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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat(dashboard): updates on the About page and a version badge on the home page
About says what build is running (a release, or a local development or CI build with its commit, branch and uncommitted changes), the newest release with its notes, how many commits behind the build is with the compare link, the last check and any error, and Check now. The home page's Server Status card shows the build and an Update available badge. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -24,6 +24,7 @@
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#include "BehaviorXml.h"
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#include "ClientAssets.h"
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#include "BuildInfo.h"
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#include "UpdateChecker.h"
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#include <chrono>
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#include <algorithm>
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#include <fstream>
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@@ -249,6 +250,7 @@ void RegisterDashboardRoutes() {
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data["my_characters"] = Database::Get()->GetAccountCharacters(context.accountId);
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data["stats"]["totalAccounts"] = Database::Get()->GetAccountCount();
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data["stats"]["totalCharacters"] = Database::Get()->GetCharacterCount();
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data["update"] = UpdateChecker::Json();
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RenderPage(reply, context, "index.jinja2", "home", data);
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});
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@@ -461,7 +463,8 @@ void RegisterDashboardRoutes() {
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SimplePage("/client_assets", Perm("client_files"), "client_assets.jinja2", "client_assets", "Browse the game client's files");
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Route(eHTTPMethod::GET, "/about", 0, "About this server", [](HTTPReply& reply, const HTTPContext& context) {
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RenderPage(reply, context, "about.jinja2", "about", { {"version", std::string(BuildInfo::buildString)},
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{"commit", std::string(BuildInfo::commit)}, {"dirty", BuildInfo::dirty}, {"buildKind", std::string(BuildInfo::BuildKindName())} });
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{"commit", std::string(BuildInfo::commit)}, {"dirty", BuildInfo::dirty}, {"buildKind", std::string(BuildInfo::BuildKindName())},
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{"update", UpdateChecker::Json()} });
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});
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// Logs
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