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https://github.com/DarkflameUniverse/DarkflameServer.git
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Merge branch 'main' into naming-of-models
This commit is contained in:
commit
d4e6939dbd
@ -32,6 +32,8 @@
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#include "eGameMasterLevel.h"
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#include "eMissionState.h"
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#include "dNavMesh.h"
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#include "eGameActivity.h"
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#include "eStateChangeType.h"
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std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::currentActivities{};
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std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{};
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@ -210,24 +212,23 @@ void PetComponent::OnUse(Entity* originator) {
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if (dpWorld::IsLoaded()) {
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NiPoint3 attempt = petPosition + forward * interactionDistance;
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float y = dpWorld::GetNavMesh()->GetHeightAtPoint(attempt);
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NiPoint3 nearestPoint = dpWorld::GetNavMesh()->NearestPoint(attempt);
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while (std::abs(y - petPosition.y) > 4 && interactionDistance > 10) {
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while (std::abs(nearestPoint.y - petPosition.y) > 4 && interactionDistance > 10) {
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const NiPoint3 forward = m_Parent->GetRotation().GetForwardVector();
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attempt = originatorPosition + forward * interactionDistance;
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y = dpWorld::GetNavMesh()->GetHeightAtPoint(attempt);
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nearestPoint = dpWorld::GetNavMesh()->NearestPoint(attempt);
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interactionDistance -= 0.5f;
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}
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position = attempt;
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position = nearestPoint;
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} else {
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position = petPosition + forward * interactionDistance;
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}
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auto rotation = NiQuaternion::LookAt(position, petPosition);
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GameMessages::SendNotifyPetTamingMinigame(
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@ -246,11 +247,11 @@ void PetComponent::OnUse(Entity* originator) {
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m_Parent->GetObjectID(),
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LWOOBJID_EMPTY,
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originator->GetObjectID(),
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true,
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false,
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ePetTamingNotifyType::BEGIN,
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petPosition,
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position,
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rotation,
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NiPoint3Constant::ZERO,
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NiPoint3Constant::ZERO,
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NiQuaternion(0.0f, 0.0f, 0.0f, 0.0f),
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UNASSIGNED_SYSTEM_ADDRESS
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);
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@ -258,11 +259,18 @@ void PetComponent::OnUse(Entity* originator) {
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m_Tamer = originator->GetObjectID();
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SetStatus(5);
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Game::entityManager->SerializeEntity(m_Parent);
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currentActivities.insert_or_assign(m_Tamer, m_Parent->GetObjectID());
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// Notify the start of a pet taming minigame
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m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, originator, ePetTamingNotifyType::BEGIN);
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auto* characterComponent = originator->GetComponent<CharacterComponent>();
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if (characterComponent != nullptr) {
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characterComponent->SetCurrentActivity(eGameActivity::PET_TAMING);
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Game::entityManager->SerializeEntity(originator);
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}
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}
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void PetComponent::Update(float deltaTime) {
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@ -627,6 +635,11 @@ void PetComponent::RequestSetPetName(std::u16string name) {
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UNASSIGNED_SYSTEM_ADDRESS
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);
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auto* characterComponent = tamer->GetComponent<CharacterComponent>();
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if (characterComponent != nullptr) {
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characterComponent->SetCurrentActivity(eGameActivity::NONE);
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Game::entityManager->SerializeEntity(tamer);
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}
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GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
