fix: split apart big Cmake libraries (#1381)

* fix: split apart big Cmake libraries

* fix: formatting

* fix: newline

* fix: add quotes
This commit is contained in:
Daniel Seiler 2024-01-04 01:41:46 +01:00 committed by GitHub
parent 10baa98f00
commit d283bbd1c4
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
51 changed files with 312 additions and 368 deletions

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@ -237,78 +237,6 @@ set(INCLUDED_DIRECTORIES
"dNet" "dNet"
"dScripts"
"dScripts/02_server"
"dScripts/ai"
"dScripts/client"
"dScripts/EquipmentScripts"
"dScripts/EquipmentTriggers"
"dScripts/zone"
"dScripts/02_server/DLU"
"dScripts/02_server/Enemy"
"dScripts/02_server/Equipment"
"dScripts/02_server/Map"
"dScripts/02_server/Minigame"
"dScripts/02_server/Objects"
"dScripts/02_server/Pets"
"dScripts/02_server/Enemy/AG"
"dScripts/02_server/Enemy/AM"
"dScripts/02_server/Enemy/FV"
"dScripts/02_server/Enemy/General"
"dScripts/02_server/Enemy/Survival"
"dScripts/02_server/Enemy/VE"
"dScripts/02_server/Enemy/Waves"
"dScripts/02_server/Map/AG"
"dScripts/02_server/Map/AG_Spider_Queen"
"dScripts/02_server/Map/AM"
"dScripts/02_server/Map/FV"
"dScripts/02_server/Map/General"
"dScripts/02_server/Map/GF"
"dScripts/02_server/Map/njhub"
"dScripts/02_server/Map/NS"
"dScripts/02_server/Map/NT"
"dScripts/02_server/Map/PR"
"dScripts/02_server/Map/Property"
"dScripts/02_server/Map/SS"
"dScripts/02_server/Map/VE"
"dScripts/02_server/Map/FV/Racing"
"dScripts/02_server/Map/General/Ninjago"
"dScripts/02_server/Map/njhub/boss_instance"
"dScripts/02_server/Map/NS/Waves"
"dScripts/02_server/Map/Property/AG_Med"
"dScripts/02_server/Map/Property/AG_Small"
"dScripts/02_server/Map/Property/NS_Med"
"dScripts/02_server/Minigame/General"
"dScripts/ai/ACT"
"dScripts/ai/AG"
"dScripts/ai/FV"
"dScripts/ai/GENERAL"
"dScripts/ai/GF"
"dScripts/ai/MINIGAME"
"dScripts/ai/MINIGAME/Objects"
"dScripts/ai/NP"
"dScripts/ai/NS"
"dScripts/ai/PETS"
"dScripts/ai/PROPERTY"
"dScripts/ai/RACING"
"dScripts/ai/SPEC"
"dScripts/ai/WILD"
"dScripts/ai/ACT/FootRace"
"dScripts/ai/MINIGAME/SG_GF"
"dScripts/ai/MINIGAME/SG_GF/SERVER"
"dScripts/ai/NS/NS_PP_01"
"dScripts/ai/NS/WH"
"dScripts/ai/PROPERTY/AG"
"dScripts/ai/RACING/OBJECTS"
"dScripts/client/ai"
"dScripts/client/ai/PR"
"dScripts/zone/AG"
"dScripts/zone/LUPs"
"dScripts/zone/PROPERTY"
"dScripts/zone/PROPERTY/FV"
"dScripts/zone/PROPERTY/GF"
"dScripts/zone/PROPERTY/NS"
"thirdparty/magic_enum/include/magic_enum" "thirdparty/magic_enum/include/magic_enum"
"thirdparty/raknet/Source" "thirdparty/raknet/Source"
"thirdparty/tinyxml2" "thirdparty/tinyxml2"
@ -404,12 +332,6 @@ add_subdirectory(dAuthServer)
add_subdirectory(dChatServer) add_subdirectory(dChatServer)
add_subdirectory(dMasterServer) # Add MasterServer last so it can rely on the other binaries add_subdirectory(dMasterServer) # Add MasterServer last so it can rely on the other binaries
# Add our precompiled headers
target_precompile_headers(
dGame PRIVATE
${HEADERS_DGAME}
)
target_precompile_headers( target_precompile_headers(
dZoneManager PRIVATE dZoneManager PRIVATE
${HEADERS_DZONEMANAGER} ${HEADERS_DZONEMANAGER}

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@ -8,58 +8,27 @@ set(DGAME_SOURCES "Character.cpp"
"User.cpp" "User.cpp"
"UserManager.cpp") "UserManager.cpp")
include_directories(
${PROJECT_SOURCE_DIR}/dScripts
${PROJECT_SOURCE_DIR}/dGame
)
add_library(dGameBase ${DGAME_SOURCES})
target_precompile_headers(dGameBase PRIVATE ${HEADERS_DGAME})
target_link_libraries(dGameBase
PUBLIC dDatabase dPhysics
INTERFACE dComponents dEntity)
add_subdirectory(dBehaviors) add_subdirectory(dBehaviors)
foreach(file ${DGAME_DBEHAVIORS_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "dBehaviors/${file}")
endforeach()
add_subdirectory(dComponents) add_subdirectory(dComponents)
foreach(file ${DGAME_DCOMPONENTS_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "dComponents/${file}")
endforeach()
add_subdirectory(dEntity) add_subdirectory(dEntity)
foreach(file ${DGAME_DENTITY_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "dEntity/${file}")
endforeach()
add_subdirectory(dGameMessages) add_subdirectory(dGameMessages)
foreach(file ${DGAME_DGAMEMESSAGES_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "dGameMessages/${file}")
endforeach()
add_subdirectory(dInventory) add_subdirectory(dInventory)
foreach(file ${DGAME_DINVENTORY_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "dInventory/${file}")
endforeach()
add_subdirectory(dMission) add_subdirectory(dMission)
foreach(file ${DGAME_DMISSION_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "dMission/${file}")
endforeach()
add_subdirectory(dPropertyBehaviors) add_subdirectory(dPropertyBehaviors)
foreach(file ${DGAME_DPROPERTYBEHAVIORS_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "dPropertyBehaviors/${file}")
endforeach()
add_subdirectory(dUtilities) add_subdirectory(dUtilities)
foreach(file ${DGAME_DUTILITIES_SOURCES}) add_library(dGame INTERFACE)
set(DGAME_SOURCES ${DGAME_SOURCES} "dUtilities/${file}") target_link_libraries(dGame INTERFACE
endforeach() dGameBase dBehaviors dComponents dEntity dGameMessages dInventory dMission dPropertyBehaviors dUtilities dScripts
)
foreach(file ${DSCRIPTS_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "${PROJECT_SOURCE_DIR}/dScripts/${file}")
endforeach()
add_library(dGame STATIC ${DGAME_SOURCES})
target_link_libraries(dGame dDatabase Recast Detour)

