mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-11-29 12:48:24 +00:00
Merge remote-tracking branch 'refs/remotes/origin/main'
Conflicts: CMakeLists.txt dGame/CMakeLists.txt dGame/Entity.cpp dGame/dBehaviors/AttackDelayBehavior.cpp dGame/dBehaviors/PlayEffectBehavior.cpp
This commit is contained in:
264
dGame/Entity.cpp
264
dGame/Entity.cpp
@@ -83,6 +83,7 @@
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#include "ItemComponent.h"
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#include "GhostComponent.h"
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#include "Recorder.h"
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#include "AchievementVendorComponent.h"
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// Table includes
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#include "CDComponentsRegistryTable.h"
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@@ -146,17 +147,15 @@ Entity::~Entity() {
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return;
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}
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Entity* zoneControl = Game::entityManager->GetZoneControlEntity();
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
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script->OnPlayerExit(zoneControl, this);
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auto* zoneControl = Game::entityManager->GetZoneControlEntity();
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if (zoneControl) {
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zoneControl->GetScript()->OnPlayerExit(zoneControl, this);
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}
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std::vector<Entity*> scriptedActs = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
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for (Entity* scriptEntity : scriptedActs) {
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if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
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script->OnPlayerExit(scriptEntity, this);
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}
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scriptEntity->GetScript()->OnPlayerExit(scriptEntity, this);
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}
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}
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}
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@@ -616,6 +615,8 @@ void Entity::Initialize() {
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AddComponent<VendorComponent>();
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} else if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::DONATION_VENDOR, -1) != -1)) {
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AddComponent<DonationVendorComponent>();
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} else if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ACHIEVEMENT_VENDOR, -1) != -1)) {
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AddComponent<AchievementVendorComponent>();
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_VENDOR, -1) != -1) {
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@@ -731,15 +732,21 @@ void Entity::Initialize() {
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// if we have a moving platform path, then we need a moving platform component
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if (path->pathType == PathType::MovingPlatform) {
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AddComponent<MovingPlatformComponent>(pathName);
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// else if we are a movement path
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} /*else if (path->pathType == PathType::Movement) {
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auto movementAIcomp = GetComponent<MovementAIComponent>();
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if (movementAIcomp){
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// TODO: set path in existing movementAIComp
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} else if (path->pathType == PathType::Movement) {
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auto movementAIcomponent = GetComponent<MovementAIComponent>();
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if (movementAIcomponent && combatAiId == 0) {
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movementAIcomponent->SetPath(pathName);
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} else {
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// TODO: create movementAIcomp and set path
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MovementAIInfo moveInfo = MovementAIInfo();
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moveInfo.movementType = "";
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moveInfo.wanderChance = 0;
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moveInfo.wanderRadius = 16;
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moveInfo.wanderSpeed = 2.5f;
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moveInfo.wanderDelayMax = 5;
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moveInfo.wanderDelayMin = 2;
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AddComponent<MovementAIComponent>(moveInfo);
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}
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}*/
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}
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} else {
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// else we still need to setup moving platform if it has a moving platform comp but no path
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int32_t movingPlatformComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MOVING_PLATFORM, -1);
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@@ -760,9 +767,7 @@ void Entity::Initialize() {
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// Hacky way to trigger these when the object has had a chance to get constructed
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AddCallbackTimer(0, [this]() {
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnStartup(this);
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}
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this->GetScript()->OnStartup(this);
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});
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if (!m_Character && Game::entityManager->GetGhostingEnabled()) {
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@@ -837,17 +842,6 @@ bool Entity::HasComponent(const eReplicaComponentType componentId) const {
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return m_Components.find(componentId) != m_Components.end();
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}
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std::vector<ScriptComponent*> Entity::GetScriptComponents() {
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std::vector<ScriptComponent*> comps;
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for (std::pair<eReplicaComponentType, void*> p : m_Components) {
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if (p.first == eReplicaComponentType::SCRIPT) {
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comps.push_back(static_cast<ScriptComponent*>(p.second));