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auto* modelEntity = Game::entityManager->GetEntity(m_ModelId);
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@ -666,6 +679,11 @@ void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
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UNASSIGNED_SYSTEM_ADDRESS
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);
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auto* characterComponent = tamer->GetComponent<CharacterComponent>();
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if (characterComponent != nullptr) {
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characterComponent->SetCurrentActivity(eGameActivity::NONE);
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Game::entityManager->SerializeEntity(tamer);
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}
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GameMessages::SendNotifyTamingModelLoadedOnServer(m_Tamer, tamer->GetSystemAddress());
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GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
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@ -712,6 +730,11 @@ void PetComponent::ClientFailTamingMinigame() {
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UNASSIGNED_SYSTEM_ADDRESS
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);
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auto* characterComponent = tamer->GetComponent<CharacterComponent>();
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if (characterComponent != nullptr) {
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characterComponent->SetCurrentActivity(eGameActivity::NONE);
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Game::entityManager->SerializeEntity(tamer);
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}
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GameMessages::SendNotifyTamingModelLoadedOnServer(m_Tamer, tamer->GetSystemAddress());
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GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
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|
@ -562,3 +562,35 @@ void Item::LoadConfigXml(const tinyxml2::XMLElement& i) {
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config.push_back(LDFBaseData::DataFromString(value));
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}
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}
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void Item::SaveConfigXml(tinyxml2::XMLElement& i) const {
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tinyxml2::XMLElement* x = nullptr;
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for (const auto* config : this->config) {
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const auto& key = GeneralUtils::UTF16ToWTF8(config->GetKey());
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const auto saveKey = ExtraSettingAbbreviations.find(key);
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if (saveKey == ExtraSettingAbbreviations.end()) {
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continue;
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}
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if (!x) {
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x = i.InsertNewChildElement("x");
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}
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const auto dataToSave = config->GetString(false);
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x->SetAttribute(saveKey->second.c_str(), dataToSave.c_str());
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}
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}
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void Item::LoadConfigXml(const tinyxml2::XMLElement& i) {
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const auto* x = i.FirstChildElement("x");
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if (!x) return;
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for (const auto& pair : ExtraSettingAbbreviations) {
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const auto* data = x->Attribute(pair.second.c_str());
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if (!data) continue;
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const auto value = pair.first + "=" + data;
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config.push_back(LDFBaseData::DataFromString(value));
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}
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}
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@ -454,6 +454,16 @@ void Mission::YieldRewards() {
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}
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}
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// Even with no repeatable column, reputation is repeatable
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if (info.reward_reputation > 0) {
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missionComponent->Progress(eMissionTaskType::EARN_REPUTATION, 0, LWOOBJID_EMPTY, "", info.reward_reputation);
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auto* const character = entity->GetComponent<CharacterComponent>();
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if (character) {
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character->SetReputation(character->GetReputation() + info.reward_reputation);
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GameMessages::SendUpdateReputation(entity->GetObjectID(), character->GetReputation(), entity->GetSystemAddress());
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}
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}
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if (m_Completions > 0) {
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std::vector<std::pair<LOT, uint32_t>> items;
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@ -532,15 +542,6 @@ void Mission::YieldRewards() {
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modelInventory->SetSize(modelInventory->GetSize() + info.reward_bankinventory);
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}
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if (info.reward_reputation > 0) {