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@ -54,4 +54,9 @@ set(DGAME_DBEHAVIORS_SOURCES "AirMovementBehavior.cpp"
"TargetCasterBehavior.cpp" "TargetCasterBehavior.cpp"
"TauntBehavior.cpp" "TauntBehavior.cpp"
"VentureVisionBehavior.cpp" "VentureVisionBehavior.cpp"
"VerifyBehavior.cpp" PARENT_SCOPE) "VerifyBehavior.cpp")
add_library(dBehaviors STATIC ${DGAME_DBEHAVIORS_SOURCES})
target_link_libraries(dBehaviors PUBLIC dPhysics)
target_include_directories(dBehaviors PUBLIC ".")
target_precompile_headers(dBehaviors REUSE_FROM dGameBase)

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@ -1,4 +1,5 @@
set(DGAME_DCOMPONENTS_SOURCES "ActivityComponent.cpp" set(DGAME_DCOMPONENTS_SOURCES
"ActivityComponent.cpp"
"BaseCombatAIComponent.cpp" "BaseCombatAIComponent.cpp"
"BouncerComponent.cpp" "BouncerComponent.cpp"
"BuffComponent.cpp" "BuffComponent.cpp"
@ -46,5 +47,11 @@ set(DGAME_DCOMPONENTS_SOURCES "ActivityComponent.cpp"
"HavokVehiclePhysicsComponent.cpp" "HavokVehiclePhysicsComponent.cpp"
"VendorComponent.cpp" "VendorComponent.cpp"
"MiniGameControlComponent.cpp" "MiniGameControlComponent.cpp"
PARENT_SCOPE
) )
add_library(dComponents STATIC ${DGAME_DCOMPONENTS_SOURCES})
target_include_directories(dComponents PRIVATE ${PROJECT_SOURCE_DIR}/dScripts/02_server/Map/General) # PetDigServer.h
target_precompile_headers(dComponents REUSE_FROM dGameBase)
target_link_libraries(dComponents
PUBLIC dPhysics dDatabase
INTERFACE dUtilities dCommon dBehaviors dChatFilter dMission dInventory)

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@ -1,2 +1,7 @@
set(DGAME_DENTITY_SOURCES "EntityCallbackTimer.cpp" set(DGAME_DENTITY_SOURCES
"EntityTimer.cpp" PARENT_SCOPE) "EntityCallbackTimer.cpp"
"EntityTimer.cpp")
add_library(dEntity STATIC ${DGAME_DENTITY_SOURCES})
target_include_directories(dEntity PUBLIC ".")
target_precompile_headers(dEntity REUSE_FROM dGameBase)

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@ -1,4 +1,9 @@
set(DGAME_DGAMEMESSAGES_SOURCES "GameMessageHandler.cpp" set(DGAME_DGAMEMESSAGES_SOURCES
"GameMessageHandler.cpp"
"GameMessages.cpp" "GameMessages.cpp"
"PropertyDataMessage.cpp" "PropertyDataMessage.cpp"
"PropertySelectQueryProperty.cpp" PARENT_SCOPE) "PropertySelectQueryProperty.cpp")
add_library(dGameMessages STATIC ${DGAME_DGAMEMESSAGES_SOURCES})
target_link_libraries(dGameMessages PUBLIC dDatabase)
target_precompile_headers(dGameMessages REUSE_FROM dGameBase)

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@ -1,5 +1,9 @@
set(DGAME_DINVENTORY_SOURCES "EquippedItem.cpp" set(DGAME_DINVENTORY_SOURCES
"EquippedItem.cpp"
"Inventory.cpp" "Inventory.cpp"
"Item.cpp" "Item.cpp"
"ItemSet.cpp" "ItemSet.cpp"
"ItemSetPassiveAbility.cpp" PARENT_SCOPE) "ItemSetPassiveAbility.cpp")
add_library(dInventory STATIC ${DGAME_DINVENTORY_SOURCES})
target_precompile_headers(dInventory REUSE_FROM dGameBase)

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@ -1,3 +1,8 @@
set(DGAME_DMISSION_SOURCES "Mission.cpp" set(DGAME_DMISSION_SOURCES
"Mission.cpp"
"MissionPrerequisites.cpp" "MissionPrerequisites.cpp"
"MissionTask.cpp" PARENT_SCOPE) "MissionTask.cpp")
add_library(dMission STATIC ${DGAME_DMISSION_SOURCES})
target_link_libraries(dMission PUBLIC dDatabase)
target_precompile_headers(dMission REUSE_FROM dGameBase)

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@ -12,4 +12,5 @@ foreach(file ${DGAME_DPROPERTYBEHAVIORS_CONTROLBEHAVIORMESSAGES})
set(DGAME_DPROPERTYBEHAVIORS_SOURCES ${DGAME_DPROPERTYBEHAVIORS_SOURCES} "ControlBehaviorMessages/${file}") set(DGAME_DPROPERTYBEHAVIORS_SOURCES ${DGAME_DPROPERTYBEHAVIORS_SOURCES} "ControlBehaviorMessages/${file}")
endforeach() endforeach()
set(DGAME_DPROPERTYBEHAVIORS_SOURCES ${DGAME_DPROPERTYBEHAVIORS_SOURCES} PARENT_SCOPE) add_library(dPropertyBehaviors STATIC ${DGAME_DPROPERTYBEHAVIORS_SOURCES})
target_precompile_headers(dPropertyBehaviors REUSE_FROM dGameBase)

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@ -5,4 +5,10 @@ set(DGAME_DUTILITIES_SOURCES "BrickDatabase.cpp"
"Mail.cpp" "Mail.cpp"
"Preconditions.cpp" "Preconditions.cpp"
"SlashCommandHandler.cpp" "SlashCommandHandler.cpp"
"VanityUtilities.cpp" PARENT_SCOPE) "VanityUtilities.cpp")
add_library(dUtilities STATIC ${DGAME_DUTILITIES_SOURCES})
target_precompile_headers(dUtilities REUSE_FROM dGameBase)
target_link_libraries(dUtilities
PUBLIC dDatabase dPhysics
INTERFACE dZoneManager)

