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feat(dashboard): capture viewer decodes game messages and replica packets
Links the game for its message structs, reads the components of every LOT at startup, and decodes a capture's replica packets once, in timeline order, on a worker thread. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -30,7 +30,9 @@ target_include_directories(DashboardServer PRIVATE
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)
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target_compile_definitions(DashboardServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
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target_link_libraries(DashboardServer ${COMMON_LIBRARIES} dWeb dServer bcrypt OpenSSL::Crypto CURL::libcurl DashboardRoutes DashboardAuth)
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# The game's libraries: the capture viewer reads game messages and replica packets with the game's own structs
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target_link_libraries(DashboardServer ${COMMON_LIBRARIES} dWeb dServer bcrypt OpenSSL::Crypto CURL::libcurl DashboardRoutes DashboardAuth
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dScripts dGameBase dComponents dUtilities dGameMessages dInventory dGame dChatFilter dZoneManager dPhysics Detour Recast tinyxml2 dWorldServer dNavigation)
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# Copy static files and templates to the build directory on every build, so editing only a template or
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