Merge pull request #714 from DarkflameUniverse/macro-formatting

Macro formatting consistency
This commit is contained in:
Aaron Kimbrell 2022-08-05 12:37:29 -05:00 committed by GitHub
commit d626ac1ed4
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 335 additions and 332 deletions

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@ -1,2 +1,5 @@
# format codebase
19e77a38d837ce781ba0ca6ea8e78b67a6e3b5a5
# add semi-colons to macros consistently
9e4ce24fd2851e65df776dd9c57bcb0d45f4453a

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@ -730,7 +730,7 @@ void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeader
bitStream.Write(receiver->playerID);
//portion that will get routed:
CMSGHEADER
CMSGHEADER;
bitStream.Write(receiver->playerID);
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_INVITE_CONFIRM);
@ -757,7 +757,7 @@ void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderI
bitStream.Write(receiver->playerID);
//portion that will get routed:
CMSGHEADER
CMSGHEADER;
bitStream.Write(receiver->playerID);
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_GET_STATUS_RESPONSE);
@ -782,7 +782,7 @@ void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64Play
bitStream.Write(receiver->playerID);
//portion that will get routed:
CMSGHEADER
CMSGHEADER;
bitStream.Write(receiver->playerID);
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_SET_LEADER);
@ -799,7 +799,7 @@ void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTria
bitStream.Write(receiver->playerID);
//portion that will get routed:
CMSGHEADER
CMSGHEADER;
bitStream.Write(receiver->playerID);
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_ADD_PLAYER);
@ -828,7 +828,7 @@ void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband
bitStream.Write(receiver->playerID);
//portion that will get routed:
CMSGHEADER
CMSGHEADER;
bitStream.Write(receiver->playerID);
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_REMOVE_PLAYER);
@ -854,7 +854,7 @@ void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i
bitStream.Write(receiver->playerID);
//portion that will get routed:
CMSGHEADER
CMSGHEADER;
bitStream.Write(receiver->playerID);
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_SET_OFF_WORLD_FLAG);

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@ -31,7 +31,7 @@ using namespace std;
void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, GAME_MSG messageID) {
CBITSTREAM
CBITSTREAM;
// Get the entity
Entity* entity = EntityManager::Instance()->GetEntity(objectID);

