mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-20 11:42:49 +00:00
Merge remote-tracking branch 'upstream/main' into PetFixes
This commit is contained in:
@@ -27,12 +27,9 @@ Character::Character(uint32_t id, User* parentUser) {
|
||||
m_ID = id;
|
||||
m_ParentUser = parentUser;
|
||||
m_OurEntity = nullptr;
|
||||
m_Doc = nullptr;
|
||||
}
|
||||
|
||||
Character::~Character() {
|
||||
if (m_Doc) delete m_Doc;
|
||||
m_Doc = nullptr;
|
||||
m_OurEntity = nullptr;
|
||||
m_ParentUser = nullptr;
|
||||
}
|
||||
@@ -55,8 +52,6 @@ void Character::UpdateInfoFromDatabase() {
|
||||
m_ZoneInstanceID = 0; //These values don't really matter, these are only used on the char select screen and seem unused.
|
||||
m_ZoneCloneID = 0;
|
||||
|
||||
m_Doc = nullptr;
|
||||
|
||||
//Quickly and dirtly parse the xmlData to get the info we need:
|
||||
DoQuickXMLDataParse();
|
||||
|
||||
@@ -70,18 +65,13 @@ void Character::UpdateInfoFromDatabase() {
|
||||
}
|
||||
|
||||
void Character::UpdateFromDatabase() {
|
||||
if (m_Doc) delete m_Doc;
|
||||
UpdateInfoFromDatabase();
|
||||
}
|
||||
|
||||
void Character::DoQuickXMLDataParse() {
|
||||
if (m_XMLData.size() == 0) return;
|
||||
|
||||
delete m_Doc;
|
||||
m_Doc = new tinyxml2::XMLDocument();
|
||||
if (!m_Doc) return;
|
||||
|
||||
if (m_Doc->Parse(m_XMLData.c_str(), m_XMLData.size()) == 0) {
|
||||
if (m_Doc.Parse(m_XMLData.c_str(), m_XMLData.size()) == 0) {
|
||||
LOG("Loaded xmlData for character %s (%i)!", m_Name.c_str(), m_ID);
|
||||
} else {
|
||||
LOG("Failed to load xmlData!");
|
||||
@@ -89,7 +79,7 @@ void Character::DoQuickXMLDataParse() {
|
||||
return;
|
||||
}
|
||||
|
||||
tinyxml2::XMLElement* mf = m_Doc->FirstChildElement("obj")->FirstChildElement("mf");
|
||||
tinyxml2::XMLElement* mf = m_Doc.FirstChildElement("obj")->FirstChildElement("mf");
|
||||
if (!mf) {
|
||||
LOG("Failed to find mf tag!");
|
||||
return;
|
||||
@@ -108,7 +98,7 @@ void Character::DoQuickXMLDataParse() {
|
||||
mf->QueryAttribute("ess", &m_Eyes);
|
||||
mf->QueryAttribute("ms", &m_Mouth);
|
||||
|
||||
tinyxml2::XMLElement* inv = m_Doc->FirstChildElement("obj")->FirstChildElement("inv");
|
||||
tinyxml2::XMLElement* inv = m_Doc.FirstChildElement("obj")->FirstChildElement("inv");
|
||||
if (!inv) {
|
||||
LOG("Char has no inv!");
|
||||
return;
|
||||
@@ -141,7 +131,7 @@ void Character::DoQuickXMLDataParse() {
|
||||
}
|
||||
|
||||
|
||||
tinyxml2::XMLElement* character = m_Doc->FirstChildElement("obj")->FirstChildElement("char");
|
||||
tinyxml2::XMLElement* character = m_Doc.FirstChildElement("obj")->FirstChildElement("char");
|
||||
if (character) {
|
||||
character->QueryAttribute("cc", &m_Coins);
|
||||
int32_t gm_level = 0;
|
||||
@@ -205,7 +195,7 @@ void Character::DoQuickXMLDataParse() {
|
||||
character->QueryAttribute("lzrw", &m_OriginalRotation.w);
|
||||
}
|
||||
|
||||
auto* flags = m_Doc->FirstChildElement("obj")->FirstChildElement("flag");
|
||||
auto* flags = m_Doc.FirstChildElement("obj")->FirstChildElement("flag");
|
||||
if (flags) {
|
||||
auto* currentChild = flags->FirstChildElement();
|
||||
while (currentChild) {
|
||||
@@ -239,12 +229,10 @@ void Character::SetBuildMode(bool buildMode) {
|
||||
}
|
||||
|
||||
void Character::SaveXMLToDatabase() {
|
||||
if (!m_Doc) return;
|
||||
|
||||
//For metrics, we'll record the time it took to save:
|
||||
auto start = std::chrono::system_clock::now();
|
||||
|
||||
tinyxml2::XMLElement* character = m_Doc->FirstChildElement("obj")->FirstChildElement("char");
|
||||
tinyxml2::XMLElement* character = m_Doc.FirstChildElement("obj")->FirstChildElement("char");
|
||||
if (character) {
|
||||
character->SetAttribute("gm", static_cast<uint32_t>(m_GMLevel));
|
||||
character->SetAttribute("cc", m_Coins);
|
||||
@@ -266,11 +254,11 @@ void Character::SaveXMLToDatabase() {
|
||||
}
|
||||
|
||||
auto emotes = character->FirstChildElement("ue");
|
||||
if (!emotes) emotes = m_Doc->NewElement("ue");
|
||||
if (!emotes) emotes = m_Doc.NewElement("ue");
|
||||
|
||||
emotes->DeleteChildren();
|
||||
for (int emoteID : m_UnlockedEmotes) {
|
||||
auto emote = m_Doc->NewElement("e");
|
||||
auto emote = m_Doc.NewElement("e");
|
||||
emote->SetAttribute("id", emoteID);
|
||||
|
||||
emotes->LinkEndChild(emote);
|
||||
@@ -280,15 +268,15 @@ void Character::SaveXMLToDatabase() {
|
||||
}
|
||||
|
||||
//Export our flags:
|
||||
auto* flags = m_Doc->FirstChildElement("obj")->FirstChildElement("flag");
|
||||
auto* flags = m_Doc.FirstChildElement("obj")->FirstChildElement("flag");
|
||||
if (!flags) {
|
||||
flags = m_Doc->NewElement("flag"); //Create a flags tag if we don't have one
|
||||
m_Doc->FirstChildElement("obj")->LinkEndChild(flags); //Link it to the obj tag so we can find next time
|
||||
flags = m_Doc.NewElement("flag"); //Create a flags tag if we don't have one
|
||||
m_Doc.FirstChildElement("obj")->LinkEndChild(flags); //Link it to the obj tag so we can find next time
|
||||
}
|
||||
|
||||
flags->DeleteChildren(); //Clear it if we have anything, so that we can fill it up again without dupes
|
||||
for (std::pair<uint32_t, uint64_t> flag : m_PlayerFlags) {
|
||||
auto* f = m_Doc->NewElement("f");
|
||||
auto* f = m_Doc.NewElement("f");
|
||||
f->SetAttribute("id", flag.first);
|
||||
|
||||
//Because of the joy that is tinyxml2, it doesn't offer a function to set a uint64 as an attribute.
|
||||
@@ -301,7 +289,7 @@ void Character::SaveXMLToDatabase() {
|
||||
|
||||
// Prevents the news feed from showing up on world transfers
|
||||
if (GetPlayerFlag(ePlayerFlag::IS_NEWS_SCREEN_VISIBLE)) {
|
||||
auto* s = m_Doc->NewElement("s");
|
||||
auto* s = m_Doc.NewElement("s");
|
||||
s->SetAttribute("si", ePlayerFlag::IS_NEWS_SCREEN_VISIBLE);
|
||||
flags->LinkEndChild(s);
|
||||
}
|
||||
@@ -326,7 +314,7 @@ void Character::SaveXMLToDatabase() {
|
||||
|
||||
void Character::SetIsNewLogin() {
|
||||
// If we dont have a flag element, then we cannot have a s element as a child of flag.
|
||||
auto* flags = m_Doc->FirstChildElement("obj")->FirstChildElement("flag");
|
||||
auto* flags = m_Doc.FirstChildElement("obj")->FirstChildElement("flag");
|
||||
if (!flags) return;
|
||||
|
||||
auto* currentChild = flags->FirstChildElement();
|
||||
@@ -344,7 +332,7 @@ void Character::SetIsNewLogin() {
|
||||
void Character::WriteToDatabase() {
|
||||
//Dump our xml into m_XMLData:
|
||||
tinyxml2::XMLPrinter printer(0, true, 0);
|
||||
m_Doc->Print(&printer);
|
||||
m_Doc.Print(&printer);
|
||||
|
||||
//Finally, save to db:
|
||||
Database::Get()->UpdateCharacterXml(m_ID, printer.CStr());
|
||||
@@ -421,15 +409,15 @@ void Character::SetRetroactiveFlags() {
|
||||
|
||||
void Character::SaveXmlRespawnCheckpoints() {
|
||||
//Export our respawn points:
|
||||
auto* points = m_Doc->FirstChildElement("obj")->FirstChildElement("res");
|
||||
auto* points = m_Doc.FirstChildElement("obj")->FirstChildElement("res");
|
||||
if (!points) {
|
||||
points = m_Doc->NewElement("res");
|
||||
m_Doc->FirstChildElement("obj")->LinkEndChild(points);
|
||||
points = m_Doc.NewElement("res");
|
||||
m_Doc.FirstChildElement("obj")->LinkEndChild(points);
|
||||
}
|
||||
|
||||
points->DeleteChildren();
|
||||
for (const auto& point : m_WorldRespawnCheckpoints) {
|
||||
auto* r = m_Doc->NewElement("r");
|
||||
auto* r = m_Doc.NewElement("r");
|
||||
r->SetAttribute("w", point.first);
|
||||
|
||||
r->SetAttribute("x", point.second.x);
|
||||
@@ -443,7 +431,7 @@ void Character::SaveXmlRespawnCheckpoints() {
|
||||
void Character::LoadXmlRespawnCheckpoints() {
|
||||
m_WorldRespawnCheckpoints.clear();
|
||||
|
||||
auto* points = m_Doc->FirstChildElement("obj")->FirstChildElement("res");
|
||||
auto* points = m_Doc.FirstChildElement("obj")->FirstChildElement("res");
|
||||
if (!points) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ public:
|
||||
void LoadXmlRespawnCheckpoints();
|
||||
|
||||
const std::string& GetXMLData() const { return m_XMLData; }
|
||||
tinyxml2::XMLDocument* GetXMLDoc() const { return m_Doc; }
|
||||
const tinyxml2::XMLDocument& GetXMLDoc() const { return m_Doc; }
|
||||
|
||||
/**
|
||||
* Out of abundance of safety and clarity of what this saves, this is its own function.
|
||||
@@ -623,7 +623,7 @@ private:
|
||||
/**
|
||||
* The character XML belonging to this character
|
||||
*/
|
||||
tinyxml2::XMLDocument* m_Doc;
|
||||
tinyxml2::XMLDocument m_Doc;
|
||||
|
||||
/**
|
||||
* Title of an announcement this character made (reserved for GMs)
|
||||
|
||||
@@ -476,8 +476,7 @@ void Entity::Initialize() {
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::INVENTORY) > 0 || m_Character) {
|
||||
auto* xmlDoc = m_Character ? m_Character->GetXMLDoc() : nullptr;
|
||||
AddComponent<InventoryComponent>(xmlDoc);
|
||||
AddComponent<InventoryComponent>();
|
||||
}
|
||||
// if this component exists, then we initialize it. it's value is always 0
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MULTI_ZONE_ENTRANCE, -1) != -1) {
|
||||
@@ -1244,7 +1243,7 @@ void Entity::WriteComponents(RakNet::BitStream& outBitStream, eReplicaPacketType
|
||||
outBitStream.Write0();
|
||||
}
|
||||
|
||||
void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) {
|
||||
void Entity::UpdateXMLDoc(tinyxml2::XMLDocument& doc) {
|
||||
//This function should only ever be called from within Character, meaning doc should always exist when this is called.
|
||||
//Naturally, we don't include any non-player components in this update function.