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}
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}
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return comps;
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}
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void Entity::Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName) {
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if (notificationName == "HitOrHealResult" || notificationName == "Hit") {
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auto* destroyableComponent = GetComponent<DestroyableComponent>();
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@@ -897,34 +891,34 @@ void Entity::SetGMLevel(eGameMasterLevel value) {
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}
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}
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void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) {
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void Entity::WriteBaseReplicaData(RakNet::BitStream& outBitStream, eReplicaPacketType packetType) {
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if (packetType == eReplicaPacketType::CONSTRUCTION) {
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outBitStream->Write(m_ObjectID);
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outBitStream->Write(m_TemplateID);
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outBitStream.Write(m_ObjectID);
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outBitStream.Write(m_TemplateID);
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if (IsPlayer()) {
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std::string name = m_Character != nullptr ? m_Character->GetName() : "Invalid";
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outBitStream->Write<uint8_t>(uint8_t(name.size()));
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outBitStream.Write<uint8_t>(uint8_t(name.size()));
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for (size_t i = 0; i < name.size(); ++i) {
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outBitStream->Write<uint16_t>(name[i]);
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outBitStream.Write<uint16_t>(name[i]);
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}
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} else {
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const auto& name = GetVar<std::string>(u"npcName");
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outBitStream->Write<uint8_t>(uint8_t(name.size()));
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outBitStream.Write<uint8_t>(uint8_t(name.size()));
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for (size_t i = 0; i < name.size(); ++i) {
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outBitStream->Write<uint16_t>(name[i]);
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outBitStream.Write<uint16_t>(name[i]);
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}
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}
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outBitStream->Write<uint32_t>(0); //Time since created on server
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outBitStream.Write<uint32_t>(0); //Time since created on server
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const auto& syncLDF = GetVar<std::vector<std::u16string>>(u"syncLDF");
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// Only sync for models.
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if (m_Settings.size() > 0 && (GetComponent<ModelComponent>() && !GetComponent<PetComponent>())) {
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outBitStream->Write1(); //ldf data
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outBitStream.Write1(); //ldf data
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RakNet::BitStream settingStream;
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int32_t numberOfValidKeys = m_Settings.size();
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@@ -941,13 +935,13 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
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for (LDFBaseData* data : m_Settings) {
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if (data && data->GetValueType() != eLDFType::LDF_TYPE_UNKNOWN) {
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data->WriteToPacket(&settingStream);
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data->WriteToPacket(settingStream);
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}
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}
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outBitStream->Write(settingStream.GetNumberOfBytesUsed() + 1);
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outBitStream->Write<uint8_t>(0); //no compression used
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outBitStream->Write(settingStream);
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outBitStream.Write(settingStream.GetNumberOfBytesUsed() + 1);
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outBitStream.Write<uint8_t>(0); //no compression used
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outBitStream.Write(settingStream);
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} else if (!syncLDF.empty()) {
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std::vector<LDFBaseData*> ldfData;
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@@ -955,79 +949,79 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
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ldfData.push_back(GetVarData(data));
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}
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outBitStream->Write1(); //ldf data
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outBitStream.Write1(); //ldf data
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RakNet::BitStream settingStream;
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settingStream.Write<uint32_t>(ldfData.size());
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for (LDFBaseData* data : ldfData) {
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if (data) {
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data->WriteToPacket(&settingStream);
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data->WriteToPacket(settingStream);
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}
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}
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outBitStream->Write(settingStream.GetNumberOfBytesUsed() + 1);
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outBitStream->Write<uint8_t>(0); //no compression used
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outBitStream->Write(settingStream);
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outBitStream.Write(settingStream.GetNumberOfBytesUsed() + 1);
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outBitStream.Write<uint8_t>(0); //no compression used
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outBitStream.Write(settingStream);
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} else {
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outBitStream->Write0(); //No ldf data
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outBitStream.Write0(); //No ldf data