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@ -69,8 +69,8 @@
#include "TradingManager.h"
void GameMessages::SendFireEventClientSide(const LWOOBJID& objectID, const SystemAddress& sysAddr, std::u16string args, const LWOOBJID& object, int64_t param1, int param2, const LWOOBJID& sender) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectID);
bitStream.Write(GAME_MSG::GAME_MSG_FIRE_EVENT_CLIENT_SIDE);
@ -88,12 +88,12 @@ void GameMessages::SendFireEventClientSide(const LWOOBJID& objectID, const Syste
//bitStream.Write(param2);
bitStream.Write(sender);
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendTeleport(const LWOOBJID& objectID, const NiPoint3& pos, const NiQuaternion& rot, const SystemAddress& sysAddr, bool bSetRotation, bool noGravTeleport) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectID);
bitStream.Write(GAME_MSG::GAME_MSG_TELEPORT);
@ -121,7 +121,7 @@ void GameMessages::SendTeleport(const LWOOBJID& objectID, const NiPoint3& pos, c
bitStream.Write(rot.y);
bitStream.Write(rot.z);
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendPlayAnimation(Entity* entity, const std::u16string& animationName, float fPriority, float fScale) {
@ -171,7 +171,7 @@ void GameMessages::SendPlayerReady(Entity* entity, const SystemAddress& sysAddr)
}
void GameMessages::SendPlayerAllowedRespawn(LWOOBJID entityID, bool doNotPromptRespawn, const SystemAddress& sysAddr) {
CBITSTREAM
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entityID);
@ -182,8 +182,8 @@ void GameMessages::SendPlayerAllowedRespawn(LWOOBJID entityID, bool doNotPromptR
}
void GameMessages::SendInvalidZoneTransferList(Entity* entity, const SystemAddress& sysAddr, const std::u16string& feedbackURL, const std::u16string& invalidMapTransferList, bool feedbackOnExit, bool feedbackOnInvalidTransfer) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write(GAME_MSG::GAME_MSG_INVALID_ZONE_TRANSFER_LIST);
@ -203,12 +203,12 @@ void GameMessages::SendInvalidZoneTransferList(Entity* entity, const SystemAddre
bitStream.Write(feedbackOnExit);
bitStream.Write(feedbackOnInvalidTransfer);
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendKnockback(const LWOOBJID& objectID, const LWOOBJID& caster, const LWOOBJID& originator, int knockBackTimeMS, const NiPoint3& vector) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectID);
bitStream.Write(GAME_MSG_KNOCKBACK);
@ -225,7 +225,7 @@ void GameMessages::SendKnockback(const LWOOBJID& objectID, const LWOOBJID& caste
if (knockBackTimeMSFlag) bitStream.Write(knockBackTimeMS);
bitStream.Write(vector);
SEND_PACKET_BROADCAST
SEND_PACKET_BROADCAST;
}
void GameMessages::SendStartArrangingWithItem(
@ -243,8 +243,8 @@ void GameMessages::SendStartArrangingWithItem(
NiPoint3 targetPOS,
int targetTYPE
) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write(GAME_MSG::GAME_MSG_START_ARRANGING_WITH_ITEM);
@ -262,13 +262,13 @@ void GameMessages::SendStartArrangingWithItem(
bitStream.Write(targetPOS);
bitStream.Write(targetTYPE);
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendPlayerSetCameraCyclingMode(const LWOOBJID& objectID, const SystemAddress& sysAddr,
bool bAllowCyclingWhileDeadOnly, eCyclingMode cyclingMode) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectID);
bitStream.Write(GAME_MSG_PLAYER_SET_CAMERA_CYCLING_MODE);
@ -280,12 +280,12 @@ void GameMessages::SendPlayerSetCameraCyclingMode(const LWOOBJID& objectID, cons
bitStream.Write<uint32_t>(cyclingMode);
}
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendPlayNDAudioEmitter(Entity* entity, const SystemAddress& sysAddr, std::string audioGUID) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write((uint16_t)GAME_MSG_PLAY_ND_AUDIO_EMITTER);
@ -309,7 +309,7 @@ void GameMessages::SendPlayNDAudioEmitter(Entity* entity, const SystemAddress& s
bitStream.Write0();
bitStream.Write0();
SEND_PACKET_BROADCAST
SEND_PACKET_BROADCAST;
}
void GameMessages::SendStartPathing(Entity* entity) {
@ -325,8 +325,8 @@ void GameMessages::SendStartPathing(Entity* entity) {
void GameMessages::SendPlatformResync(Entity* entity, const SystemAddress& sysAddr, bool bStopAtDesiredWaypoint,
int iIndex, int iDesiredWaypointIndex, int nextIndex,
MovementPlatformState movementState) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
const auto lot = entity->GetLOT();
@ -373,47 +373,47 @@ void GameMessages::SendPlatformResync(Entity* entity, const SystemAddress& sysAd
bitStream.Write(qUnexpectedRotation.w);
}
SEND_PACKET_BROADCAST
SEND_PACKET_BROADCAST;
}
void GameMessages::SendRestoreToPostLoadStats(Entity* entity, const SystemAddress& sysAddr) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write(GAME_MSG::GAME_MSG_RESTORE_TO_POST_LOAD_STATS);
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendServerDoneLoadingAllObjects(Entity* entity, const SystemAddress& sysAddr) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write(GAME_MSG::GAME_MSG_SERVER_DONE_LOADING_ALL_OBJECTS);
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendChatModeUpdate(const LWOOBJID& objectID, uint8_t level) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectID);
bitStream.Write((uint16_t)GAME_MSG_UPDATE_CHAT_MODE);
bitStream.Write(level);
SEND_PACKET_BROADCAST
SEND_PACKET_BROADCAST;
}
void GameMessages::SendGMLevelBroadcast(const LWOOBJID& objectID, uint8_t level) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectID);