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@ -8,4 +8,10 @@ set(DNET_SOURCES "AuthPackets.cpp"
"ZoneInstanceManager.cpp") "ZoneInstanceManager.cpp")
add_library(dNet STATIC ${DNET_SOURCES}) add_library(dNet STATIC ${DNET_SOURCES})
target_link_libraries(dNet dCommon dDatabase) target_include_directories(dNet PRIVATE
${PROJECT_SOURCE_DIR}/dGame/dComponents
${PROJECT_SOURCE_DIR}/dScripts # transitive through components
)
target_link_libraries(dNet
PUBLIC dCommon dDatabase
INTERFACE dZoneManager)

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@ -7,4 +7,6 @@ set(DPHYSICS_SOURCES "dpCollisionChecks.cpp"
"dpWorld.cpp") "dpWorld.cpp")
add_library(dPhysics STATIC ${DPHYSICS_SOURCES}) add_library(dPhysics STATIC ${DPHYSICS_SOURCES})
target_link_libraries(dPhysics Recast Detour) target_link_libraries(dPhysics
PUBLIC Recast Detour
INTERFACE dNavigation)

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@ -8,10 +8,6 @@ endforeach()
add_subdirectory(Enemy) add_subdirectory(Enemy)
foreach(file ${DSCRIPTS_SOURCES_02_SERVER_ENEMY})
set(DSCRIPTS_SOURCES_02_SERVER ${DSCRIPTS_SOURCES_02_SERVER} "Enemy/${file}")
endforeach()
add_subdirectory(Equipment) add_subdirectory(Equipment)
foreach(file ${DSCRIPTS_SOURCES_02_SERVER_EQUIPMENT}) foreach(file ${DSCRIPTS_SOURCES_02_SERVER_EQUIPMENT})
@ -20,10 +16,6 @@ endforeach()
add_subdirectory(Map) add_subdirectory(Map)
foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP})
set(DSCRIPTS_SOURCES_02_SERVER ${DSCRIPTS_SOURCES_02_SERVER} "Map/${file}")
endforeach()
add_subdirectory(Minigame) add_subdirectory(Minigame)
foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MINIGAME}) foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MINIGAME})
@ -38,8 +30,15 @@ endforeach()
add_subdirectory(Pets) add_subdirectory(Pets)
foreach(file ${DSCRIPTS_SOURCES_02_SERVER_PETS}) add_library(dScriptsServer STATIC ${DSCRIPTS_SOURCES_02_SERVER})
set(DSCRIPTS_SOURCES_02_SERVER ${DSCRIPTS_SOURCES_02_SERVER} "Pets/${file}") target_include_directories(dScriptsServer PUBLIC "."
endforeach() "DLU"
"Equipment"
set(DSCRIPTS_SOURCES_02_SERVER ${DSCRIPTS_SOURCES_02_SERVER} PARENT_SCOPE) "Minigame"
"Minigame/General"
"Objects"
"Pets")
target_link_libraries(dScriptsServer INTERFACE
dScriptsServerEnemy
dScriptsServerMap)
target_precompile_headers(dScriptsServer REUSE_FROM dScriptsBase)

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@ -42,4 +42,15 @@ foreach(file ${DSCRIPTS_SOURCES_02_SERVER_ENEMY_WAVES})
set(DSCRIPTS_SOURCES_02_SERVER_ENEMY ${DSCRIPTS_SOURCES_02_SERVER_ENEMY} "Waves/${file}") set(DSCRIPTS_SOURCES_02_SERVER_ENEMY ${DSCRIPTS_SOURCES_02_SERVER_ENEMY} "Waves/${file}")
endforeach() endforeach()
set(DSCRIPTS_SOURCES_02_SERVER_ENEMY ${DSCRIPTS_SOURCES_02_SERVER_ENEMY} PARENT_SCOPE) add_library(dScriptsServerEnemy STATIC ${DSCRIPTS_SOURCES_02_SERVER_ENEMY})
target_link_libraries(dScriptsServerEnemy dScriptsBase)
target_include_directories(dScriptsServerEnemy PUBLIC "."
"AG"
"AM"
"FV"
"General"
"Survival"
"VE"
"Waves"
)
target_precompile_headers(dScriptsServerEnemy REUSE_FROM dScriptsBase)

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@ -12,5 +12,8 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_AG
"AgMonumentRaceGoal.cpp" "AgMonumentRaceGoal.cpp"
"AgMonumentRaceCancel.cpp" "AgMonumentRaceCancel.cpp"
"NpcCowboyServer.cpp" "NpcCowboyServer.cpp"
"NpcPirateServer.cpp" "NpcPirateServer.cpp")
PARENT_SCOPE)
add_library(dScriptsServerMapAG ${DSCRIPTS_SOURCES_02_SERVER_MAP_AG})
target_include_directories(dScriptsServerMapAG PUBLIC ".")
target_precompile_headers(dScriptsServerMapAG REUSE_FROM dScriptsBase)

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@ -1,4 +1,8 @@
set(DSCRIPTS_SOURCES_02_SERVER_MAP_AG_SPIDER_QUEEN set(DSCRIPTS_SOURCES_02_SERVER_MAP_AG_SPIDER_QUEEN
"ZoneAgSpiderQueen.cpp" "ZoneAgSpiderQueen.cpp"
"SpiderBossTreasureChestServer.cpp" "SpiderBossTreasureChestServer.cpp")
PARENT_SCOPE)
add_library(dScriptsServerMapAGSpiderQueen ${DSCRIPTS_SOURCES_02_SERVER_MAP_AG_SPIDER_QUEEN})
target_include_directories(dScriptsServerMapAGSpiderQueen PUBLIC ".")
target_link_libraries(dScriptsServerMapAGSpiderQueen dScriptsServerMapProperty)
target_precompile_headers(dScriptsServerMapAGSpiderQueen REUSE_FROM dScriptsBase)

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@ -15,5 +15,8 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_AM
"AmSkullkinDrillStand.cpp" "AmSkullkinDrillStand.cpp"
"AmSkullkinTower.cpp" "AmSkullkinTower.cpp"
"AmBlueX.cpp" "AmBlueX.cpp"
"AmTeapotServer.cpp" "AmTeapotServer.cpp")
PARENT_SCOPE)
add_library(dScriptsServerMapAM ${DSCRIPTS_SOURCES_02_SERVER_MAP_AM})
target_include_directories(dScriptsServerMapAM PUBLIC ".")
target_precompile_headers(dScriptsServerMapAM REUSE_FROM dScriptsBase)