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}
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TriggerComponent* triggerComponent;
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if (TryGetComponent(eReplicaComponentType::TRIGGER, triggerComponent)) {
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// has trigger component, check to see if we have events to handle
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auto* trigger = triggerComponent->GetTrigger();
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outBitStream->Write<bool>(trigger && trigger->events.size() > 0);
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outBitStream.Write<bool>(trigger && trigger->events.size() > 0);
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} else { // no trigger componenet, so definitely no triggers
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outBitStream->Write0();
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outBitStream.Write0();
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}
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if (m_ParentEntity != nullptr || m_SpawnerID != 0) {
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outBitStream->Write1();
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if (m_ParentEntity != nullptr) outBitStream->Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), static_cast<uint32_t>(eObjectBits::CLIENT)));
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else if (m_Spawner != nullptr && m_Spawner->m_Info.isNetwork) outBitStream->Write(m_SpawnerID);
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else outBitStream->Write(GeneralUtils::SetBit(m_SpawnerID, static_cast<uint32_t>(eObjectBits::CLIENT)));
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} else outBitStream->Write0();
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outBitStream.Write1();
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if (m_ParentEntity != nullptr) outBitStream.Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), static_cast<uint32_t>(eObjectBits::CLIENT)));
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else if (m_Spawner != nullptr && m_Spawner->m_Info.isNetwork) outBitStream.Write(m_SpawnerID);
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else outBitStream.Write(GeneralUtils::SetBit(m_SpawnerID, static_cast<uint32_t>(eObjectBits::CLIENT)));
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} else outBitStream.Write0();
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outBitStream->Write(m_HasSpawnerNodeID);
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if (m_HasSpawnerNodeID) outBitStream->Write(m_SpawnerNodeID);
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outBitStream.Write(m_HasSpawnerNodeID);
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if (m_HasSpawnerNodeID) outBitStream.Write(m_SpawnerNodeID);
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//outBitStream->Write0(); //Spawner node id
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//outBitStream.Write0(); //Spawner node id
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if (m_Scale == 1.0f || m_Scale == 0.0f) outBitStream->Write0();
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if (m_Scale == 1.0f || m_Scale == 0.0f) outBitStream.Write0();
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else {
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outBitStream->Write1();
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outBitStream->Write(m_Scale);
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outBitStream.Write1();
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outBitStream.Write(m_Scale);
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}
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outBitStream->Write0(); //ObjectWorldState
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outBitStream.Write0(); //ObjectWorldState
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if (m_GMLevel != eGameMasterLevel::CIVILIAN) {
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outBitStream->Write1();
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outBitStream->Write(m_GMLevel);
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} else outBitStream->Write0(); //No GM Level
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outBitStream.Write1();
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outBitStream.Write(m_GMLevel);
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} else outBitStream.Write0(); //No GM Level
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}
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// Only serialize parent / child info should the info be dirty (changed) or if this is the construction of the entity.
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outBitStream->Write(m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION);
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outBitStream.Write(m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION);
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if (m_IsParentChildDirty || packetType == eReplicaPacketType::CONSTRUCTION) {
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m_IsParentChildDirty = false;
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outBitStream->Write(m_ParentEntity != nullptr);
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outBitStream.Write(m_ParentEntity != nullptr);
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if (m_ParentEntity) {
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outBitStream->Write(m_ParentEntity->GetObjectID());
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outBitStream->Write0();
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outBitStream.Write(m_ParentEntity->GetObjectID());
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outBitStream.Write0();
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}
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outBitStream->Write(m_ChildEntities.size() > 0);
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outBitStream.Write(m_ChildEntities.size() > 0);
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if (m_ChildEntities.size() > 0) {
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outBitStream->Write<uint16_t>(m_ChildEntities.size());
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outBitStream.Write<uint16_t>(m_ChildEntities.size());
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for (Entity* child : m_ChildEntities) {
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outBitStream->Write<uint64_t>(child->GetObjectID());
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outBitStream.Write<uint64_t>(child->GetObjectID());
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}
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}
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}
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}
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void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) {
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void Entity::WriteComponents(RakNet::BitStream& outBitStream, eReplicaPacketType packetType) {
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/**
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* This has to be done in a specific order.
