Added retroactive check for player faction flags

Added a retroactive check for player flag when loading into a world.
This commit is contained in:
EmosewaMC 2022-01-18 17:51:12 -08:00
parent 3ede7006f9
commit d69a4ffaf0

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@ -1042,6 +1042,12 @@ void HandlePacket(Packet* packet) {
EntityManager::Instance()->ConstructAllEntities(packet->systemAddress); EntityManager::Instance()->ConstructAllEntities(packet->systemAddress);
player->GetComponent<CharacterComponent>()->SetLastRocketConfig(u""); player->GetComponent<CharacterComponent>()->SetLastRocketConfig(u"");
// Retroactive check for if player has joined a faction to set their 'joined a faction' flag to true.
if (c->GetPlayerFlag(ePlayerFlags::VENTURE_FACTION) == true || c->GetPlayerFlag(ePlayerFlags::ASSEMBLY_FACTION) == true ||
c->GetPlayerFlag(ePlayerFlags::PARADOX_FACTION) == true || c->GetPlayerFlag(ePlayerFlags::SENTINEL_FACTION) == true) {
c->SetPlayerFlag(ePlayerFlags::JOINED_A_FACTION, true);
}
player->GetCharacter()->SetTargetScene(""); player->GetCharacter()->SetTargetScene("");
// Fix the destroyable component // Fix the destroyable component