feat(mail): notify online recipients of new mail on any world

Mail sent to someone who is not in the sender's world (system mail with
no address, and all player-to-player mail) now reaches them: the world
sends a MailNotify (Chat::MAIL, unused until now) to the chat server,
which passes it to the world the receiver is in, and that world sends
the client its unread count with a NewMail NotificationResponse.
Receivers in the same world are told directly. Player-to-player mail
did not notify the receiver at all before.

Replaces the TODO in Mail::SendMail.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-27 08:38:39 -05:00
parent c96a771655
commit d43cdef104
7 changed files with 78 additions and 1 deletions

View File

@@ -168,6 +168,15 @@ namespace ChatPackets {
return true;
}
void MailNotify::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(receiverID);
}
bool MailNotify::Deserialize(RakNet::BitStream& bitStream) {
VALIDATE_READ(bitStream.Read(receiverID));
return true;
}
void ShowAllRequest::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(requestor);
bitStream.Write(displayZoneData);