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@@ -1115,7 +1109,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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possessorComponent->Serialize(outBitStream, bIsInitialUpdate);
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} else {
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// Should never happen, but just to be safe
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outBitStream->Write0();
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outBitStream.Write0();
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}
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LevelProgressionComponent* levelProgressionComponent;
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@@ -1123,7 +1117,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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levelProgressionComponent->Serialize(outBitStream, bIsInitialUpdate);
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} else {
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// Should never happen, but just to be safe
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outBitStream->Write0();
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outBitStream.Write0();
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}
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PlayerForcedMovementComponent* playerForcedMovementComponent;
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@@ -1131,7 +1125,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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playerForcedMovementComponent->Serialize(outBitStream, bIsInitialUpdate);
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} else {
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// Should never happen, but just to be safe
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outBitStream->Write0();
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outBitStream.Write0();
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}
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characterComponent->Serialize(outBitStream, bIsInitialUpdate);
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@@ -1192,6 +1186,11 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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donationVendorComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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AchievementVendorComponent* achievementVendorComponent;
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if (TryGetComponent(eReplicaComponentType::ACHIEVEMENT_VENDOR, achievementVendorComponent)) {
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achievementVendorComponent->Serialize(outBitStream, bIsInitialUpdate);
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}
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BouncerComponent* bouncerComponent;
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if (TryGetComponent(eReplicaComponentType::BOUNCER, bouncerComponent)) {
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bouncerComponent->Serialize(outBitStream, bIsInitialUpdate);
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@@ -1243,7 +1242,7 @@ void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType
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// BBB Component, unused currently
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// Need to to write0 so that is serialized correctly
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// TODO: Implement BBB Component
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outBitStream->Write0();
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outBitStream.Write0();
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}
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void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) {
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@@ -1271,9 +1270,7 @@ void Entity::Update(const float deltaTime) {
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// Remove the timer from the list of timers first so that scripts and events can remove timers without causing iterator invalidation
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auto timerName = timer.GetName();
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m_Timers.erase(m_Timers.begin() + timerPosition);
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnTimerDone(this, timerName);
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}
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GetScript()->OnTimerDone(this, timerName);
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TriggerEvent(eTriggerEventType::TIMER_DONE, this);
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} else {
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@@ -1319,9 +1316,7 @@ void Entity::Update(const float deltaTime) {
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Wake();
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}
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnUpdate(this);
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}
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GetScript()->OnUpdate(this);
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for (const auto& pair : m_Components) {
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if (pair.second == nullptr) continue;
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@@ -1338,9 +1333,7 @@ void Entity::OnCollisionProximity(LWOOBJID otherEntity, const std::string& proxN
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Entity* other = Game::entityManager->GetEntity(otherEntity);