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@ -1,81 +1,29 @@
set(DSCRIPTS_SOURCES_02_SERVER_MAP)
add_subdirectory(AG) add_subdirectory(AG)
foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_AG})
set(DSCRIPTS_SOURCES_02_SERVER_MAP ${DSCRIPTS_SOURCES_02_SERVER_MAP} "AG/${file}")
endforeach()
add_subdirectory(AG_Spider_Queen) add_subdirectory(AG_Spider_Queen)
foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_AG_SPIDER_QUEEN})
set(DSCRIPTS_SOURCES_02_SERVER_MAP ${DSCRIPTS_SOURCES_02_SERVER_MAP} "AG_Spider_Queen/${file}")
endforeach()
add_subdirectory(AM) add_subdirectory(AM)
foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_AM})
set(DSCRIPTS_SOURCES_02_SERVER_MAP ${DSCRIPTS_SOURCES_02_SERVER_MAP} "AM/${file}")
endforeach()
add_subdirectory(FV) add_subdirectory(FV)
foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_FV})
set(DSCRIPTS_SOURCES_02_SERVER_MAP ${DSCRIPTS_SOURCES_02_SERVER_MAP} "FV/${file}")
endforeach()
add_subdirectory(General) add_subdirectory(General)
foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL})
set(DSCRIPTS_SOURCES_02_SERVER_MAP ${DSCRIPTS_SOURCES_02_SERVER_MAP} "General/${file}")
endforeach()
add_subdirectory(GF) add_subdirectory(GF)
foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_GF})
set(DSCRIPTS_SOURCES_02_SERVER_MAP ${DSCRIPTS_SOURCES_02_SERVER_MAP} "GF/${file}")
endforeach()
add_subdirectory(njhub) add_subdirectory(njhub)
foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_NJHUB})
set(DSCRIPTS_SOURCES_02_SERVER_MAP ${DSCRIPTS_SOURCES_02_SERVER_MAP} "njhub/${file}")
endforeach()
add_subdirectory(NS) add_subdirectory(NS)
foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_NS})
set(DSCRIPTS_SOURCES_02_SERVER_MAP ${DSCRIPTS_SOURCES_02_SERVER_MAP} "NS/${file}")
endforeach()
add_subdirectory(NT) add_subdirectory(NT)
foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_NT})
set(DSCRIPTS_SOURCES_02_SERVER_MAP ${DSCRIPTS_SOURCES_02_SERVER_MAP} "NT/${file}")
endforeach()
add_subdirectory(PR) add_subdirectory(PR)
foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_PR})
set(DSCRIPTS_SOURCES_02_SERVER_MAP ${DSCRIPTS_SOURCES_02_SERVER_MAP} "PR/${file}")
endforeach()
add_subdirectory(Property) add_subdirectory(Property)
foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_PROPERTY})
set(DSCRIPTS_SOURCES_02_SERVER_MAP ${DSCRIPTS_SOURCES_02_SERVER_MAP} "Property/${file}")
endforeach()
add_subdirectory(SS) add_subdirectory(SS)
foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_SS})
set(DSCRIPTS_SOURCES_02_SERVER_MAP ${DSCRIPTS_SOURCES_02_SERVER_MAP} "SS/${file}")
endforeach()
add_subdirectory(VE) add_subdirectory(VE)
foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_VE}) add_library(dScriptsServerMap INTERFACE)
set(DSCRIPTS_SOURCES_02_SERVER_MAP ${DSCRIPTS_SOURCES_02_SERVER_MAP} "VE/${file}") target_link_libraries(dScriptsServerMap INTERFACE
endforeach() dScriptsServerMapAG
dScriptsServerMapAGSpiderQueen
set(DSCRIPTS_SOURCES_02_SERVER_MAP ${DSCRIPTS_SOURCES_02_SERVER_MAP} PARENT_SCOPE) dScriptsServerMapAM
dScriptsServerMapFV
dScriptsServerMapGeneral
dScriptsServerMapGF
dScriptsServerMapNJHub
dScriptsServerMapNS
dScriptsServerMapNT
dScriptsServerMapPR
dScriptsServerMapProperty
dScriptsServerMapSS
dScriptsServerMapVE)

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@ -11,4 +11,6 @@ foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_FV_RACING})
set(DSCRIPTS_SOURCES_02_SERVER_MAP_FV ${DSCRIPTS_SOURCES_02_SERVER_MAP_FV} "Racing/${file}") set(DSCRIPTS_SOURCES_02_SERVER_MAP_FV ${DSCRIPTS_SOURCES_02_SERVER_MAP_FV} "Racing/${file}")
endforeach() endforeach()
set(DSCRIPTS_SOURCES_02_SERVER_MAP_FV ${DSCRIPTS_SOURCES_02_SERVER_MAP_FV} PARENT_SCOPE) add_library(dScriptsServerMapFV ${DSCRIPTS_SOURCES_02_SERVER_MAP_FV})
target_include_directories(dScriptsServerMapFV PUBLIC "." "Racing")
target_precompile_headers(dScriptsServerMapFV REUSE_FROM dScriptsBase)

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@ -2,5 +2,8 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_GF
"GfTikiTorch.cpp" "GfTikiTorch.cpp"
"GfCaptainsCannon.cpp" "GfCaptainsCannon.cpp"
"MastTeleport.cpp" "MastTeleport.cpp"
"SpawnLionServer.cpp" "SpawnLionServer.cpp")
PARENT_SCOPE)
add_library(dScriptsServerMapGF ${DSCRIPTS_SOURCES_02_SERVER_MAP_GF})
target_include_directories(dScriptsServerMapGF PUBLIC ".")
target_precompile_headers(dScriptsServerMapGF REUSE_FROM dScriptsBase)

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@ -7,7 +7,6 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL
"ForceVolumeServer.cpp" "ForceVolumeServer.cpp"
"GrowingFlower.cpp" "GrowingFlower.cpp"
"ImaginationBackpackHealServer.cpp" "ImaginationBackpackHealServer.cpp"
"InvalidScript.cpp"
"MailBoxServer.cpp" "MailBoxServer.cpp"
"NjRailSwitch.cpp" "NjRailSwitch.cpp"
"PetDigServer.cpp" "PetDigServer.cpp"
@ -28,4 +27,6 @@ foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL_NINJAGO})
set(DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL ${DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL} "Ninjago/${file}") set(DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL ${DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL} "Ninjago/${file}")
endforeach() endforeach()
set(DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL ${DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL} PARENT_SCOPE) add_library(dScriptsServerMapGeneral ${DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL})
target_include_directories(dScriptsServerMapGeneral PUBLIC "." "Ninjago")
target_precompile_headers(dScriptsServerMapGeneral REUSE_FROM dScriptsBase)