bitStream.Write((uint16_t)GAME_MSG_SET_GM_LEVEL);
bitStream.Write1();
bitStream.Write(level);
SEND_PACKET_BROADCAST
SEND_PACKET_BROADCAST;
}
void GameMessages::SendAddItemToInventoryClientSync(Entity* entity, const SystemAddress& sysAddr, Item* item, const LWOOBJID& objectID, bool showFlyingLoot, int itemCount, LWOOBJID subKey, eLootSourceType lootSourceType) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write(static_cast<uint16_t>(GAME_MSG_ADD_ITEM_TO_INVENTORY_CLIENT_SYNC));
@ -467,31 +467,31 @@ void GameMessages::SendAddItemToInventoryClientSync(Entity* entity, const System
bitStream.Write(showFlyingLoot);
bitStream.Write(item->GetSlot());
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendNotifyClientFlagChange(const LWOOBJID& objectID, int iFlagID, bool bFlag, const SystemAddress& sysAddr) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectID);
bitStream.Write((uint16_t)GAME_MSG_NOTIFY_CLIENT_FLAG_CHANGE);
bitStream.Write(bFlag);
bitStream.Write(iFlagID);
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendChangeObjectWorldState(const LWOOBJID& objectID, int state, const SystemAddress& sysAddr) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectID);
bitStream.Write((uint16_t)GAME_MSG_CHANGE_OBJECT_WORLD_STATE);
bitStream.Write(state);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendOfferMission(const LWOOBJID& entity, const SystemAddress& sysAddr, int32_t missionID, const LWOOBJID& offererID) {
@ -501,32 +501,32 @@ void GameMessages::SendOfferMission(const LWOOBJID& entity, const SystemAddress&
//The second, actually makes the UI pop up so you can be offered the mission.
//Why is it like this? Because LU isn't just a clown, it's the entire circus.
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(offererID);
bitStream.Write(uint16_t(GAME_MSG_OFFER_MISSION));
bitStream.Write(missionID);
bitStream.Write(offererID);
SEND_PACKET
SEND_PACKET;
{
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity);
bitStream.Write(uint16_t(GAME_MSG_OFFER_MISSION));
bitStream.Write(missionID);
bitStream.Write(offererID);
SEND_PACKET
SEND_PACKET;
}
}
void GameMessages::SendNotifyMission(Entity* entity, const SystemAddress& sysAddr, int missionID, int missionState, bool sendingRewards) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write(uint16_t(GAME_MSG_NOTIFY_MISSION));
@ -534,12 +534,12 @@ void GameMessages::SendNotifyMission(Entity* entity, const SystemAddress& sysAdd
bitStream.Write(missionState);
bitStream.Write(sendingRewards);
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendNotifyMissionTask(Entity* entity, const SystemAddress& sysAddr, int missionID, int taskMask, std::vector<float> updates) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write((uint16_t)GAME_MSG_NOTIFY_MISSION_TASK);
@ -552,12 +552,12 @@ void GameMessages::SendNotifyMissionTask(Entity* entity, const SystemAddress& sy
bitStream.Write(updates[i]);
}
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendModifyLEGOScore(Entity* entity, const SystemAddress& sysAddr, int64_t score, eLootSourceType sourceType) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write((uint16_t)GAME_MSG_MODIFY_LEGO_SCORE);
@ -566,12 +566,12 @@ void GameMessages::SendModifyLEGOScore(Entity* entity, const SystemAddress& sysA
bitStream.Write(sourceType != eLootSourceType::LOOT_SOURCE_NONE);
if (sourceType != eLootSourceType::LOOT_SOURCE_NONE) bitStream.Write(sourceType);
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendUIMessageServerToSingleClient(Entity* entity, const SystemAddress& sysAddr, const std::string& message, NDGFxValue args) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write((uint16_t)GAME_MSG_UI_MESSAGE_SERVER_TO_SINGLE_CLIENT);
@ -584,7 +584,7 @@ void GameMessages::SendUIMessageServerToSingleClient(Entity* entity, const Syste
bitStream.Write(static_cast<char>(message[k]));
}
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendUIMessageServerToAllClients(const std::string& message, NDGFxValue args) {
@ -607,8 +607,8 @@ void GameMessages::SendUIMessageServerToAllClients(const std::string& message, N
}
void GameMessages::SendPlayEmbeddedEffectOnAllClientsNearObject(Entity* entity, std::u16string effectName, const LWOOBJID& fromObjectID, float radius) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write((uint16_t)GAME_MSG_PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT);
@ -620,7 +620,7 @@ void GameMessages::SendPlayEmbeddedEffectOnAllClientsNearObject(Entity* entity,
bitStream.Write(fromObjectID);
bitStream.Write(radius);
SEND_PACKET_BROADCAST
SEND_PACKET_BROADCAST;
}
void GameMessages::SendPlayFXEffect(Entity* entity, int32_t effectID, const std::u16string& effectType, const std::string& name, LWOOBJID secondary, float priority, float scale, bool serialize) {
@ -658,12 +658,12 @@ void GameMessages::SendPlayFXEffect(const LWOOBJID& entity, int32_t effectID, co
bitStream.Write(serialize);
SEND_PACKET_BROADCAST
SEND_PACKET_BROADCAST;
}
void GameMessages::SendStopFXEffect(Entity* entity, bool killImmediate, std::string name) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write(GAME_MSG::GAME_MSG_STOP_FX_EFFECT);
@ -672,12 +672,12 @@ void GameMessages::SendStopFXEffect(Entity* entity, bool killImmediate, std::str
bitStream.Write<uint32_t>(name.size());
bitStream.Write(name.c_str(), name.size());
SEND_PACKET_BROADCAST
