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Update GameMessages.cpp (#793)
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@ -2401,6 +2401,34 @@ void GameMessages::HandleControlBehaviors(RakNet::BitStream* inStream, Entity* e
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}
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void GameMessages::HandleBBBSaveRequest(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
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/*
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___ ___
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/\ /\___ _ __ ___ / __\ ___ / \_ __ __ _ __ _ ___ _ __ ___
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/ /_/ / _ \ '__/ _ \ /__\/// _ \ / /\ / '__/ _` |/ _` |/ _ \| '_ \/ __|
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/ __ / __/ | | __/ / \/ \ __/ / /_//| | | (_| | (_| | (_) | | | \__ \
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\/ /_/ \___|_| \___| \_____/\___| /___,' |_| \__,_|\__, |\___/|_| |_|___/
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|___/
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___ _
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/ __\ _____ ____ _ _ __ ___ / \
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/__\/// _ \ \ /\ / / _` | '__/ _ \/ /
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/ \/ \ __/\ V V / (_| | | | __/\_/
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\_____/\___| \_/\_/ \__,_|_| \___\/
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<>=======()
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(/\___ /|\\ ()==========<>_
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\_/ | \\ //|\ ______/ \)
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\_| \\ // | \_/
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\|\/|\_ // /\/
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(oo)\ \_// /
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//_/\_\/ / |
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@@/ |=\ \ |
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\_=\_ \ |
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\==\ \|\_ snd
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__(\===\( )\
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(((~) __(_/ |
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(((~) \ /
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______/ /
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'------'
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*/
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LWOOBJID localId;
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inStream->Read(localId);
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