It works (kinda) now to actually implement things

This commit is contained in:
Aaron Kimbrell
2025-10-11 00:02:31 -05:00
parent 5453d163a3
commit d532a9b063
11 changed files with 3125 additions and 19 deletions

View File

@@ -42,7 +42,7 @@ int main(int argc, char** argv) {
std::signal(SIGINT, Game::OnSignal);
std::signal(SIGTERM, Game::OnSignal);
Game::config = new dConfig("dashboardconfig.ini");
//Create all the objects we need to run our service:
@@ -131,7 +131,7 @@ int main(int argc, char** argv) {
Game::logger->Flush(); // once immediately before main loop
while (!Game::ShouldShutdown()) {
//Check if we're still connected to master:
// Check if we're still connected to master:
if (!Game::server->GetIsConnectedToMaster()) {
framesSinceMasterDisconnect++;