SEND_PACKET_BROADCAST;
}
void GameMessages::SendBroadcastTextToChatbox(Entity* entity, const SystemAddress& sysAddr, const std::u16string& attrs, const std::u16string& wsText) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write((uint16_t)GAME_MSG::GAME_MSG_BROADCAST_TEXT_TO_CHATBOX);
@ -698,12 +698,12 @@ void GameMessages::SendBroadcastTextToChatbox(Entity* entity, const SystemAddres
bitStream.Write(static_cast<uint16_t>(wsText[k]));
}
SEND_PACKET_BROADCAST
SEND_PACKET_BROADCAST;
}
void GameMessages::SendSetCurrency(Entity* entity, int64_t currency, int lootType, const LWOOBJID& sourceID, const LOT& sourceLOT, int sourceTradeID, bool overrideCurrent, eLootSourceType sourceType) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write(uint16_t(GAME_MSG_SET_CURRENCY));
@ -728,12 +728,12 @@ void GameMessages::SendSetCurrency(Entity* entity, int64_t currency, int lootTyp
if (sourceType != LOOTTYPE_NONE) bitStream.Write(sourceType);
SystemAddress sysAddr = entity->GetSystemAddress();
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendRebuildNotifyState(Entity* entity, int prevState, int state, const LWOOBJID& playerID) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write((uint16_t)GAME_MSG_REBUILD_NOTIFY_STATE);
@ -742,12 +742,12 @@ void GameMessages::SendRebuildNotifyState(Entity* entity, int prevState, int sta
bitStream.Write(state);
bitStream.Write(playerID);
SEND_PACKET_BROADCAST
SEND_PACKET_BROADCAST;
}
void GameMessages::SendEnableRebuild(Entity* entity, bool enable, bool fail, bool success, int failReason, float duration, const LWOOBJID& playerID) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write((uint16_t)GAME_MSG_ENABLE_REBUILD);
@ -762,12 +762,12 @@ void GameMessages::SendEnableRebuild(Entity* entity, bool enable, bool fail, boo
bitStream.Write(duration);
bitStream.Write(playerID);
SEND_PACKET_BROADCAST
SEND_PACKET_BROADCAST;
}
void GameMessages::SendTerminateInteraction(const LWOOBJID& objectID, eTerminateType type, const LWOOBJID& terminator) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectID);
bitStream.Write((uint16_t)GAME_MSG_TERMINATE_INTERACTION);
@ -775,12 +775,12 @@ void GameMessages::SendTerminateInteraction(const LWOOBJID& objectID, eTerminate
bitStream.Write(terminator);
bitStream.Write(type);
SEND_PACKET_BROADCAST
SEND_PACKET_BROADCAST;
}
void GameMessages::SendDieNoImplCode(Entity* entity, const LWOOBJID& killerID, const LWOOBJID& lootOwnerID, eKillType killType, std::u16string deathType, float directionRelative_AngleY, float directionRelative_AngleXZ, float directionRelative_Force, bool bClientDeath, bool bSpawnLoot) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write(uint16_t(GAME_MSG_DIE));
@ -797,7 +797,7 @@ void GameMessages::SendDieNoImplCode(Entity* entity, const LWOOBJID& killerID, c
bitStream.Write(killerID);
bitStream.Write(lootOwnerID);
SEND_PACKET_BROADCAST
SEND_PACKET_BROADCAST;
}
void GameMessages::SendDie(Entity* entity, const LWOOBJID& killerID, const LWOOBJID& lootOwnerID, bool bDieAccepted, eKillType killType, std::u16string deathType, float directionRelative_AngleY, float directionRelative_AngleXZ, float directionRelative_Force, bool bClientDeath, bool bSpawnLoot, float coinSpawnTime) {
@ -838,8 +838,8 @@ void GameMessages::SendDie(Entity* entity, const LWOOBJID& killerID, const LWOOB
}
void GameMessages::SendSetInventorySize(Entity* entity, int invType, int size) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write(uint16_t(GAME_MSG_SET_INVENTORY_SIZE));
@ -847,12 +847,12 @@ void GameMessages::SendSetInventorySize(Entity* entity, int invType, int size) {
bitStream.Write(size);
SystemAddress sysAddr = entity->GetSystemAddress();
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendSetEmoteLockState(Entity* entity, bool bLock, int emoteID) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write(uint16_t(GAME_MSG_SET_EMOTE_LOCK_STATE));
@ -860,7 +860,7 @@ void GameMessages::SendSetEmoteLockState(Entity* entity, bool bLock, int emoteID
bitStream.Write(emoteID);
SystemAddress sysAddr = entity->GetSystemAddress();
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendSetJetPackMode(Entity* entity, bool use, bool bypassChecks, bool doHover, int effectID, float airspeed, float maxAirspeed, float verticalVelocity, int warningEffectID) {
@ -872,8 +872,8 @@ void GameMessages::SendSetJetPackMode(Entity* entity, bool use, bool bypassCheck
}
*/
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write(uint16_t(GAME_MSG_SET_JET_PACK_MODE));
@ -897,7 +897,7 @@ void GameMessages::SendSetJetPackMode(Entity* entity, bool use, bool bypassCheck
bitStream.Write(warningEffectID != -1);
if (warningEffectID != -1) bitStream.Write(warningEffectID);
SEND_PACKET_BROADCAST
SEND_PACKET_BROADCAST;
}
void GameMessages::SendResurrect(Entity* entity) {
@ -930,8 +930,8 @@ void GameMessages::SendResurrect(Entity* entity) {
}
void GameMessages::SendStop2DAmbientSound(Entity* entity, bool force, std::string audioGUID, bool result) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write((uint16_t)GAME_MSG_PLAY2_DAMBIENT_SOUND);
@ -949,12 +949,12 @@ void GameMessages::SendStop2DAmbientSound(Entity* entity, bool force, std::strin
SystemAddress sysAddr = entity->GetSystemAddress();
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendPlay2DAmbientSound(Entity* entity, std::string audioGUID, bool result) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write((uint16_t)GAME_MSG_PLAY2_DAMBIENT_SOUND);