|
||||
|
||||
@@ -1635,10 +1634,8 @@ void Entity::PickupItem(const LWOOBJID& objectID) {
|
||||
CDObjectSkillsTable* skillsTable = CDClientManager::GetTable<CDObjectSkillsTable>();
|
||||
std::vector<CDObjectSkills> skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == p.second.lot); });
|
||||
for (CDObjectSkills skill : skills) {
|
||||
CDSkillBehaviorTable* skillBehTable = CDClientManager::GetTable<CDSkillBehaviorTable>();
|
||||
|
||||
auto* skillComponent = GetComponent<SkillComponent>();
|
||||
if (skillComponent) skillComponent->CastSkill(skill.skillID, GetObjectID(), GetObjectID());
|
||||
if (skillComponent) skillComponent->CastSkill(skill.skillID, GetObjectID(), GetObjectID(), skill.castOnType, NiQuaternion(0, 0, 0, 0));
|
||||
|
||||
auto* missionComponent = GetComponent<MissionComponent>();
|
||||
|
||||
|
||||
@@ -174,7 +174,7 @@ public:
|
||||
|
||||
void WriteBaseReplicaData(RakNet::BitStream& outBitStream, eReplicaPacketType packetType);
|
||||
void WriteComponents(RakNet::BitStream& outBitStream, eReplicaPacketType packetType);
|
||||
void UpdateXMLDoc(tinyxml2::XMLDocument* doc);
|
||||
void UpdateXMLDoc(tinyxml2::XMLDocument& doc);
|
||||
void Update(float deltaTime);
|
||||
|
||||
// Events
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
#include "eCharacterCreationResponse.h"
|
||||
#include "eRenameResponse.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eChatInternalMessageType.h"
|
||||
#include "eChatMessageType.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "CheatDetection.h"
|
||||
|
||||
@@ -83,7 +83,7 @@ void UserManager::Initialize() {
|
||||
auto chatListStream = Game::assetManager->GetFile("chatplus_en_us.txt");
|
||||
if (!chatListStream) {
|
||||
LOG("Failed to load %s", (Game::assetManager->GetResPath() / "chatplus_en_us.txt").string().c_str());
|
||||
throw std::runtime_error("Aborting initialization due to missing chat whitelist file.");
|
||||
throw std::runtime_error("Aborting initialization due to missing chat allowlist file.");
|
||||
}
|
||||
|
||||
while (std::getline(chatListStream, line, '\n')) {
|
||||
@@ -422,7 +422,7 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
Database::Get()->DeleteCharacter(charID);
|
||||
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::UNEXPECTED_DISCONNECT);
|
||||
bitStream.Write(objectID);
|
||||
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
|
||||
|
||||
@@ -536,13 +536,13 @@ void UserManager::LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID
|
||||
uint32_t FindCharShirtID(uint32_t shirtColor, uint32_t shirtStyle) {
|
||||
try {
|
||||
auto stmt = CDClientDatabase::CreatePreppedStmt(
|
||||
"select obj.id from Objects as obj JOIN (select * from ComponentsRegistry as cr JOIN ItemComponent as ic on ic.id = cr.component_id where cr.component_type == 11) as icc on icc.id = obj.id where lower(obj._internalNotes) == ? AND icc.color1 == ? AND icc.decal == ?"
|
||||
"select obj.id as objectId from Objects as obj JOIN (select * from ComponentsRegistry as cr JOIN ItemComponent as ic on ic.id = cr.component_id where cr.component_type == 11) as icc on icc.id = obj.id where lower(obj._internalNotes) == ? AND icc.color1 == ? AND icc.decal == ?"
|
||||
);
|
||||
stmt.bind(1, "character create shirt");
|
||||
stmt.bind(2, static_cast<int>(shirtColor));
|
||||
stmt.bind(3, static_cast<int>(shirtStyle));
|
||||
auto tableData = stmt.execQuery();
|
||||
auto shirtLOT = tableData.getIntField(0, 4069);
|
||||
auto shirtLOT = tableData.getIntField("objectId", 4069);
|
||||
tableData.finalize();
|
||||
return shirtLOT;
|
||||
} catch (const std::exception& ex) {
|
||||
@@ -555,12 +555,12 @@ uint32_t FindCharShirtID(uint32_t shirtColor, uint32_t shirtStyle) {
|
||||
uint32_t FindCharPantsID(uint32_t pantsColor) {
|
||||
try {
|
||||
auto stmt = CDClientDatabase::CreatePreppedStmt(
|
||||
"select obj.id from Objects as obj JOIN (select * from ComponentsRegistry as cr JOIN ItemComponent as ic on ic.id = cr.component_id where cr.component_type == 11) as icc on icc.id = obj.id where lower(obj._internalNotes) == ? AND icc.color1 == ?"
|
||||
"select obj.id as objectId from Objects as obj JOIN (select * from ComponentsRegistry as cr JOIN ItemComponent as ic on ic.id = cr.component_id where cr.component_type == 11) as icc on icc.id = obj.id where lower(obj._internalNotes) == ? AND icc.color1 == ?"
|
||||
);
|
||||
stmt.bind(1, "cc pants");
|
||||
stmt.bind(2, static_cast<int>(pantsColor));
|
||||
auto tableData = stmt.execQuery();
|
||||
auto pantsLOT = tableData.getIntField(0, 2508);
|
||||
auto pantsLOT = tableData.getIntField("objectId", 2508);
|
||||
tableData.finalize();
|
||||
return pantsLOT;
|
||||
} catch (const std::exception& ex) {
|
||||
|
||||
@@ -377,10 +377,10 @@ void Behavior::PlayFx(std::u16string type, const LWOOBJID target, const LWOOBJID
|
||||
return;
|
||||
}
|
||||
|
||||
const auto name = std::string(result.getStringField(0));
|
||||
const auto name = std::string(result.getStringField("effectName"));
|
||||
|
||||
if (type.empty()) {
|
||||
const auto typeResult = result.getStringField(1);
|
||||
const auto typeResult = result.getStringField("effectType");
|
||||
|
||||
type = GeneralUtils::ASCIIToUTF16(typeResult);
|
||||
|
||||
|
||||
@@ -47,11 +47,11 @@ void SwitchMultipleBehavior::Load() {
|
||||
auto result = query.execQuery();
|
||||
|
||||
while (!result.eof()) {
|
||||
const auto behavior_id = static_cast<uint32_t>(result.getFloatField(1));
|
||||
const auto behavior_id = static_cast<uint32_t>(result.getFloatField("behavior"));
|
||||
|
||||
auto* behavior = CreateBehavior(behavior_id);
|
||||
|
||||
auto value = result.getFloatField(2);
|
||||
auto value = result.getFloatField("value");
|
||||
|
||||
this->m_behaviors.emplace_back(value, behavior);
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eMatchUpdate.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eChatInternalMessageType.h"
|
||||
#include "eChatMessageType.h"
|
||||
|
||||
#include "CDCurrencyTableTable.h"
|
||||
#include "CDActivityRewardsTable.h"
|
||||
@@ -501,7 +501,7 @@ void ActivityInstance::StartZone() {
|
||||
// only make a team if we have more than one participant
|
||||
if (participants.size() > 1) {
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::CREATE_TEAM);
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::CREATE_TEAM);
|
||||
|
||||
bitStream.Write(leader->GetObjectID());
|
||||
bitStream.Write(m_Participants.size());
|
||||
|
||||
@@ -45,20 +45,20 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id):
|
||||
auto componentResult = componentQuery.execQuery();
|
||||
|
||||
if (!componentResult.eof()) {
|
||||
if (!componentResult.fieldIsNull(0))
|
||||
m_AggroRadius = componentResult.getFloatField(0);
|
||||
if (!componentResult.fieldIsNull("aggroRadius"))
|
||||
m_AggroRadius = componentResult.getFloatField("aggroRadius");
|
||||
|
||||
if (!componentResult.fieldIsNull(1))
|
||||
m_TetherSpeed = componentResult.getFloatField(1);
|
||||
if (!componentResult.fieldIsNull("tetherSpeed"))
|
||||
m_TetherSpeed = componentResult.getFloatField("tetherSpeed");
|
||||
|
||||
if (!componentResult.fieldIsNull(2))
|
||||
m_PursuitSpeed = componentResult.getFloatField(2);
|
||||
if (!componentResult.fieldIsNull("pursuitSpeed"))
|
||||
m_PursuitSpeed = componentResult.getFloatField("pursuitSpeed");
|
||||
|
||||
if (!componentResult.fieldIsNull(3))
|
||||
m_SoftTetherRadius = componentResult.getFloatField(3);
|
||||
if (!componentResult.fieldIsNull("softTetherRadius"))
|
||||
m_SoftTetherRadius = componentResult.getFloatField("softTetherRadius");
|
||||
|
||||
if (!componentResult.fieldIsNull(4))
|
||||
m_HardTetherRadius = componentResult.getFloatField(4);
|
||||
if (!componentResult.fieldIsNull("hardTetherRadius"))
|
||||
m_HardTetherRadius = componentResult.getFloatField("hardTetherRadius");
|
||||
}
|
||||
|
||||
componentResult.finalize();
|
||||
@@ -82,11 +82,11 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id):
|
||||
auto result = skillQuery.execQuery();
|
||||
|
||||
while (!result.eof()) {
|
||||
const auto skillId = static_cast<uint32_t>(result.getIntField(0));
|
||||
const auto skillId = static_cast<uint32_t>(result.getIntField("skillID"));
|
||||
|
||||
const auto abilityCooldown = static_cast<float>(result.getFloatField(1));
|
||||
const auto abilityCooldown = static_cast<float>(result.getFloatField("cooldown"));
|
||||
|
||||
const auto behaviorId = static_cast<uint32_t>(result.getIntField(2));
|
||||
const auto behaviorId = static_cast<uint32_t>(result.getIntField("behaviorID"));
|
||||
|
||||
auto* behavior = Behavior::CreateBehavior(behaviorId);
|
||||
|
||||
@@ -150,13 +150,13 @@ void BaseCombatAIComponent::Update(const float deltaTime) {
|
||||
m_dpEntityEnemy->SetPosition(m_Parent->GetPosition());
|
||||
|
||||
//Process enter events
|
||||
for (auto en : m_dpEntity->GetNewObjects()) {
|
||||
m_Parent->OnCollisionPhantom(en->GetObjectID());
|
||||
for (const auto id : m_dpEntity->GetNewObjects()) {
|
||||
m_Parent->OnCollisionPhantom(id);
|
||||
}
|
||||
|
||||
//Process exit events
|
||||
for (auto en : m_dpEntity->GetRemovedObjects()) {
|
||||
m_Parent->OnCollisionLeavePhantom(en->GetObjectID());
|
||||
for (const auto id : m_dpEntity->GetRemovedObjects()) {
|
||||
m_Parent->OnCollisionLeavePhantom(id);
|
||||
}
|
||||
|
||||
// Check if we should stop the tether effect
|
||||
|
||||
@@ -326,9 +326,9 @@ Entity* BuffComponent::GetParent() const {
|
||||
return m_Parent;
|
||||
}
|
||||
|
||||
void BuffComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
void BuffComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
|
||||
// Load buffs
|
||||
auto* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
|
||||
auto* dest = doc.FirstChildElement("obj")->FirstChildElement("dest");
|
||||
|
||||
// Make sure we have a clean buff element.
|
||||
auto* buffElement = dest->FirstChildElement("buff");
|
||||
@@ -386,15 +386,15 @@ void BuffComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
}
|
||||
}
|
||||
|
||||
void BuffComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
void BuffComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
|
||||
// Save buffs
|
||||
auto* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
|
||||
auto* dest = doc.FirstChildElement("obj")->FirstChildElement("dest");
|
||||
|
||||
// Make sure we have a clean buff element.
|
||||
auto* buffElement = dest->FirstChildElement("buff");
|
||||
|
||||
if (buffElement == nullptr) {
|
||||
buffElement = doc->NewElement("buff");
|
||||
buffElement = doc.NewElement("buff");
|
||||
|
||||
dest->LinkEndChild(buffElement);
|
||||
} else {
|
||||
@@ -402,7 +402,7 @@ void BuffComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
}
|
||||
|
||||
for (const auto& [id, buff] : m_Buffs) {
|
||||
auto* buffEntry = doc->NewElement("b");
|
||||
auto* buffEntry = doc.NewElement("b");
|
||||
// TODO: change this if to if (buff.cancelOnZone || buff.cancelOnLogout) handling at some point. No current way to differentiate between zone transfer and logout.
