Merge remote-tracking branch 'refs/remotes/origin/main'

Conflicts:
	CMakeLists.txt
	dGame/CMakeLists.txt
	dGame/Entity.cpp
	dGame/dBehaviors/AttackDelayBehavior.cpp
	dGame/dBehaviors/PlayEffectBehavior.cpp
This commit is contained in:
wincent
2024-04-02 21:51:29 +02:00
418 changed files with 5806 additions and 5150 deletions

View File

@@ -2,11 +2,22 @@ set(DWORLDSERVER_SOURCES
"PerformanceManager.cpp"
)
add_library(dWorldServer ${DWORLDSERVER_SOURCES})
add_library(dWorldServer OBJECT ${DWORLDSERVER_SOURCES})
target_link_libraries(dWorldServer PUBLIC dGameBase dCommon)
add_executable(WorldServer "WorldServer.cpp")
target_include_directories(WorldServer PRIVATE "${PROJECT_SOURCE_DIR}/dChatFilter")
add_compile_definitions(WorldServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
target_link_libraries(dWorldServer ${COMMON_LIBRARIES})
target_link_libraries(WorldServer ${COMMON_LIBRARIES} dChatFilter dGame dZoneManager dPhysics Detour Recast tinyxml2 dWorldServer dNavigation dServer)
target_include_directories(WorldServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer)
target_include_directories(WorldServer PRIVATE
"${PROJECT_SOURCE_DIR}/dServer" # BinaryPathFinder.h
)
target_link_libraries(WorldServer ${COMMON_LIBRARIES}
dScripts
dGameBase
dComponents
dUtilities
dGameMessages
dInventory
dGame dChatFilter dZoneManager dPhysics Detour Recast tinyxml2 dWorldServer dNavigation dServer)