@ -968,12 +968,12 @@ void GameMessages::SendPlay2DAmbientSound(Entity* entity, std::string audioGUID,
bitStream.Write(result);
SystemAddress sysAddr = entity->GetSystemAddress();
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendSetNetworkScriptVar(Entity* entity, const SystemAddress& sysAddr, std::string data) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write((uint16_t)GAME_MSG_SET_NETWORK_SCRIPT_VAR);
@ -1177,8 +1177,8 @@ void GameMessages::SendRemoveSkill(Entity* entity, TSkillID skillID) {
}
void GameMessages::SendFinishArrangingWithItem(Entity* entity, const LWOOBJID& buildArea) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bool bFirstTime = true;
const LWOOBJID& buildAreaID = buildArea;
@ -1215,33 +1215,33 @@ void GameMessages::SendFinishArrangingWithItem(Entity* entity, const LWOOBJID& b
bitStream.Write(oldItemTYPE);
SystemAddress sysAddr = entity->GetSystemAddress();
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendModularBuildEnd(Entity* entity) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write(GAME_MSG::GAME_MSG_MODULAR_BUILD_END);
SystemAddress sysAddr = entity->GetSystemAddress();
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendVendorOpenWindow(Entity* entity, const SystemAddress& sysAddr) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write(GAME_MSG::GAME_MSG_VENDOR_OPEN_WINDOW);
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendVendorStatusUpdate(Entity* entity, const SystemAddress& sysAddr, bool bUpdateOnly) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
VendorComponent* vendor = static_cast<VendorComponent*>(entity->GetComponent(COMPONENT_TYPE_VENDOR));
if (!vendor) return;
@ -1260,12 +1260,12 @@ void GameMessages::SendVendorStatusUpdate(Entity* entity, const SystemAddress& s
}
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendVendorTransactionResult(Entity* entity, const SystemAddress& sysAddr) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
int iResult = 0x02; // success, seems to be the only relevant one
@ -1273,12 +1273,12 @@ void GameMessages::SendVendorTransactionResult(Entity* entity, const SystemAddre
bitStream.Write(GAME_MSG::GAME_MSG_VENDOR_TRANSACTION_RESULT);
bitStream.Write(iResult);
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendRemoveItemFromInventory(Entity* entity, const SystemAddress& sysAddr, LWOOBJID objectID, LOT templateID, int inventoryType, uint32_t stackCount, uint32_t stackRemaining) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
// this is used for a lot more than just inventory trashing (trades, vendors, etc.) but for now since it's just used for that, that's all im going to implement
bool bConfirmed = true;
bool bDeleteItem = true;
@ -1320,12 +1320,12 @@ void GameMessages::SendRemoveItemFromInventory(Entity* entity, const SystemAddre
bitStream.Write0();
bitStream.Write0();
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendConsumeClientItem(Entity* entity, bool bSuccess, LWOOBJID item) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write(GAME_MSG_CONSUME_CLIENT_ITEM);
@ -1333,12 +1333,12 @@ void GameMessages::SendConsumeClientItem(Entity* entity, bool bSuccess, LWOOBJID
bitStream.Write(item);
SystemAddress sysAddr = entity->GetSystemAddress();
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendUseItemResult(Entity* entity, LOT templateID, bool useItemResult) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write(GAME_MSG_USE_ITEM_RESULT);
@ -1346,24 +1346,24 @@ void GameMessages::SendUseItemResult(Entity* entity, LOT templateID, bool useIte
bitStream.Write(useItemResult);
SystemAddress sysAddr = entity->GetSystemAddress();
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendUseItemRequirementsResponse(LWOOBJID objectID, const SystemAddress& sysAddr, UseItemResponse itemResponse) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectID);
bitStream.Write(GAME_MSG::GAME_MSG_USE_ITEM_REQUIREMENTS_RESPONSE);
bitStream.Write(itemResponse);
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendMoveInventoryBatch(Entity* entity, uint32_t stackCount, int srcInv, int dstInv, const LWOOBJID& iObjID) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
InventoryComponent* inv = static_cast<InventoryComponent*>(entity->GetComponent(COMPONENT_TYPE_INVENTORY));
if (!inv) return;
@ -1408,23 +1408,23 @@ void GameMessages::SendMoveInventoryBatch(Entity* entity, uint32_t stackCount, i
auto sysAddr = entity->GetSystemAddress();
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendMatchResponse(Entity* entity, const SystemAddress& sysAddr, int response) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write(GAME_MSG::GAME_MSG_MATCH_RESPONSE);
bitStream.Write(response);
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendMatchUpdate(Entity* entity, const SystemAddress& sysAddr, std::string data, int type) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write(GAME_MSG::GAME_MSG_MATCH_UPDATE);
@ -1435,15 +1435,15 @@ void GameMessages::SendMatchUpdate(Entity* entity, const SystemAddress& sysAddr,
if (data.size() > 0) bitStream.Write(uint16_t(0));
bitStream.Write(type);
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendRequestActivitySummaryLeaderboardData(const LWOOBJID& objectID, const LWOOBJID& targetID,
