Make ControlBehavior messages far more modular (#991)

* Make case consistent

* How modular can you go?

Holy modular

* Add comments

* Initialize values
This commit is contained in:
David Markowitz
2023-02-16 09:30:33 -08:00
committed by GitHub
parent 484488e47d
commit d138b7b878
38 changed files with 461 additions and 438 deletions

View File

@@ -1,24 +1,24 @@
#ifndef __UPDATESTRIPUIMESSAGE__H__
#define __UPDATESTRIPUIMESSAGE__H__
#include "ActionContext.h"
#include "BehaviorMessageBase.h"
#include "StripUiPosition.h"
class AMFArrayValue;
/**
* @brief Sent when a player moves the first Action in a Strip
*
*/
class UpdateStripUiMessage : public BehaviorMessageBase {
public:
UpdateStripUiMessage(AMFArrayValue* arguments);
const double GetYPosition() { return yPosition; };
const double GetXPosition() { return xPosition; };
const StripId GetStripID() { return stripID; };
const BehaviorState GetStateID() { return stateID; };
const uint32_t GetBehaviorID() { return behaviorID; };
StripUiPosition GetPosition() { return position; };
ActionContext GetActionContext() { return actionContext; };
private:
double yPosition;
double xPosition;
StripId stripID;
BehaviorState stateID;
uint32_t behaviorID;
StripUiPosition position;
ActionContext actionContext;
};
#endif //!__UPDATESTRIPUIMESSAGE__H__