fix: split apart big Cmake libraries (#1381)

* fix: split apart big Cmake libraries

* fix: formatting

* fix: newline

* fix: add quotes
This commit is contained in:
Daniel Seiler
2024-01-04 01:41:46 +01:00
committed by GitHub
parent 10baa98f00
commit d283bbd1c4
51 changed files with 312 additions and 368 deletions

View File

@@ -8,58 +8,27 @@ set(DGAME_SOURCES "Character.cpp"
"User.cpp"
"UserManager.cpp")
include_directories(
${PROJECT_SOURCE_DIR}/dScripts
${PROJECT_SOURCE_DIR}/dGame
)
add_library(dGameBase ${DGAME_SOURCES})
target_precompile_headers(dGameBase PRIVATE ${HEADERS_DGAME})
target_link_libraries(dGameBase
PUBLIC dDatabase dPhysics
INTERFACE dComponents dEntity)
add_subdirectory(dBehaviors)
foreach(file ${DGAME_DBEHAVIORS_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "dBehaviors/${file}")
endforeach()
add_subdirectory(dComponents)
foreach(file ${DGAME_DCOMPONENTS_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "dComponents/${file}")
endforeach()
add_subdirectory(dEntity)
foreach(file ${DGAME_DENTITY_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "dEntity/${file}")
endforeach()
add_subdirectory(dGameMessages)
foreach(file ${DGAME_DGAMEMESSAGES_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "dGameMessages/${file}")
endforeach()
add_subdirectory(dInventory)
foreach(file ${DGAME_DINVENTORY_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "dInventory/${file}")
endforeach()
add_subdirectory(dMission)
foreach(file ${DGAME_DMISSION_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "dMission/${file}")
endforeach()
add_subdirectory(dPropertyBehaviors)
foreach(file ${DGAME_DPROPERTYBEHAVIORS_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "dPropertyBehaviors/${file}")
endforeach()
add_subdirectory(dUtilities)
foreach(file ${DGAME_DUTILITIES_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "dUtilities/${file}")
endforeach()
foreach(file ${DSCRIPTS_SOURCES})
set(DGAME_SOURCES ${DGAME_SOURCES} "${PROJECT_SOURCE_DIR}/dScripts/${file}")
endforeach()
add_library(dGame STATIC ${DGAME_SOURCES})
target_link_libraries(dGame dDatabase Recast Detour)
add_library(dGame INTERFACE)
target_link_libraries(dGame INTERFACE
dGameBase dBehaviors dComponents dEntity dGameMessages dInventory dMission dPropertyBehaviors dUtilities dScripts
)