const SystemAddress& sysAddr, const int32_t& gameID,
const int32_t& queryType, const int32_t& resultsEnd,
const int32_t& resultsStart, bool weekly) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectID);
bitStream.Write(GAME_MSG::GAME_MSG_REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA);
@ -1471,36 +1471,36 @@ void GameMessages::SendRequestActivitySummaryLeaderboardData(const LWOOBJID& obj
bitStream.Write<LWOOBJID>(targetID);
bitStream.Write(weekly);
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendActivityPause(LWOOBJID objectId, bool pause, const SystemAddress& sysAddr) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(GAME_MSG::GAME_MSG_ACTIVITY_PAUSE);
bitStream.Write(pause);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendStartActivityTime(LWOOBJID objectId, float_t startTime, const SystemAddress& sysAddr) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(GAME_MSG::GAME_MSG_START_ACTIVITY_TIME);
bitStream.Write<float_t>(startTime);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendRequestActivityEnter(LWOOBJID objectId, const SystemAddress& sysAddr, bool bStart, LWOOBJID userID) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(GAME_MSG::GAME_MSG_REQUEST_ACTIVITY_ENTER);
@ -1508,12 +1508,12 @@ void GameMessages::SendRequestActivityEnter(LWOOBJID objectId, const SystemAddre
bitStream.Write<LWOOBJID>(userID);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET
SEND_PACKET;
}
void GameMessages::NotifyLevelRewards(LWOOBJID objectID, const SystemAddress& sysAddr, int level, bool sending_rewards) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectID);
bitStream.Write((uint16_t)GAME_MSG::GAME_MSG_NOTIFY_LEVEL_REWARDS);
@ -1521,7 +1521,7 @@ void GameMessages::NotifyLevelRewards(LWOOBJID objectID, const SystemAddress& sy
bitStream.Write(level);
bitStream.Write(sending_rewards);
SEND_PACKET
SEND_PACKET;
}
void GameMessages::SendSetShootingGalleryParams(LWOOBJID objectId, const SystemAddress& sysAddr,
@ -1533,8 +1533,8 @@ void GameMessages::SendSetShootingGalleryParams(LWOOBJID objectId, const SystemA
float projectileVelocity,
float timeLimit,
bool bUseLeaderboards) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(GAME_MSG::GAME_MSG_SET_SHOOTING_GALLERY_PARAMS);
@ -1559,7 +1559,7 @@ void GameMessages::SendSetShootingGalleryParams(LWOOBJID objectId, const SystemA
bitStream.Write<float>(timeLimit);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET
SEND_PACKET;
}
@ -1568,8 +1568,8 @@ void GameMessages::SendNotifyClientShootingGalleryScore(LWOOBJID objectId, const
int32_t score,
LWOOBJID target,
NiPoint3 targetPos) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(GAME_MSG::GAME_MSG_NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE);
@ -1579,7 +1579,7 @@ void GameMessages::SendNotifyClientShootingGalleryScore(LWOOBJID objectId, const
bitStream.Write<NiPoint3>(targetPos);
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET
SEND_PACKET;
}
@ -1599,8 +1599,8 @@ void GameMessages::HandleActivitySummaryLeaderboardData(RakNet::BitStream* instr
}
void GameMessages::SendActivitySummaryLeaderboardData(const LWOOBJID& objectID, const Leaderboard* leaderboard, const SystemAddress& sysAddr) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectID);
bitStream.Write(GAME_MSG::GAME_MSG_SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA);
@ -1619,7 +1619,7 @@ void GameMessages::SendActivitySummaryLeaderboardData(const LWOOBJID& objectID,
bitStream.Write0();
bitStream.Write0();
SEND_PACKET
SEND_PACKET;
}
void GameMessages::HandleRequestActivitySummaryLeaderboardData(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
@ -1942,8 +1942,8 @@ void GameMessages::SendOpenPropertyVendor(const LWOOBJID objectId, const SystemA
}
void GameMessages::SendOpenPropertyManagment(const LWOOBJID objectId, const SystemAddress& sysAddr) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(PropertyManagementComponent::Instance()->GetParent()->GetObjectID());
bitStream.Write(GAME_MSG::GAME_MSG_OPEN_PROPERTY_MANAGEMENT);
@ -2364,8 +2364,8 @@ void GameMessages::HandleBBBLoadItemRequest(RakNet::BitStream* inStream, Entity*
}
void GameMessages::SendSmash(Entity* entity, float force, float ghostOpacity, LWOOBJID killerID, bool ignoreObjectVisibility) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write(GAME_MSG::GAME_MSG_SMASH);
@ -2375,12 +2375,12 @@ void GameMessages::SendSmash(Entity* entity, float force, float ghostOpacity, LW
bitStream.Write(ghostOpacity);
bitStream.Write(killerID);
SEND_PACKET_BROADCAST
SEND_PACKET_BROADCAST;
}
void GameMessages::SendUnSmash(Entity* entity, LWOOBJID builderID, float duration) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write(GAME_MSG::GAME_MSG_UNSMASH);
@ -2391,7 +2391,7 @@ void GameMessages::SendUnSmash(Entity* entity, LWOOBJID builderID, float duratio
bitStream.Write(duration != 3.0f);
if (duration != 3.0f) bitStream.Write(duration);
SEND_PACKET_BROADCAST
SEND_PACKET_BROADCAST;
}
void GameMessages::HandleControlBehaviors(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
@ -5723,8 +5723,8 @@ void GameMessages::HandleGetHotPropertyData(RakNet::BitStream* inStream, Entity*
}
void GameMessages::SendGetHotPropertyData(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
CBITSTREAM
CMSGHEADER
CBITSTREAM;
CMSGHEADER;
/**
* [u32] - Number of properties
* [objid] - property id