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@ -10,4 +10,6 @@ foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_NS_WAVES})
set(DSCRIPTS_SOURCES_02_SERVER_MAP_NS ${DSCRIPTS_SOURCES_02_SERVER_MAP_NS} "Waves/${file}") set(DSCRIPTS_SOURCES_02_SERVER_MAP_NS ${DSCRIPTS_SOURCES_02_SERVER_MAP_NS} "Waves/${file}")
endforeach() endforeach()
set(DSCRIPTS_SOURCES_02_SERVER_MAP_NS ${DSCRIPTS_SOURCES_02_SERVER_MAP_NS} PARENT_SCOPE) add_library(dScriptsServerMapNS ${DSCRIPTS_SOURCES_02_SERVER_MAP_NS})
target_include_directories(dScriptsServerMapNS PUBLIC "." "Waves")
target_precompile_headers(dScriptsServerMapNS REUSE_FROM dScriptsBase)

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@ -25,5 +25,8 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_NT
"NtVentureSpeedPadServer.cpp" "NtVentureSpeedPadServer.cpp"
"NtVentureCannonServer.cpp" "NtVentureCannonServer.cpp"
"NtBcSubmitServer.cpp" "NtBcSubmitServer.cpp"
"NtNaomiBreadcrumbServer.cpp" "NtNaomiBreadcrumbServer.cpp")
PARENT_SCOPE)
add_library(dScriptsServerMapNT ${DSCRIPTS_SOURCES_02_SERVER_MAP_NT})
target_include_directories(dScriptsServerMapNT PUBLIC ".")
target_precompile_headers(dScriptsServerMapNT REUSE_FROM dScriptsBase)

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@ -1,5 +1,8 @@
set(DSCRIPTS_SOURCES_02_SERVER_MAP_PR set(DSCRIPTS_SOURCES_02_SERVER_MAP_PR
"HydrantBroken.cpp" "HydrantBroken.cpp"
"PrSeagullFly.cpp" "PrSeagullFly.cpp"
"SpawnGryphonServer.cpp" "SpawnGryphonServer.cpp")
PARENT_SCOPE)
add_library(dScriptsServerMapPR ${DSCRIPTS_SOURCES_02_SERVER_MAP_PR})
target_include_directories(dScriptsServerMapPR PUBLIC ".")
target_precompile_headers(dScriptsServerMapPR REUSE_FROM dScriptsBase)

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@ -19,4 +19,9 @@ foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_PROPERTY_NS_MED})
set(DSCRIPTS_SOURCES_02_SERVER_MAP_PROPERTY ${DSCRIPTS_SOURCES_02_SERVER_MAP_PROPERTY} "NS_Med/${file}") set(DSCRIPTS_SOURCES_02_SERVER_MAP_PROPERTY ${DSCRIPTS_SOURCES_02_SERVER_MAP_PROPERTY} "NS_Med/${file}")
endforeach() endforeach()
set(DSCRIPTS_SOURCES_02_SERVER_MAP_PROPERTY ${DSCRIPTS_SOURCES_02_SERVER_MAP_PROPERTY} PARENT_SCOPE) add_library(dScriptsServerMapProperty ${DSCRIPTS_SOURCES_02_SERVER_MAP_PROPERTY})
target_precompile_headers(dScriptsServerMapProperty REUSE_FROM dScriptsBase)
target_include_directories(dScriptsServerMapProperty PUBLIC "."
"AG_Med"
"AG_Small"
"NS_Med")

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@ -1,3 +1,6 @@
set(DSCRIPTS_SOURCES_02_SERVER_MAP_SS set(DSCRIPTS_SOURCES_02_SERVER_MAP_SS
"SsModularBuildServer.cpp" "SsModularBuildServer.cpp")
PARENT_SCOPE)
add_library(dScriptsServerMapSS ${DSCRIPTS_SOURCES_02_SERVER_MAP_SS})
target_include_directories(dScriptsServerMapSS PUBLIC ".")
target_precompile_headers(dScriptsServerMapSS REUSE_FROM dScriptsBase)

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@ -1,5 +1,8 @@
set(DSCRIPTS_SOURCES_02_SERVER_MAP_VE set(DSCRIPTS_SOURCES_02_SERVER_MAP_VE
"VeMissionConsole.cpp" "VeMissionConsole.cpp"
"VeEpsilonServer.cpp" "VeEpsilonServer.cpp"
"VeBricksampleServer.cpp" "VeBricksampleServer.cpp")
PARENT_SCOPE)
add_library(dScriptsServerMapVE ${DSCRIPTS_SOURCES_02_SERVER_MAP_VE})
target_include_directories(dScriptsServerMapVE PUBLIC ".")
target_precompile_headers(dScriptsServerMapVE REUSE_FROM dScriptsBase)

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@ -28,4 +28,11 @@ foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_NJHUB_BOSS_INSTANCE})
set(DSCRIPTS_SOURCES_02_SERVER_MAP_NJHUB ${DSCRIPTS_SOURCES_02_SERVER_MAP_NJHUB} "boss_instance/${file}") set(DSCRIPTS_SOURCES_02_SERVER_MAP_NJHUB ${DSCRIPTS_SOURCES_02_SERVER_MAP_NJHUB} "boss_instance/${file}")
endforeach() endforeach()
set(DSCRIPTS_SOURCES_02_SERVER_MAP_NJHUB ${DSCRIPTS_SOURCES_02_SERVER_MAP_NJHUB} PARENT_SCOPE) add_library(dScriptsServerMapNJHub ${DSCRIPTS_SOURCES_02_SERVER_MAP_NJHUB})
target_include_directories(dScriptsServerMapNJHub PUBLIC "." "boss_instance")
target_link_libraries(dScriptsServerMapNJHub
dScriptsServerPets
dScriptsServerMapAM
dScriptsServerMapGeneral
)
target_precompile_headers(dScriptsServerMapNJHub REUSE_FROM dScriptsBase)

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@ -1,5 +1,9 @@
set(DSCRIPTS_SOURCES_02_SERVER_PETS set(DSCRIPTS_SOURCES_02_SERVER_PETS
"PetFromDigServer.cpp" "PetFromDigServer.cpp"
"PetFromObjectServer.cpp" "PetFromObjectServer.cpp"
"DamagingPets.cpp" "DamagingPets.cpp")
PARENT_SCOPE)
add_library(dScriptsServerPets STATIC ${DSCRIPTS_SOURCES_02_SERVER_PETS})
target_include_directories(dScriptsServerPets PUBLIC ".")
target_precompile_headers(dScriptsServerPets REUSE_FROM dScriptsBase)

