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Fix trading taking the wrong item (#900)
* Fix trading taking the wrong item * Add missing returns * Improve further Do all verification first. Then actually do the trade. Prevents possible cheating attempts
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@ -103,6 +103,7 @@ void Trade::SetAccepted(LWOOBJID participant, bool value) {
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}
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Complete();
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TradingManager::Instance()->CancelTrade(m_TradeId);
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}
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}
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@ -121,33 +122,59 @@ void Trade::Complete() {
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if (inventoryA == nullptr || inventoryB == nullptr || characterA == nullptr || characterB == nullptr || missionsA == nullptr || missionsB == nullptr) return;
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// First verify both players have the coins and items requested for the trade.
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if (characterA->GetCoins() < m_CoinsA || characterB->GetCoins() < m_CoinsB) {
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Game::logger->Log("TradingManager", "Possible coin trade cheating attempt! Aborting trade.");
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return;
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}
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for (const auto& tradeItem : m_ItemsA) {
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auto* itemToRemove = inventoryA->FindItemById(tradeItem.itemId);
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if (itemToRemove) {
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if (itemToRemove->GetCount() < tradeItem.itemCount) {
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Game::logger->Log("TradingManager", "Possible cheating attempt from %s in trading!!! Aborting trade", characterA->GetName().c_str());
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return;
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}
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} else {
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Game::logger->Log("TradingManager", "Possible cheating attempt from %s in trading due to item not being available!!!", characterA->GetName().c_str());
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return;
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}
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}
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for (const auto& tradeItem : m_ItemsB) {
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auto* itemToRemove = inventoryB->FindItemById(tradeItem.itemId);
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if (itemToRemove) {
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if (itemToRemove->GetCount() < tradeItem.itemCount) {
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Game::logger->Log("TradingManager", "Possible cheating attempt from %s in trading!!! Aborting trade", characterB->GetName().c_str());
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return;
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}
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} else {
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Game::logger->Log("TradingManager", "Possible cheating attempt from %s in trading due to item not being available!!! Aborting trade", characterB->GetName().c_str());
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return;
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}
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}
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// Now actually do the trade.
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characterA->SetCoins(characterA->GetCoins() - m_CoinsA + m_CoinsB, eLootSourceType::LOOT_SOURCE_TRADE);
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characterB->SetCoins(characterB->GetCoins() - m_CoinsB + m_CoinsA, eLootSourceType::LOOT_SOURCE_TRADE);
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for (const auto& tradeItem : m_ItemsA) {
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inventoryA->RemoveItem(tradeItem.itemLot, tradeItem.itemCount, INVALID, true);
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auto* itemToRemove = inventoryA->FindItemById(tradeItem.itemId);
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if (itemToRemove) itemToRemove->SetCount(itemToRemove->GetCount() - tradeItem.itemCount);
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missionsA->Progress(MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION, tradeItem.itemLot, LWOOBJID_EMPTY, "", -tradeItem.itemCount);
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}
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for (const auto& tradeItem : m_ItemsB) {
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inventoryB->RemoveItem(tradeItem.itemLot, tradeItem.itemCount, INVALID, true);
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missionsB->Progress(MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION, tradeItem.itemLot, LWOOBJID_EMPTY, "", -tradeItem.itemCount);
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}
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for (const auto& tradeItem : m_ItemsA) {
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inventoryB->AddItem(tradeItem.itemLot, tradeItem.itemCount, eLootSourceType::LOOT_SOURCE_TRADE);
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}
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for (const auto& tradeItem : m_ItemsB) {
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auto* itemToRemove = inventoryB->FindItemById(tradeItem.itemId);
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if (itemToRemove) itemToRemove->SetCount(itemToRemove->GetCount() - tradeItem.itemCount);
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missionsB->Progress(MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION, tradeItem.itemLot, LWOOBJID_EMPTY, "", -tradeItem.itemCount);
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inventoryA->AddItem(tradeItem.itemLot, tradeItem.itemCount, eLootSourceType::LOOT_SOURCE_TRADE);
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}
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TradingManager::Instance()->CancelTrade(m_TradeId);
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characterA->SaveXMLToDatabase();
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characterB->SaveXMLToDatabase();
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return;
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}
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void Trade::Cancel() {
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