mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-05-16 11:31:19 +00:00
Merge branch 'main' into naming-of-models
This commit is contained in:
commit
d4e6939dbd
@ -32,6 +32,8 @@
|
|||||||
#include "eGameMasterLevel.h"
|
#include "eGameMasterLevel.h"
|
||||||
#include "eMissionState.h"
|
#include "eMissionState.h"
|
||||||
#include "dNavMesh.h"
|
#include "dNavMesh.h"
|
||||||
|
#include "eGameActivity.h"
|
||||||
|
#include "eStateChangeType.h"
|
||||||
|
|
||||||
std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::currentActivities{};
|
std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::currentActivities{};
|
||||||
std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{};
|
std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{};
|
||||||
@ -210,24 +212,23 @@ void PetComponent::OnUse(Entity* originator) {
|
|||||||
if (dpWorld::IsLoaded()) {
|
if (dpWorld::IsLoaded()) {
|
||||||
NiPoint3 attempt = petPosition + forward * interactionDistance;
|
NiPoint3 attempt = petPosition + forward * interactionDistance;
|
||||||
|
|
||||||
float y = dpWorld::GetNavMesh()->GetHeightAtPoint(attempt);
|
NiPoint3 nearestPoint = dpWorld::GetNavMesh()->NearestPoint(attempt);
|
||||||
|
|
||||||
while (std::abs(y - petPosition.y) > 4 && interactionDistance > 10) {
|
while (std::abs(nearestPoint.y - petPosition.y) > 4 && interactionDistance > 10) {
|
||||||
const NiPoint3 forward = m_Parent->GetRotation().GetForwardVector();
|
const NiPoint3 forward = m_Parent->GetRotation().GetForwardVector();
|
||||||
|
|
||||||
attempt = originatorPosition + forward * interactionDistance;
|
attempt = originatorPosition + forward * interactionDistance;
|
||||||
|
|
||||||
y = dpWorld::GetNavMesh()->GetHeightAtPoint(attempt);
|
nearestPoint = dpWorld::GetNavMesh()->NearestPoint(attempt);
|
||||||
|
|
||||||
interactionDistance -= 0.5f;
|
interactionDistance -= 0.5f;
|
||||||
}
|
}
|
||||||
|
|
||||||
position = attempt;
|
position = nearestPoint;
|
||||||
} else {
|
} else {
|
||||||
position = petPosition + forward * interactionDistance;
|
position = petPosition + forward * interactionDistance;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
auto rotation = NiQuaternion::LookAt(position, petPosition);
|
auto rotation = NiQuaternion::LookAt(position, petPosition);
|
||||||
|
|
||||||
GameMessages::SendNotifyPetTamingMinigame(
|
GameMessages::SendNotifyPetTamingMinigame(
|
||||||
@ -246,11 +247,11 @@ void PetComponent::OnUse(Entity* originator) {
|
|||||||
m_Parent->GetObjectID(),
|
m_Parent->GetObjectID(),
|
||||||
LWOOBJID_EMPTY,
|
LWOOBJID_EMPTY,
|
||||||
originator->GetObjectID(),
|
originator->GetObjectID(),
|
||||||
true,
|
false,
|
||||||
ePetTamingNotifyType::BEGIN,
|
ePetTamingNotifyType::BEGIN,
|
||||||
petPosition,
|
NiPoint3Constant::ZERO,
|
||||||
position,
|
NiPoint3Constant::ZERO,
|
||||||
rotation,
|
NiQuaternion(0.0f, 0.0f, 0.0f, 0.0f),
|
||||||
UNASSIGNED_SYSTEM_ADDRESS
|
UNASSIGNED_SYSTEM_ADDRESS
|
||||||
);
|
);
|
||||||
|
|
||||||
@ -258,11 +259,18 @@ void PetComponent::OnUse(Entity* originator) {
|
|||||||
|
|
||||||
m_Tamer = originator->GetObjectID();
|
m_Tamer = originator->GetObjectID();
|
||||||
SetStatus(5);
|
SetStatus(5);
|
||||||
|
Game::entityManager->SerializeEntity(m_Parent);
|
||||||
|
|
||||||
currentActivities.insert_or_assign(m_Tamer, m_Parent->GetObjectID());
|
currentActivities.insert_or_assign(m_Tamer, m_Parent->GetObjectID());
|
||||||
|
|
||||||
// Notify the start of a pet taming minigame
|
// Notify the start of a pet taming minigame
|
||||||
m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, originator, ePetTamingNotifyType::BEGIN);
|
m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, originator, ePetTamingNotifyType::BEGIN);
|
||||||
|
|
||||||
|
auto* characterComponent = originator->GetComponent<CharacterComponent>();
|
||||||
|
if (characterComponent != nullptr) {
|
||||||
|
characterComponent->SetCurrentActivity(eGameActivity::PET_TAMING);