|
||||
if (buff.cancelOnZone) continue;
|
||||
|
||||
@@ -450,7 +450,7 @@ const std::vector<BuffParameter>& BuffComponent::GetBuffParameters(int32_t buffI
|
||||
param.value = result.getFloatField("NumberValue");
|
||||
param.effectId = result.getIntField("EffectID");
|
||||
|
||||
if (!result.fieldIsNull(3)) {
|
||||
if (!result.fieldIsNull("StringValue")) {
|
||||
std::istringstream stream(result.getStringField("StringValue"));
|
||||
std::string token;
|
||||
|
||||
|
||||
@@ -57,9 +57,9 @@ public:
|
||||
|
||||
Entity* GetParent() const;
|
||||
|
||||
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
|
||||
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
|
||||
|
||||
void UpdateXml(tinyxml2::XMLDocument* doc) override;
|
||||
void UpdateXml(tinyxml2::XMLDocument& doc) override;
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
|
||||
@@ -186,9 +186,9 @@ void CharacterComponent::SetGMLevel(eGameMasterLevel gmlevel) {
|
||||
m_GMLevel = gmlevel;
|
||||
}
|
||||
|
||||
void CharacterComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
void CharacterComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
|
||||
|
||||
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
|
||||
auto* character = doc.FirstChildElement("obj")->FirstChildElement("char");
|
||||
if (!character) {
|
||||
LOG("Failed to find char tag while loading XML!");
|
||||
return;
|
||||
@@ -299,8 +299,8 @@ void CharacterComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
}
|
||||
}
|
||||
|
||||
void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
tinyxml2::XMLElement* minifig = doc->FirstChildElement("obj")->FirstChildElement("mf");
|
||||
void CharacterComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
|
||||
tinyxml2::XMLElement* minifig = doc.FirstChildElement("obj")->FirstChildElement("mf");
|
||||
if (!minifig) {
|
||||
LOG("Failed to find mf tag while updating XML!");
|
||||
return;
|
||||
@@ -320,7 +320,7 @@ void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
|
||||
// done with minifig
|
||||
|
||||
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
|
||||
tinyxml2::XMLElement* character = doc.FirstChildElement("obj")->FirstChildElement("char");
|
||||
if (!character) {
|
||||
LOG("Failed to find char tag while updating XML!");
|
||||
return;
|
||||
@@ -338,11 +338,11 @@ void CharacterComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
|
||||
// Set the zone statistics of the form <zs><s/> ... <s/></zs>
|
||||
auto zoneStatistics = character->FirstChildElement("zs");
|
||||
if (!zoneStatistics) zoneStatistics = doc->NewElement("zs");
|
||||
if (!zoneStatistics) zoneStatistics = doc.NewElement("zs");
|
||||
zoneStatistics->DeleteChildren();
|
||||
|
||||
for (auto pair : m_ZoneStatistics) {
|
||||
auto zoneStatistic = doc->NewElement("s");
|
||||
auto zoneStatistic = doc.NewElement("s");
|
||||
|
||||
zoneStatistic->SetAttribute("map", pair.first);
|
||||
zoneStatistic->SetAttribute("ac", pair.second.m_AchievementsCollected);
|
||||
|
||||
@@ -70,8 +70,8 @@ public:
|
||||
CharacterComponent(Entity* parent, Character* character, const SystemAddress& systemAddress);
|
||||
~CharacterComponent() override;
|
||||
|
||||
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
|
||||
void UpdateXml(tinyxml2::XMLDocument* doc) override;
|
||||
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
|
||||
void UpdateXml(tinyxml2::XMLDocument& doc) override;
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
|
||||
@@ -21,11 +21,11 @@ void Component::OnUse(Entity* originator) {
|
||||
|
||||
}
|
||||
|
||||
void Component::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
void Component::UpdateXml(tinyxml2::XMLDocument& doc) {
|
||||
|
||||
}
|
||||
|
||||
void Component::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
void Component::LoadFromXml(const tinyxml2::XMLDocument& doc) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -34,13 +34,13 @@ public:
|
||||
* Save data from this componennt to character XML
|
||||
* @param doc the document to write data to
|
||||
*/
|
||||
virtual void UpdateXml(tinyxml2::XMLDocument* doc);
|
||||
virtual void UpdateXml(tinyxml2::XMLDocument& doc);
|
||||
|
||||
/**
|
||||
* Load base data for this component from character XML
|
||||
* @param doc the document to read data from
|
||||
*/
|
||||
virtual void LoadFromXml(tinyxml2::XMLDocument* doc);
|
||||
virtual void LoadFromXml(const tinyxml2::XMLDocument& doc);
|
||||
|
||||
virtual void Serialize(RakNet::BitStream& outBitStream, bool isConstruction);
|
||||
|
||||
|
||||
@@ -158,8 +158,8 @@ void ControllablePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bo
|
||||
}
|
||||
}
|
||||
|
||||
void ControllablePhysicsComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
|
||||
void ControllablePhysicsComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
|
||||
auto* character = doc.FirstChildElement("obj")->FirstChildElement("char");
|
||||
if (!character) {
|
||||
LOG("Failed to find char tag!");
|
||||
return;
|
||||
@@ -178,8 +178,8 @@ void ControllablePhysicsComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
m_DirtyPosition = true;
|
||||
}
|
||||
|
||||
void ControllablePhysicsComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
|
||||
void ControllablePhysicsComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
|
||||
tinyxml2::XMLElement* character = doc.FirstChildElement("obj")->FirstChildElement("char");
|
||||
if (!character) {
|
||||
LOG("Failed to find char tag while updating XML!");
|
||||
return;
|
||||
|
||||
@@ -28,8 +28,8 @@ public:
|
||||
|
||||
void Update(float deltaTime) override;
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
|
||||
void UpdateXml(tinyxml2::XMLDocument* doc) override;
|
||||
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
|
||||
void UpdateXml(tinyxml2::XMLDocument& doc) override;
|
||||
|
||||
/**
|
||||
* Sets the position of this entity, also ensures this update is serialized next tick.
|
||||
|
||||
@@ -185,8 +185,8 @@ void DestroyableComponent::Update(float deltaTime) {
|
||||
m_DamageCooldownTimer -= deltaTime;
|
||||
}
|
||||
|
||||
void DestroyableComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
tinyxml2::XMLElement* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
|
||||
void DestroyableComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
|
||||
auto* dest = doc.FirstChildElement("obj")->FirstChildElement("dest");
|
||||
if (!dest) {
|
||||
LOG("Failed to find dest tag!");
|
||||
return;
|
||||
@@ -207,8 +207,8 @@ void DestroyableComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
m_DirtyHealth = true;
|
||||
}
|
||||
|
||||
void DestroyableComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
tinyxml2::XMLElement* dest = doc->FirstChildElement("obj")->FirstChildElement("dest");
|
||||
void DestroyableComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
|
||||
tinyxml2::XMLElement* dest = doc.FirstChildElement("obj")->FirstChildElement("dest");
|
||||
if (!dest) {
|
||||
LOG("Failed to find dest tag!");
|
||||
return;
|
||||
@@ -389,9 +389,9 @@ void DestroyableComponent::AddFaction(const int32_t factionID, const bool ignore
|
||||
|
||||
if (result.eof()) return;
|
||||
|
||||
if (result.fieldIsNull(0)) return;
|
||||
if (result.fieldIsNull("enemyList")) return;
|
||||
|
||||
const auto* list_string = result.getStringField(0);
|
||||
const auto* list_string = result.getStringField("enemyList");
|
||||
|
||||
std::stringstream ss(list_string);
|
||||
std::string token;
|
||||
|
||||
@@ -26,8 +26,8 @@ public:
|
||||
|
||||
void Update(float deltaTime) override;
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
|
||||
void UpdateXml(tinyxml2::XMLDocument* doc) override;
|
||||
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
|
||||
void UpdateXml(tinyxml2::XMLDocument& doc) override;
|
||||
|
||||
/**
|
||||
* Initializes the component using a different LOT
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
#include "CDObjectSkillsTable.h"
|
||||
#include "CDSkillBehaviorTable.h"
|
||||
|
||||
InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* document) : Component(parent) {
|
||||
InventoryComponent::InventoryComponent(Entity* parent) : Component(parent) {
|
||||
this->m_Dirty = true;
|
||||
this->m_Equipped = {};
|
||||
this->m_Pushed = {};
|
||||
@@ -48,7 +48,8 @@ InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* do
|
||||
const auto lot = parent->GetLOT();
|
||||
|
||||
if (lot == 1) {
|
||||
LoadXml(document);
|
||||
auto* character = m_Parent->GetCharacter();
|
||||
if (character) LoadXml(character->GetXMLDoc());
|
||||
|
||||
CheckProxyIntegrity();
|
||||
|
||||
@@ -472,10 +473,10 @@ bool InventoryComponent::HasSpaceForLoot(const std::unordered_map<LOT, int32_t>&
|
||||
return true;
|
||||
}
|
||||
|
||||
void InventoryComponent::LoadXml(tinyxml2::XMLDocument* document) {
|
||||
void InventoryComponent::LoadXml(const tinyxml2::XMLDocument& document) {
|
||||
LoadPetXml(document);
|
||||
|
||||
auto* inventoryElement = document->FirstChildElement("obj")->FirstChildElement("inv");
|
||||
auto* inventoryElement = document.FirstChildElement("obj")->FirstChildElement("inv");
|
||||
|
||||
if (inventoryElement == nullptr) {
|
||||
LOG("Failed to find 'inv' xml element!");
|
||||
@@ -594,10 +595,10 @@ void InventoryComponent::LoadXml(tinyxml2::XMLDocument* document) {
|
||||
}
|
||||
}
|
||||
|
||||
void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
|
||||
void InventoryComponent::UpdateXml(tinyxml2::XMLDocument& document) {
|
||||
UpdatePetXml(document);
|
||||
|
||||
auto* inventoryElement = document->FirstChildElement("obj")->FirstChildElement("inv");
|
||||
auto* inventoryElement = document.FirstChildElement("obj")->FirstChildElement("inv");
|
||||
|
||||
if (inventoryElement == nullptr) {
|
||||
LOG("Failed to find 'inv' xml element!");
|
||||
@@ -631,7 +632,7 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
|
||||
bags->DeleteChildren();
|
||||
|
||||
for (const auto* inventory : inventoriesToSave) {
|
||||
auto* bag = document->NewElement("b");
|
||||
auto* bag = document.NewElement("b");
|
||||
|
||||
bag->SetAttribute("t", inventory->GetType());
|
||||
bag->SetAttribute("m", static_cast<unsigned int>(inventory->GetSize()));
|
||||
@@ -654,14 +655,14 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto* bagElement = document->NewElement("in");
|
||||
auto* bagElement = document.NewElement("in");
|
||||
|
||||
bagElement->SetAttribute("t", inventory->GetType());
|
||||
|
||||
for (const auto& pair : inventory->GetItems()) {
|
||||
auto* item = pair.second;
|
||||
|
||||
auto* itemElement = document->NewElement("i");
|
||||
auto* itemElement = document.NewElement("i");
|
||||
|
||||
itemElement->SetAttribute("l", item->GetLot());
|
||||
itemElement->SetAttribute("id", item->GetId());
|
||||
@@ -680,7 +681,7 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument* document) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto* extraInfo = document->NewElement("x");
|
||||
auto* extraInfo = document.NewElement("x");
|
||||
|
||||
extraInfo->SetAttribute("ma", data->GetString(false).c_str());
|
||||
|
||||
@@ -1093,7 +1094,7 @@ void InventoryComponent::CheckItemSet(const LOT lot) {
|
||||
auto result = query.execQuery();
|
||||
|
||||
while (!result.eof()) {
|
||||
const auto id = result.getIntField(0);
|
||||
const auto id = result.getIntField("setID");
|
||||
|
||||
bool found = false;
|
||||
|
||||
@@ -1542,8 +1543,8 @@ void InventoryComponent::PurgeProxies(Item* item) {
|
||||
}
|
||||
}
|
||||
|
||||
void InventoryComponent::LoadPetXml(tinyxml2::XMLDocument* document) {
|
||||
auto* petInventoryElement = document->FirstChildElement("obj")->FirstChildElement("pet");
|
||||
void InventoryComponent::LoadPetXml(const tinyxml2::XMLDocument& document) {
|
||||
auto* petInventoryElement = document.FirstChildElement("obj")->FirstChildElement("pet");
|
||||
|
||||
if (petInventoryElement == nullptr) {
|
||||
m_Pets.clear();
|
||||
@@ -1574,19 +1575,19 @@ void InventoryComponent::LoadPetXml(tinyxml2::XMLDocument* document) {
|
||||
}
|
||||
}
|
||||
|
||||
void InventoryComponent::UpdatePetXml(tinyxml2::XMLDocument* document) {
|
||||
auto* petInventoryElement = document->FirstChildElement("obj")->FirstChildElement("pet");
|
||||
void InventoryComponent::UpdatePetXml(tinyxml2::XMLDocument& document) {
|
||||
auto* petInventoryElement = document.FirstChildElement("obj")->FirstChildElement("pet");
|
||||
|
||||
if (petInventoryElement == nullptr) {
|
||||
