fix: split apart big Cmake libraries (#1381)

* fix: split apart big Cmake libraries

* fix: formatting

* fix: newline

* fix: add quotes
This commit is contained in:
Daniel Seiler
2024-01-04 01:41:46 +01:00
committed by GitHub
parent 10baa98f00
commit d283bbd1c4
51 changed files with 312 additions and 368 deletions

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@@ -9,4 +9,6 @@ foreach(file ${DSCRIPTS_SOURCES_AI_ACT_FOOTRACE})
set(DSCRIPTS_SOURCES_AI_ACT ${DSCRIPTS_SOURCES_AI_ACT} "FootRace/${file}")
endforeach()
set(DSCRIPTS_SOURCES_AI_ACT ${DSCRIPTS_SOURCES_AI_ACT} PARENT_SCOPE)
add_library(dScriptsAiAct STATIC ${DSCRIPTS_SOURCES_AI_ACT})
target_include_directories(dScriptsAiAct PUBLIC "." "FootRace")
target_precompile_headers(dScriptsAiAct REUSE_FROM dScriptsBase)

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@@ -14,5 +14,8 @@ set(DSCRIPTS_SOURCES_AI_AG
"AgDarkSpiderling.cpp"
"AgPicnicBlanket.cpp"
"AgStagePlatforms.cpp"
"AgQbWall.cpp"
PARENT_SCOPE)
"AgQbWall.cpp")
add_library(dScriptsAiAG STATIC ${DSCRIPTS_SOURCES_AI_AG})
target_include_directories(dScriptsAiAG PUBLIC ".")
target_precompile_headers(dScriptsAiAG REUSE_FROM dScriptsBase)

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@@ -1,81 +1,32 @@
set(DSCRIPTS_SOURCES_AI)
add_subdirectory(ACT)
foreach(file ${DSCRIPTS_SOURCES_AI_ACT})
set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "ACT/${file}")
endforeach()
add_subdirectory(AG)
foreach(file ${DSCRIPTS_SOURCES_AI_AG})
set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "AG/${file}")
endforeach()
add_subdirectory(FV)
foreach(file ${DSCRIPTS_SOURCES_AI_FV})
set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "FV/${file}")
endforeach()
add_subdirectory(GENERAL)
foreach(file ${DSCRIPTS_SOURCES_AI_GENERAL})
set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "GENERAL/${file}")
endforeach()
add_subdirectory(GF)
foreach(file ${DSCRIPTS_SOURCES_AI_GF})
set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "GF/${file}")
endforeach()
add_subdirectory(MINIGAME)
foreach(file ${DSCRIPTS_SOURCES_AI_MINIGAME})
set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "MINIGAME/${file}")
endforeach()
add_subdirectory(NP)
foreach(file ${DSCRIPTS_SOURCES_AI_NP})
set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "NP/${file}")
endforeach()
add_subdirectory(NS)
foreach(file ${DSCRIPTS_SOURCES_AI_NS})
set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "NS/${file}")
endforeach()
add_subdirectory(PETS)
foreach(file ${DSCRIPTS_SOURCES_AI_PETS})
set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "PETS/${file}")
endforeach()
add_subdirectory(PROPERTY)
foreach(file ${DSCRIPTS_SOURCES_AI_PROPERTY})
set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "PROPERTY/${file}")
endforeach()
add_subdirectory(RACING)
foreach(file ${DSCRIPTS_SOURCES_AI_RACING})
set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "RACING/${file}")
endforeach()
add_subdirectory(SPEC)
foreach(file ${DSCRIPTS_SOURCES_AI_SPEC})
set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "SPEC/${file}")
endforeach()
add_subdirectory(WILD)
foreach(file ${DSCRIPTS_SOURCES_AI_WILD})
set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "WILD/${file}")
endforeach()
set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} PARENT_SCOPE)
add_library(dScriptsAI INTERFACE)
target_link_libraries(dScriptsAI INTERFACE
dScriptsAiAct
dScriptsAiAG
dScriptsAiFV
dScriptsAiGeneral
dScriptsAiGF
dScriptsAiMinigame
dScriptsAiNP
dScriptsAiNS
dScriptsAiPets
dScriptsAiProperty
dScriptsAiRacing
dScriptsAiSpec
dScriptsAiWild
)

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@@ -16,5 +16,9 @@ set(DSCRIPTS_SOURCES_AI_FV
"FvPassThroughWall.cpp"
"FvBounceOverWall.cpp"
"FvMaelstromGeyser.cpp"
"TriggerGas.cpp"
PARENT_SCOPE)
"TriggerGas.cpp")
add_library(dScriptsAiFV STATIC ${DSCRIPTS_SOURCES_AI_FV})
target_include_directories(dScriptsAiFV PUBLIC ".")
target_precompile_headers(dScriptsAiFV REUSE_FROM dScriptsBase)

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@@ -1,4 +1,8 @@
set(DSCRIPTS_SOURCES_AI_GENERAL
"InstanceExitTransferPlayerToLastNonInstance.cpp"
"LegoDieRoll.cpp"
PARENT_SCOPE)
"LegoDieRoll.cpp")
add_library(dScriptsAiGeneral STATIC ${DSCRIPTS_SOURCES_AI_GENERAL})
target_include_directories(dScriptsAiGeneral PUBLIC ".")
target_precompile_headers(dScriptsAiGeneral REUSE_FROM dScriptsBase)

