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feat(chat): the chat server handles guilds
Connects GuildManager to the chat server (ChatGuilds): the client's GUILD_INVITE, GUILD_INVITE_RESPONSE, GUILD_LEAVE and GUILD_GET_ALL (routed through its world), the worlds' GUILD_CREATE, GUILD_KICK, GUILD_SET_RANK and GUILD_DISBAND, guild chat (GENERAL_CHAT_MESSAGE in channel 10, sent to the online members as channel 10 private chat, which the client's guild tab shows, and logged as "guild"), guildmates told when a member logs in, out or changes worlds, and a member's pending invite dropped when they log off. Client packets go through the member's world as WorldRoutePacket; GUILD_GET_STATUS goes to the world itself. Guild names: the chat filter's deny list refuses a name (dChatFilter::HasDenyList, since without a deny list the deny check refuses everything); a name the allow list doesn't cover waits for moderation, as pet names do. The dashboard's new player action GUILD_CHANGED goes from master to the chat server only (answered 1 when chat is connected), which catches online members up. chatconfig.ini: guild_max_members (100) and guild_invite_timeout (600 seconds). Check in game: nothing yet on its own (the world side makes guilds reachable). Server log: the chat server starts and logs no unhandled guild packets. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1,4 +1,6 @@
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#include "ChatPacketHandler.h"
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#include "ChatGuilds.h"
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#include "GuildManager.h"
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#include "PlayerContainer.h"
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#include "Database.h"
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#include <ctime>
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@@ -470,6 +472,17 @@ void ChatPacketHandler::HandleChatMessage(const ChatPackets::GeneralChatMessage&
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}
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break;
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}
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case eChatChannel::GUILD: {
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// Sent by the world for /g, which is what the client's guild chat tab sends
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const auto members = ChatGuilds::Get().OnlineGuildmates(playerID);
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if (members.empty()) return;
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LogChat(sender, "guild", message.GetAsString());
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for (const auto memberId : members) {
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const auto& member = Game::playerContainer.GetPlayerData(memberId);
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if (member) SendPrivateChatMessage(sender, member, member, message, eChatChannel::GUILD, eChatMessageResponseCode::SENT);
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}
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break;
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}
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default:
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LOG("Unhandled Chat channel [%s]", StringifiedEnum::ToString(channel).data());
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break;
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