petInventoryElement = document->NewElement("pet");
|
||||
petInventoryElement = document.NewElement("pet");
|
||||
|
||||
document->FirstChildElement("obj")->LinkEndChild(petInventoryElement);
|
||||
document.FirstChildElement("obj")->LinkEndChild(petInventoryElement);
|
||||
}
|
||||
|
||||
petInventoryElement->DeleteChildren();
|
||||
|
||||
for (const auto& pet : m_Pets) {
|
||||
auto* petElement = document->NewElement("p");
|
||||
auto* petElement = document.NewElement("p");
|
||||
|
||||
petElement->SetAttribute("id", pet.first);
|
||||
petElement->SetAttribute("l", pet.second.lot);
|
||||
|
||||
@@ -38,12 +38,12 @@ enum class eItemType : int32_t;
|
||||
class InventoryComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::INVENTORY;
|
||||
explicit InventoryComponent(Entity* parent, tinyxml2::XMLDocument* document = nullptr);
|
||||
InventoryComponent(Entity* parent);
|
||||
|
||||
void Update(float deltaTime) override;
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
void LoadXml(tinyxml2::XMLDocument* document);
|
||||
void UpdateXml(tinyxml2::XMLDocument* document) override;
|
||||
void LoadXml(const tinyxml2::XMLDocument& document);
|
||||
void UpdateXml(tinyxml2::XMLDocument& document) override;
|
||||
|
||||
/**
|
||||
* Returns an inventory of the specified type, if it exists
|
||||
@@ -470,13 +470,13 @@ private:
|
||||
* Saves all the pet information stored in inventory items to the database
|
||||
* @param document the xml doc to save to
|
||||
*/
|
||||
void LoadPetXml(tinyxml2::XMLDocument* document);
|
||||
void LoadPetXml(const tinyxml2::XMLDocument& document);
|
||||
|
||||
/**
|
||||
* Loads all the pet information from an xml doc into items
|
||||
* @param document the xml doc to load from
|
||||
*/
|
||||
void UpdatePetXml(tinyxml2::XMLDocument* document);
|
||||
void UpdatePetXml(tinyxml2::XMLDocument& document);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -13,8 +13,8 @@ LevelProgressionComponent::LevelProgressionComponent(Entity* parent) : Component
|
||||
m_CharacterVersion = eCharacterVersion::LIVE;
|
||||
}
|
||||
|
||||
void LevelProgressionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
tinyxml2::XMLElement* level = doc->FirstChildElement("obj")->FirstChildElement("lvl");
|
||||
void LevelProgressionComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
|
||||
tinyxml2::XMLElement* level = doc.FirstChildElement("obj")->FirstChildElement("lvl");
|
||||
if (!level) {
|
||||
LOG("Failed to find lvl tag while updating XML!");
|
||||
return;
|
||||
@@ -24,8 +24,8 @@ void LevelProgressionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
level->SetAttribute("cv", static_cast<uint32_t>(m_CharacterVersion));
|
||||
}
|
||||
|
||||
void LevelProgressionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
tinyxml2::XMLElement* level = doc->FirstChildElement("obj")->FirstChildElement("lvl");
|
||||
void LevelProgressionComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
|
||||
auto* level = doc.FirstChildElement("obj")->FirstChildElement("lvl");
|
||||
if (!level) {
|
||||
LOG("Failed to find lvl tag while loading XML!");
|
||||
return;
|
||||
|
||||
@@ -27,13 +27,13 @@ public:
|
||||
* Save data from this componennt to character XML
|
||||
* @param doc the document to write data to
|
||||
*/
|
||||
void UpdateXml(tinyxml2::XMLDocument* doc) override;
|
||||
void UpdateXml(tinyxml2::XMLDocument& doc) override;
|
||||
|
||||
/**
|
||||
* Load base data for this component from character XML
|
||||
* @param doc the document to read data from
|
||||
*/
|
||||
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
|
||||
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
|
||||
|
||||
/**
|
||||
* Gets the current level of the entity
|
||||
|
||||
@@ -466,8 +466,8 @@ bool MissionComponent::RequiresItem(const LOT lot) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!result.fieldIsNull(0)) {
|
||||
const auto type = std::string(result.getStringField(0));
|
||||
if (!result.fieldIsNull("type")) {
|
||||
const auto type = std::string(result.getStringField("type"));
|
||||
|
||||
result.finalize();
|
||||
|
||||
@@ -504,10 +504,8 @@ bool MissionComponent::RequiresItem(const LOT lot) {
|
||||
}
|
||||
|
||||
|
||||
void MissionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
if (doc == nullptr) return;
|
||||
|
||||
auto* mis = doc->FirstChildElement("obj")->FirstChildElement("mis");
|
||||
void MissionComponent::LoadFromXml(const tinyxml2::XMLDocument& doc) {
|
||||
auto* mis = doc.FirstChildElement("obj")->FirstChildElement("mis");
|
||||
|
||||
if (mis == nullptr) return;
|
||||
|
||||
@@ -523,7 +521,7 @@ void MissionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
|
||||
auto* mission = new Mission(this, missionId);
|
||||
|
||||
mission->LoadFromXml(doneM);
|
||||
mission->LoadFromXml(*doneM);
|
||||
|
||||
doneM = doneM->NextSiblingElement();
|
||||
|
||||
@@ -540,7 +538,7 @@ void MissionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
|
||||
auto* mission = new Mission(this, missionId);
|
||||
|
||||
mission->LoadFromXml(currentM);
|
||||
mission->LoadFromXml(*currentM);
|
||||
|
||||
if (currentM->QueryAttribute("o", &missionOrder) == tinyxml2::XML_SUCCESS && mission->IsMission()) {
|
||||
mission->SetUniqueMissionOrderID(missionOrder);
|
||||
@@ -554,25 +552,23 @@ void MissionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
|
||||
}
|
||||
|
||||
|
||||
void MissionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
if (doc == nullptr) return;
|
||||
|
||||
void MissionComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
|
||||
auto shouldInsertMis = false;
|
||||
|
||||
auto* obj = doc->FirstChildElement("obj");
|
||||
auto* obj = doc.FirstChildElement("obj");
|
||||
|
||||
auto* mis = obj->FirstChildElement("mis");
|
||||
|
||||
if (mis == nullptr) {
|
||||
mis = doc->NewElement("mis");
|
||||
mis = doc.NewElement("mis");
|
||||
|
||||
shouldInsertMis = true;
|
||||
}
|
||||
|
||||
mis->DeleteChildren();
|
||||
|
||||
auto* done = doc->NewElement("done");
|
||||
auto* cur = doc->NewElement("cur");
|
||||
auto* done = doc.NewElement("done");
|
||||
auto* cur = doc.NewElement("cur");
|
||||
|
||||
for (const auto& pair : m_Missions) {
|
||||
auto* mission = pair.second;
|
||||
@@ -580,10 +576,10 @@ void MissionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
if (mission) {
|
||||
const auto complete = mission->IsComplete();
|
||||
|
||||
auto* m = doc->NewElement("m");
|
||||
auto* m = doc.NewElement("m");
|
||||
|
||||
if (complete) {
|
||||
mission->UpdateXml(m);
|
||||
mission->UpdateXml(*m);
|
||||
|
||||
done->LinkEndChild(m);
|
||||
|
||||
@@ -591,7 +587,7 @@ void MissionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
|
||||
}
|
||||
if (mission->IsMission()) m->SetAttribute("o", mission->GetUniqueMissionOrderID());
|
||||
|
||||
mission->UpdateXml(m);
|
||||
mission->UpdateXml(*m);
|
||||
|
||||
cur->LinkEndChild(m);
|
||||
}
|
||||
|
||||
@@ -31,8 +31,8 @@ public:
|
||||
explicit MissionComponent(Entity* parent);
|
||||
~MissionComponent() override;
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
|
||||
void UpdateXml(tinyxml2::XMLDocument* doc) override;
|
||||
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
|
||||
void UpdateXml(tinyxml2::XMLDocument& doc) override;
|
||||
|
||||
/**
|
||||
* Returns all the missions for this entity, mapped by mission ID
|
||||
|
||||
@@ -215,20 +215,20 @@ void PetComponent::OnUse(Entity* originator) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (result.fieldIsNull(0)) {
|
||||
if (result.fieldIsNull("ValidPiecesLXF")) {
|
||||
result.finalize();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
buildFile = std::string(result.getStringField(0));
|
||||
buildFile = std::string(result.getStringField("ValidPiecesLXF"));
|
||||
|
||||
PetPuzzleData data;
|
||||
data.buildFile = buildFile;
|
||||
data.puzzleModelLot = result.getIntField(1);
|
||||
data.timeLimit = result.getFloatField(2);
|
||||
data.numValidPieces = result.getIntField(3);
|
||||
data.imaginationCost = result.getIntField(4);
|
||||
data.puzzleModelLot = result.getIntField("PuzzleModelLot");
|
||||
data.timeLimit = result.getFloatField("Timelimit");
|
||||
data.numValidPieces = result.getIntField("NumValidPieces");
|
||||
data.imaginationCost = result.getIntField("imagCostPerBuild");
|
||||
if (data.timeLimit <= 0) data.timeLimit = 60;
|
||||
imaginationCost = data.imaginationCost;
|
||||
|
||||
|
||||
@@ -187,7 +187,7 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : PhysicsCompon
|
||||
//add fallback cube:
|
||||
m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 2.0f, 2.0f, 2.0f);
|
||||
}
|
||||
|
||||
|
||||
m_dpEntity->SetScale(m_Scale);
|
||||
m_dpEntity->SetRotation(m_Rotation);
|
||||
m_dpEntity->SetPosition(m_Position);
|
||||
@@ -323,14 +323,13 @@ void PhantomPhysicsComponent::Update(float deltaTime) {
|
||||
if (!m_dpEntity) return;
|
||||
|
||||
//Process enter events
|
||||
for (auto en : m_dpEntity->GetNewObjects()) {
|
||||
if (!en) continue;
|
||||
ApplyCollisionEffect(en->GetObjectID(), m_EffectType, m_DirectionalMultiplier);
|
||||
m_Parent->OnCollisionPhantom(en->GetObjectID());
|
||||
for (const auto id : m_dpEntity->GetNewObjects()) {
|
||||
ApplyCollisionEffect(id, m_EffectType, m_DirectionalMultiplier);
|
||||
m_Parent->OnCollisionPhantom(id);
|
||||
|
||||
//If we are a respawn volume, inform the client:
|
||||
if (m_IsRespawnVolume) {
|
||||
auto entity = Game::entityManager->GetEntity(en->GetObjectID());
|
||||
auto* const entity = Game::entityManager->GetEntity(id);
|
||||
|
||||
if (entity) {
|
||||
GameMessages::SendPlayerReachedRespawnCheckpoint(entity, m_RespawnPos, m_RespawnRot);
|
||||
@@ -341,10 +340,9 @@ void PhantomPhysicsComponent::Update(float deltaTime) {
|
||||
}
|
||||
|
||||
//Process exit events
|
||||
for (auto en : m_dpEntity->GetRemovedObjects()) {
|
||||
if (!en) continue;
|
||||
ApplyCollisionEffect(en->GetObjectID(), m_EffectType, 1.0f);
|
||||
m_Parent->OnCollisionLeavePhantom(en->GetObjectID());
|
||||
for (const auto id : m_dpEntity->GetRemovedObjects()) {
|
||||
ApplyCollisionEffect(id, m_EffectType, 1.0f);
|
||||
m_Parent->OnCollisionLeavePhantom(id);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -18,8 +18,8 @@ PossessableComponent::PossessableComponent(Entity* parent, uint32_t componentId)
|
||||
|
||||
// Should a result not exist for this default to attached visible
|
||||
if (!result.eof()) {
|
||||
m_PossessionType = static_cast<ePossessionType>(result.getIntField(0, 1)); // Default to Attached Visible
|
||||
m_DepossessOnHit = static_cast<bool>(result.getIntField(1, 0));
|
||||
m_PossessionType = static_cast<ePossessionType>(result.getIntField("possessionType", 1)); // Default to Attached Visible
|
||||
m_DepossessOnHit = static_cast<bool>(result.getIntField("depossessOnHit", 0));
|
||||
} else {
|
||||
m_PossessionType = ePossessionType::ATTACHED_VISIBLE;
|
||||
m_DepossessOnHit = false;
|
||||
|
||||
@@ -49,11 +49,11 @@ PropertyManagementComponent::PropertyManagementComponent(Entity* parent) : Compo
|
||||
|
||||
auto result = query.execQuery();
|
||||
|
||||
if (result.eof() || result.fieldIsNull(0)) {
|
||||
if (result.eof() || result.fieldIsNull("id")) {
|
||||
return;
|
||||
}
|
||||
|
||||
templateId = result.getIntField(0);
|
||||
templateId = result.getIntField("id");
|
||||
|
||||
auto propertyInfo = Database::Get()->GetPropertyInfo(zoneId, cloneId);
|
||||
|
||||
@@ -105,7 +105,7 @@ std::vector<NiPoint3> PropertyManagementComponent::GetPaths() const {
|
||||
|
||||
std::vector<float> points;
|
||||
|
||||
std::istringstream stream(result.getStringField(0));
|
||||
std::istringstream stream(result.getStringField("path"));
|
||||
std::string token;
|
||||
|
||||
while (std::getline(stream, token, ' ')) {
|
||||
@@ -352,16 +352,11 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
|
||||
|
||||
auto* spawner = Game::zoneManager->GetSpawner(spawnerId);
|
||||
|
||||
auto ldfModelBehavior = new LDFData<LWOOBJID>(u"modelBehaviors", 0);
|
||||
auto userModelID = new LDFData<LWOOBJID>(u"userModelID", info.spawnerID);
|
||||
auto modelType = new LDFData<int>(u"modelType", 2);
|
||||
auto propertyObjectID = new LDFData<bool>(u"propertyObjectID", true);
|
||||
auto componentWhitelist = new LDFData<int>(u"componentWhitelist", 1);
|
||||
info.nodes[0]->config.push_back(componentWhitelist);
|
||||
info.nodes[0]->config.push_back(ldfModelBehavior);
|
||||
info.nodes[0]->config.push_back(modelType);
|
||||