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missionComponent->Progress(eMissionTaskType::EARN_REPUTATION, 0, 0L, "", info.reward_reputation);
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auto character = entity->GetComponent<CharacterComponent>();
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if (character) {
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character->SetReputation(character->GetReputation() + info.reward_reputation);
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GameMessages::SendUpdateReputation(entity->GetObjectID(), character->GetReputation(), entity->GetSystemAddress());
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}
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}
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if (info.reward_maxhealth > 0) {
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destroyableComponent->SetMaxHealth(destroyableComponent->GetMaxHealth() + static_cast<float>(info.reward_maxhealth), true);
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}
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@ -8,6 +8,7 @@
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#include "SlashCommandHandler.h"
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#include <iomanip>
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#include <ranges>
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#include "DEVGMCommands.h"
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#include "GMGreaterThanZeroCommands.h"
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@ -60,11 +61,9 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& chat, Entity*
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if (commandHandle.requiredLevel > eGameMasterLevel::CIVILIAN) Database::Get()->InsertSlashCommandUsage(entity->GetObjectID(), input);
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commandHandle.handle(entity, sysAddr, args);
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} else if (entity->GetGMLevel() != eGameMasterLevel::CIVILIAN) {
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// We don't need to tell civilians they aren't high enough level
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error = "You are not high enough GM level to use \"" + command + "\"";
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}
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} else if (entity->GetGMLevel() == eGameMasterLevel::CIVILIAN) {
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// We don't need to tell civilians commands don't exist
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error = "Command " + command + " does not exist!";
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}
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@ -75,32 +74,74 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& chat, Entity*
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void GMZeroCommands::Help(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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std::ostringstream feedback;
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if (args.empty()) {
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feedback << "----- Commands -----";
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for (const auto& [alias, command] : CommandInfos) {
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// TODO: Limit displaying commands based on GM level they require
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if (command.requiredLevel > entity->GetGMLevel()) continue;
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LOG("Help command: %s", alias.c_str());
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feedback << "\n/" << alias << ": " << command.help;
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constexpr size_t pageSize = 10;
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std::string trimmedArgs = args;
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trimmedArgs.erase(trimmedArgs.begin(), std::find_if_not(trimmedArgs.begin(), trimmedArgs.end(), [](unsigned char ch) {
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return std::isspace(ch);
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}));
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trimmedArgs.erase(std::find_if_not(trimmedArgs.rbegin(), trimmedArgs.rend(), [](unsigned char ch) {
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return std::isspace(ch);
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}).base(), trimmedArgs.end());
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std::optional<uint32_t> parsedPage = GeneralUtils::TryParse<uint32_t>(trimmedArgs);
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if (trimmedArgs.empty() || parsedPage.has_value()) {
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size_t page = parsedPage.value_or(1);
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std::map<std::string, Command> accessibleCommands;
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for (const auto& [commandName, command] : CommandInfos) {
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if (command.requiredLevel <= entity->GetGMLevel()) {
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accessibleCommands.emplace(commandName, command);
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}
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}
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size_t totalPages = (accessibleCommands.size() + pageSize - 1) / pageSize;
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if (page < 1 || page > totalPages) {
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feedback << "Invalid page number. Total pages: " << totalPages;
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GameMessages::SendSlashCommandFeedbackText(entity, GeneralUtils::ASCIIToUTF16(feedback.str()));
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return;
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}
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auto it = accessibleCommands.begin();
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std::advance(it, (page - 1) * pageSize);
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size_t endIdx = std::min(page * pageSize, accessibleCommands.size());
