiplier, for a capped number of minutes per visit. Repeat visitors earn less the more recent days they already gave reputation, and each visitor and each property have a daily cap. Every parameter is a setting; what each account gave each property per day is kept in property_reputation_visits. The rules are pure functions with unit tests. Fixes #636 Fixes #637 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -148,6 +148,10 @@ public:
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LWOOBJID GetId() const noexcept { return propertyId; }
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// Reputation visitors just gave (PropertyReputation.h; the database is updated there), so property data shows it
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void AddReputation(uint32_t points) { reputation += points; }
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uint32_t GetReputation() const noexcept { return reputation; }
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void OnChatMessageReceived(const std::string& sMessage) const;
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private:
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