View File

@@ -66,7 +66,7 @@
#include "eObjectBits.h"
#include "eConnectionType.h"
#include "eServerMessageType.h"
#include "eChatInternalMessageType.h"
#include "eChatMessageType.h"
#include "eWorldMessageType.h"
#include "eMasterMessageType.h"
#include "eGameMessageType.h"
@@ -348,7 +348,7 @@ int main(int argc, char** argv) {
// Update to the new framerate and scale all timings to said new framerate
if (newFrameDelta != currentFrameDelta) {
float_t ratioBeforeToAfter = (float)currentFrameDelta / (float)newFrameDelta;
float_t ratioBeforeToAfter = static_cast<float>(currentFrameDelta) / static_cast<float>(newFrameDelta);
currentFrameDelta = newFrameDelta;
currentFramerate = MS_TO_FRAMES(newFrameDelta);
LOG_DEBUG("Framerate for zone/instance/clone %i/%i/%i is now %i", zoneID, instanceID, cloneID, currentFramerate);
@@ -554,118 +554,116 @@ void HandlePacketChat(Packet* packet) {
}
if (packet->data[0] == ID_USER_PACKET_ENUM) {
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT_INTERNAL) {
switch (static_cast<eChatInternalMessageType>(packet->data[3])) {
case eChatInternalMessageType::ROUTE_TO_PLAYER: {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID;
inStream.Read(playerID);
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT) {
switch (static_cast<eChatMessageType>(packet->data[3])) {
case eChatMessageType::WORLD_ROUTE_PACKET: {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID;
inStream.Read(playerID);
auto player = Game::entityManager->GetEntity(playerID);
if (!player) return;
auto player = Game::entityManager->GetEntity(playerID);
if (!player) return;
auto sysAddr = player->GetSystemAddress();
auto sysAddr = player->GetSystemAddress();
//Write our stream outwards:
CBITSTREAM;
for (BitSize_t i = 0; i < inStream.GetNumberOfBytesUsed(); i++) {
bitStream.Write(packet->data[i + 16]); //16 bytes == header + playerID to skip
//Write our stream outwards:
CBITSTREAM;
for (BitSize_t i = 0; i < inStream.GetNumberOfBytesUsed(); i++) {
bitStream.Write(packet->data[i + 16]); //16 bytes == header + playerID to skip
}
SEND_PACKET; //send routed packet to player
break;
}
SEND_PACKET; //send routed packet to player
case eChatMessageType::GM_ANNOUNCE: {
CINSTREAM_SKIP_HEADER;
break;
}
std::string title;
std::string msg;
case eChatInternalMessageType::ANNOUNCEMENT: {
CINSTREAM_SKIP_HEADER;
uint32_t len;
inStream.Read<uint32_t>(len);
for (uint32_t i = 0; len > i; i++) {
char character;
inStream.Read<char>(character);
title += character;
}
std::string title;
std::string msg;
len = 0;
inStream.Read<uint32_t>(len);
for (uint32_t i = 0; len > i; i++) {
char character;
inStream.Read<char>(character);
msg += character;
}
uint32_t len;
inStream.Read<uint32_t>(len);
for (uint32_t i = 0; len > i; i++) {
char character;
inStream.Read<char>(character);
title += character;
}
//Send to our clients:
AMFArrayValue args;
len = 0;
inStream.Read<uint32_t>(len);
for (uint32_t i = 0; len > i; i++) {
char character;
inStream.Read<char>(character);
msg += character;
}
args.Insert("title", title);
args.Insert("message", msg);
//Send to our clients:
AMFArrayValue args;
args.Insert("title", title);
args.Insert("message", msg);
GameMessages::SendUIMessageServerToAllClients("ToggleAnnounce", args);
break;
}
case eChatInternalMessageType::MUTE_UPDATE: {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerId;
time_t expire = 0;
inStream.Read(playerId);
inStream.Read(expire);
auto* entity = Game::entityManager->GetEntity(playerId);
auto* character = entity != nullptr ? entity->GetCharacter() : nullptr;
auto* user = character != nullptr ? character->GetParentUser() : nullptr;
if (user) {
user->SetMuteExpire(expire);
entity->GetCharacter()->SendMuteNotice();
}
break;
}
case eChatInternalMessageType::TEAM_UPDATE: {
CINSTREAM_SKIP_HEADER;
LWOOBJID teamID = 0;
char lootOption = 0;
char memberCount = 0;
std::vector<LWOOBJID> members;
inStream.Read(teamID);
bool deleteTeam = inStream.ReadBit();
if (deleteTeam) {
TeamManager::Instance()->DeleteTeam(teamID);
LOG("Deleting team (%llu)", teamID);
GameMessages::SendUIMessageServerToAllClients("ToggleAnnounce", args);
break;
}
inStream.Read(lootOption);
inStream.Read(memberCount);
LOG("Updating team (%llu), (%i), (%i)", teamID, lootOption, memberCount);
for (char i = 0; i < memberCount; i++) {
LWOOBJID member = LWOOBJID_EMPTY;
inStream.Read(member);
members.push_back(member);
case eChatMessageType::GM_MUTE: {
CINSTREAM_SKIP_HEADER;
LWOOBJID playerId;
time_t expire = 0;
inStream.Read(playerId);
inStream.Read(expire);
LOG("Updating team member (%llu)", member);
auto* entity = Game::entityManager->GetEntity(playerId);
