mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
fix: split apart big Cmake libraries (#1381)
* fix: split apart big Cmake libraries * fix: formatting * fix: newline * fix: add quotes
This commit is contained in:
@@ -9,4 +9,6 @@ foreach(file ${DSCRIPTS_SOURCES_AI_ACT_FOOTRACE})
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set(DSCRIPTS_SOURCES_AI_ACT ${DSCRIPTS_SOURCES_AI_ACT} "FootRace/${file}")
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endforeach()
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set(DSCRIPTS_SOURCES_AI_ACT ${DSCRIPTS_SOURCES_AI_ACT} PARENT_SCOPE)
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add_library(dScriptsAiAct STATIC ${DSCRIPTS_SOURCES_AI_ACT})
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target_include_directories(dScriptsAiAct PUBLIC "." "FootRace")
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target_precompile_headers(dScriptsAiAct REUSE_FROM dScriptsBase)
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@@ -14,5 +14,8 @@ set(DSCRIPTS_SOURCES_AI_AG
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"AgDarkSpiderling.cpp"
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"AgPicnicBlanket.cpp"
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"AgStagePlatforms.cpp"
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"AgQbWall.cpp"
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PARENT_SCOPE)
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"AgQbWall.cpp")
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add_library(dScriptsAiAG STATIC ${DSCRIPTS_SOURCES_AI_AG})
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target_include_directories(dScriptsAiAG PUBLIC ".")
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target_precompile_headers(dScriptsAiAG REUSE_FROM dScriptsBase)
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@@ -1,81 +1,32 @@
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set(DSCRIPTS_SOURCES_AI)
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add_subdirectory(ACT)
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foreach(file ${DSCRIPTS_SOURCES_AI_ACT})
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set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "ACT/${file}")
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endforeach()
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add_subdirectory(AG)
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foreach(file ${DSCRIPTS_SOURCES_AI_AG})
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set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "AG/${file}")
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endforeach()
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add_subdirectory(FV)
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foreach(file ${DSCRIPTS_SOURCES_AI_FV})
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set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "FV/${file}")
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endforeach()
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add_subdirectory(GENERAL)
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foreach(file ${DSCRIPTS_SOURCES_AI_GENERAL})
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set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "GENERAL/${file}")
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endforeach()
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add_subdirectory(GF)
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foreach(file ${DSCRIPTS_SOURCES_AI_GF})
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set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "GF/${file}")
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endforeach()
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add_subdirectory(MINIGAME)
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foreach(file ${DSCRIPTS_SOURCES_AI_MINIGAME})
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set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "MINIGAME/${file}")
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endforeach()
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add_subdirectory(NP)
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foreach(file ${DSCRIPTS_SOURCES_AI_NP})
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set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "NP/${file}")
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endforeach()
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add_subdirectory(NS)
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foreach(file ${DSCRIPTS_SOURCES_AI_NS})
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set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "NS/${file}")
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endforeach()
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add_subdirectory(PETS)
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foreach(file ${DSCRIPTS_SOURCES_AI_PETS})
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set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "PETS/${file}")
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endforeach()
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add_subdirectory(PROPERTY)
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foreach(file ${DSCRIPTS_SOURCES_AI_PROPERTY})
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set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "PROPERTY/${file}")
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endforeach()
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add_subdirectory(RACING)
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foreach(file ${DSCRIPTS_SOURCES_AI_RACING})
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set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "RACING/${file}")
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endforeach()
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add_subdirectory(SPEC)
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foreach(file ${DSCRIPTS_SOURCES_AI_SPEC})
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set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "SPEC/${file}")
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endforeach()
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add_subdirectory(WILD)
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foreach(file ${DSCRIPTS_SOURCES_AI_WILD})
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set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} "WILD/${file}")
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endforeach()
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set(DSCRIPTS_SOURCES_AI ${DSCRIPTS_SOURCES_AI} PARENT_SCOPE)
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add_library(dScriptsAI INTERFACE)
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target_link_libraries(dScriptsAI INTERFACE
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dScriptsAiAct
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dScriptsAiAG
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dScriptsAiFV
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dScriptsAiGeneral
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dScriptsAiGF
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dScriptsAiMinigame
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dScriptsAiNP
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dScriptsAiNS
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dScriptsAiPets
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dScriptsAiProperty
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dScriptsAiRacing
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dScriptsAiSpec
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dScriptsAiWild
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)
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@@ -16,5 +16,9 @@ set(DSCRIPTS_SOURCES_AI_FV
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"FvPassThroughWall.cpp"
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"FvBounceOverWall.cpp"
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"FvMaelstromGeyser.cpp"
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"TriggerGas.cpp"
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PARENT_SCOPE)
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"TriggerGas.cpp")
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add_library(dScriptsAiFV STATIC ${DSCRIPTS_SOURCES_AI_FV})
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target_include_directories(dScriptsAiFV PUBLIC ".")