|
||||||
|
Game::entityManager->SerializeEntity(originator);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void PetComponent::Update(float deltaTime) {
|
void PetComponent::Update(float deltaTime) {
|
||||||
@ -627,6 +635,11 @@ void PetComponent::RequestSetPetName(std::u16string name) {
|
|||||||
UNASSIGNED_SYSTEM_ADDRESS
|
UNASSIGNED_SYSTEM_ADDRESS
|
||||||
);
|
);
|
||||||
|
|
||||||
|
auto* characterComponent = tamer->GetComponent<CharacterComponent>();
|
||||||
|
if (characterComponent != nullptr) {
|
||||||
|
characterComponent->SetCurrentActivity(eGameActivity::NONE);
|
||||||
|
Game::entityManager->SerializeEntity(tamer);
|
||||||
|
}
|
||||||
GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
|
GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
|
||||||
|
|
||||||
auto* modelEntity = Game::entityManager->GetEntity(m_ModelId);
|
auto* modelEntity = Game::entityManager->GetEntity(m_ModelId);
|
||||||
@ -666,6 +679,11 @@ void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
|
|||||||
UNASSIGNED_SYSTEM_ADDRESS
|
UNASSIGNED_SYSTEM_ADDRESS
|
||||||
);
|
);
|
||||||
|
|
||||||
|
auto* characterComponent = tamer->GetComponent<CharacterComponent>();
|
||||||
|
if (characterComponent != nullptr) {
|
||||||
|
characterComponent->SetCurrentActivity(eGameActivity::NONE);
|
||||||
|
Game::entityManager->SerializeEntity(tamer);
|
||||||
|
}
|
||||||
GameMessages::SendNotifyTamingModelLoadedOnServer(m_Tamer, tamer->GetSystemAddress());
|
GameMessages::SendNotifyTamingModelLoadedOnServer(m_Tamer, tamer->GetSystemAddress());
|
||||||
|
|
||||||
GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
|
GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
|
||||||
@ -712,6 +730,11 @@ void PetComponent::ClientFailTamingMinigame() {
|
|||||||
UNASSIGNED_SYSTEM_ADDRESS
|
UNASSIGNED_SYSTEM_ADDRESS
|
||||||
);
|
);
|
||||||
|
|
||||||
|
auto* characterComponent = tamer->GetComponent<CharacterComponent>();
|
||||||
|
if (characterComponent != nullptr) {
|
||||||
|
characterComponent->SetCurrentActivity(eGameActivity::NONE);
|
||||||
|
Game::entityManager->SerializeEntity(tamer);
|
||||||
|
}
|
||||||
GameMessages::SendNotifyTamingModelLoadedOnServer(m_Tamer, tamer->GetSystemAddress());
|
GameMessages::SendNotifyTamingModelLoadedOnServer(m_Tamer, tamer->GetSystemAddress());
|
||||||
|
|
||||||
GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
|
GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
|
||||||
|
@ -562,3 +562,35 @@ void Item::LoadConfigXml(const tinyxml2::XMLElement& i) {
|
|||||||
config.push_back(LDFBaseData::DataFromString(value));
|
config.push_back(LDFBaseData::DataFromString(value));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Item::SaveConfigXml(tinyxml2::XMLElement& i) const {
|
||||||
|
tinyxml2::XMLElement* x = nullptr;
|
||||||
|
|
||||||
|
for (const auto* config : this->config) {
|
||||||
|
const auto& key = GeneralUtils::UTF16ToWTF8(config->GetKey());
|
||||||
|
const auto saveKey = ExtraSettingAbbreviations.find(key);
|
||||||
|
if (saveKey == ExtraSettingAbbreviations.end()) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!x) {
|
||||||
|
x = i.InsertNewChildElement("x");
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto dataToSave = config->GetString(false);
|
||||||
|
x->SetAttribute(saveKey->second.c_str(), dataToSave.c_str());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Item::LoadConfigXml(const tinyxml2::XMLElement& i) {
|
||||||
|
const auto* x = i.FirstChildElement("x");
|
||||||
|
if (!x) return;
|
||||||
|
|
||||||
|
for (const auto& pair : ExtraSettingAbbreviations) {
|
||||||
|
const auto* data = x->Attribute(pair.second.c_str());
|
||||||
|
if (!data) continue;
|
||||||
|
|
||||||
|
const auto value = pair.first + "=" + data;
|
||||||
|
config.push_back(LDFBaseData::DataFromString(value));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -454,6 +454,16 @@ void Mission::YieldRewards() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Even with no repeatable column, reputation is repeatable