info.nodes[0]->config.push_back(propertyObjectID);
|
||||
info.nodes[0]->config.push_back(userModelID);
|
||||
info.nodes[0]->config.push_back(new LDFData<LWOOBJID>(u"modelBehaviors", 0));
|
||||
info.nodes[0]->config.push_back(new LDFData<LWOOBJID>(u"userModelID", info.spawnerID));
|
||||
info.nodes[0]->config.push_back(new LDFData<int>(u"modelType", 2));
|
||||
info.nodes[0]->config.push_back(new LDFData<bool>(u"propertyObjectID", true));
|
||||
info.nodes[0]->config.push_back(new LDFData<int>(u"componentWhitelist", 1));
|
||||
|
||||
auto* model = spawner->Spawn();
|
||||
|
||||
@@ -585,29 +580,17 @@ void PropertyManagementComponent::Load() {
|
||||
GeneralUtils::SetBit(blueprintID, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(blueprintID, eObjectBits::PERSISTENT);
|
||||
|
||||
LDFBaseData* ldfBlueprintID = new LDFData<LWOOBJID>(u"blueprintid", blueprintID);
|
||||
LDFBaseData* componentWhitelist = new LDFData<int>(u"componentWhitelist", 1);
|
||||
LDFBaseData* modelType = new LDFData<int>(u"modelType", 2);
|
||||
LDFBaseData* propertyObjectID = new LDFData<bool>(u"propertyObjectID", true);
|
||||
LDFBaseData* userModelID = new LDFData<LWOOBJID>(u"userModelID", databaseModel.id);
|
||||
|
||||
settings.push_back(ldfBlueprintID);
|
||||
settings.push_back(componentWhitelist);
|
||||
settings.push_back(modelType);
|
||||
settings.push_back(propertyObjectID);
|
||||
settings.push_back(userModelID);
|
||||
settings.push_back(new LDFData<LWOOBJID>(u"blueprintid", blueprintID));
|
||||
settings.push_back(new LDFData<int>(u"componentWhitelist", 1));
|
||||
settings.push_back(new LDFData<int>(u"modelType", 2));
|
||||
settings.push_back(new LDFData<bool>(u"propertyObjectID", true));
|
||||
settings.push_back(new LDFData<LWOOBJID>(u"userModelID", databaseModel.id));
|
||||
} else {
|
||||
auto modelType = new LDFData<int>(u"modelType", 2);
|
||||
auto userModelID = new LDFData<LWOOBJID>(u"userModelID", databaseModel.id);
|
||||
auto ldfModelBehavior = new LDFData<LWOOBJID>(u"modelBehaviors", 0);
|
||||
auto propertyObjectID = new LDFData<bool>(u"propertyObjectID", true);
|
||||
auto componentWhitelist = new LDFData<int>(u"componentWhitelist", 1);
|
||||
|
||||
settings.push_back(componentWhitelist);
|
||||
settings.push_back(ldfModelBehavior);
|
||||
settings.push_back(modelType);
|
||||
settings.push_back(propertyObjectID);
|
||||
settings.push_back(userModelID);
|
||||
settings.push_back(new LDFData<int>(u"modelType", 2));
|
||||
settings.push_back(new LDFData<LWOOBJID>(u"userModelID", databaseModel.id));
|
||||
settings.push_back(new LDFData<LWOOBJID>(u"modelBehaviors", 0));
|
||||
settings.push_back(new LDFData<bool>(u"propertyObjectID", true));
|
||||
settings.push_back(new LDFData<int>(u"componentWhitelist", 1));
|
||||
}
|
||||
|
||||
node->config = settings;
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
#include "EntityManager.h"
|
||||
#include "SimplePhysicsComponent.h"
|
||||
|
||||
const std::map<LWOOBJID, dpEntity*> ProximityMonitorComponent::m_EmptyObjectMap = {};
|
||||
const std::unordered_set<LWOOBJID> ProximityMonitorComponent::m_EmptyObjectSet = {};
|
||||
|
||||
ProximityMonitorComponent::ProximityMonitorComponent(Entity* parent, int radiusSmall, int radiusLarge) : Component(parent) {
|
||||
if (radiusSmall != -1 && radiusLarge != -1) {
|
||||
@@ -38,26 +38,26 @@ void ProximityMonitorComponent::SetProximityRadius(dpEntity* entity, const std::
|
||||
m_ProximitiesData.insert(std::make_pair(name, entity));
|
||||
}
|
||||
|
||||
const std::map<LWOOBJID, dpEntity*>& ProximityMonitorComponent::GetProximityObjects(const std::string& name) {
|
||||
const auto& iter = m_ProximitiesData.find(name);
|
||||
const std::unordered_set<LWOOBJID>& ProximityMonitorComponent::GetProximityObjects(const std::string& name) {
|
||||
const auto iter = m_ProximitiesData.find(name);
|
||||
|
||||
if (iter == m_ProximitiesData.end()) {
|
||||
return m_EmptyObjectMap;
|
||||
if (iter == m_ProximitiesData.cend()) {
|
||||
return m_EmptyObjectSet;
|
||||
}
|
||||
|
||||
return iter->second->GetCurrentlyCollidingObjects();
|
||||
}
|
||||
|
||||
bool ProximityMonitorComponent::IsInProximity(const std::string& name, LWOOBJID objectID) {
|
||||
const auto& iter = m_ProximitiesData.find(name);
|
||||
const auto iter = m_ProximitiesData.find(name);
|
||||
|
||||
if (iter == m_ProximitiesData.end()) {
|
||||
if (iter == m_ProximitiesData.cend()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto& collitions = iter->second->GetCurrentlyCollidingObjects();
|
||||
const auto& collisions = iter->second->GetCurrentlyCollidingObjects();
|
||||
|
||||
return collitions.find(objectID) != collitions.end();
|
||||
return collisions.contains(objectID);
|
||||
}
|
||||
|
||||
void ProximityMonitorComponent::Update(float deltaTime) {
|
||||
@@ -66,13 +66,13 @@ void ProximityMonitorComponent::Update(float deltaTime) {
|
||||
|
||||
prox.second->SetPosition(m_Parent->GetPosition());
|
||||
//Process enter events
|
||||
for (auto* en : prox.second->GetNewObjects()) {
|
||||
m_Parent->OnCollisionProximity(en->GetObjectID(), prox.first, "ENTER");
|
||||
for (const auto id : prox.second->GetNewObjects()) {
|
||||
m_Parent->OnCollisionProximity(id, prox.first, "ENTER");
|
||||
}
|
||||
|
||||
//Process exit events
|
||||
for (auto* en : prox.second->GetRemovedObjects()) {
|
||||
m_Parent->OnCollisionProximity(en->GetObjectID(), prox.first, "LEAVE");
|
||||
for (const auto id : prox.second->GetRemovedObjects()) {
|
||||
m_Parent->OnCollisionProximity(id, prox.first, "LEAVE");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
#ifndef PROXIMITYMONITORCOMPONENT_H
|
||||
#define PROXIMITYMONITORCOMPONENT_H
|
||||
|
||||
#include <unordered_set>
|
||||
|
||||
#include "BitStream.h"
|
||||
#include "Entity.h"
|
||||
#include "dpWorld.h"
|
||||
@@ -42,9 +44,9 @@ public:
|
||||
/**
|
||||
* Returns the last of entities that are used to check proximity, given a name
|
||||
* @param name the proximity name to retrieve physics objects for
|
||||
* @return a map of physics entities for this name, indexed by object ID
|
||||
* @return a set of physics entity object IDs for this name
|
||||
*/
|
||||
const std::map<LWOOBJID, dpEntity*>& GetProximityObjects(const std::string& name);
|
||||
const std::unordered_set<LWOOBJID>& GetProximityObjects(const std::string& name);
|
||||
|
||||
/**
|
||||
* Checks if the passed object is in proximity of the named proximity sensor
|
||||
@@ -70,7 +72,7 @@ private:
|
||||
/**
|
||||
* Default value for the proximity data
|
||||
*/
|
||||
static const std::map<LWOOBJID, dpEntity*> m_EmptyObjectMap;
|
||||
static const std::unordered_set<LWOOBJID> m_EmptyObjectSet;
|
||||
};
|
||||
|
||||
#endif // PROXIMITYMONITORCOMPONENT_H
|
||||
|
||||
@@ -117,7 +117,7 @@ void RenderComponent::PlayEffect(const int32_t effectId, const std::u16string& e
|
||||
|
||||
auto result = query.execQuery();
|
||||
|
||||
if (result.eof() || result.fieldIsNull(0)) {
|
||||
if (result.eof() || result.fieldIsNull("animation_length")) {
|
||||
result.finalize();
|
||||
|
||||
m_DurationCache[effectId] = 0;
|
||||
@@ -127,7 +127,7 @@ void RenderComponent::PlayEffect(const int32_t effectId, const std::u16string& e
|
||||
return;
|
||||
}
|
||||
|
||||
effect.time = static_cast<float>(result.getFloatField(0));
|
||||
effect.time = static_cast<float>(result.getFloatField("animation_length"));
|
||||
|
||||
result.finalize();
|
||||
|
||||
|
||||
@@ -27,12 +27,12 @@ RocketLaunchpadControlComponent::RocketLaunchpadControlComponent(Entity* parent,
|
||||
|
||||
auto result = query.execQuery();
|
||||
|
||||
if (!result.eof() && !result.fieldIsNull(0)) {
|
||||
m_TargetZone = result.getIntField(0);
|
||||
m_DefaultZone = result.getIntField(1);
|
||||
m_TargetScene = result.getStringField(2);
|
||||
m_AltPrecondition = new PreconditionExpression(result.getStringField(3));
|
||||
m_AltLandingScene = result.getStringField(4);
|
||||
if (!result.eof() && !result.fieldIsNull("targetZone")) {
|
||||
m_TargetZone = result.getIntField("targetZone");
|
||||
m_DefaultZone = result.getIntField("defaultZoneID");
|
||||
m_TargetScene = result.getStringField("targetScene");
|
||||
m_AltPrecondition = new PreconditionExpression(result.getStringField("altLandingPrecondition"));
|
||||
m_AltLandingScene = result.getStringField("altLandingSpawnPointName");
|
||||
}
|
||||
|
||||
result.finalize();
|
||||
|
||||
@@ -99,7 +99,7 @@ void SkillComponent::SyncPlayerProjectile(const LWOOBJID projectileId, RakNet::B
|
||||
return;
|
||||
}
|
||||
|
||||
const auto behavior_id = static_cast<uint32_t>(result.getIntField(0));
|
||||
const auto behavior_id = static_cast<uint32_t>(result.getIntField("behaviorID"));
|
||||
|
||||
result.finalize();
|
||||
|
||||
@@ -227,7 +227,7 @@ void SkillComponent::RegisterCalculatedProjectile(const LWOOBJID projectileId, B
|
||||
this->m_managedProjectiles.push_back(entry);
|
||||
}
|
||||
|
||||
bool SkillComponent::CastSkill(const uint32_t skillId, LWOOBJID target, const LWOOBJID optionalOriginatorID) {
|
||||
bool SkillComponent::CastSkill(const uint32_t skillId, LWOOBJID target, const LWOOBJID optionalOriginatorID, const int32_t castType, const NiQuaternion rotationOverride) {
|
||||
uint32_t behaviorId = -1;
|
||||
// try to find it via the cache
|
||||
const auto& pair = m_skillBehaviorCache.find(skillId);
|
||||
@@ -247,11 +247,19 @@ bool SkillComponent::CastSkill(const uint32_t skillId, LWOOBJID target, const LW
|
||||
return false;
|
||||
}
|
||||
|
||||
return CalculateBehavior(skillId, behaviorId, target, false, false, optionalOriginatorID).success;
|
||||
return CalculateBehavior(skillId, behaviorId, target, false, false, optionalOriginatorID, castType, rotationOverride).success;
|
||||
}
|
||||
|
||||
|
||||
SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, const uint32_t behaviorId, const LWOOBJID target, const bool ignoreTarget, const bool clientInitalized, const LWOOBJID originatorOverride) {
|
||||
SkillExecutionResult SkillComponent::CalculateBehavior(
|
||||
const uint32_t skillId,
|
||||
const uint32_t behaviorId,
|
||||
const LWOOBJID target,
|
||||
const bool ignoreTarget,
|
||||
const bool clientInitalized,
|
||||
const LWOOBJID originatorOverride,
|
||||
const int32_t castType,
|
||||
const NiQuaternion rotationOverride) {
|
||||
RakNet::BitStream bitStream{};
|
||||
|
||||
auto* behavior = Behavior::CreateBehavior(behaviorId);
|
||||
@@ -283,7 +291,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
|
||||
// Echo start skill
|
||||
EchoStartSkill start;
|
||||
|
||||
start.iCastType = 0;
|
||||
start.iCastType = castType;
|
||||
start.skillID = skillId;
|
||||
start.uiSkillHandle = context->skillUId;
|
||||
start.optionalOriginatorID = context->originator;
|
||||
@@ -294,6 +302,10 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
|
||||
if (originator != nullptr) {
|
||||
start.originatorRot = originator->GetRotation();
|
||||
}
|
||||
|
||||
if (rotationOverride != NiQuaternionConstant::IDENTITY) {
|
||||
start.originatorRot = rotationOverride;
|
||||
}
|
||||
//start.optionalTargetID = target;
|
||||
|
||||
start.sBitStream.assign(reinterpret_cast<char*>(bitStream.GetData()), bitStream.GetNumberOfBytesUsed());
|
||||
@@ -413,7 +425,7 @@ void SkillComponent::SyncProjectileCalculation(const ProjectileSyncEntry& entry)
|
||||
return;
|
||||
}
|
||||
|
||||
const auto behaviorId = static_cast<uint32_t>(result.getIntField(0));
|
||||
const auto behaviorId = static_cast<uint32_t>(result.getIntField("behaviorID"));
|
||||
|
||||
result.finalize();
|
||||
|
||||
@@ -464,7 +476,7 @@ void SkillComponent::HandleUnCast(const uint32_t behaviorId, const LWOOBJID targ
|
||||
behavior->UnCast(&context, { target });
|
||||
}
|
||||
|
||||
SkillComponent::SkillComponent(Entity* parent): Component(parent) {
|
||||
SkillComponent::SkillComponent(Entity* parent) : Component(parent) {
|
||||
this->m_skillUid = 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -127,7 +127,7 @@ public:
|
||||
* @param optionalOriginatorID change the originator of the skill
|
||||
* @return if the case succeeded
|
||||
*/
|
||||
bool CastSkill(const uint32_t skillId, LWOOBJID target = LWOOBJID_EMPTY, const LWOOBJID optionalOriginatorID = LWOOBJID_EMPTY);
|
||||
bool CastSkill(const uint32_t skillId, LWOOBJID target = LWOOBJID_EMPTY, const LWOOBJID optionalOriginatorID = LWOOBJID_EMPTY, const int32_t castType = 0, const NiQuaternion rotationOverride = NiQuaternionConstant::IDENTITY);
|
||||
|
||||
/**
|
||||
* Initializes a server-side skill calculation.