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target_precompile_headers(dScriptsAiFV REUSE_FROM dScriptsBase)
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@@ -1,4 +1,8 @@
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set(DSCRIPTS_SOURCES_AI_GENERAL
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"InstanceExitTransferPlayerToLastNonInstance.cpp"
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"LegoDieRoll.cpp"
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PARENT_SCOPE)
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"LegoDieRoll.cpp")
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add_library(dScriptsAiGeneral STATIC ${DSCRIPTS_SOURCES_AI_GENERAL})
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target_include_directories(dScriptsAiGeneral PUBLIC ".")
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target_precompile_headers(dScriptsAiGeneral REUSE_FROM dScriptsBase)
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@@ -10,5 +10,8 @@ set(DSCRIPTS_SOURCES_AI_GF
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"GfArchway.cpp"
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"GfMaelstromGeyser.cpp"
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"PirateRep.cpp"
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"GfParrotCrash.cpp"
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PARENT_SCOPE)
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"GfParrotCrash.cpp")
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add_library(dScriptsAiGF STATIC ${DSCRIPTS_SOURCES_AI_GF})
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target_include_directories(dScriptsAiGF PUBLIC ".")
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target_precompile_headers(dScriptsAiGF REUSE_FROM dScriptsBase)
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@@ -12,4 +12,6 @@ foreach(file ${DSCRIPTS_SOURCES_AI_MINIGAME_OBJECTS})
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set(DSCRIPTS_SOURCES_AI_MINIGAME ${DSCRIPTS_SOURCES_AI_MINIGAME} "Objects/${file}")
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endforeach()
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set(DSCRIPTS_SOURCES_AI_MINIGAME ${DSCRIPTS_SOURCES_AI_MINIGAME} PARENT_SCOPE)
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add_library(dScriptsAiMinigame STATIC ${DSCRIPTS_SOURCES_AI_MINIGAME})
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target_include_directories(dScriptsAiMinigame PUBLIC "." "Objects" "SG_GF" "SG_GF/SERVER")
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target_precompile_headers(dScriptsAiMinigame REUSE_FROM dScriptsBase)
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@@ -1,3 +1,6 @@
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set(DSCRIPTS_SOURCES_AI_NP
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"NpcNpSpacemanBob.cpp"
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PARENT_SCOPE)
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"NpcNpSpacemanBob.cpp")
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add_library(dScriptsAiNP STATIC ${DSCRIPTS_SOURCES_AI_NP})
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target_include_directories(dScriptsAiNP PUBLIC ".")
