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fix: split apart big Cmake libraries (#1381)
* fix: split apart big Cmake libraries * fix: formatting * fix: newline * fix: add quotes
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@@ -8,58 +8,27 @@ set(DGAME_SOURCES "Character.cpp"
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"User.cpp"
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"UserManager.cpp")
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include_directories(
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${PROJECT_SOURCE_DIR}/dScripts
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${PROJECT_SOURCE_DIR}/dGame
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)
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add_library(dGameBase ${DGAME_SOURCES})
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target_precompile_headers(dGameBase PRIVATE ${HEADERS_DGAME})
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target_link_libraries(dGameBase
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PUBLIC dDatabase dPhysics
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INTERFACE dComponents dEntity)
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add_subdirectory(dBehaviors)
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foreach(file ${DGAME_DBEHAVIORS_SOURCES})
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set(DGAME_SOURCES ${DGAME_SOURCES} "dBehaviors/${file}")
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endforeach()
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add_subdirectory(dComponents)
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foreach(file ${DGAME_DCOMPONENTS_SOURCES})
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set(DGAME_SOURCES ${DGAME_SOURCES} "dComponents/${file}")
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endforeach()
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add_subdirectory(dEntity)
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foreach(file ${DGAME_DENTITY_SOURCES})
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set(DGAME_SOURCES ${DGAME_SOURCES} "dEntity/${file}")
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endforeach()
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add_subdirectory(dGameMessages)
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foreach(file ${DGAME_DGAMEMESSAGES_SOURCES})
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set(DGAME_SOURCES ${DGAME_SOURCES} "dGameMessages/${file}")
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endforeach()
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add_subdirectory(dInventory)
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foreach(file ${DGAME_DINVENTORY_SOURCES})
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set(DGAME_SOURCES ${DGAME_SOURCES} "dInventory/${file}")
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endforeach()
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add_subdirectory(dMission)
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foreach(file ${DGAME_DMISSION_SOURCES})
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set(DGAME_SOURCES ${DGAME_SOURCES} "dMission/${file}")
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endforeach()
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add_subdirectory(dPropertyBehaviors)
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foreach(file ${DGAME_DPROPERTYBEHAVIORS_SOURCES})
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set(DGAME_SOURCES ${DGAME_SOURCES} "dPropertyBehaviors/${file}")
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endforeach()
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add_subdirectory(dUtilities)
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foreach(file ${DGAME_DUTILITIES_SOURCES})
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set(DGAME_SOURCES ${DGAME_SOURCES} "dUtilities/${file}")
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endforeach()
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foreach(file ${DSCRIPTS_SOURCES})
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set(DGAME_SOURCES ${DGAME_SOURCES} "${PROJECT_SOURCE_DIR}/dScripts/${file}")
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endforeach()
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add_library(dGame STATIC ${DGAME_SOURCES})
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target_link_libraries(dGame dDatabase Recast Detour)
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add_library(dGame INTERFACE)
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target_link_libraries(dGame INTERFACE
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dGameBase dBehaviors dComponents dEntity dGameMessages dInventory dMission dPropertyBehaviors dUtilities dScripts
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)
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