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feedback << "----- Commands (Page " << page << " of " << totalPages << ") -----";
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for (size_t i = (page - 1) * pageSize; i < endIdx; ++i, ++it) {
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feedback << "\n/" << it->first << ": " << it->second.help;
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}
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const auto feedbackStr = feedback.str();
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if (!feedbackStr.empty()) {
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GameMessages::SendSlashCommandFeedbackText(entity, GeneralUtils::ASCIIToUTF16(feedbackStr));
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}
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return;
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}
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auto it = std::ranges::find_if(CommandInfos, [&trimmedArgs](const auto& pair) {
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return std::ranges::find(pair.second.aliases, trimmedArgs) != pair.second.aliases.end();
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});
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if (it != CommandInfos.end() && entity->GetGMLevel() >= it->second.requiredLevel) {
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const auto& command = it->second;
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feedback << "----- " << it->first << " Info -----\n";
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feedback << command.info << "\n";
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if (command.aliases.size() > 1) {
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feedback << "Aliases: ";
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for (size_t i = 0; i < command.aliases.size(); ++i) {
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if (i > 0) feedback << ", ";
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feedback << command.aliases[i];
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}
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}
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} else {
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auto it = CommandInfos.find(args);
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if (it != CommandInfos.end() && entity->GetGMLevel() >= it->second.requiredLevel) {
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feedback << "----- " << args << " -----\n";
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feedback << it->second.info;
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if (it->second.aliases.size() > 1) {
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feedback << "\nAliases: ";
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for (size_t i = 0; i < it->second.aliases.size(); i++) {
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if (i > 0) feedback << ", ";
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feedback << it->second.aliases[i];
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}
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}
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} else if (entity->GetGMLevel() > eGameMasterLevel::CIVILIAN) {
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feedback << "Command " << std::quoted(args) << " does not exist!";
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}
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feedback << "Command not found.";
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}
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const auto feedbackStr = feedback.str();
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if (!feedbackStr.empty()) GameMessages::SendSlashCommandFeedbackText(entity, GeneralUtils::ASCIIToUTF16(feedbackStr));
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if (!feedbackStr.empty()) {
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GameMessages::SendSlashCommandFeedbackText(entity, GeneralUtils::ASCIIToUTF16(feedbackStr));
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}
|
||||
}
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||||
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void SlashCommandHandler::SendAnnouncement(const std::string& title, const std::string& message) {
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@ -1007,4 +1048,383 @@ void SlashCommandHandler::Startup() {
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};
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RegisterCommand(InstanceInfoCommand);
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//Commands that are handled by the client
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Command faqCommand{
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.help = "Show the LU FAQ Page",
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.info = "Show the LU FAQ Page",
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.aliases = {"faq","faqs"},
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||||
.handle = GMZeroCommands::ClientHandled,
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.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
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RegisterCommand(faqCommand);
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|
||||
Command teamChatCommand{
|
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.help = "Send a message to your teammates.",
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||||
.info = "Send a message to your teammates.",
|
||||
.aliases = {"team","t"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
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RegisterCommand(teamChatCommand);
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|
||||
Command showStoreCommand{
|
||||
.help = "Show the LEGO shop page.",
|
||||
.info = "Show the LEGO shop page.",
|
||||
.aliases = {"shop","store"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(showStoreCommand);
|
||||
|
||||
Command minigamesCommand{
|
||||
.help = "Show the LEGO minigames page!",
|
||||
.info = "Show the LEGO minigames page!",
|
||||
.aliases = {"minigames"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(minigamesCommand);