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target_precompile_headers(dScriptsAiNP REUSE_FROM dScriptsBase)
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@@ -21,4 +21,8 @@ foreach(file ${DSCRIPTS_SOURCES_AI_NS_WH})
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set(DSCRIPTS_SOURCES_AI_NS ${DSCRIPTS_SOURCES_AI_NS} "WH/${file}")
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endforeach()
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set(DSCRIPTS_SOURCES_AI_NS ${DSCRIPTS_SOURCES_AI_NS} PARENT_SCOPE)
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add_library(dScriptsAiNS STATIC ${DSCRIPTS_SOURCES_AI_NS})
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target_include_directories(dScriptsAiNS PUBLIC "." "NS_PP_01" "WH"
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PRIVATE
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${PROJECT_SOURCE_DIR}/dScripts/02_server/Map/NS) # NsConcertChoiceBuildManager.h
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target_precompile_headers(dScriptsAiNS REUSE_FROM dScriptsBase)
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@@ -1,3 +1,6 @@
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set(DSCRIPTS_SOURCES_AI_PETS
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"HydrantSmashable.cpp"
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PARENT_SCOPE)
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"HydrantSmashable.cpp")
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add_library(dScriptsAiPets STATIC ${DSCRIPTS_SOURCES_AI_PETS})
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target_include_directories(dScriptsAiPets PUBLIC "." "NS_PP_01" "WH")
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target_precompile_headers(dScriptsAiPets REUSE_FROM dScriptsBase)
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@@ -8,4 +8,6 @@ foreach(file ${DSCRIPTS_SOURCES_AI_PROPERTY_AG})
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set(DSCRIPTS_SOURCES_AI_PROPERTY ${DSCRIPTS_SOURCES_AI_PROPERTY} "AG/${file}")
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endforeach()
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set(DSCRIPTS_SOURCES_AI_PROPERTY ${DSCRIPTS_SOURCES_AI_PROPERTY} PARENT_SCOPE)
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add_library(dScriptsAiProperty STATIC ${DSCRIPTS_SOURCES_AI_PROPERTY})
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target_include_directories(dScriptsAiProperty PUBLIC "." "AG")
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target_precompile_headers(dScriptsAiProperty REUSE_FROM dScriptsBase)
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@@ -6,4 +6,6 @@ foreach(file ${DSCRIPTS_SOURCES_AI_RACING_OBJECTS})
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set(DSCRIPTS_SOURCES_AI_RACING ${DSCRIPTS_SOURCES_AI_RACING} "OBJECTS/${file}")
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endforeach()
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set(DSCRIPTS_SOURCES_AI_RACING ${DSCRIPTS_SOURCES_AI_RACING} PARENT_SCOPE)
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add_library(dScriptsAiRacing STATIC ${DSCRIPTS_SOURCES_AI_RACING})
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target_include_directories(dScriptsAiRacing PUBLIC "." "OBJECTS")
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target_precompile_headers(dScriptsAiRacing REUSE_FROM dScriptsBase)
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@@ -1,5 +1,8 @@
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set(DSCRIPTS_SOURCES_AI_SPEC
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"SpecialCoinSpawner.cpp"
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"SpecialPowerupSpawner.cpp"
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"SpecialSpeedBuffSpawner.cpp"
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PARENT_SCOPE)
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"SpecialSpeedBuffSpawner.cpp")
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add_library(dScriptsAiSpec STATIC ${DSCRIPTS_SOURCES_AI_SPEC})
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target_include_directories(dScriptsAiSpec PUBLIC ".")
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target_precompile_headers(dScriptsAiSpec REUSE_FROM dScriptsBase)
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@@ -7,5 +7,8 @@ set(DSCRIPTS_SOURCES_AI_WILD
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"WildNinjaBricks.cpp"
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"WildNinjaStudent.cpp"
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"WildNinjaSensei.cpp"
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"WildPants.cpp"
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PARENT_SCOPE)
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"WildPants.cpp")
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add_library(dScriptsAiWild STATIC ${DSCRIPTS_SOURCES_AI_WILD})
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target_include_directories(dScriptsAiWild PUBLIC ".")
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target_precompile_headers(dScriptsAiWild REUSE_FROM dScriptsBase)
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