View File

@ -12,7 +12,7 @@
#include "dServer.h"
void ChatPackets::SendChatMessage(const SystemAddress& sysAddr, char chatChannel, const std::string& senderName, LWOOBJID playerObjectID, bool senderMythran, const std::u16string& message) {
CBITSTREAM
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_GENERAL_CHAT_MESSAGE);
bitStream.Write(static_cast<uint64_t>(0));
@ -30,11 +30,11 @@ void ChatPackets::SendChatMessage(const SystemAddress& sysAddr, char chatChannel
}
bitStream.Write(static_cast<uint16_t>(0));
SEND_PACKET_BROADCAST
SEND_PACKET_BROADCAST;
}
void ChatPackets::SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, const bool broadcast) {
CBITSTREAM
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_GENERAL_CHAT_MESSAGE);
bitStream.Write(static_cast<uint64_t>(0));

View File

@ -8,7 +8,7 @@
#include <string>
void MasterPackets::SendPersistentIDRequest(dServer* server, uint64_t requestID) {
CBITSTREAM
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_REQUEST_PERSISTENT_ID);
bitStream.Write(requestID);
server->SendToMaster(&bitStream);

View File

@ -34,7 +34,7 @@ void WorldPackets::SendLoadStaticZone(const SystemAddress& sysAddr, float x, flo
bitStream.Write(static_cast<uint32_t>(0)); // Change this to eventually use 4 on activity worlds
SEND_PACKET
SEND_PACKET;
}
void WorldPackets::SendCharacterList(const SystemAddress& sysAddr, User* user) {
@ -85,28 +85,28 @@ void WorldPackets::SendCharacterList(const SystemAddress& sysAddr, User* user) {
}
}
SEND_PACKET
SEND_PACKET;
}
void WorldPackets::SendCharacterCreationResponse(const SystemAddress& sysAddr, eCreationResponse response) {
RakNet::BitStream bitStream;
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_CHARACTER_CREATE_RESPONSE);
bitStream.Write(response);
SEND_PACKET
SEND_PACKET;
}
void WorldPackets::SendCharacterRenameResponse(const SystemAddress& sysAddr, eRenameResponse response) {
RakNet::BitStream bitStream;
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_CHARACTER_RENAME_RESPONSE);
bitStream.Write(response);
SEND_PACKET
SEND_PACKET;
}
void WorldPackets::SendCharacterDeleteResponse(const SystemAddress& sysAddr, bool response) {
RakNet::BitStream bitStream;
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_DELETE_CHARACTER_RESPONSE);
bitStream.Write(static_cast<uint8_t>(response));
SEND_PACKET
SEND_PACKET;
}
void WorldPackets::SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift) {
@ -117,14 +117,14 @@ void WorldPackets::SendTransferToWorld(const SystemAddress& sysAddr, const std::
bitStream.Write(static_cast<uint16_t>(serverPort));
bitStream.Write(static_cast<uint8_t>(mythranShift));
SEND_PACKET
SEND_PACKET;
}
void WorldPackets::SendServerState(const SystemAddress& sysAddr) {
RakNet::BitStream bitStream;
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_SERVER_STATES);
bitStream.Write(static_cast<uint8_t>(1)); //If the server is receiving this request, it probably is ready anyway.
SEND_PACKET
SEND_PACKET;
}
void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, Entity* entity, const std::string& xmlData, const std::u16string& username, int32_t gm) {
@ -184,12 +184,12 @@ void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, Entity* ent
#endif
PacketUtils::SavePacket("chardata.bin", (const char*)bitStream.GetData(), static_cast<uint32_t>(bitStream.GetNumberOfBytesUsed()));
SEND_PACKET
SEND_PACKET;
Game::logger->Log("WorldPackets", "Sent CreateCharacter for ID: %llu", entity->GetObjectID());
}
void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::vector<std::pair<uint8_t, uint8_t>> unacceptedItems) {
CBITSTREAM
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_CHAT_MODERATION_STRING);
bitStream.Write<uint8_t>(unacceptedItems.empty()); // Is sentence ok?
@ -209,11 +209,11 @@ void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool
bitStream.Write<uint16_t>(0);
}
SEND_PACKET
SEND_PACKET;
}
void WorldPackets::SendGMLevelChange(const SystemAddress& sysAddr, bool success, uint8_t highestLevel, uint8_t prevLevel, uint8_t newLevel) {
CBITSTREAM
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAKE_GM_RESPONSE);
bitStream.Write<uint8_t>(success);
@ -221,5 +221,5 @@ void WorldPackets::SendGMLevelChange(const SystemAddress& sysAddr, bool success,
bitStream.Write<uint16_t>(prevLevel);
bitStream.Write<uint16_t>(newLevel);
SEND_PACKET
SEND_PACKET;
}