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@ -7,48 +7,44 @@ set(DSCRIPTS_SOURCES
"BaseWavesGenericEnemy.cpp" "BaseWavesGenericEnemy.cpp"
"BaseWavesServer.cpp" "BaseWavesServer.cpp"
"ChooseYourDestinationNsToNt.cpp" "ChooseYourDestinationNsToNt.cpp"
"CppScripts.cpp"
"Darkitect.cpp" "Darkitect.cpp"
"InvalidScript.cpp"
"NPCAddRemoveItem.cpp" "NPCAddRemoveItem.cpp"
"NtFactionSpyServer.cpp" "NtFactionSpyServer.cpp"
"ScriptComponent.cpp" "ScriptComponent.cpp"
"ScriptedPowerupSpawner.cpp" "ScriptedPowerupSpawner.cpp"
"SpawnPetBaseServer.cpp") "SpawnPetBaseServer.cpp")
link_libraries(dDatabase dPhysics)
add_library(dScriptsBase STATIC ${DSCRIPTS_SOURCES})
target_include_directories(dScriptsBase PUBLIC .)
target_link_libraries(dScriptsBase
INTERFACE dGameBase)
target_precompile_headers(dScriptsBase PRIVATE ${HEADERS_DGAME})
include_directories(
${PROJECT_SOURCE_DIR}/dScripts
${PROJECT_SOURCE_DIR}/dGame
)
link_libraries(dScriptsBase)
# dComponents
add_subdirectory(02_server) add_subdirectory(02_server)
foreach(file ${DSCRIPTS_SOURCES_02_SERVER})
set(DSCRIPTS_SOURCES ${DSCRIPTS_SOURCES} "02_server/${file}")
endforeach()
add_subdirectory(ai) add_subdirectory(ai)
foreach(file ${DSCRIPTS_SOURCES_AI})
set(DSCRIPTS_SOURCES ${DSCRIPTS_SOURCES} "ai/${file}")
endforeach()
add_subdirectory(client) add_subdirectory(client)
foreach(file ${DSCRIPTS_SOURCES_CLIENT})
set(DSCRIPTS_SOURCES ${DSCRIPTS_SOURCES} "client/${file}")
endforeach()
add_subdirectory(EquipmentScripts) add_subdirectory(EquipmentScripts)
foreach(file ${DSCRIPTS_SOURCES_EQUIPMENTSCRIPTS})
set(DSCRIPTS_SOURCES ${DSCRIPTS_SOURCES} "EquipmentScripts/${file}")
endforeach()
add_subdirectory(EquipmentTriggers) add_subdirectory(EquipmentTriggers)
foreach(file ${DSCRIPTS_SOURCES_EQUIPMENTTRIGGERSSCRIPTS})
set(DSCRIPTS_SOURCES ${DSCRIPTS_SOURCES} "EquipmentTriggers/${file}")
endforeach()
add_subdirectory(zone) add_subdirectory(zone)
foreach(file ${DSCRIPTS_SOURCES_ZONE}) add_library(dScripts STATIC "CppScripts.cpp")
set(DSCRIPTS_SOURCES ${DSCRIPTS_SOURCES} "zone/${file}") target_precompile_headers(dScripts REUSE_FROM dScriptsBase)
endforeach() target_include_directories(dScripts PUBLIC ".")
target_link_libraries(dScripts
set(DSCRIPTS_SOURCES ${DSCRIPTS_SOURCES} PARENT_SCOPE) dScriptsBase
dScriptsServer
dScriptsAI
dScriptsClient
dScriptsEquipmentScripts
dScriptsEquipmentTriggers
dScriptsZone)

View File

@ -6,5 +6,8 @@ set(DSCRIPTS_SOURCES_EQUIPMENTSCRIPTS
"PersonalFortress.cpp" "PersonalFortress.cpp"
"BuccaneerValiantShip.cpp" "BuccaneerValiantShip.cpp"
"FireFirstSkillonStartup.cpp" "FireFirstSkillonStartup.cpp"
"StunImmunity.cpp" "StunImmunity.cpp")
PARENT_SCOPE)
add_library(dScriptsEquipmentScripts STATIC ${DSCRIPTS_SOURCES_EQUIPMENTSCRIPTS})
target_include_directories(dScriptsEquipmentScripts PUBLIC ".")
target_precompile_headers(dScriptsEquipmentScripts REUSE_FROM dScriptsBase)

View File

@ -1,3 +1,6 @@
set(DSCRIPTS_SOURCES_EQUIPMENTTRIGGERSSCRIPTS set(DSCRIPTS_SOURCES_EQUIPMENTTRIGGERSSCRIPTS
"CoilBackpackBase.cpp" "CoilBackpackBase.cpp")
PARENT_SCOPE)
add_library(dScriptsEquipmentTriggers STATIC ${DSCRIPTS_SOURCES_EQUIPMENTTRIGGERSSCRIPTS})
target_include_directories(dScriptsEquipmentTriggers PUBLIC ".")
target_precompile_headers(dScriptsEquipmentTriggers REUSE_FROM dScriptsBase)

View File

@ -9,4 +9,6 @@ foreach(file ${DSCRIPTS_SOURCES_AI_ACT_FOOTRACE})
set(DSCRIPTS_SOURCES_AI_ACT ${DSCRIPTS_SOURCES_AI_ACT} "FootRace/${file}") set(DSCRIPTS_SOURCES_AI_ACT ${DSCRIPTS_SOURCES_AI_ACT} "FootRace/${file}")
endforeach() endforeach()
set(DSCRIPTS_SOURCES_AI_ACT ${DSCRIPTS_SOURCES_AI_ACT} PARENT_SCOPE) add_library(dScriptsAiAct STATIC ${DSCRIPTS_SOURCES_AI_ACT})
target_include_directories(dScriptsAiAct PUBLIC "." "FootRace")
target_precompile_headers(dScriptsAiAct REUSE_FROM dScriptsBase)

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@ -14,5 +14,8 @@ set(DSCRIPTS_SOURCES_AI_AG
"AgDarkSpiderling.cpp" "AgDarkSpiderling.cpp"
"AgPicnicBlanket.cpp" "AgPicnicBlanket.cpp"
"AgStagePlatforms.cpp" "AgStagePlatforms.cpp"
"AgQbWall.cpp" "AgQbWall.cpp")
PARENT_SCOPE)
add_library(dScriptsAiAG STATIC ${DSCRIPTS_SOURCES_AI_AG})
target_include_directories(dScriptsAiAG PUBLIC ".")
target_precompile_headers(dScriptsAiAG REUSE_FROM dScriptsBase)