|
||||||
|
if (info.reward_reputation > 0) {
|
||||||
|
missionComponent->Progress(eMissionTaskType::EARN_REPUTATION, 0, LWOOBJID_EMPTY, "", info.reward_reputation);
|
||||||
|
auto* const character = entity->GetComponent<CharacterComponent>();
|
||||||
|
if (character) {
|
||||||
|
character->SetReputation(character->GetReputation() + info.reward_reputation);
|
||||||
|
GameMessages::SendUpdateReputation(entity->GetObjectID(), character->GetReputation(), entity->GetSystemAddress());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (m_Completions > 0) {
|
if (m_Completions > 0) {
|
||||||
std::vector<std::pair<LOT, uint32_t>> items;
|
std::vector<std::pair<LOT, uint32_t>> items;
|
||||||
|
|
||||||
@ -532,15 +542,6 @@ void Mission::YieldRewards() {
|
|||||||
modelInventory->SetSize(modelInventory->GetSize() + info.reward_bankinventory);
|
modelInventory->SetSize(modelInventory->GetSize() + info.reward_bankinventory);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (info.reward_reputation > 0) {
|
|
||||||
missionComponent->Progress(eMissionTaskType::EARN_REPUTATION, 0, 0L, "", info.reward_reputation);
|
|
||||||
auto character = entity->GetComponent<CharacterComponent>();
|
|
||||||
if (character) {
|
|
||||||
character->SetReputation(character->GetReputation() + info.reward_reputation);
|
|
||||||
GameMessages::SendUpdateReputation(entity->GetObjectID(), character->GetReputation(), entity->GetSystemAddress());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (info.reward_maxhealth > 0) {
|
if (info.reward_maxhealth > 0) {
|
||||||
destroyableComponent->SetMaxHealth(destroyableComponent->GetMaxHealth() + static_cast<float>(info.reward_maxhealth), true);
|
destroyableComponent->SetMaxHealth(destroyableComponent->GetMaxHealth() + static_cast<float>(info.reward_maxhealth), true);
|
||||||
}
|
}
|
||||||
|
@ -8,6 +8,7 @@
|
|||||||
#include "SlashCommandHandler.h"
|
#include "SlashCommandHandler.h"
|
||||||
|
|
||||||
#include <iomanip>
|
#include <iomanip>
|
||||||
|
#include <ranges>
|
||||||
|
|
||||||
#include "DEVGMCommands.h"
|
#include "DEVGMCommands.h"
|
||||||
#include "GMGreaterThanZeroCommands.h"
|
#include "GMGreaterThanZeroCommands.h"
|
||||||
@ -60,11 +61,9 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& chat, Entity*
|
|||||||
if (commandHandle.requiredLevel > eGameMasterLevel::CIVILIAN) Database::Get()->InsertSlashCommandUsage(entity->GetObjectID(), input);
|
if (commandHandle.requiredLevel > eGameMasterLevel::CIVILIAN) Database::Get()->InsertSlashCommandUsage(entity->GetObjectID(), input);
|
||||||
commandHandle.handle(entity, sysAddr, args);
|
commandHandle.handle(entity, sysAddr, args);
|
||||||
} else if (entity->GetGMLevel() != eGameMasterLevel::CIVILIAN) {
|
} else if (entity->GetGMLevel() != eGameMasterLevel::CIVILIAN) {
|
||||||
// We don't need to tell civilians they aren't high enough level
|
|
||||||
error = "You are not high enough GM level to use \"" + command + "\"";
|
error = "You are not high enough GM level to use \"" + command + "\"";
|
||||||
}
|
}
|
||||||
} else if (entity->GetGMLevel() == eGameMasterLevel::CIVILIAN) {
|
} else if (entity->GetGMLevel() == eGameMasterLevel::CIVILIAN) {
|
||||||
// We don't need to tell civilians commands don't exist
|
|
||||||
error = "Command " + command + " does not exist!";
|
error = "Command " + command + " does not exist!";
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -75,32 +74,74 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& chat, Entity*
|
|||||||
|
|
||||||
void GMZeroCommands::Help(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
void GMZeroCommands::Help(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
|
||||||
std::ostringstream feedback;
|
std::ostringstream feedback;
|
||||||
if (args.empty()) {
|
constexpr size_t pageSize = 10;
|
||||||