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@@ -10,5 +10,8 @@ set(DSCRIPTS_SOURCES_AI_GF
"GfArchway.cpp"
"GfMaelstromGeyser.cpp"
"PirateRep.cpp"
"GfParrotCrash.cpp"
PARENT_SCOPE)
"GfParrotCrash.cpp")
add_library(dScriptsAiGF STATIC ${DSCRIPTS_SOURCES_AI_GF})
target_include_directories(dScriptsAiGF PUBLIC ".")
target_precompile_headers(dScriptsAiGF REUSE_FROM dScriptsBase)

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@@ -12,4 +12,6 @@ foreach(file ${DSCRIPTS_SOURCES_AI_MINIGAME_OBJECTS})
set(DSCRIPTS_SOURCES_AI_MINIGAME ${DSCRIPTS_SOURCES_AI_MINIGAME} "Objects/${file}")
endforeach()
set(DSCRIPTS_SOURCES_AI_MINIGAME ${DSCRIPTS_SOURCES_AI_MINIGAME} PARENT_SCOPE)
add_library(dScriptsAiMinigame STATIC ${DSCRIPTS_SOURCES_AI_MINIGAME})
target_include_directories(dScriptsAiMinigame PUBLIC "." "Objects" "SG_GF" "SG_GF/SERVER")
target_precompile_headers(dScriptsAiMinigame REUSE_FROM dScriptsBase)

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@@ -1,3 +1,6 @@
set(DSCRIPTS_SOURCES_AI_NP
"NpcNpSpacemanBob.cpp"
PARENT_SCOPE)
"NpcNpSpacemanBob.cpp")
add_library(dScriptsAiNP STATIC ${DSCRIPTS_SOURCES_AI_NP})
target_include_directories(dScriptsAiNP PUBLIC ".")
target_precompile_headers(dScriptsAiNP REUSE_FROM dScriptsBase)

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@@ -21,4 +21,8 @@ foreach(file ${DSCRIPTS_SOURCES_AI_NS_WH})
set(DSCRIPTS_SOURCES_AI_NS ${DSCRIPTS_SOURCES_AI_NS} "WH/${file}")
endforeach()
set(DSCRIPTS_SOURCES_AI_NS ${DSCRIPTS_SOURCES_AI_NS} PARENT_SCOPE)
add_library(dScriptsAiNS STATIC ${DSCRIPTS_SOURCES_AI_NS})
target_include_directories(dScriptsAiNS PUBLIC "." "NS_PP_01" "WH"
PRIVATE
${PROJECT_SOURCE_DIR}/dScripts/02_server/Map/NS) # NsConcertChoiceBuildManager.h
target_precompile_headers(dScriptsAiNS REUSE_FROM dScriptsBase)

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@@ -1,3 +1,6 @@
set(DSCRIPTS_SOURCES_AI_PETS
"HydrantSmashable.cpp"
PARENT_SCOPE)
"HydrantSmashable.cpp")
add_library(dScriptsAiPets STATIC ${DSCRIPTS_SOURCES_AI_PETS})
target_include_directories(dScriptsAiPets PUBLIC "." "NS_PP_01" "WH")
target_precompile_headers(dScriptsAiPets REUSE_FROM dScriptsBase)

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@@ -8,4 +8,6 @@ foreach(file ${DSCRIPTS_SOURCES_AI_PROPERTY_AG})
set(DSCRIPTS_SOURCES_AI_PROPERTY ${DSCRIPTS_SOURCES_AI_PROPERTY} "AG/${file}")
endforeach()
set(DSCRIPTS_SOURCES_AI_PROPERTY ${DSCRIPTS_SOURCES_AI_PROPERTY} PARENT_SCOPE)
add_library(dScriptsAiProperty STATIC ${DSCRIPTS_SOURCES_AI_PROPERTY})
target_include_directories(dScriptsAiProperty PUBLIC "." "AG")
target_precompile_headers(dScriptsAiProperty REUSE_FROM dScriptsBase)

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@@ -6,4 +6,6 @@ foreach(file ${DSCRIPTS_SOURCES_AI_RACING_OBJECTS})
set(DSCRIPTS_SOURCES_AI_RACING ${DSCRIPTS_SOURCES_AI_RACING} "OBJECTS/${file}")
endforeach()
set(DSCRIPTS_SOURCES_AI_RACING ${DSCRIPTS_SOURCES_AI_RACING} PARENT_SCOPE)
add_library(dScriptsAiRacing STATIC ${DSCRIPTS_SOURCES_AI_RACING})
target_include_directories(dScriptsAiRacing PUBLIC "." "OBJECTS")
target_precompile_headers(dScriptsAiRacing REUSE_FROM dScriptsBase)

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@@ -1,5 +1,8 @@
set(DSCRIPTS_SOURCES_AI_SPEC
"SpecialCoinSpawner.cpp"
"SpecialPowerupSpawner.cpp"
"SpecialSpeedBuffSpawner.cpp"
PARENT_SCOPE)
"SpecialSpeedBuffSpawner.cpp")
add_library(dScriptsAiSpec STATIC ${DSCRIPTS_SOURCES_AI_SPEC})
target_include_directories(dScriptsAiSpec PUBLIC ".")
target_precompile_headers(dScriptsAiSpec REUSE_FROM dScriptsBase)

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@@ -7,5 +7,8 @@ set(DSCRIPTS_SOURCES_AI_WILD
"WildNinjaBricks.cpp"
"WildNinjaStudent.cpp"
"WildNinjaSensei.cpp"
"WildPants.cpp"
PARENT_SCOPE)
"WildPants.cpp")
add_library(dScriptsAiWild STATIC ${DSCRIPTS_SOURCES_AI_WILD})
target_include_directories(dScriptsAiWild PUBLIC ".")
target_precompile_headers(dScriptsAiWild REUSE_FROM dScriptsBase)