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@ -1,81 +1,32 @@
set(DSCRIPTS_SOURCES_AI) set(DSCRIPTS_SOURCES_AI)
add_subdirectory(ACT) add_subdirectory(ACT)
foreach(file ${DSCRIPTS_SOURCES_AI_ACT})
set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "ACT/${file}")
endforeach()
add_subdirectory(AG) add_subdirectory(AG)
foreach(file ${DSCRIPTS_SOURCES_AI_AG})
set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "AG/${file}")
endforeach()
add_subdirectory(FV) add_subdirectory(FV)
foreach(file ${DSCRIPTS_SOURCES_AI_FV})
set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "FV/${file}")
endforeach()
add_subdirectory(GENERAL) add_subdirectory(GENERAL)
foreach(file ${DSCRIPTS_SOURCES_AI_GENERAL})
set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "GENERAL/${file}")
endforeach()
add_subdirectory(GF) add_subdirectory(GF)
foreach(file ${DSCRIPTS_SOURCES_AI_GF})
set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "GF/${file}")
endforeach()
add_subdirectory(MINIGAME) add_subdirectory(MINIGAME)
foreach(file ${DSCRIPTS_SOURCES_AI_MINIGAME})
set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "MINIGAME/${file}")
endforeach()
add_subdirectory(NP) add_subdirectory(NP)
foreach(file ${DSCRIPTS_SOURCES_AI_NP})
set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "NP/${file}")
endforeach()
add_subdirectory(NS) add_subdirectory(NS)
foreach(file ${DSCRIPTS_SOURCES_AI_NS})
set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "NS/${file}")
endforeach()
add_subdirectory(PETS) add_subdirectory(PETS)
foreach(file ${DSCRIPTS_SOURCES_AI_PETS})
set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "PETS/${file}")
endforeach()
add_subdirectory(PROPERTY) add_subdirectory(PROPERTY)
foreach(file ${DSCRIPTS_SOURCES_AI_PROPERTY})
set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "PROPERTY/${file}")
endforeach()
add_subdirectory(RACING) add_subdirectory(RACING)
foreach(file ${DSCRIPTS_SOURCES_AI_RACING})
set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "RACING/${file}")
endforeach()
add_subdirectory(SPEC) add_subdirectory(SPEC)
foreach(file ${DSCRIPTS_SOURCES_AI_SPEC})
set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "SPEC/${file}")
endforeach()
add_subdirectory(WILD) add_subdirectory(WILD)
foreach(file ${DSCRIPTS_SOURCES_AI_WILD}) add_library(dScriptsAI INTERFACE)
set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "WILD/${file}") target_link_libraries(dScriptsAI INTERFACE
endforeach() dScriptsAiAct
dScriptsAiAG
set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} PARENT_SCOPE) dScriptsAiFV
dScriptsAiGeneral
dScriptsAiGF
dScriptsAiMinigame
dScriptsAiNP
dScriptsAiNS
dScriptsAiPets
dScriptsAiProperty
dScriptsAiRacing
dScriptsAiSpec
dScriptsAiWild
)

View File

@ -16,5 +16,9 @@ set(DSCRIPTS_SOURCES_AI_FV
"FvPassThroughWall.cpp" "FvPassThroughWall.cpp"
"FvBounceOverWall.cpp" "FvBounceOverWall.cpp"
"FvMaelstromGeyser.cpp" "FvMaelstromGeyser.cpp"
"TriggerGas.cpp" "TriggerGas.cpp")
PARENT_SCOPE)
add_library(dScriptsAiFV STATIC ${DSCRIPTS_SOURCES_AI_FV})
target_include_directories(dScriptsAiFV PUBLIC ".")
target_precompile_headers(dScriptsAiFV REUSE_FROM dScriptsBase)

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@ -1,4 +1,8 @@
set(DSCRIPTS_SOURCES_AI_GENERAL set(DSCRIPTS_SOURCES_AI_GENERAL
"InstanceExitTransferPlayerToLastNonInstance.cpp" "InstanceExitTransferPlayerToLastNonInstance.cpp"
"LegoDieRoll.cpp" "LegoDieRoll.cpp")
PARENT_SCOPE)
add_library(dScriptsAiGeneral STATIC ${DSCRIPTS_SOURCES_AI_GENERAL})
target_include_directories(dScriptsAiGeneral PUBLIC ".")
target_precompile_headers(dScriptsAiGeneral REUSE_FROM dScriptsBase)

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@ -10,5 +10,8 @@ set(DSCRIPTS_SOURCES_AI_GF
"GfArchway.cpp" "GfArchway.cpp"
"GfMaelstromGeyser.cpp" "GfMaelstromGeyser.cpp"
"PirateRep.cpp" "PirateRep.cpp"
"GfParrotCrash.cpp" "GfParrotCrash.cpp")
PARENT_SCOPE)
add_library(dScriptsAiGF STATIC ${DSCRIPTS_SOURCES_AI_GF})
target_include_directories(dScriptsAiGF PUBLIC ".")
target_precompile_headers(dScriptsAiGF REUSE_FROM dScriptsBase)

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@ -12,4 +12,6 @@ foreach(file ${DSCRIPTS_SOURCES_AI_MINIGAME_OBJECTS})
set(DSCRIPTS_SOURCES_AI_MINIGAME ${DSCRIPTS_SOURCES_AI_MINIGAME} "Objects/${file}") set(DSCRIPTS_SOURCES_AI_MINIGAME ${DSCRIPTS_SOURCES_AI_MINIGAME} "Objects/${file}")
endforeach() endforeach()
set(DSCRIPTS_SOURCES_AI_MINIGAME ${DSCRIPTS_SOURCES_AI_MINIGAME} PARENT_SCOPE) add_library(dScriptsAiMinigame STATIC ${DSCRIPTS_SOURCES_AI_MINIGAME})
target_include_directories(dScriptsAiMinigame PUBLIC "." "Objects" "SG_GF" "SG_GF/SERVER")
target_precompile_headers(dScriptsAiMinigame REUSE_FROM dScriptsBase)

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@ -1,3 +1,6 @@
set(DSCRIPTS_SOURCES_AI_NP set(DSCRIPTS_SOURCES_AI_NP
"NpcNpSpacemanBob.cpp" "NpcNpSpacemanBob.cpp")
PARENT_SCOPE)
add_library(dScriptsAiNP STATIC ${DSCRIPTS_SOURCES_AI_NP})
target_include_directories(dScriptsAiNP PUBLIC ".")
target_precompile_headers(dScriptsAiNP REUSE_FROM dScriptsBase)

