mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-05 02:04:04 +00:00
fix: split apart big Cmake libraries (#1381)
* fix: split apart big Cmake libraries * fix: formatting * fix: newline * fix: add quotes
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@@ -8,58 +8,27 @@ set(DGAME_SOURCES "Character.cpp"
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"User.cpp"
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"UserManager.cpp")
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include_directories(
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${PROJECT_SOURCE_DIR}/dScripts
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${PROJECT_SOURCE_DIR}/dGame
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)
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add_library(dGameBase ${DGAME_SOURCES})
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target_precompile_headers(dGameBase PRIVATE ${HEADERS_DGAME})
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target_link_libraries(dGameBase
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PUBLIC dDatabase dPhysics
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INTERFACE dComponents dEntity)
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add_subdirectory(dBehaviors)
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foreach(file ${DGAME_DBEHAVIORS_SOURCES})
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set(DGAME_SOURCES ${DGAME_SOURCES} "dBehaviors/${file}")
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endforeach()
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add_subdirectory(dComponents)
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foreach(file ${DGAME_DCOMPONENTS_SOURCES})
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set(DGAME_SOURCES ${DGAME_SOURCES} "dComponents/${file}")
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endforeach()
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add_subdirectory(dEntity)
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foreach(file ${DGAME_DENTITY_SOURCES})
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set(DGAME_SOURCES ${DGAME_SOURCES} "dEntity/${file}")
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endforeach()
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add_subdirectory(dGameMessages)
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foreach(file ${DGAME_DGAMEMESSAGES_SOURCES})
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set(DGAME_SOURCES ${DGAME_SOURCES} "dGameMessages/${file}")
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endforeach()
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add_subdirectory(dInventory)
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foreach(file ${DGAME_DINVENTORY_SOURCES})
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set(DGAME_SOURCES ${DGAME_SOURCES} "dInventory/${file}")
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endforeach()
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add_subdirectory(dMission)
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foreach(file ${DGAME_DMISSION_SOURCES})
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set(DGAME_SOURCES ${DGAME_SOURCES} "dMission/${file}")
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endforeach()
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add_subdirectory(dPropertyBehaviors)
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foreach(file ${DGAME_DPROPERTYBEHAVIORS_SOURCES})
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set(DGAME_SOURCES ${DGAME_SOURCES} "dPropertyBehaviors/${file}")
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endforeach()
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add_subdirectory(dUtilities)
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foreach(file ${DGAME_DUTILITIES_SOURCES})
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set(DGAME_SOURCES ${DGAME_SOURCES} "dUtilities/${file}")
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endforeach()
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foreach(file ${DSCRIPTS_SOURCES})
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set(DGAME_SOURCES ${DGAME_SOURCES} "${PROJECT_SOURCE_DIR}/dScripts/${file}")
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endforeach()
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add_library(dGame STATIC ${DGAME_SOURCES})
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target_link_libraries(dGame dDatabase Recast Detour)
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add_library(dGame INTERFACE)
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target_link_libraries(dGame INTERFACE
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dGameBase dBehaviors dComponents dEntity dGameMessages dInventory dMission dPropertyBehaviors dUtilities dScripts
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)
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@@ -54,4 +54,9 @@ set(DGAME_DBEHAVIORS_SOURCES "AirMovementBehavior.cpp"
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"TargetCasterBehavior.cpp"
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"TauntBehavior.cpp"
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"VentureVisionBehavior.cpp"
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"VerifyBehavior.cpp" PARENT_SCOPE)
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"VerifyBehavior.cpp")
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add_library(dBehaviors STATIC ${DGAME_DBEHAVIORS_SOURCES})
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target_link_libraries(dBehaviors PUBLIC dPhysics)
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target_include_directories(dBehaviors PUBLIC ".")