|
||||
@@ -139,7 +139,7 @@ public:
|
||||
* @param originatorOverride an override for the originator of the skill calculation
|
||||
* @return the result of the skill calculation
|
||||
*/
|
||||
SkillExecutionResult CalculateBehavior(uint32_t skillId, uint32_t behaviorId, LWOOBJID target, bool ignoreTarget = false, bool clientInitalized = false, LWOOBJID originatorOverride = LWOOBJID_EMPTY);
|
||||
SkillExecutionResult CalculateBehavior(uint32_t skillId, uint32_t behaviorId, LWOOBJID target, bool ignoreTarget = false, bool clientInitalized = false, LWOOBJID originatorOverride = LWOOBJID_EMPTY, const int32_t castType = 0, const NiQuaternion rotationOverride = NiQuaternionConstant::IDENTITY);
|
||||
|
||||
/**
|
||||
* Register a server-side projectile.
|
||||
|
||||
@@ -2676,17 +2676,11 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream& inStream, Entity* ent
|
||||
info.spawnerID = entity->GetObjectID();
|
||||
info.spawnerNodeID = 0;
|
||||
|
||||
LDFBaseData* ldfBlueprintID = new LDFData<LWOOBJID>(u"blueprintid", blueprintID);
|
||||
LDFBaseData* componentWhitelist = new LDFData<int>(u"componentWhitelist", 1);
|
||||
LDFBaseData* modelType = new LDFData<int>(u"modelType", 2);
|
||||
LDFBaseData* propertyObjectID = new LDFData<bool>(u"propertyObjectID", true);
|
||||
LDFBaseData* userModelID = new LDFData<LWOOBJID>(u"userModelID", newIDL);
|
||||
|
||||
info.settings.push_back(ldfBlueprintID);
|
||||
info.settings.push_back(componentWhitelist);
|
||||
info.settings.push_back(modelType);
|
||||
info.settings.push_back(propertyObjectID);
|
||||
info.settings.push_back(userModelID);
|
||||
info.settings.push_back(new LDFData<LWOOBJID>(u"blueprintid", blueprintID));
|
||||
info.settings.push_back(new LDFData<int>(u"componentWhitelist", 1));
|
||||
info.settings.push_back(new LDFData<int>(u"modelType", 2));
|
||||
info.settings.push_back(new LDFData<bool>(u"propertyObjectID", true));
|
||||
info.settings.push_back(new LDFData<LWOOBJID>(u"userModelID", newIDL));
|
||||
|
||||
Entity* newEntity = Game::entityManager->CreateEntity(info, nullptr);
|
||||
if (newEntity) {
|
||||
@@ -4706,7 +4700,7 @@ void GameMessages::HandleBuyFromVendor(RakNet::BitStream& inStream, Entity* enti
|
||||
if (!user) return;
|
||||
Entity* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
|
||||
if (!player) return;
|
||||
|
||||
|
||||
// handle buying normal items
|
||||
auto* vendorComponent = entity->GetComponent<VendorComponent>();
|
||||
if (vendorComponent) {
|
||||
@@ -5336,7 +5330,7 @@ void GameMessages::HandleRemoveItemFromInventory(RakNet::BitStream& inStream, En
|
||||
bool iLootTypeSourceIsDefault = false;
|
||||
LWOOBJID iLootTypeSource = LWOOBJID_EMPTY;
|
||||
bool iObjIDIsDefault = false;
|
||||
LWOOBJID iObjID;
|
||||
LWOOBJID iObjID = LWOOBJID_EMPTY;
|
||||
bool iObjTemplateIsDefault = false;
|
||||
LOT iObjTemplate = LOT_NULL;
|
||||
bool iRequestingObjIDIsDefault = false;
|
||||
@@ -6243,3 +6237,15 @@ void GameMessages::HandleCancelDonationOnPlayer(RakNet::BitStream& inStream, Ent
|
||||
if (!characterComponent) return;
|
||||
characterComponent->SetCurrentInteracting(LWOOBJID_EMPTY);
|
||||
}
|
||||
|
||||
void GameMessages::SendSlashCommandFeedbackText(Entity* entity, std::u16string text) {
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(entity->GetObjectID());
|
||||
bitStream.Write(eGameMessageType::SLASH_COMMAND_TEXT_FEEDBACK);
|
||||
bitStream.Write<uint32_t>(text.size());
|
||||
bitStream.Write(text);
|
||||
auto sysAddr = entity->GetSystemAddress();
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
@@ -685,6 +685,8 @@ namespace GameMessages {
|
||||
void HandleRemoveDonationItem(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleConfirmDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity);
|
||||
void HandleCancelDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity);
|
||||
|
||||
void SendSlashCommandFeedbackText(Entity* entity, std::u16string text);
|
||||
};
|
||||
|
||||
#endif // GAMEMESSAGES_H
|
||||
|
||||
@@ -405,18 +405,18 @@ void Item::DisassembleModel(uint32_t numToDismantle) {
|
||||
|
||||
auto result = query.execQuery();
|
||||
|
||||
if (result.eof() || result.fieldIsNull(0)) {
|
||||
if (result.eof() || result.fieldIsNull("render_asset")) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::string renderAsset = std::string(result.getStringField(0));
|
||||
std::string renderAsset = std::string(result.getStringField("render_asset"));
|
||||
|
||||
// normalize path slashes
|
||||
for (auto& c : renderAsset) {
|
||||
if (c == '\\') c = '/';
|
||||
}
|
||||
|
||||
std::string lxfmlFolderName = std::string(result.getStringField(1));
|
||||
std::string lxfmlFolderName = std::string(result.getStringField("LXFMLFolder"));
|
||||
if (!lxfmlFolderName.empty()) lxfmlFolderName.insert(0, "/");
|
||||
|
||||
std::vector<std::string> renderAssetSplit = GeneralUtils::SplitString(renderAsset, '/');
|
||||
|
||||
@@ -8,10 +8,13 @@
|
||||
#include "MissionComponent.h"
|
||||
#include "eMissionTaskType.h"
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
|
||||
#include "CDSkillBehaviorTable.h"
|
||||
|
||||
ItemSet::ItemSet(const uint32_t id, InventoryComponent* inventoryComponent) {
|
||||
using namespace std::string_view_literals;
|
||||
|
||||
this->m_ID = id;
|
||||
this->m_InventoryComponent = inventoryComponent;
|
||||
|
||||
@@ -27,14 +30,16 @@ ItemSet::ItemSet(const uint32_t id, InventoryComponent* inventoryComponent) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto i = 0; i < 5; ++i) {
|
||||
if (result.fieldIsNull(i)) {
|
||||
constexpr std::array rowNames = { "skillSetWith2"sv, "skillSetWith3"sv, "skillSetWith4"sv, "skillSetWith5"sv, "skillSetWith6"sv };
|
||||
for (auto i = 0; i < rowNames.size(); ++i) {
|
||||
const auto rowName = rowNames[i];
|
||||
if (result.fieldIsNull(rowName.data())) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto skillQuery = CDClientDatabase::CreatePreppedStmt(
|
||||
"SELECT SkillID FROM ItemSetSkills WHERE SkillSetID = ?;");
|
||||
skillQuery.bind(1, result.getIntField(i));
|
||||
skillQuery.bind(1, result.getIntField(rowName.data()));
|
||||
|
||||
auto skillResult = skillQuery.execQuery();
|
||||
|
||||
@@ -43,13 +48,13 @@ ItemSet::ItemSet(const uint32_t id, InventoryComponent* inventoryComponent) {
|
||||
}
|
||||
|
||||
while (!skillResult.eof()) {
|
||||
if (skillResult.fieldIsNull(0)) {
|
||||
if (skillResult.fieldIsNull("SkillID")) {
|
||||
skillResult.nextRow();
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto skillId = skillResult.getIntField(0);
|
||||
const auto skillId = skillResult.getIntField("SkillID");
|
||||
|
||||
switch (i) {
|
||||
case 0:
|
||||
@@ -75,7 +80,7 @@ ItemSet::ItemSet(const uint32_t id, InventoryComponent* inventoryComponent) {
|
||||
}
|
||||
}
|
||||
|
||||
std::string ids = result.getStringField(5);
|
||||
std::string ids = result.getStringField("itemIDs");
|
||||
|
||||
ids.erase(std::remove_if(ids.begin(), ids.end(), ::isspace), ids.end());
|
||||
|
||||
|
||||
@@ -65,24 +65,24 @@ Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
|
||||
}
|
||||
}
|
||||
|
||||
void Mission::LoadFromXml(tinyxml2::XMLElement* element) {
|
||||
void Mission::LoadFromXml(const tinyxml2::XMLElement& element) {
|
||||
// Start custom XML
|
||||
if (element->Attribute("state") != nullptr) {
|
||||
m_State = static_cast<eMissionState>(std::stoul(element->Attribute("state")));
|
||||
if (element.Attribute("state") != nullptr) {
|
||||
m_State = static_cast<eMissionState>(std::stoul(element.Attribute("state")));
|
||||
}
|
||||
// End custom XML
|
||||
|
||||
if (element->Attribute("cct") != nullptr) {
|
||||
m_Completions = std::stoul(element->Attribute("cct"));
|
||||
if (element.Attribute("cct") != nullptr) {
|
||||
m_Completions = std::stoul(element.Attribute("cct"));
|
||||
|
||||
m_Timestamp = std::stoul(element->Attribute("cts"));
|
||||
m_Timestamp = std::stoul(element.Attribute("cts"));
|
||||
|
||||
if (IsComplete()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
auto* task = element->FirstChildElement();
|
||||
auto* task = element.FirstChildElement();
|
||||
|
||||
auto index = 0U;
|
||||
|
||||
@@ -132,19 +132,19 @@ void Mission::LoadFromXml(tinyxml2::XMLElement* element) {
|
||||
}
|
||||
}
|
||||
|
||||
void Mission::UpdateXml(tinyxml2::XMLElement* element) {
|
||||
void Mission::UpdateXml(tinyxml2::XMLElement& element) {
|
||||
// Start custom XML
|
||||
element->SetAttribute("state", static_cast<unsigned int>(m_State));
|
||||
element.SetAttribute("state", static_cast<unsigned int>(m_State));
|
||||
// End custom XML
|
||||
|
||||
element->DeleteChildren();
|
||||
element.DeleteChildren();
|
||||
|
||||
element->SetAttribute("id", static_cast<unsigned int>(info.id));
|
||||
element.SetAttribute("id", static_cast<unsigned int>(info.id));
|
||||
|
||||
if (m_Completions > 0) {
|
||||
element->SetAttribute("cct", static_cast<unsigned int>(m_Completions));
|
||||
element.SetAttribute("cct", static_cast<unsigned int>(m_Completions));
|
||||
|
||||
element->SetAttribute("cts", static_cast<unsigned int>(m_Timestamp));
|
||||
element.SetAttribute("cts", static_cast<unsigned int>(m_Timestamp));
|
||||
|
||||
if (IsComplete()) {
|
||||
return;
|
||||
@@ -155,27 +155,27 @@ void Mission::UpdateXml(tinyxml2::XMLElement* element) {
|
||||
if (task->GetType() == eMissionTaskType::COLLECTION ||
|
||||
task->GetType() == eMissionTaskType::VISIT_PROPERTY) {
|
||||
|
||||
auto* child = element->GetDocument()->NewElement("sv");
|
||||
auto* child = element.GetDocument()->NewElement("sv");
|
||||
|
||||
child->SetAttribute("v", static_cast<unsigned int>(task->GetProgress()));
|
||||
|
||||
element->LinkEndChild(child);
|
||||
element.LinkEndChild(child);
|
||||
|
||||
for (auto unique : task->GetUnique()) {
|
||||
auto* uniqueElement = element->GetDocument()->NewElement("sv");
|
||||
auto* uniqueElement = element.GetDocument()->NewElement("sv");
|
||||
|
||||
uniqueElement->SetAttribute("v", static_cast<unsigned int>(unique));
|
||||
|
||||
element->LinkEndChild(uniqueElement);
|
||||
element.LinkEndChild(uniqueElement);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
auto* child = element->GetDocument()->NewElement("sv");
|
||||
auto* child = element.GetDocument()->NewElement("sv");
|
||||
|
||||
child->SetAttribute("v", static_cast<unsigned int>(task->GetProgress()));
|
||||
|
||||
element->LinkEndChild(child);
|
||||
element.LinkEndChild(child);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -28,8 +28,8 @@ public:
|
||||
Mission(MissionComponent* missionComponent, uint32_t missionId);
|
||||
~Mission();
|
||||
|
||||
void LoadFromXml(tinyxml2::XMLElement* element);
|
||||
void UpdateXml(tinyxml2::XMLElement* element);
|
||||
void LoadFromXml(const tinyxml2::XMLElement& element);
|
||||
void UpdateXml(tinyxml2::XMLElement& element);
|
||||
|
||||
/**
|
||||
* Returns the ID of this mission
|
||||
|
||||
@@ -29,15 +29,14 @@ const BrickList& BrickDatabase::GetBricks(const LxfmlPath& lxfmlPath) {
|
||||
return emptyCache;
|
||||
}
|
||||
|
||||
auto* doc = new tinyxml2::XMLDocument();
|
||||
if (doc->Parse(data.str().c_str(), data.str().size()) != 0) {
|
||||
delete doc;
|
||||
tinyxml2::XMLDocument doc;
|
||||
if (doc.Parse(data.str().c_str(), data.str().size()) != 0) {
|
||||
return emptyCache;
|
||||
}
|
||||
|
||||
BrickList parts;
|
||||
|
||||
auto* lxfml = doc->FirstChildElement("LXFML");
|
||||
auto* lxfml = doc.FirstChildElement("LXFML");
|
||||
auto* bricks = lxfml->FirstChildElement("Bricks");
|
||||
std::string searchTerm = "Brick";
|
||||
|
||||
@@ -86,7 +85,5 @@ const BrickList& BrickDatabase::GetBricks(const LxfmlPath& lxfmlPath) {
|
||||
|
||||
m_Cache[lxfmlPath] = parts;
|
||||
|
||||
delete doc;
|
||||
|
||||
return m_Cache[lxfmlPath];
|
||||
}
|
||||
|
||||
@@ -8,9 +8,15 @@ set(DGAME_DUTILITIES_SOURCES "BrickDatabase.cpp"
|
||||
"SlashCommandHandler.cpp"
|
||||
"VanityUtilities.cpp")
|
||||
|
||||
add_subdirectory(SlashCommands)
|
||||
|
||||
foreach(file ${DGAME_DUTILITIES_SLASHCOMMANDS})
|
||||
set(DGAME_DUTILITIES_SOURCES ${DGAME_DUTILITIES_SOURCES} "SlashCommands/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dUtilities OBJECT ${DGAME_DUTILITIES_SOURCES})
|
||||
target_precompile_headers(dUtilities REUSE_FROM dGameBase)
|
||||
target_include_directories(dUtilities PUBLIC "."