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@ -21,4 +21,8 @@ foreach(file ${DSCRIPTS_SOURCES_AI_NS_WH})
set(DSCRIPTS_SOURCES_AI_NS ${DSCRIPTS_SOURCES_AI_NS} "WH/${file}") set(DSCRIPTS_SOURCES_AI_NS ${DSCRIPTS_SOURCES_AI_NS} "WH/${file}")
endforeach() endforeach()
set(DSCRIPTS_SOURCES_AI_NS ${DSCRIPTS_SOURCES_AI_NS} PARENT_SCOPE) add_library(dScriptsAiNS STATIC ${DSCRIPTS_SOURCES_AI_NS})
target_include_directories(dScriptsAiNS PUBLIC "." "NS_PP_01" "WH"
PRIVATE
${PROJECT_SOURCE_DIR}/dScripts/02_server/Map/NS) # NsConcertChoiceBuildManager.h
target_precompile_headers(dScriptsAiNS REUSE_FROM dScriptsBase)

View File

@ -1,3 +1,6 @@
set(DSCRIPTS_SOURCES_AI_PETS set(DSCRIPTS_SOURCES_AI_PETS
"HydrantSmashable.cpp" "HydrantSmashable.cpp")
PARENT_SCOPE)
add_library(dScriptsAiPets STATIC ${DSCRIPTS_SOURCES_AI_PETS})
target_include_directories(dScriptsAiPets PUBLIC "." "NS_PP_01" "WH")
target_precompile_headers(dScriptsAiPets REUSE_FROM dScriptsBase)

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@ -8,4 +8,6 @@ foreach(file ${DSCRIPTS_SOURCES_AI_PROPERTY_AG})
set(DSCRIPTS_SOURCES_AI_PROPERTY ${DSCRIPTS_SOURCES_AI_PROPERTY} "AG/${file}") set(DSCRIPTS_SOURCES_AI_PROPERTY ${DSCRIPTS_SOURCES_AI_PROPERTY} "AG/${file}")
endforeach() endforeach()
set(DSCRIPTS_SOURCES_AI_PROPERTY ${DSCRIPTS_SOURCES_AI_PROPERTY} PARENT_SCOPE) add_library(dScriptsAiProperty STATIC ${DSCRIPTS_SOURCES_AI_PROPERTY})
target_include_directories(dScriptsAiProperty PUBLIC "." "AG")
target_precompile_headers(dScriptsAiProperty REUSE_FROM dScriptsBase)

View File

@ -6,4 +6,6 @@ foreach(file ${DSCRIPTS_SOURCES_AI_RACING_OBJECTS})
set(DSCRIPTS_SOURCES_AI_RACING ${DSCRIPTS_SOURCES_AI_RACING} "OBJECTS/${file}") set(DSCRIPTS_SOURCES_AI_RACING ${DSCRIPTS_SOURCES_AI_RACING} "OBJECTS/${file}")
endforeach() endforeach()
set(DSCRIPTS_SOURCES_AI_RACING ${DSCRIPTS_SOURCES_AI_RACING} PARENT_SCOPE) add_library(dScriptsAiRacing STATIC ${DSCRIPTS_SOURCES_AI_RACING})
target_include_directories(dScriptsAiRacing PUBLIC "." "OBJECTS")
target_precompile_headers(dScriptsAiRacing REUSE_FROM dScriptsBase)

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@ -1,5 +1,8 @@
set(DSCRIPTS_SOURCES_AI_SPEC set(DSCRIPTS_SOURCES_AI_SPEC
"SpecialCoinSpawner.cpp" "SpecialCoinSpawner.cpp"
"SpecialPowerupSpawner.cpp" "SpecialPowerupSpawner.cpp"
"SpecialSpeedBuffSpawner.cpp" "SpecialSpeedBuffSpawner.cpp")
PARENT_SCOPE)
add_library(dScriptsAiSpec STATIC ${DSCRIPTS_SOURCES_AI_SPEC})
target_include_directories(dScriptsAiSpec PUBLIC ".")
target_precompile_headers(dScriptsAiSpec REUSE_FROM dScriptsBase)

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@ -7,5 +7,8 @@ set(DSCRIPTS_SOURCES_AI_WILD
"WildNinjaBricks.cpp" "WildNinjaBricks.cpp"
"WildNinjaStudent.cpp" "WildNinjaStudent.cpp"
"WildNinjaSensei.cpp" "WildNinjaSensei.cpp"
"WildPants.cpp" "WildPants.cpp")
PARENT_SCOPE)
add_library(dScriptsAiWild STATIC ${DSCRIPTS_SOURCES_AI_WILD})
target_include_directories(dScriptsAiWild PUBLIC ".")
target_precompile_headers(dScriptsAiWild REUSE_FROM dScriptsBase)

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@ -6,4 +6,6 @@ foreach(file ${DSCRIPTS_SOURCES_CLIENT_AI})
set(DSCRIPTS_SOURCES_CLIENT ${DSCRIPTS_SOURCES_CLIENT} "ai/${file}") set(DSCRIPTS_SOURCES_CLIENT ${DSCRIPTS_SOURCES_CLIENT} "ai/${file}")
endforeach() endforeach()
set(DSCRIPTS_SOURCES_CLIENT ${DSCRIPTS_SOURCES_CLIENT} PARENT_SCOPE) add_library(dScriptsClient STATIC ${DSCRIPTS_SOURCES_CLIENT})
target_include_directories(dScriptsClient PUBLIC "." "ai" "ai/PR")
target_precompile_headers(dScriptsClient REUSE_FROM dScriptsBase)

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@ -18,4 +18,12 @@ foreach(file ${DSCRIPTS_SOURCES_ZONE_PROPERTY})
set(DSCRIPTS_SOURCES_ZONE ${DSCRIPTS_SOURCES_ZONE} "PROPERTY/${file}") set(DSCRIPTS_SOURCES_ZONE ${DSCRIPTS_SOURCES_ZONE} "PROPERTY/${file}")
endforeach() endforeach()
set(DSCRIPTS_SOURCES_ZONE ${DSCRIPTS_SOURCES_ZONE} PARENT_SCOPE) add_library(dScriptsZone STATIC ${DSCRIPTS_SOURCES_ZONE})
target_include_directories(dScriptsZone PUBLIC "."
"AG"
"LUPs"
"PROPERTY"
"PROPERTY/FV"
"PROPERTY/GF"
"PROPERTY/NS")
target_precompile_headers(dScriptsZone REUSE_FROM dScriptsBase)

View File

@ -4,4 +4,6 @@ set(DZONEMANAGER_SOURCES "dZoneManager.cpp"
"Zone.cpp") "Zone.cpp")
add_library(dZoneManager STATIC ${DZONEMANAGER_SOURCES}) add_library(dZoneManager STATIC ${DZONEMANAGER_SOURCES})
target_link_libraries(dZoneManager dPhysics) target_link_libraries(dZoneManager
PUBLIC dPhysics
INTERFACE dWorldServer)