feedback << "----- Commands -----";
|
|
||||||
for (const auto& [alias, command] : CommandInfos) {
|
std::string trimmedArgs = args;
|
||||||
// TODO: Limit displaying commands based on GM level they require
|
trimmedArgs.erase(trimmedArgs.begin(), std::find_if_not(trimmedArgs.begin(), trimmedArgs.end(), [](unsigned char ch) {
|
||||||
if (command.requiredLevel > entity->GetGMLevel()) continue;
|
return std::isspace(ch);
|
||||||
LOG("Help command: %s", alias.c_str());
|
}));
|
||||||
feedback << "\n/" << alias << ": " << command.help;
|
trimmedArgs.erase(std::find_if_not(trimmedArgs.rbegin(), trimmedArgs.rend(), [](unsigned char ch) {
|
||||||
|
return std::isspace(ch);
|
||||||
|
}).base(), trimmedArgs.end());
|
||||||
|
|
||||||
|
std::optional<uint32_t> parsedPage = GeneralUtils::TryParse<uint32_t>(trimmedArgs);
|
||||||
|
if (trimmedArgs.empty() || parsedPage.has_value()) {
|
||||||
|
size_t page = parsedPage.value_or(1);
|
||||||
|
|
||||||
|
std::map<std::string, Command> accessibleCommands;
|
||||||
|
for (const auto& [commandName, command] : CommandInfos) {
|
||||||
|
if (command.requiredLevel <= entity->GetGMLevel()) {
|
||||||
|
accessibleCommands.emplace(commandName, command);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t totalPages = (accessibleCommands.size() + pageSize - 1) / pageSize;
|
||||||
|
|
||||||
|
if (page < 1 || page > totalPages) {
|
||||||
|
feedback << "Invalid page number. Total pages: " << totalPages;
|
||||||
|
GameMessages::SendSlashCommandFeedbackText(entity, GeneralUtils::ASCIIToUTF16(feedback.str()));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto it = accessibleCommands.begin();
|
||||||
|
std::advance(it, (page - 1) * pageSize);
|
||||||
|
size_t endIdx = std::min(page * pageSize, accessibleCommands.size());
|
||||||
|
|
||||||
|
feedback << "----- Commands (Page " << page << " of " << totalPages << ") -----";
|
||||||
|
for (size_t i = (page - 1) * pageSize; i < endIdx; ++i, ++it) {
|
||||||
|
feedback << "\n/" << it->first << ": " << it->second.help;
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto feedbackStr = feedback.str();
|
||||||
|
if (!feedbackStr.empty()) {
|
||||||
|
GameMessages::SendSlashCommandFeedbackText(entity, GeneralUtils::ASCIIToUTF16(feedbackStr));
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto it = std::ranges::find_if(CommandInfos, [&trimmedArgs](const auto& pair) {
|
||||||
|
return std::ranges::find(pair.second.aliases, trimmedArgs) != pair.second.aliases.end();
|
||||||
|
});
|
||||||
|
|
||||||
|
if (it != CommandInfos.end() && entity->GetGMLevel() >= it->second.requiredLevel) {
|
||||||
|
const auto& command = it->second;
|
||||||
|
feedback << "----- " << it->first << " Info -----\n";
|
||||||
|
feedback << command.info << "\n";
|
||||||
|
if (command.aliases.size() > 1) {
|
||||||
|
feedback << "Aliases: ";
|
||||||
|
for (size_t i = 0; i < command.aliases.size(); ++i) {
|
||||||
|
if (i > 0) feedback << ", ";
|
||||||
|
feedback << command.aliases[i];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
auto it = CommandInfos.find(args);
|
feedback << "Command not found.";
|
||||||
if (it != CommandInfos.end() && entity->GetGMLevel() >= it->second.requiredLevel) {
|
|
||||||
feedback << "----- " << args << " -----\n";
|
|
||||||
feedback << it->second.info;
|
|
||||||
if (it->second.aliases.size() > 1) {
|
|
||||||
feedback << "\nAliases: ";
|
|
||||||
for (size_t i = 0; i < it->second.aliases.size(); i++) {
|
|
||||||
if (i > 0) feedback << ", ";
|
|
||||||
feedback << it->second.aliases[i];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else if (entity->GetGMLevel() > eGameMasterLevel::CIVILIAN) {
|
|
||||||
feedback << "Command " << std::quoted(args) << " does not exist!";
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto feedbackStr = feedback.str();
|
const auto feedbackStr = feedback.str();
|
||||||