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if (!other) return;
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnProximityUpdate(this, other, proxName, status);
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}
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GetScript()->OnProximityUpdate(this, other, proxName, status);
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|
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RocketLaunchpadControlComponent* rocketComp = GetComponent<RocketLaunchpadControlComponent>();
|
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if (!rocketComp) return;
|
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@@ -1352,9 +1345,7 @@ void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
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auto* other = Game::entityManager->GetEntity(otherEntity);
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if (!other) return;
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|
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnCollisionPhantom(this, other);
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}
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GetScript()->OnCollisionPhantom(this, other);
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for (const auto& callback : m_PhantomCollisionCallbacks) {
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callback(other);
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@@ -1393,9 +1384,7 @@ void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
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auto* other = Game::entityManager->GetEntity(otherEntity);
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if (!other) return;
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|
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnOffCollisionPhantom(this, other);
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}
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GetScript()->OnOffCollisionPhantom(this, other);
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TriggerEvent(eTriggerEventType::EXIT, other);
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@@ -1412,46 +1401,32 @@ void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
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}
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void Entity::OnFireEventServerSide(Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
|
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
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script->OnFireEventServerSide(this, sender, args, param1, param2, param3);
|
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}
|
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GetScript()->OnFireEventServerSide(this, sender, args, param1, param2, param3);
|
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}
|
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void Entity::OnActivityStateChangeRequest(LWOOBJID senderID, int32_t value1, int32_t value2, const std::u16string& stringValue) {
|
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
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script->OnActivityStateChangeRequest(this, senderID, value1, value2, stringValue);
|
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}
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GetScript()->OnActivityStateChangeRequest(this, senderID, value1, value2, stringValue);
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}
|
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|
||||
void Entity::OnCinematicUpdate(Entity* self, Entity* sender, eCinematicEvent event, const std::u16string& pathName,
|
||||
float_t pathTime, float_t totalTime, int32_t waypoint) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnCinematicUpdate(self, sender, event, pathName, pathTime, totalTime, waypoint);
|
||||
}
|
||||
GetScript()->OnCinematicUpdate(self, sender, event, pathName, pathTime, totalTime, waypoint);
|
||||
}
|
||||
|
||||
void Entity::NotifyObject(Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
|
||||
GameMessages::SendNotifyObject(GetObjectID(), sender->GetObjectID(), GeneralUtils::ASCIIToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnNotifyObject(this, sender, name, param1, param2);
|
||||
}
|
||||
GetScript()->OnNotifyObject(this, sender, name, param1, param2);
|
||||
}
|
||||
|
||||
void Entity::OnEmoteReceived(const int32_t emote, Entity* target) {
|
||||
for (auto* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnEmoteReceived(this, emote, target);
|
||||
}
|
||||
GetScript()->OnEmoteReceived(this, emote, target);
|
||||
}
|
||||
|
||||
void Entity::OnUse(Entity* originator) {
|
||||
TriggerEvent(eTriggerEventType::INTERACT, originator);
|
||||
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnUse(this, originator);
|
||||
}
|
||||
|
||||
// component base class when
|
||||
GetScript()->OnUse(this, originator);
|
||||
|
||||
for (const auto& pair : m_Components) {
|
||||
if (pair.second == nullptr) continue;
|
||||
@@ -1461,82 +1436,63 @@ void Entity::OnUse(Entity* originator) {
|
||||
}
|
||||
|
||||
void Entity::OnHitOrHealResult(Entity* attacker, int32_t damage) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnHitOrHealResult(this, attacker, damage);
|
||||
}
|
||||
GetScript()->OnHitOrHealResult(this, attacker, damage);
|
||||
}
|
||||
|
||||
void Entity::OnHit(Entity* attacker) {
|
||||
TriggerEvent(eTriggerEventType::HIT, attacker);
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnHit(this, attacker);
|
||||
}
|
||||
GetScript()->OnHit(this, attacker);
|
||||
}
|
||||
|
||||