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target_precompile_headers(dBehaviors REUSE_FROM dGameBase)
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@@ -1,4 +1,5 @@
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set(DGAME_DCOMPONENTS_SOURCES "ActivityComponent.cpp"
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set(DGAME_DCOMPONENTS_SOURCES
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"ActivityComponent.cpp"
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"BaseCombatAIComponent.cpp"
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"BouncerComponent.cpp"
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"BuffComponent.cpp"
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@@ -46,5 +47,11 @@ set(DGAME_DCOMPONENTS_SOURCES "ActivityComponent.cpp"
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"HavokVehiclePhysicsComponent.cpp"
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"VendorComponent.cpp"
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"MiniGameControlComponent.cpp"
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PARENT_SCOPE
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)
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add_library(dComponents STATIC ${DGAME_DCOMPONENTS_SOURCES})
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target_include_directories(dComponents PRIVATE ${PROJECT_SOURCE_DIR}/dScripts/02_server/Map/General) # PetDigServer.h
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target_precompile_headers(dComponents REUSE_FROM dGameBase)
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target_link_libraries(dComponents
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PUBLIC dPhysics dDatabase
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INTERFACE dUtilities dCommon dBehaviors dChatFilter dMission dInventory)
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@@ -1,2 +1,7 @@
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set(DGAME_DENTITY_SOURCES "EntityCallbackTimer.cpp"
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"EntityTimer.cpp" PARENT_SCOPE)
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set(DGAME_DENTITY_SOURCES
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"EntityCallbackTimer.cpp"
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"EntityTimer.cpp")
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add_library(dEntity STATIC ${DGAME_DENTITY_SOURCES})
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target_include_directories(dEntity PUBLIC ".")
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target_precompile_headers(dEntity REUSE_FROM dGameBase)
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@@ -1,4 +1,9 @@
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set(DGAME_DGAMEMESSAGES_SOURCES "GameMessageHandler.cpp"
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set(DGAME_DGAMEMESSAGES_SOURCES
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"GameMessageHandler.cpp"
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"GameMessages.cpp"
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"PropertyDataMessage.cpp"
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"PropertySelectQueryProperty.cpp" PARENT_SCOPE)
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"PropertySelectQueryProperty.cpp")
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add_library(dGameMessages STATIC ${DGAME_DGAMEMESSAGES_SOURCES})
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target_link_libraries(dGameMessages PUBLIC dDatabase)
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target_precompile_headers(dGameMessages REUSE_FROM dGameBase)
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@@ -1,5 +1,9 @@
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set(DGAME_DINVENTORY_SOURCES "EquippedItem.cpp"
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set(DGAME_DINVENTORY_SOURCES
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"EquippedItem.cpp"
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"Inventory.cpp"
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"Item.cpp"
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"ItemSet.cpp"
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"ItemSetPassiveAbility.cpp" PARENT_SCOPE)
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"ItemSetPassiveAbility.cpp")
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add_library(dInventory STATIC ${DGAME_DINVENTORY_SOURCES})
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target_precompile_headers(dInventory REUSE_FROM dGameBase)
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@@ -1,3 +1,8 @@
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set(DGAME_DMISSION_SOURCES "Mission.cpp"
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set(DGAME_DMISSION_SOURCES
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"Mission.cpp"
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"MissionPrerequisites.cpp"
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"MissionTask.cpp" PARENT_SCOPE)
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"MissionTask.cpp")
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add_library(dMission STATIC ${DGAME_DMISSION_SOURCES})
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target_link_libraries(dMission PUBLIC dDatabase)
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target_precompile_headers(dMission REUSE_FROM dGameBase)
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@@ -12,4 +12,5 @@ foreach(file ${DGAME_DPROPERTYBEHAVIORS_CONTROLBEHAVIORMESSAGES})
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set(DGAME_DPROPERTYBEHAVIORS_SOURCES ${DGAME_DPROPERTYBEHAVIORS_SOURCES} "ControlBehaviorMessages/${file}")
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endforeach()
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set(DGAME_DPROPERTYBEHAVIORS_SOURCES ${DGAME_DPROPERTYBEHAVIORS_SOURCES} PARENT_SCOPE)
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add_library(dPropertyBehaviors STATIC ${DGAME_DPROPERTYBEHAVIORS_SOURCES})
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target_precompile_headers(dPropertyBehaviors REUSE_FROM dGameBase)
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@@ -5,4 +5,10 @@ set(DGAME_DUTILITIES_SOURCES "BrickDatabase.cpp"
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"Mail.cpp"
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"Preconditions.cpp"
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"SlashCommandHandler.cpp"
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"VanityUtilities.cpp" PARENT_SCOPE)
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"VanityUtilities.cpp")
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add_library(dUtilities STATIC ${DGAME_DUTILITIES_SOURCES})
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target_precompile_headers(dUtilities REUSE_FROM dGameBase)
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target_link_libraries(dUtilities
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PUBLIC dDatabase dPhysics
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INTERFACE dZoneManager)
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