auto* character = entity != nullptr ? entity->GetCharacter() : nullptr;
auto* user = character != nullptr ? character->GetParentUser() : nullptr;
if (user) {
user->SetMuteExpire(expire);
entity->GetCharacter()->SendMuteNotice();
}
break;
}
TeamManager::Instance()->UpdateTeam(teamID, lootOption, members);
case eChatMessageType::TEAM_GET_STATUS: {
CINSTREAM_SKIP_HEADER;
break;
}
LWOOBJID teamID = 0;
char lootOption = 0;
char memberCount = 0;
std::vector<LWOOBJID> members;
default:
LOG("Received an unknown chat internal: %i", int(packet->data[3]));
inStream.Read(teamID);
bool deleteTeam = inStream.ReadBit();
if (deleteTeam) {
TeamManager::Instance()->DeleteTeam(teamID);
LOG("Deleting team (%llu)", teamID);
break;
}
inStream.Read(lootOption);
inStream.Read(memberCount);
LOG("Updating team (%llu), (%i), (%i)", teamID, lootOption, memberCount);
for (char i = 0; i < memberCount; i++) {
LWOOBJID member = LWOOBJID_EMPTY;
inStream.Read(member);
members.push_back(member);
LOG("Updating team member (%llu)", member);
}
TeamManager::Instance()->UpdateTeam(teamID, lootOption, members);
break;
}
default:
LOG("Received an unknown chat: %i", int(packet->data[3]));
}
}
}
@@ -741,9 +739,9 @@ void HandleMasterPacket(Packet* packet) {
{
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_ADDED);
bitStream.Write((LWOMAPID)Game::server->GetZoneID());
bitStream.Write((LWOINSTANCEID)instanceID);
Game::server->SendToMaster(&bitStream);
bitStream.Write<LWOMAPID>(Game::server->GetZoneID());
bitStream.Write<LWOINSTANCEID>(instanceID);
Game::server->SendToMaster(bitStream);
}
}
@@ -759,7 +757,7 @@ void HandleMasterPacket(Packet* packet) {
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::AFFIRM_TRANSFER_RESPONSE);
bitStream.Write(requestID);
Game::server->SendToMaster(&bitStream);
Game::server->SendToMaster(bitStream);
break;
}
@@ -830,7 +828,7 @@ void HandlePacket(Packet* packet) {
{
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::UNEXPECTED_DISCONNECT);
bitStream.Write(user->GetLoggedInChar());
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
}
@@ -843,9 +841,9 @@ void HandlePacket(Packet* packet) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_REMOVED);
bitStream.Write((LWOMAPID)Game::server->GetZoneID());
bitStream.Write((LWOINSTANCEID)instanceID);
Game::server->SendToMaster(&bitStream);
bitStream.Write<LWOMAPID>(Game::server->GetZoneID());
bitStream.Write<LWOINSTANCEID>(instanceID);
Game::server->SendToMaster(bitStream);
}
if (packet->data[0] != ID_USER_PACKET_ENUM || packet->length < 4) return;
@@ -908,7 +906,7 @@ void HandlePacket(Packet* packet) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_SESSION_KEY);
bitStream.Write(username);
Game::server->SendToMaster(&bitStream);
Game::server->SendToMaster(bitStream);
//Insert info into our pending list
tempSessionInfo info;
@@ -963,7 +961,7 @@ void HandlePacket(Packet* packet) {
static_cast<int32_t>(messageID)
);
if (isSender) GameMessageHandler::HandleMessage(&dataStream, packet->systemAddress, objectID, messageID);
if (isSender) GameMessageHandler::HandleMessage(dataStream, packet->systemAddress, objectID, messageID);
break;
}
@@ -999,7 +997,7 @@ void HandlePacket(Packet* packet) {
// This means we swapped characters and we need to remove the previous player from the container.
if (static_cast<uint32_t>(lastCharacter) != playerID) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::UNEXPECTED_DISCONNECT);
bitStream.Write(lastCharacter);
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
}
@@ -1145,7 +1143,7 @@ void HandlePacket(Packet* packet) {
const auto& playerName = character->GetName();
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_ADDED_NOTIFICATION);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::LOGIN_SESSION_NOTIFY);
bitStream.Write(player->GetObjectID());
bitStream.Write<uint32_t>(playerName.size());
for (size_t i = 0; i < playerName.size(); i++) {
@@ -1190,7 +1188,7 @@ void HandlePacket(Packet* packet) {
// FIXME: Change this to the macro to skip the header...
LWOOBJID space;
bitStream.Read(space);
Mail::HandleMailStuff(&bitStream, packet->systemAddress, UserManager::Instance()->GetUser(packet->systemAddress)->GetLastUsedChar()->GetEntity());
Mail::HandleMailStuff(bitStream, packet->systemAddress, UserManager::Instance()->GetUser(packet->systemAddress)->GetLastUsedChar()->GetEntity());
break;
}
@@ -1480,5 +1478,5 @@ void FinalizeShutdown() {
void SendShutdownMessageToMaster() {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_RESPONSE);
Game::server->SendToMaster(&bitStream);
Game::server->SendToMaster(bitStream);
}