|
||||
target_include_directories(dUtilities PUBLIC "." "SlashCommands"
|
||||
PRIVATE
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dComponents"
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dInventory" # transitive via PossessableComponent.h
|
||||
|
||||
@@ -33,10 +33,10 @@ Precondition::Precondition(const uint32_t condition) {
|
||||
return;
|
||||
}
|
||||
|
||||
this->type = static_cast<PreconditionType>(result.fieldIsNull(0) ? 0 : result.getIntField(0));
|
||||
this->type = static_cast<PreconditionType>(result.fieldIsNull("type") ? 0 : result.getIntField("type"));
|
||||
|
||||
if (!result.fieldIsNull(1)) {
|
||||
std::istringstream stream(result.getStringField(1));
|
||||
if (!result.fieldIsNull("targetLOT")) {
|
||||
std::istringstream stream(result.getStringField("targetLOT"));
|
||||
std::string token;
|
||||
|
||||
while (std::getline(stream, token, ',')) {
|
||||
@@ -45,7 +45,7 @@ Precondition::Precondition(const uint32_t condition) {
|
||||
}
|
||||
}
|
||||
|
||||
this->count = result.fieldIsNull(2) ? 1 : result.getIntField(2);
|
||||
this->count = result.fieldIsNull("targetCount") ? 1 : result.getIntField("targetCount");
|
||||
|
||||
result.finalize();
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -7,13 +7,28 @@
|
||||
#define SLASHCOMMANDHANDLER_H
|
||||
|
||||
#include "RakNetTypes.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include <string>
|
||||
|
||||
class Entity;
|
||||
|
||||
struct Command {
|
||||
std::string help;
|
||||
std::string info;
|
||||
std::vector<std::string> aliases;
|
||||
std::function<void(Entity*, const SystemAddress&,const std::string)> handle;
|
||||
eGameMasterLevel requiredLevel = eGameMasterLevel::OPERATOR;
|
||||
};
|
||||
|
||||
namespace SlashCommandHandler {
|
||||
void HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr);
|
||||
void SendAnnouncement(const std::string& title, const std::string& message);
|
||||
void RegisterCommand(Command info);
|
||||
void Startup();
|
||||
};
|
||||
|
||||
namespace GMZeroCommands {
|
||||
void Help(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
}
|
||||
|
||||
#endif // SLASHCOMMANDHANDLER_H
|
||||
|
||||
6
dGame/dUtilities/SlashCommands/CMakeLists.txt
Normal file
6
dGame/dUtilities/SlashCommands/CMakeLists.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
set(DGAME_DUTILITIES_SLASHCOMMANDS
|
||||
"DEVGMCommands.cpp"
|
||||
"GMGreaterThanZeroCommands.cpp"
|
||||
"GMZeroCommands.cpp"
|
||||
PARENT_SCOPE
|
||||
)
|
||||
1592
dGame/dUtilities/SlashCommands/DEVGMCommands.cpp
Normal file
1592
dGame/dUtilities/SlashCommands/DEVGMCommands.cpp
Normal file
File diff suppressed because it is too large
Load Diff
73
dGame/dUtilities/SlashCommands/DEVGMCommands.h
Normal file
73
dGame/dUtilities/SlashCommands/DEVGMCommands.h
Normal file
@@ -0,0 +1,73 @@
|
||||
namespace DEVGMCommands {
|
||||
void SetGMLevel(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ToggleNameplate(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ToggleSkipCinematics(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Kill(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Metrics(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Announce(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetAnnTitle(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetAnnMsg(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ShutdownUniverse(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetMinifig(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void TestMap(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ReportProxPhys(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SpawnPhysicsVerts(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Teleport(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ActivateSpawner(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void AddMission(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Boost(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Unboost(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Buff(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void BuffMe(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void BuffMed(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ClearFlag(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void CompleteMission(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void CreatePrivate(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void DebugUi(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Dismount(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ReloadConfig(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ForceSave(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Freecam(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void FreeMoney(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void GetNavmeshHeight(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void GiveUScore(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void GmAddItem(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Inspect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ListSpawns(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void LocRow(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Lookup(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void PlayAnimation(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void PlayEffect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void PlayLvlFx(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void PlayRebuildFx(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Pos(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void RefillStats(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Reforge(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ResetMission(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Rot(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void RunMacro(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetControlScheme(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetCurrency(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetFlag(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetInventorySize(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetUiState(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Spawn(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SpawnGroup(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SpeedBoost(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void StartCelebration(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void StopEffect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Toggle(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void TpAll(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void TriggerSpawner(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void UnlockEmote(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetLevel(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetSkillSlot(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetFaction(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void AddFaction(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void GetFactions(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetRewardCode(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Crash(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void RollLoot(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void CastSkill(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void DeleteInven(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
}
|
||||
325
dGame/dUtilities/SlashCommands/GMGreaterThanZeroCommands.cpp
Normal file
325
dGame/dUtilities/SlashCommands/GMGreaterThanZeroCommands.cpp
Normal file
@@ -0,0 +1,325 @@
|
||||
#include "GMGreaterThanZeroCommands.h"
|
||||
|
||||
// Classes
|
||||
#include "Character.h"
|
||||
#include "ChatPackets.h"
|
||||
#include "dServer.h"
|
||||
#include "PlayerManager.h"
|
||||
#include "User.h"
|
||||
|
||||
// Database
|
||||
#include "Database.h"
|
||||
|
||||
// Components
|
||||
#include "DestroyableComponent.h"
|
||||
#include "PropertyManagementComponent.h"
|
||||
|
||||
// Enums
|
||||
#include "eChatMessageType.h"
|
||||
#include "eServerDisconnectIdentifiers.h"
|
||||
#include "eObjectBits.h"
|
||||
|
||||
namespace GMGreaterThanZeroCommands {
|
||||
|
||||
void Kick(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
||||
if (splitArgs.size() == 1) {
|
||||
auto* player = PlayerManager::GetPlayer(splitArgs[0]);
|
||||
|
||||
std::u16string username = GeneralUtils::UTF8ToUTF16(splitArgs[0]);
|
||||
if (player == nullptr) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Count not find player of name: " + username);
|
||||
return;
|
||||
}
|
||||
|
||||
Game::server->Disconnect(player->GetSystemAddress(), eServerDisconnectIdentifiers::KICK);
|
||||
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Kicked: " + username);
|
||||
} else {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /kick <username>");
|
||||
}
|
||||
}
|
||||
|
||||
void Ban(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
||||
|
||||
if (splitArgs.size() == 1) {
|
||||
auto* player = PlayerManager::GetPlayer(splitArgs[0]);
|
||||
|
||||
uint32_t accountId = 0;
|
||||
|
||||
if (player == nullptr) {
|
||||
auto characterInfo = Database::Get()->GetCharacterInfo(splitArgs[0]);
|
||||
|
||||
if (characterInfo) {
|
||||
accountId = characterInfo->accountId;
|
||||
}
|
||||
|
||||
if (accountId == 0) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Count not find player of name: " + GeneralUtils::UTF8ToUTF16(splitArgs[0]));
|
||||
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
auto* character = player->GetCharacter();
|
||||
auto* user = character != nullptr ? character->GetParentUser() : nullptr;
|
||||
if (user) accountId = user->GetAccountID();
|
||||
}
|
||||
|
||||
if (accountId != 0) Database::Get()->UpdateAccountBan(accountId, true);
|
||||
|
||||
if (player != nullptr) {
|
||||
Game::server->Disconnect(player->GetSystemAddress(), eServerDisconnectIdentifiers::FREE_TRIAL_EXPIRED);
|
||||
}
|
||||
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Banned: " + GeneralUtils::ASCIIToUTF16(splitArgs[0]));
|
||||
} else {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /ban <username>");
|
||||
}
|
||||
}
|
||||
|
||||
void MailItem(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
||||
if (splitArgs.size() < 2) return;
|
||||
|
||||
const auto& playerName = splitArgs[0];
|
||||
|
||||
auto playerInfo = Database::Get()->GetCharacterInfo(playerName);
|
||||
|
||||
uint32_t receiverID = 0;
|
||||
if (!playerInfo) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Failed to find that player");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
receiverID = playerInfo->id;
|
||||
|
||||
const auto lot = GeneralUtils::TryParse<LOT>(splitArgs.at(1));
|
||||
|
||||
if (!lot) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid item lot.");
|
||||
return;
|
||||
}
|
||||
|
||||
IMail::MailInfo mailInsert;
|
||||
mailInsert.senderId = entity->GetObjectID();
|
||||
mailInsert.senderUsername = "Darkflame Universe";
|
||||
mailInsert.receiverId = receiverID;
|
||||
mailInsert.recipient = playerName;
|
||||
mailInsert.subject = "Lost item";
|
||||
mailInsert.body = "This is a replacement item for one you lost.";
|
||||
mailInsert.itemID = LWOOBJID_EMPTY;
|
||||
mailInsert.itemLOT = lot.value();
|
||||
mailInsert.itemSubkey = LWOOBJID_EMPTY;
|
||||
mailInsert.itemCount = 1;
|
||||
Database::Get()->InsertNewMail(mailInsert);
|
||||
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Mail sent");
|
||||
}
|
||||
|
||||
void ApproveProperty(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
if (PropertyManagementComponent::Instance() != nullptr) {
|
||||
PropertyManagementComponent::Instance()->UpdateApprovedStatus(true);
|
||||
}
|
||||
}
|
||||
|
||||
void Mute(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
||||
|
||||
if (splitArgs.size() >= 1) {
|
||||
auto* player = PlayerManager::GetPlayer(splitArgs[0]);
|
||||
|
||||
uint32_t accountId = 0;
|
||||
LWOOBJID characterId = 0;
|
||||
|
||||
if (player == nullptr) {
|
||||
auto characterInfo = Database::Get()->GetCharacterInfo(splitArgs[0]);
|
||||
|
||||
if (characterInfo) {
|
||||
accountId = characterInfo->accountId;
|
||||
characterId = characterInfo->id;
|
||||
|
||||
GeneralUtils::SetBit(characterId, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(characterId, eObjectBits::PERSISTENT);
|
||||
}
|
||||
|
||||
if (accountId == 0) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Count not find player of name: " + GeneralUtils::UTF8ToUTF16(splitArgs[0]));
|
||||
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
auto* character = player->GetCharacter();
|
||||
auto* user = character != nullptr ? character->GetParentUser() : nullptr;
|
||||
if (user) accountId = user->GetAccountID();
|
||||
characterId = player->GetObjectID();
|
||||
}
|
||||
|
||||
time_t expire = 1; // Default to indefinate mute
|
||||
|
||||
if (splitArgs.size() >= 2) {
|
||||
const auto days = GeneralUtils::TryParse<uint32_t>(splitArgs[1]);
|
||||
if (!days) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid days.");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
std::optional<uint32_t> hours;
|
||||
if (splitArgs.size() >= 3) {
|
||||
hours = GeneralUtils::TryParse<uint32_t>(splitArgs[2]);
|
||||
if (!hours) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid hours.");
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
expire = time(NULL);
|
||||
expire += 24 * 60 * 60 * days.value();
|
||||
expire += 60 * 60 * hours.value_or(0);
|
||||
}
|
||||
|
||||
if (accountId != 0) Database::Get()->UpdateAccountUnmuteTime(accountId, expire);
|
||||
|
||||
char buffer[32] = "brought up for review.\0";
|
||||
|
||||
if (expire != 1) {
|
||||
std::tm* ptm = std::localtime(&expire);
|
||||
// Format: Mo, 15.06.2009 20:20:00
|
||||
std::strftime(buffer, 32, "%a, %d.%m.%Y %H:%M:%S", ptm);
|
||||
}
|
||||
|
||||
const auto timeStr = GeneralUtils::ASCIIToUTF16(std::string(buffer));
|
||||
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Muted: " + GeneralUtils::UTF8ToUTF16(splitArgs[0]) + u" until " + timeStr);
|
||||
|
||||
//Notify chat about it
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GM_MUTE);
|
||||
|
||||
bitStream.Write(characterId);
|
||||
bitStream.Write(expire);
|
||||
|
||||
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
|
||||
} else {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /mute <username> <days (optional)> <hours (optional)>");
|
||||
}
|
||||