|
||||
|
||||
Command forumsCommand{
|
||||
.help = "Show the LU Forums!",
|
||||
.info = "Show the LU Forums!",
|
||||
.aliases = {"forums"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(forumsCommand);
|
||||
|
||||
Command exitGameCommand{
|
||||
.help = "Exit to desktop",
|
||||
.info = "Exit to desktop",
|
||||
.aliases = {"exit","quit"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(exitGameCommand);
|
||||
|
||||
Command thumbsUpCommand{
|
||||
.help = "Oh, yeah!",
|
||||
.info = "Oh, yeah!",
|
||||
.aliases = {"thumb","thumbs","thumbsup"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(thumbsUpCommand);
|
||||
|
||||
Command victoryCommand{
|
||||
.help = "Victory!",
|
||||
.info = "Victory!",
|
||||
.aliases = {"victory!"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(victoryCommand);
|
||||
|
||||
Command backflipCommand{
|
||||
.help = "Do a flip!",
|
||||
.info = "Do a flip!",
|
||||
.aliases = {"backflip"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(backflipCommand);
|
||||
|
||||
Command clapCommand{
|
||||
.help = "A round of applause!",
|
||||
.info = "A round of applause!",
|
||||
.aliases = {"clap"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(clapCommand);
|
||||
|
||||
Command logoutCharacterCommand{
|
||||
.help = "Returns you to the character select screen.",
|
||||
.info = "Returns you to the character select screen.",
|
||||
.aliases = {"camp","logoutcharacter"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(logoutCharacterCommand);
|
||||
|
||||
Command sayCommand{
|
||||
.help = "Say something outloud so that everyone can hear you",
|
||||
.info = "Say something outloud so that everyone can hear you",
|
||||
.aliases = {"s","say"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(sayCommand);
|
||||
|
||||
Command whisperCommand{
|
||||
.help = "Send a private message to another player.",
|
||||
.info = "Send a private message to another player.",
|
||||
.aliases = {"tell","w","whisper"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(whisperCommand);
|
||||
|
||||
Command locationCommand{
|
||||
.help = "Output your current location on the map to the chat box.",
|
||||
.info = "Output your current location on the map to the chat box.",
|
||||
.aliases = {"loc","locate","location"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(locationCommand);
|
||||
|
||||
Command logoutCommand{
|
||||
.help = "Returns you to the login screen.",
|
||||
.info = "Returns you to the login screen.",
|
||||
.aliases = {"logout","logoutaccount"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(logoutCommand);
|
||||
|
||||
Command shrugCommand{
|
||||
.help = "I dunno...",
|
||||
.info = "I dunno...",
|
||||
.aliases = {"shrug"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(shrugCommand);
|
||||
|
||||
Command leaveTeamCommand{
|
||||
.help = "Leave your current team.",
|
||||
.info = "Leave your current team.",
|
||||
.aliases = {"leave","leaveteam","teamleave","tleave"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(leaveTeamCommand);
|
||||
|
||||
Command teamLootTypeCommand{
|
||||
.help = "[rr|ffa] Set the loot for your current team (round-robin/free for all).",
|
||||
.info = "[rr|ffa] Set the loot for your current team (round-robin/free for all).",
|
||||
.aliases = {"setloot","teamsetloot","tloot","tsetloot"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(teamLootTypeCommand);
|
||||
|
||||
Command removeFriendCommand{
|
||||
.help = "[name] Removes a player from your friends list.",
|
||||
.info = "[name] Removes a player from your friends list.",
|
||||
.aliases = {"removefriend"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(removeFriendCommand);
|
||||
|
||||
Command yesCommand{
|
||||
.help = "Aye aye, captain!",
|
||||
.info = "Aye aye, captain!",
|
||||
.aliases = {"yes"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(yesCommand);
|
||||
|
||||
Command teamInviteCommand{
|
||||
.help = "[name] Invite a player to your team.",
|
||||
.info = "[name] Invite a player to your team.",
|
||||
.aliases = {"invite","inviteteam","teaminvite","tinvite"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(teamInviteCommand);
|
||||
|
||||
Command danceCommand{
|
||||
.help = "Dance 'til you can't dance no more.",
|
||||
.info = "Dance 'til you can't dance no more.",
|
||||
.aliases = {"dance"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(danceCommand);
|
||||
|
||||
Command sighCommand{
|
||||
.help = "Another day, another brick.",
|
||||
.info = "Another day, another brick.",
|
||||
.aliases = {"sigh"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(sighCommand);
|
||||
|
||||
Command recommendedOptionsCommand{
|
||||
.help = "Sets the recommended performance options in the cfg file",
|
||||
.info = "Sets the recommended performance options in the cfg file",
|
||||
.aliases = {"recommendedperfoptions"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(recommendedOptionsCommand);
|
||||
|
||||
Command setTeamLeaderCommand{
|
||||
.help = "[name] Set the leader for your current team.",
|
||||
.info = "[name] Set the leader for your current team.",
|
||||
.aliases = {"leader","setleader","teamsetleader","tleader","tsetleader"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(setTeamLeaderCommand);
|
||||
|
||||
Command cringeCommand{
|
||||
.help = "I don't even want to talk about it...",
|
||||
.info = "I don't even want to talk about it...",
|
||||
.aliases = {"cringe"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(cringeCommand);
|
||||
|
||||
Command talkCommand{
|
||||
.help = "Jibber Jabber",
|
||||
.info = "Jibber Jabber",
|
||||
.aliases = {"talk"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(talkCommand);
|
||||
|
||||
Command cancelQueueCommand{
|
||||
.help = "Cancel Your position in the queue if you are in one.",
|
||||
.info = "Cancel Your position in the queue if you are in one.",
|
||||
.aliases = {"cancelqueue"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(cancelQueueCommand);
|
||||
|
||||
Command lowPerformanceCommand{
|
||||
.help = "Sets the default low-spec performance options in the cfg file",
|
||||
.info = "Sets the default low-spec performance options in the cfg file",
|
||||