if (!feedbackStr.empty()) GameMessages::SendSlashCommandFeedbackText(entity, GeneralUtils::ASCIIToUTF16(feedbackStr));
|
if (!feedbackStr.empty()) {
|
||||||
|
GameMessages::SendSlashCommandFeedbackText(entity, GeneralUtils::ASCIIToUTF16(feedbackStr));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SlashCommandHandler::SendAnnouncement(const std::string& title, const std::string& message) {
|
void SlashCommandHandler::SendAnnouncement(const std::string& title, const std::string& message) {
|
||||||
@ -1007,4 +1048,383 @@ void SlashCommandHandler::Startup() {
|
|||||||
};
|
};
|
||||||
RegisterCommand(InstanceInfoCommand);
|
RegisterCommand(InstanceInfoCommand);
|
||||||
|
|
||||||
|
//Commands that are handled by the client
|
||||||
|
|
||||||
|
Command faqCommand{
|
||||||
|
.help = "Show the LU FAQ Page",
|
||||||
|
.info = "Show the LU FAQ Page",
|
||||||
|
.aliases = {"faq","faqs"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(faqCommand);
|
||||||
|
|
||||||
|
Command teamChatCommand{
|
||||||
|
.help = "Send a message to your teammates.",
|
||||||
|
.info = "Send a message to your teammates.",
|
||||||
|
.aliases = {"team","t"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(teamChatCommand);
|
||||||
|
|
||||||
|
Command showStoreCommand{
|
||||||
|
.help = "Show the LEGO shop page.",
|
||||||
|
.info = "Show the LEGO shop page.",
|
||||||
|
.aliases = {"shop","store"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(showStoreCommand);
|
||||||
|
|
||||||
|
Command minigamesCommand{
|
||||||
|
.help = "Show the LEGO minigames page!",
|
||||||
|
.info = "Show the LEGO minigames page!",
|
||||||
|
.aliases = {"minigames"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(minigamesCommand);
|
||||||
|
|
||||||
|
Command forumsCommand{
|
||||||
|
.help = "Show the LU Forums!",
|
||||||
|
.info = "Show the LU Forums!",
|
||||||
|
.aliases = {"forums"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(forumsCommand);
|
||||||
|
|
||||||
|
Command exitGameCommand{
|
||||||
|
.help = "Exit to desktop",
|
||||||
|
.info = "Exit to desktop",
|
||||||
|
.aliases = {"exit","quit"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(exitGameCommand);
|
||||||
|
|
||||||
|
Command thumbsUpCommand{
|
||||||
|
.help = "Oh, yeah!",
|
||||||
|
.info = "Oh, yeah!",
|
||||||
|
.aliases = {"thumb","thumbs","thumbsup"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(thumbsUpCommand);
|
||||||
|
|
||||||
|
Command victoryCommand{
|
||||||
|
.help = "Victory!",
|
||||||
|
.info = "Victory!",
|
||||||
|
.aliases = {"victory!"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(victoryCommand);
|
||||||
|
|
||||||
|
Command backflipCommand{
|
||||||
|
.help = "Do a flip!",
|
||||||
|
.info = "Do a flip!",
|
||||||
|
.aliases = {"backflip"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(backflipCommand);
|
||||||
|
|
||||||
|
Command clapCommand{
|
||||||
|
.help = "A round of applause!",
|
||||||
|
.info = "A round of applause!",
|
||||||
|
.aliases = {"clap"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(clapCommand);
|
||||||
|
|
||||||
|
Command logoutCharacterCommand{
|
||||||
|
.help = "Returns you to the character select screen.",
|
||||||
|
.info = "Returns you to the character select screen.",
|
||||||
|
.aliases = {"camp","logoutcharacter"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(logoutCharacterCommand);
|
||||||
|
|
||||||
|
Command sayCommand{
|
||||||
|
.help = "Say something outloud so that everyone can hear you",
|
||||||
|
.info = "Say something outloud so that everyone can hear you",
|
||||||
|
.aliases = {"s","say"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(sayCommand);
|
||||||
|
|
||||||
|
Command whisperCommand{
|
||||||
|
.help = "Send a private message to another player.",
|
||||||
|
.info = "Send a private message to another player.",
|
||||||
|
.aliases = {"tell","w","whisper"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(whisperCommand);
|
||||||
|
|