View File

@ -772,7 +772,7 @@ void HandlePacket(Packet* packet) {
Game::logger->Log("MasterServer", "Got affirmation request of transfer %llu", requestID);
CBITSTREAM
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_AFFIRM_TRANSFER_RESPONSE);
bitStream.Write(requestID);

View File

@ -14,7 +14,7 @@ std::unique_ptr<AMFValue> ReadFromBitStream(RakNet::BitStream* bitStream) {
}
int ReadAMFUndefinedFromBitStream() {
CBITSTREAM
CBITSTREAM;
bitStream.Write<uint8_t>(0x00);
std::unique_ptr<AMFValue> res(ReadFromBitStream(&bitStream));
ASSERT_EQ(res->GetValueType(), AMFValueType::AMFUndefined);
@ -22,7 +22,7 @@ int ReadAMFUndefinedFromBitStream() {
}
int ReadAMFNullFromBitStream() {
CBITSTREAM
CBITSTREAM;
bitStream.Write<uint8_t>(0x01);
std::unique_ptr<AMFValue> res(ReadFromBitStream(&bitStream));
ASSERT_EQ(res->GetValueType(), AMFValueType::AMFNull);
@ -30,7 +30,7 @@ int ReadAMFNullFromBitStream() {
}
int ReadAMFFalseFromBitStream() {
CBITSTREAM
CBITSTREAM;
bitStream.Write<uint8_t>(0x02);
std::unique_ptr<AMFValue> res(ReadFromBitStream(&bitStream));
ASSERT_EQ(res->GetValueType(), AMFValueType::AMFFalse);
@ -38,7 +38,7 @@ int ReadAMFFalseFromBitStream() {
}
int ReadAMFTrueFromBitStream() {
CBITSTREAM
CBITSTREAM;
bitStream.Write<uint8_t>(0x03);
std::unique_ptr<AMFValue> res(ReadFromBitStream(&bitStream));
ASSERT_EQ(res->GetValueType(), AMFValueType::AMFTrue);
@ -46,7 +46,7 @@ int ReadAMFTrueFromBitStream() {
}
int ReadAMFIntegerFromBitStream() {
CBITSTREAM
CBITSTREAM;
{
bitStream.Write<uint8_t>(0x04);
// 127 == 01111111
@ -95,7 +95,7 @@ int ReadAMFIntegerFromBitStream() {
}
int ReadAMFDoubleFromBitStream() {
CBITSTREAM
CBITSTREAM;
bitStream.Write<uint8_t>(0x05);
bitStream.Write<double>(25346.4f);
std::unique_ptr<AMFValue> res(ReadFromBitStream(&bitStream));
@ -105,7 +105,7 @@ int ReadAMFDoubleFromBitStream() {
}
int ReadAMFStringFromBitStream() {
CBITSTREAM
CBITSTREAM;
bitStream.Write<uint8_t>(0x06);
bitStream.Write<uint8_t>(0x0F);
std::string toWrite = "stateID";
@ -117,7 +117,7 @@ int ReadAMFStringFromBitStream() {
}
int ReadAMFArrayFromBitStream() {
CBITSTREAM
CBITSTREAM;
// Test empty AMFArray
bitStream.Write<uint8_t>(0x09);
bitStream.Write<uint8_t>(0x01);