void Entity::OnZonePropertyEditBegin() {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnZonePropertyEditBegin(this);
|
||||
}
|
||||
GetScript()->OnZonePropertyEditBegin(this);
|
||||
}
|
||||
|
||||
void Entity::OnZonePropertyEditEnd() {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnZonePropertyEditEnd(this);
|
||||
}
|
||||
GetScript()->OnZonePropertyEditEnd(this);
|
||||
}
|
||||
|
||||
void Entity::OnZonePropertyModelEquipped() {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnZonePropertyModelEquipped(this);
|
||||
}
|
||||
GetScript()->OnZonePropertyModelEquipped(this);
|
||||
}
|
||||
|
||||
void Entity::OnZonePropertyModelPlaced(Entity* player) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnZonePropertyModelPlaced(this, player);
|
||||
}
|
||||
GetScript()->OnZonePropertyModelPlaced(this, player);
|
||||
}
|
||||
|
||||
void Entity::OnZonePropertyModelPickedUp(Entity* player) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnZonePropertyModelPickedUp(this, player);
|
||||
}
|
||||
GetScript()->OnZonePropertyModelPickedUp(this, player);
|
||||
}
|
||||
|
||||
void Entity::OnZonePropertyModelRemoved(Entity* player) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnZonePropertyModelRemoved(this, player);
|
||||
}
|
||||
GetScript()->OnZonePropertyModelRemoved(this, player);
|
||||
}
|
||||
|
||||
void Entity::OnZonePropertyModelRemovedWhileEquipped(Entity* player) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnZonePropertyModelRemovedWhileEquipped(this, player);
|
||||
}
|
||||
GetScript()->OnZonePropertyModelRemovedWhileEquipped(this, player);
|
||||
}
|
||||
|
||||
void Entity::OnZonePropertyModelRotated(Entity* player) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnZonePropertyModelRotated(this, player);
|
||||
}
|
||||
GetScript()->OnZonePropertyModelRotated(this, player);
|
||||
}
|
||||
|
||||
void Entity::OnMessageBoxResponse(Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnMessageBoxResponse(this, sender, button, identifier, userData);
|
||||
}
|
||||
GetScript()->OnMessageBoxResponse(this, sender, button, identifier, userData);
|
||||
}
|
||||
|
||||
void Entity::OnChoiceBoxResponse(Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnChoiceBoxResponse(this, sender, button, buttonIdentifier, identifier);
|
||||
}
|
||||
GetScript()->OnChoiceBoxResponse(this, sender, button, buttonIdentifier, identifier);
|
||||
}
|
||||
|
||||
void Entity::RequestActivityExit(Entity* sender, LWOOBJID player, bool canceled) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnRequestActivityExit(sender, player, canceled);
|
||||
}
|
||||
GetScript()->OnRequestActivityExit(sender, player, canceled);
|
||||
}
|
||||
|
||||
CppScripts::Script* const Entity::GetScript() {
|
||||
auto* scriptComponent = GetComponent<ScriptComponent>();
|
||||
auto* script = scriptComponent ? scriptComponent->GetScript() : CppScripts::GetInvalidScript();
|
||||
DluAssert(script != nullptr);
|
||||
return script;
|
||||
}
|
||||
|
||||
void Entity::Smash(const LWOOBJID source, const eKillType killType, const std::u16string& deathType) {
|
||||
@@ -1569,9 +1525,7 @@ void Entity::Kill(Entity* murderer, const eKillType killType) {
|
||||
|
||||
//OMAI WA MOU, SHINDERIU
|
||||
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
||||
script->OnDie(this, murderer);
|
||||
}
|
||||
GetScript()->OnDie(this, murderer);
|
||||
|
||||
if (m_Spawner != nullptr) {
|
||||
m_Spawner->NotifyOfEntityDeath(m_ObjectID);
|
||||
@@ -2119,9 +2073,7 @@ void Entity::ProcessPositionUpdate(PositionUpdate& update) {
|
||||
havokVehiclePhysicsComponent->SetIsOnGround(update.onGround);
|
||||
havokVehiclePhysicsComponent->SetIsOnRail(update.onRail);
|
||||
havokVehiclePhysicsComponent->SetVelocity(update.velocity);
|
||||
havokVehiclePhysicsComponent->SetDirtyVelocity(update.velocity != NiPoint3Constant::ZERO);
|
||||
havokVehiclePhysicsComponent->SetAngularVelocity(update.angularVelocity);
|
||||
havokVehiclePhysicsComponent->SetDirtyAngularVelocity(update.angularVelocity != NiPoint3Constant::ZERO);
|
||||
havokVehiclePhysicsComponent->SetRemoteInputInfo(update.remoteInputInfo);
|
||||
} else {
|
||||
// Need to get the mount's controllable physics
|
||||
@@ -2132,9 +2084,7 @@ void Entity::ProcessPositionUpdate(PositionUpdate& update) {
|
||||
possessedControllablePhysicsComponent->SetIsOnGround(update.onGround);
|
||||
possessedControllablePhysicsComponent->SetIsOnRail(update.onRail);
|
||||
possessedControllablePhysicsComponent->SetVelocity(update.velocity);
|
||||
possessedControllablePhysicsComponent->SetDirtyVelocity(update.velocity != NiPoint3Constant::ZERO);
|
||||
possessedControllablePhysicsComponent->SetAngularVelocity(update.angularVelocity);
|
||||
possessedControllablePhysicsComponent->SetDirtyAngularVelocity(update.angularVelocity != NiPoint3Constant::ZERO);
|
||||
}
|
||||
Game::entityManager->SerializeEntity(possassableEntity);
|
||||
}
|
||||
@@ -2156,9 +2106,7 @@ void Entity::ProcessPositionUpdate(PositionUpdate& update) {
|
||||
controllablePhysicsComponent->SetIsOnGround(update.onGround);
|
||||
controllablePhysicsComponent->SetIsOnRail(update.onRail);
|
||||
controllablePhysicsComponent->SetVelocity(update.velocity);
|
||||
controllablePhysicsComponent->SetDirtyVelocity(update.velocity != NiPoint3Constant::ZERO);
|
||||
controllablePhysicsComponent->SetAngularVelocity(update.angularVelocity);
|
||||
controllablePhysicsComponent->SetDirtyAngularVelocity(update.angularVelocity != NiPoint3Constant::ZERO);
|
||||
|
||||
auto* ghostComponent = GetComponent<GhostComponent>();
|
||||
if (ghostComponent) ghostComponent->SetGhostReferencePoint(update.position);
|
||||
|
||||
Reference in New Issue
Block a user