||||||
|
Command locationCommand{
|
||||||
|
.help = "Output your current location on the map to the chat box.",
|
||||||
|
.info = "Output your current location on the map to the chat box.",
|
||||||
|
.aliases = {"loc","locate","location"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(locationCommand);
|
||||||
|
|
||||||
|
Command logoutCommand{
|
||||||
|
.help = "Returns you to the login screen.",
|
||||||
|
.info = "Returns you to the login screen.",
|
||||||
|
.aliases = {"logout","logoutaccount"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(logoutCommand);
|
||||||
|
|
||||||
|
Command shrugCommand{
|
||||||
|
.help = "I dunno...",
|
||||||
|
.info = "I dunno...",
|
||||||
|
.aliases = {"shrug"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(shrugCommand);
|
||||||
|
|
||||||
|
Command leaveTeamCommand{
|
||||||
|
.help = "Leave your current team.",
|
||||||
|
.info = "Leave your current team.",
|
||||||
|
.aliases = {"leave","leaveteam","teamleave","tleave"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(leaveTeamCommand);
|
||||||
|
|
||||||
|
Command teamLootTypeCommand{
|
||||||
|
.help = "[rr|ffa] Set the loot for your current team (round-robin/free for all).",
|
||||||
|
.info = "[rr|ffa] Set the loot for your current team (round-robin/free for all).",
|
||||||
|
.aliases = {"setloot","teamsetloot","tloot","tsetloot"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(teamLootTypeCommand);
|
||||||
|
|
||||||
|
Command removeFriendCommand{
|
||||||
|
.help = "[name] Removes a player from your friends list.",
|
||||||
|
.info = "[name] Removes a player from your friends list.",
|
||||||
|
.aliases = {"removefriend"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(removeFriendCommand);
|
||||||
|
|
||||||
|
Command yesCommand{
|
||||||
|
.help = "Aye aye, captain!",
|
||||||
|
.info = "Aye aye, captain!",
|
||||||
|
.aliases = {"yes"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(yesCommand);
|
||||||
|
|
||||||
|
Command teamInviteCommand{
|
||||||
|
.help = "[name] Invite a player to your team.",
|
||||||
|
.info = "[name] Invite a player to your team.",
|
||||||
|
.aliases = {"invite","inviteteam","teaminvite","tinvite"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(teamInviteCommand);
|
||||||
|
|
||||||
|
Command danceCommand{
|
||||||
|
.help = "Dance 'til you can't dance no more.",
|
||||||
|
.info = "Dance 'til you can't dance no more.",
|
||||||
|
.aliases = {"dance"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(danceCommand);
|
||||||
|
|
||||||
|
Command sighCommand{
|
||||||
|
.help = "Another day, another brick.",
|
||||||
|
.info = "Another day, another brick.",
|
||||||
|
.aliases = {"sigh"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(sighCommand);
|
||||||
|
|
||||||
|
Command recommendedOptionsCommand{
|
||||||
|
.help = "Sets the recommended performance options in the cfg file",
|
||||||
|
.info = "Sets the recommended performance options in the cfg file",
|
||||||
|
.aliases = {"recommendedperfoptions"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(recommendedOptionsCommand);
|
||||||
|
|
||||||
|
Command setTeamLeaderCommand{
|
||||||
|
.help = "[name] Set the leader for your current team.",
|
||||||
|
.info = "[name] Set the leader for your current team.",
|
||||||
|
.aliases = {"leader","setleader","teamsetleader","tleader","tsetleader"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(setTeamLeaderCommand);
|
||||||
|
|
||||||
|
Command cringeCommand{
|
||||||
|
.help = "I don't even want to talk about it...",
|
||||||
|
.info = "I don't even want to talk about it...",
|
||||||
|
.aliases = {"cringe"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(cringeCommand);
|
||||||
|
|
||||||
|
Command talkCommand{
|
||||||
|
.help = "Jibber Jabber",
|
||||||
|
.info = "Jibber Jabber",
|
||||||
|
.aliases = {"talk"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(talkCommand);
