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feat(zone): read zone files of every version the client reads
Zone files older than version 30 were refused. The client reads them (1.10.64): - LuzFile::ReadLUZFile reads a version below 20 as 20; - LuzReader::ReadScenes reads a scene of a version 20-29 file as a bare u32 SceneTable ID, with no file name; - ZoneLoader::ReadZoneFile takes those scenes in SceneTable ID order, looks each one up in the CDClient SceneTable and, when there is a row, makes it a scene with the next index (0, 1, ...; -1 past 255) as its ID and the row's sceneName as its file; a scene with no row is left out. ZoneFile now reads these files (FileFormatVersion::Oldest = 20 for anything older), keeps the SceneTable ID on ZoneScene::sceneTableID, and ZoneFile::ResolveSceneTable does the lookup the client does; the world looks the names up in the CDClient SceneTable. The only such file on disk (version 20) now reads. Check in game: nothing to check on live worlds (all are version 36+). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -12,6 +12,7 @@
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#include "AssetManager.h"
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#include "CDClientManager.h"
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#include "CDZoneTableTable.h"
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#include "CDClientDatabase.h"
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#include "Spawner.h"
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#include "dZoneManager.h"
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#include "dpWorld.h"
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@@ -56,6 +57,14 @@ void Zone::LoadZoneIntoMemory() {
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// The file itself is read by ZoneFile (dCommon), which the dashboard uses too
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ZoneFile zoneFile;
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zoneFile.Read(file);
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// The oldest files name their scenes by SceneTable ID
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zoneFile.ResolveSceneTable([](uint32_t sceneTableID) -> std::optional<std::string> {
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auto query = CDClientDatabase::CreatePreppedStmt("SELECT sceneName FROM SceneTable WHERE sceneID = ?;");
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query.bind(1, static_cast<int32_t>(sceneTableID));
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auto result = query.execQuery();
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if (result.eof() || result.fieldIsNull("sceneName")) return std::nullopt;
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return std::string(result.getStringField("sceneName"));
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});
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m_FileFormatVersion = zoneFile.fileFormatVersion;
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m_WorldID = zoneFile.worldID;
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if (static_cast<LWOMAPID>(m_WorldID) != m_ZoneID.GetMapID()) LOG("WorldID: %i doesn't match MapID %i! Is this intended?", m_WorldID, m_ZoneID.GetMapID());
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