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Reverted change and simply lowered the spawn height to 8
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@ -65,12 +65,7 @@ void GfBanana::OnHit(Entity* self, Entity* attacker)
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return;
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return;
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}
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}
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// Get the banana cluster position
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bananaEntity->SetPosition(bananaEntity->GetPosition() - NiPoint3::UNIT_Y * 8);
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auto entityPosition = bananaEntity->GetPosition();
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// Lower by 10 units to prevent bananas from spawning on top of the tree
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entityPosition.SetY(entityPosition.GetY() - 10);
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// Set the position to the new position.
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bananaEntity->SetPosition(entityPosition);
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auto* bananaDestroyable = bananaEntity->GetComponent<DestroyableComponent>();
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auto* bananaDestroyable = bananaEntity->GetComponent<DestroyableComponent>();
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