mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-02 10:53:44 +00:00
fix: follow main's log folders in the dashboard and UGC server
Servers now log to logs/<Server>/ (worlds to logs/WorldServer/<zone>/<clone>/) with the start time in the file name. The dashboard and UGC server log the same way, and the System Log page and log search read the whole folder tree instead of only the top of logs/. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -350,7 +350,8 @@ int main(int argc, char** argv) {
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Game::config = new dConfig("dashboardconfig.ini");
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Game::config = new dConfig("dashboardconfig.ini");
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// Setup logger
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// Setup logger
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Server::SetupLogger("DashboardServer");
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// Like the other servers: logs/DashboardServer/DashboardServer_<start time>.log
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Server::SetupLogger("DashboardServer_" + std::to_string(time(nullptr)), "DashboardServer");
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if (!Game::logger) return EXIT_FAILURE;
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if (!Game::logger) return EXIT_FAILURE;
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Game::config->LogSettings();
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Game::config->LogSettings();
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@@ -228,12 +228,14 @@ namespace {
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uintmax_t size{};
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uintmax_t size{};
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};
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};
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// Every log file, by server (the name before the start time, e.g. "WorldServer_1200_3"), newest first
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// Every log file, by server (the name before the start time, e.g. "WorldServer_1200_0_3"), newest first. Servers
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// write into their own folders (logs/WorldServer/<zone>/<clone>/, logs/AuthServer/, ...), so the whole tree is read.
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std::map<std::string, std::vector<LogFile>> LogFilesByServer() {
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std::map<std::string, std::vector<LogFile>> LogFilesByServer() {
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std::map<std::string, std::vector<LogFile>> byServer;
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std::map<std::string, std::vector<LogFile>> byServer;
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const auto logDir = BinaryPathFinder::GetBinaryDir() / "logs";
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const auto logDir = BinaryPathFinder::GetBinaryDir() / "logs";
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std::error_code ec;
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std::error_code ec;
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for (const auto& entry : std::filesystem::directory_iterator(logDir, ec)) {
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for (auto it = std::filesystem::recursive_directory_iterator(logDir, ec); !ec && it != std::filesystem::recursive_directory_iterator(); it.increment(ec)) {
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const auto& entry = *it;
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if (!entry.is_regular_file(ec) || entry.path().extension() != ".log") continue;
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if (!entry.is_regular_file(ec) || entry.path().extension() != ".log") continue;
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const auto stem = entry.path().stem().string();
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const auto stem = entry.path().stem().string();
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const auto written = std::chrono::duration_cast<std::chrono::seconds>(
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const auto written = std::chrono::duration_cast<std::chrono::seconds>(
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@@ -135,7 +135,7 @@ void RegisterServerRoutes() {
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Route(eHTTPMethod::GET, "/api/crash_dumps/:name", Perm("logs_system"), "Download a crash dump",
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Route(eHTTPMethod::GET, "/api/crash_dumps/:name", Perm("logs_system"), "Download a crash dump",
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[](HTTPReply& reply, const HTTPContext& context) {
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[](HTTPReply& reply, const HTTPContext& context) {
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const std::string name(PathSegment(context.originalPath, 2)); // crash_World_123.log: case matters
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const std::string name(PathSegment(context.originalPath, 2)); // Crash_WorldServer_..._123.log: case matters
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const auto folder = DumpFolder();
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const auto folder = DumpFolder();
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if (folder.empty() || !PlainFileName(name)) return JsonError(reply, eHTTPStatusCode::NOT_FOUND, "Not found");
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if (folder.empty() || !PlainFileName(name)) return JsonError(reply, eHTTPStatusCode::NOT_FOUND, "Not found");
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std::error_code ec;
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std::error_code ec;
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@@ -159,10 +159,12 @@ void RegisterServerRoutes() {
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const auto folder = LogFolder();
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const auto folder = LogFolder();
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const auto requestId = PlayerActions::Begin(context.accountId, std::chrono::minutes(5));
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const auto requestId = PlayerActions::Begin(context.accountId, std::chrono::minutes(5));
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Background::Run("log_search:" + std::to_string(requestId), [folder, query, server, perServer](GameDatabase&) -> nlohmann::json {
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Background::Run("log_search:" + std::to_string(requestId), [folder, query, server, perServer](GameDatabase&) -> nlohmann::json {
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// Newest files of each server (file names: <Server>_<time>.log)
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// Newest files of each server (file names: <Server>_..._<time>.log, in the server's own folder under logs/)
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std::map<std::string, std::vector<fs::path>> byServer;
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std::map<std::string, std::vector<fs::path>> byServer;
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std::error_code ec;
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std::error_code ec;
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for (const auto& entry : fs::directory_iterator(folder, ec)) {
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for (auto it = fs::recursive_directory_iterator(folder, ec); !ec && it != fs::recursive_directory_iterator(); it.increment(ec)) {
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const auto& entry = *it;
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if (!entry.is_regular_file(ec)) continue;
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const auto name = entry.path().filename().string();
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const auto name = entry.path().filename().string();
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if (!name.ends_with(".log")) continue;
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if (!name.ends_with(".log")) continue;
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const auto serverName = name.substr(0, name.find('_'));
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const auto serverName = name.substr(0, name.find('_'));
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@@ -259,7 +259,8 @@ int main(int argc, char** argv) {
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return MakeFromCommandLine(argv[1], argv[2], argv[3]);
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return MakeFromCommandLine(argv[1], argv[2], argv[3]);
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}
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}
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Server::SetupLogger("UgcServer");
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// Like the other servers: logs/UgcServer/UgcServer_<start time>.log
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Server::SetupLogger("UgcServer_" + std::to_string(time(nullptr)), "UgcServer");
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if (!Game::logger) return EXIT_FAILURE;
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if (!Game::logger) return EXIT_FAILURE;
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Game::config->LogSettings();
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Game::config->LogSettings();
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LOG("Starting UGC Server");
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LOG("Starting UGC Server");
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