|
||||||
|
|
||||||
|
Command cancelQueueCommand{
|
||||||
|
.help = "Cancel Your position in the queue if you are in one.",
|
||||||
|
.info = "Cancel Your position in the queue if you are in one.",
|
||||||
|
.aliases = {"cancelqueue"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(cancelQueueCommand);
|
||||||
|
|
||||||
|
Command lowPerformanceCommand{
|
||||||
|
.help = "Sets the default low-spec performance options in the cfg file",
|
||||||
|
.info = "Sets the default low-spec performance options in the cfg file",
|
||||||
|
.aliases = {"perfoptionslow"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(lowPerformanceCommand);
|
||||||
|
|
||||||
|
Command kickFromTeamCommand{
|
||||||
|
.help = "[name] Kick a player from your current team.",
|
||||||
|
.info = "[name] Kick a player from your current team.",
|
||||||
|
.aliases = {"kick","kickplayer","teamkickplayer","tkick","tkickplayer"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(kickFromTeamCommand);
|
||||||
|
|
||||||
|
Command thanksCommand{
|
||||||
|
.help = "Express your gratitude for another.",
|
||||||
|
.info = "Express your gratitude for another.",
|
||||||
|
.aliases = {"thanks"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(thanksCommand);
|
||||||
|
|
||||||
|
Command waveCommand{
|
||||||
|
.help = "Wave to other players.",
|
||||||
|
.info = "Wave to other players.",
|
||||||
|
.aliases = {"wave"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(waveCommand);
|
||||||
|
|
||||||
|
Command whyCommand{
|
||||||
|
.help = "Why|!?!!",
|
||||||
|
.info = "Why|!?!!",
|
||||||
|
.aliases = {"why"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(whyCommand);
|
||||||
|
|
||||||
|
Command midPerformanceCommand{
|
||||||
|
.help = "Sets the default medium-spec performance options in the cfg file",
|
||||||
|
.info = "Sets the default medium-spec performance options in the cfg file",
|
||||||
|
.aliases = {"perfoptionsmid"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(midPerformanceCommand);
|
||||||
|
|
||||||
|
Command highPerformanceCommand{
|
||||||
|
.help = "Sets the default high-spec performance options in the cfg file",
|
||||||
|
.info = "Sets the default high-spec performance options in the cfg file",
|
||||||
|
.aliases = {"perfoptionshigh"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(highPerformanceCommand);
|
||||||
|
|
||||||
|
Command gaspCommand{
|
||||||
|
.help = "Oh my goodness!",
|
||||||
|
.info = "Oh my goodness!",
|
||||||
|
.aliases = {"gasp"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(gaspCommand);
|
||||||
|
|
||||||
|
Command ignoreCommand{
|
||||||
|
.help = "[name] Add a player to your ignore list.",
|
||||||
|
.info = "[name] Add a player to your ignore list.",
|
||||||
|
.aliases = {"addignore"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(ignoreCommand);
|
||||||
|
|
||||||
|
Command addFriendCommand{
|
||||||
|
.help = "[name] Add a player to your friends list.",
|
||||||
|
.info = "[name] Add a player to your friends list.",
|
||||||
|
.aliases = {"addfriend"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(addFriendCommand);
|
||||||
|
|
||||||
|
Command cryCommand{
|
||||||
|
.help = "Show everyone your 'Aw' face.",
|
||||||
|
.info = "Show everyone your 'Aw' face.",
|
||||||
|
.aliases = {"cry"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(cryCommand);
|
||||||
|
|
||||||
|
Command giggleCommand{
|
||||||
|
.help = "A good little chuckle",
|
||||||
|
.info = "A good little chuckle",
|
||||||
|
.aliases = {"giggle"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(giggleCommand);
|
||||||
|
|
||||||
|
Command saluteCommand{
|
||||||
|
.help = "For those about to build...",
|
||||||
|
.info = "For those about to build...",
|
||||||
|
.aliases = {"salute"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(saluteCommand);
|
||||||
|
|
||||||
|
Command removeIgnoreCommand{
|
||||||
|