}
|
||||
|
||||
void Fly(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
||||
auto* character = entity->GetCharacter();
|
||||
|
||||
if (character) {
|
||||
bool isFlying = character->GetIsFlying();
|
||||
|
||||
if (isFlying) {
|
||||
GameMessages::SendSetJetPackMode(entity, false);
|
||||
|
||||
character->SetIsFlying(false);
|
||||
} else {
|
||||
float speedScale = 1.0f;
|
||||
|
||||
if (splitArgs.size() >= 1) {
|
||||
const auto tempScaleStore = GeneralUtils::TryParse<float>(splitArgs.at(0));
|
||||
|
||||
if (tempScaleStore) {
|
||||
speedScale = tempScaleStore.value();
|
||||
} else {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Failed to parse speed scale argument.");
|
||||
}
|
||||
}
|
||||
|
||||
float airSpeed = 20 * speedScale;
|
||||
float maxAirSpeed = 30 * speedScale;
|
||||
float verticalVelocity = 1.5 * speedScale;
|
||||
|
||||
GameMessages::SendSetJetPackMode(entity, true, true, false, 167, airSpeed, maxAirSpeed, verticalVelocity);
|
||||
|
||||
character->SetIsFlying(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AttackImmune(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
||||
if (splitArgs.empty()) return;
|
||||
|
||||
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
||||
|
||||
const auto state = GeneralUtils::TryParse<int32_t>(splitArgs[0]);
|
||||
|
||||
if (!state) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid state.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (destroyableComponent) destroyableComponent->SetIsImmune(state.value());
|
||||
}
|
||||
|
||||
void GmImmune(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
||||
if (splitArgs.empty()) return;
|
||||
|
||||
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
||||
|
||||
const auto state = GeneralUtils::TryParse<int32_t>(splitArgs[0]);
|
||||
|
||||
if (!state) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid state.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (destroyableComponent) destroyableComponent->SetIsGMImmune(state.value());
|
||||
}
|
||||
|
||||
void GmInvis(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS);
|
||||
}
|
||||
|
||||
void SetName(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
GameMessages::SendSetName(entity->GetObjectID(), GeneralUtils::UTF8ToUTF16(args), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
}
|
||||
|
||||
void Title(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
std::string name = entity->GetCharacter()->GetName() + " - " + args;
|
||||
GameMessages::SendSetName(entity->GetObjectID(), GeneralUtils::UTF8ToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
}
|
||||
|
||||
void ShowAll(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
bool displayZoneData = true;
|
||||
bool displayIndividualPlayers = true;
|
||||
const auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
||||
|
||||
if (!splitArgs.empty() && !splitArgs.at(0).empty()) displayZoneData = splitArgs.at(0) == "1";
|
||||
if (splitArgs.size() > 1) displayIndividualPlayers = splitArgs.at(1) == "1";
|
||||
|
||||
ShowAllRequest request {
|
||||
.requestor = entity->GetObjectID(),
|
||||
.displayZoneData = displayZoneData,
|
||||
.displayIndividualPlayers = displayIndividualPlayers
|
||||
};
|
||||
|
||||
CBITSTREAM;
|
||||
request.Serialize(bitStream);
|
||||
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
|
||||
}
|
||||
|
||||
void FindPlayer(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
if (args.empty()) {
|
||||
GameMessages::SendSlashCommandFeedbackText(entity, u"No player Given");
|
||||
return;
|
||||
}
|
||||
|
||||
FindPlayerRequest request {
|
||||
.requestor = entity->GetObjectID(),
|
||||
.playerName = LUWString(args)
|
||||
};
|
||||
|
||||
CBITSTREAM;
|
||||
request.Serialize(bitStream);
|
||||
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
|
||||
}
|
||||
}
|
||||
15
dGame/dUtilities/SlashCommands/GMGreaterThanZeroCommands.h
Normal file
15
dGame/dUtilities/SlashCommands/GMGreaterThanZeroCommands.h
Normal file
@@ -0,0 +1,15 @@
|
||||
namespace GMGreaterThanZeroCommands {
|
||||
void Kick(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void MailItem(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Ban(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ApproveProperty(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Mute(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Fly(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void AttackImmune(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void GmImmune(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void GmInvis(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetName(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Title(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ShowAll(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void FindPlayer(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
}
|
||||
228
dGame/dUtilities/SlashCommands/GMZeroCommands.cpp
Normal file
228
dGame/dUtilities/SlashCommands/GMZeroCommands.cpp
Normal file
@@ -0,0 +1,228 @@
|
||||
#include "GMZeroCommands.h"
|
||||
|
||||
// Classes
|
||||
#include "Amf3.h"
|
||||
#include "BinaryPathFinder.h"
|
||||
#include "ChatPackets.h"
|
||||
#include "dServer.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "Mail.h"
|
||||
#include "PlayerManager.h"
|
||||
#include "SlashCommandHandler.h"
|
||||
#include "VanityUtilities.h"
|
||||
#include "WorldPackets.h"
|
||||
#include "ZoneInstanceManager.h"
|
||||
|
||||
// Components
|
||||
#include "BuffComponent.h"
|
||||
#include "CharacterComponent.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "ScriptedActivityComponent.h"
|
||||
#include "SkillComponent.h"
|
||||
|
||||
// Emuns
|
||||
#include "eGameMasterLevel.h"
|
||||
|
||||
namespace GMZeroCommands {
|
||||
void Pvp(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
auto* character = entity->GetComponent<CharacterComponent>();
|
||||
|
||||
if (character == nullptr) {
|
||||
LOG("Failed to find character component!");
|
||||
return;
|
||||
}
|
||||
|
||||
character->SetPvpEnabled(!character->GetPvpEnabled());
|
||||
Game::entityManager->SerializeEntity(entity);
|
||||
|
||||
std::stringstream message;
|
||||
message << character->GetName() << " changed their PVP flag to " << std::to_string(character->GetPvpEnabled()) << "!";
|
||||
|
||||
ChatPackets::SendSystemMessage(UNASSIGNED_SYSTEM_ADDRESS, GeneralUtils::UTF8ToUTF16(message.str()), true);
|
||||
}
|
||||
|
||||
void Who(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
ChatPackets::SendSystemMessage(
|
||||
sysAddr,
|
||||
u"Players in this instance: (" + GeneralUtils::to_u16string(PlayerManager::GetAllPlayers().size()) + u")"
|
||||
);
|
||||
|
||||
for (auto* player : PlayerManager::GetAllPlayers()) {
|
||||
const auto& name = player->GetCharacter()->GetName();
|
||||
|
||||
ChatPackets::SendSystemMessage(
|
||||
sysAddr,
|
||||
GeneralUtils::UTF8ToUTF16(player == entity ? name + " (you)" : name)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void Ping(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
if (!args.empty() && args.starts_with("-l")) {
|
||||
std::stringstream message;
|
||||
message << "Your latest ping: " << std::to_string(Game::server->GetLatestPing(sysAddr)) << "ms";
|
||||
|
||||
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(message.str()));
|
||||
} else {
|
||||
std::stringstream message;
|
||||
message << "Your average ping: " << std::to_string(Game::server->GetPing(sysAddr)) << "ms";
|
||||
|
||||
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(message.str()));
|
||||
}
|
||||
}
|
||||
|
||||
void FixStats(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
// Reset skill component and buff component
|
||||
auto* skillComponent = entity->GetComponent<SkillComponent>();
|
||||
auto* buffComponent = entity->GetComponent<BuffComponent>();
|
||||
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
|
||||
|
||||
// If any of the components are nullptr, return
|
||||
if (skillComponent == nullptr || buffComponent == nullptr || destroyableComponent == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Reset skill component
|
||||
skillComponent->Reset();
|
||||
|
||||
// Reset buff component
|
||||
buffComponent->Reset();
|
||||
|
||||
// Fix the destroyable component
|
||||
destroyableComponent->FixStats();
|
||||
}
|
||||
|
||||
void Credits(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
const auto& customText = VanityUtilities::ParseMarkdown((BinaryPathFinder::GetBinaryDir() / "vanity/CREDITS.md").string());
|
||||
|
||||
{
|
||||
AMFArrayValue args;
|
||||
|
||||
args.Insert("state", "Story");
|
||||
|
||||
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "pushGameState", args);
|
||||
}
|
||||
|
||||
entity->AddCallbackTimer(0.5f, [customText, entity]() {
|
||||
AMFArrayValue args;
|
||||
|
||||
args.Insert("visible", true);
|
||||
args.Insert("text", customText);
|
||||
|
||||
LOG("Sending %s", customText.c_str());
|
||||
|
||||
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "ToggleStoryBox", args);
|
||||
});
|
||||
}
|
||||
|
||||
void Info(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
const auto& customText = VanityUtilities::ParseMarkdown((BinaryPathFinder::GetBinaryDir() / "vanity/INFO.md").string());
|
||||
|
||||
{
|
||||
AMFArrayValue args;
|
||||
|
||||
args.Insert("state", "Story");
|
||||
|
||||
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "pushGameState", args);
|
||||
}
|
||||
|
||||
entity->AddCallbackTimer(0.5f, [customText, entity]() {
|
||||
AMFArrayValue args;
|
||||
|
||||
args.Insert("visible", true);
|
||||
args.Insert("text", customText);
|
||||
|
||||
LOG("Sending %s", customText.c_str());
|
||||
|
||||
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "ToggleStoryBox", args);
|
||||
});
|
||||
}
|
||||
|
||||
void LeaveZone(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
const auto currentZone = Game::zoneManager->GetZone()->GetZoneID().GetMapID();
|
||||
LWOMAPID newZone = 0;
|
||||
|
||||
if (currentZone == 1001 || currentZone % 100 == 0) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"You are not in an instanced zone.");
|
||||
return;
|
||||
} else {
|
||||
newZone = (currentZone / 100) * 100;
|
||||
}
|
||||
// If new zone would be inaccessible, then default to Avant Gardens.
|
||||
if (!Game::zoneManager->CheckIfAccessibleZone(newZone)) newZone = 1100;
|
||||
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Leaving zone...");
|
||||
|
||||
const auto objid = entity->GetObjectID();
|
||||
|
||||
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, newZone, 0, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
|
||||
auto* entity = Game::entityManager->GetEntity(objid);
|
||||
|
||||
if (entity == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto sysAddr = entity->GetSystemAddress();
|
||||
|
||||
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", entity->GetCharacter()->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
|
||||
|
||||
if (entity->GetCharacter()) {
|
||||
entity->GetCharacter()->SetZoneID(zoneID);
|
||||
entity->GetCharacter()->SetZoneInstance(zoneInstance);
|
||||
entity->GetCharacter()->SetZoneClone(zoneClone);
|
||||
}
|
||||
|
||||
entity->GetCharacter()->SaveXMLToDatabase();
|
||||
|
||||
WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
|
||||
});
|
||||
}
|
||||
|
||||
void Join(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
auto splitArgs = GeneralUtils::SplitString(args, ' ');
|
||||
if (splitArgs.empty()) return;
|
||||
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Requesting private map...");
|
||||
const auto& password = splitArgs[0];
|
||||
|
||||
ZoneInstanceManager::Instance()->RequestPrivateZone(Game::server, false, password, [=](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
|
||||
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
|
||||
|
||||
if (entity->GetCharacter()) {
|
||||
entity->GetCharacter()->SetZoneID(zoneID);
|
||||
entity->GetCharacter()->SetZoneInstance(zoneInstance);
|
||||
entity->GetCharacter()->SetZoneClone(zoneClone);
|
||||
}
|
||||
|
||||
entity->GetCharacter()->SaveXMLToDatabase();
|
||||
|
||||
WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
|
||||
});
|
||||
}
|
||||
|
||||
void Die(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
entity->Smash(entity->GetObjectID());
|
||||
}
|
||||
|
||||
void Resurrect(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
ScriptedActivityComponent* scriptedActivityComponent = Game::zoneManager->GetZoneControlObject()->GetComponent<ScriptedActivityComponent>();
|
||||
|
||||
if (scriptedActivityComponent) { // check if user is in activity world and if so, they can't resurrect
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"You cannot resurrect in an activity world.");
|
||||
return;
|
||||
}
|
||||
|
||||
GameMessages::SendResurrect(entity);
|
||||
}
|
||||
|
||||
void RequestMailCount(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
Mail::HandleNotificationRequest(entity->GetSystemAddress(), entity->GetObjectID());
|
||||
}
|
||||
|
||||
void InstanceInfo(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||
const auto zoneId = Game::zoneManager->GetZone()->GetZoneID();
|
||||
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Map: " + (GeneralUtils::to_u16string(zoneId.GetMapID())) + u"\nClone: " + (GeneralUtils::to_u16string(zoneId.GetCloneID())) + u"\nInstance: " + (GeneralUtils::to_u16string(zoneId.GetInstanceID())));
|
||||
}
|
||||
};
|
||||
|
||||
15
dGame/dUtilities/SlashCommands/GMZeroCommands.h
Normal file
15
dGame/dUtilities/SlashCommands/GMZeroCommands.h
Normal file
@@ -0,0 +1,15 @@
|
||||
namespace GMZeroCommands {
|
||||
void Help(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Credits(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Info(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Die(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Ping(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Pvp(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void RequestMailCount(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Who(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void FixStats(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Join(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void LeaveZone(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Resurrect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void InstanceInfo(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
}
|
||||
Reference in New Issue
Block a user