.aliases = {"perfoptionslow"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(lowPerformanceCommand);
|
||||
|
||||
Command kickFromTeamCommand{
|
||||
.help = "[name] Kick a player from your current team.",
|
||||
.info = "[name] Kick a player from your current team.",
|
||||
.aliases = {"kick","kickplayer","teamkickplayer","tkick","tkickplayer"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(kickFromTeamCommand);
|
||||
|
||||
Command thanksCommand{
|
||||
.help = "Express your gratitude for another.",
|
||||
.info = "Express your gratitude for another.",
|
||||
.aliases = {"thanks"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(thanksCommand);
|
||||
|
||||
Command waveCommand{
|
||||
.help = "Wave to other players.",
|
||||
.info = "Wave to other players.",
|
||||
.aliases = {"wave"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(waveCommand);
|
||||
|
||||
Command whyCommand{
|
||||
.help = "Why|!?!!",
|
||||
.info = "Why|!?!!",
|
||||
.aliases = {"why"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(whyCommand);
|
||||
|
||||
Command midPerformanceCommand{
|
||||
.help = "Sets the default medium-spec performance options in the cfg file",
|
||||
.info = "Sets the default medium-spec performance options in the cfg file",
|
||||
.aliases = {"perfoptionsmid"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(midPerformanceCommand);
|
||||
|
||||
Command highPerformanceCommand{
|
||||
.help = "Sets the default high-spec performance options in the cfg file",
|
||||
.info = "Sets the default high-spec performance options in the cfg file",
|
||||
.aliases = {"perfoptionshigh"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(highPerformanceCommand);
|
||||
|
||||
Command gaspCommand{
|
||||
.help = "Oh my goodness!",
|
||||
.info = "Oh my goodness!",
|
||||
.aliases = {"gasp"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(gaspCommand);
|
||||
|
||||
Command ignoreCommand{
|
||||
.help = "[name] Add a player to your ignore list.",
|
||||
.info = "[name] Add a player to your ignore list.",
|
||||
.aliases = {"addignore"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(ignoreCommand);
|
||||
|
||||
Command addFriendCommand{
|
||||
.help = "[name] Add a player to your friends list.",
|
||||
.info = "[name] Add a player to your friends list.",
|
||||
.aliases = {"addfriend"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(addFriendCommand);
|
||||
|
||||
Command cryCommand{
|
||||
.help = "Show everyone your 'Aw' face.",
|
||||
.info = "Show everyone your 'Aw' face.",
|
||||
.aliases = {"cry"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(cryCommand);
|
||||
|
||||
Command giggleCommand{
|
||||
.help = "A good little chuckle",
|
||||
.info = "A good little chuckle",
|
||||
.aliases = {"giggle"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(giggleCommand);
|
||||
|
||||
Command saluteCommand{
|
||||
.help = "For those about to build...",
|
||||
.info = "For those about to build...",
|
||||
.aliases = {"salute"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(saluteCommand);
|
||||
|
||||
Command removeIgnoreCommand{
|
||||
.help = "[name] Removes a player from your ignore list.",
|
||||
.info = "[name] Removes a player from your ignore list.",
|
||||
.aliases = {"removeIgnore"},
|
||||
.handle = GMZeroCommands::ClientHandled,
|
||||
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||
};
|
||||
RegisterCommand(removeIgnoreCommand);
|
||||
}
|
||||
|
@ -224,5 +224,9 @@ namespace GMZeroCommands {
|
||||
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Map: " + (GeneralUtils::to_u16string(zoneId.GetMapID())) + u"\nClone: " + (GeneralUtils::to_u16string(zoneId.GetCloneID())) + u"\nInstance: " + (GeneralUtils::to_u16string(zoneId.GetInstanceID())));
|
||||
}
|
||||
|
||||
//For client side commands
|
||||
void ClientHandled(Entity* entity, const SystemAddress& sysAddr, const std::string args) {}
|
||||
|
||||
};
|
||||
|
||||
|
@ -15,6 +15,7 @@ namespace GMZeroCommands {
|
||||
void LeaveZone(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Resurrect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void InstanceInfo(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ClientHandled(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
}
|
||||
|
||||
#endif //!GMZEROCOMMANDS_H
|
||||
|
@ -112,6 +112,31 @@ void dNavMesh::LoadNavmesh() {
|
||||
m_NavMesh = mesh;
|
||||
}
|
||||
|
||||
NiPoint3 dNavMesh::NearestPoint(const NiPoint3& location, const float halfExtent) const {
|
||||
NiPoint3 toReturn = location;
|
||||
if (m_NavMesh != nullptr) {
|
||||
float pos[3];
|
||||
pos[0] = location.x;
|
||||
pos[1] = location.y;
|
||||
pos[2] = location.z;
|
||||
|
||||
dtPolyRef nearestRef = 0;
|
||||
float polyPickExt[3] = { halfExtent, halfExtent, halfExtent };
|
||||
float nearestPoint[3] = { 0.0f, 0.0f, 0.0f };
|
||||
dtQueryFilter filter{};
|
||||
|
||||
auto hasPoly = m_NavQuery->findNearestPoly(pos, polyPickExt, &filter, &nearestRef, nearestPoint);
|
||||
if (hasPoly != DT_SUCCESS) {
|
||||
toReturn = location;
|
||||
} else {
|
||||
toReturn.x = nearestPoint[0];
|
||||
toReturn.y = nearestPoint[1];
|
||||
toReturn.z = nearestPoint[2];
|
||||
}
|
||||
}
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
float dNavMesh::GetHeightAtPoint(const NiPoint3& location, const float halfExtentsHeight) const {
|
||||
if (m_NavMesh == nullptr) {
|
||||
return location.y;
|
||||
|
@ -21,7 +21,7 @@ public:
|
||||
|
||||
/**
|
||||
* Get the height at a point
|
||||
*
|
||||
*
|
||||
* @param location The location to check for height at. This is the center of the search area.
|
||||
* @param halfExtentsHeight The half extents height of the search area. This is the distance from the center to the top and bottom of the search area.
|
||||
* The larger the value of halfExtentsHeight is, the larger the performance cost of the query.
|
||||
@ -29,7 +29,7 @@ public:
|
||||
*/
|
||||
float GetHeightAtPoint(const NiPoint3& location, const float halfExtentsHeight = 32.0f) const;
|
||||
std::vector<NiPoint3> GetPath(const NiPoint3& startPos, const NiPoint3& endPos, float speed = 10.0f);
|
||||
|
||||
NiPoint3 NearestPoint(const NiPoint3& location, const float halfExtent = 32.0f) const;
|
||||
bool IsNavmeshLoaded() { return m_NavMesh != nullptr; }
|
||||
|
||||
private:
|
||||
|
Loading…
Reference in New Issue
Block a user