.help = "[name] Removes a player from your ignore list.",
|
||||||
|
.info = "[name] Removes a player from your ignore list.",
|
||||||
|
.aliases = {"removeIgnore"},
|
||||||
|
.handle = GMZeroCommands::ClientHandled,
|
||||||
|
.requiredLevel = eGameMasterLevel::CIVILIAN
|
||||||
|
};
|
||||||
|
RegisterCommand(removeIgnoreCommand);
|
||||||
}
|
}
|
||||||
|
@ -224,5 +224,9 @@ namespace GMZeroCommands {
|
|||||||
|
|
||||||
ChatPackets::SendSystemMessage(sysAddr, u"Map: " + (GeneralUtils::to_u16string(zoneId.GetMapID())) + u"\nClone: " + (GeneralUtils::to_u16string(zoneId.GetCloneID())) + u"\nInstance: " + (GeneralUtils::to_u16string(zoneId.GetInstanceID())));
|
ChatPackets::SendSystemMessage(sysAddr, u"Map: " + (GeneralUtils::to_u16string(zoneId.GetMapID())) + u"\nClone: " + (GeneralUtils::to_u16string(zoneId.GetCloneID())) + u"\nInstance: " + (GeneralUtils::to_u16string(zoneId.GetInstanceID())));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//For client side commands
|
||||||
|
void ClientHandled(Entity* entity, const SystemAddress& sysAddr, const std::string args) {}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -15,6 +15,7 @@ namespace GMZeroCommands {
|
|||||||
void LeaveZone(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
void LeaveZone(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||||
void Resurrect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
void Resurrect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||||
void InstanceInfo(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
void InstanceInfo(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||||
|
void ClientHandled(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif //!GMZEROCOMMANDS_H
|
#endif //!GMZEROCOMMANDS_H
|
||||||
|
@ -112,6 +112,31 @@ void dNavMesh::LoadNavmesh() {
|
|||||||
m_NavMesh = mesh;
|
m_NavMesh = mesh;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
NiPoint3 dNavMesh::NearestPoint(const NiPoint3& location, const float halfExtent) const {
|
||||||
|
NiPoint3 toReturn = location;
|
||||||
|
if (m_NavMesh != nullptr) {
|
||||||
|
float pos[3];
|
||||||
|
pos[0] = location.x;
|
||||||
|
pos[1] = location.y;
|
||||||
|
pos[2] = location.z;
|
||||||
|
|
||||||
|
dtPolyRef nearestRef = 0;
|
||||||
|
float polyPickExt[3] = { halfExtent, halfExtent, halfExtent };
|
||||||
|
float nearestPoint[3] = { 0.0f, 0.0f, 0.0f };
|
||||||
|
dtQueryFilter filter{};
|
||||||
|
|
||||||
|
auto hasPoly = m_NavQuery->findNearestPoly(pos, polyPickExt, &filter, &nearestRef, nearestPoint);
|
||||||
|
if (hasPoly != DT_SUCCESS) {
|
||||||
|
toReturn = location;
|
||||||
|
} else {
|
||||||
|
toReturn.x = nearestPoint[0];
|
||||||
|
toReturn.y = nearestPoint[1];
|
||||||
|
toReturn.z = nearestPoint[2];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return toReturn;
|
||||||
|
}
|
||||||
|
|
||||||
float dNavMesh::GetHeightAtPoint(const NiPoint3& location, const float halfExtentsHeight) const {
|
float dNavMesh::GetHeightAtPoint(const NiPoint3& location, const float halfExtentsHeight) const {
|
||||||
if (m_NavMesh == nullptr) {
|
if (m_NavMesh == nullptr) {
|
||||||
return location.y;
|
return location.y;
|
||||||
|
@ -29,7 +29,7 @@ public:
|
|||||||
*/
|
*/
|
||||||
float GetHeightAtPoint(const NiPoint3& location, const float halfExtentsHeight = 32.0f) const;
|
float GetHeightAtPoint(const NiPoint3& location, const float halfExtentsHeight = 32.0f) const;
|
||||||
std::vector<NiPoint3> GetPath(const NiPoint3& startPos, const NiPoint3& endPos, float speed = 10.0f);
|
std::vector<NiPoint3> GetPath(const NiPoint3& startPos, const NiPoint3& endPos, float speed = 10.0f);
|
||||||
|
NiPoint3 NearestPoint(const NiPoint3& location, const float halfExtent = 32.0f) const;
|
||||||
bool IsNavmeshLoaded() { return m_NavMesh != nullptr; }
|
bool IsNavmeshLoaded() { return m_NavMesh != nullptr; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
Loading…
x
Reference in New Issue
Block a user