Make ControlBehavior messages far more modular (#991)

* Make case consistent

* How modular can you go?

Holy modular

* Add comments

* Initialize values
This commit is contained in:
David Markowitz
2023-02-16 09:30:33 -08:00
committed by GitHub
parent 484488e47d
commit d138b7b878
38 changed files with 461 additions and 438 deletions

View File

@@ -1,30 +1,28 @@
#ifndef __SPLITSTRIPMESSAGE__H__
#define __SPLITSTRIPMESSAGE__H__
#include "ActionContext.h"
#include "BehaviorMessageBase.h"
#include "StripUiPosition.h"
class AMFArrayValue;
/**
* @brief Sent when a player takes an Action from Strip A and does not add it to an existing strip
*
*/
class SplitStripMessage : public BehaviorMessageBase {
public:
SplitStripMessage(AMFArrayValue* arguments);
ActionContext GetSourceActionContext() { return sourceActionContext; };
ActionContext GetDestinationActionContext() { return destinationActionContext; };
const uint32_t GetSrcActionIndex() { return srcActionIndex; };
const StripId GetSrcStripId() { return srcStripId; };
const BehaviorState GetSrcStateId() { return srcStateId; };
const StripId GetDstStripId() { return dstStripId; };
const BehaviorState GetDstStateId() { return dstStateId; };
const double GetYPosition() { return yPosition; };
const double GetXPosition() { return xPosition; };
const uint32_t GetBehaviorId() { return behaviorId; };
StripUiPosition GetPosition() { return destinationPosition; };
private:
ActionContext sourceActionContext;
ActionContext destinationActionContext;
uint32_t srcActionIndex;
StripId srcStripId;
BehaviorState srcStateId;
StripId dstStripId;
BehaviorState dstStateId;
double yPosition;
double xPosition;
uint32_t behaviorId;
StripUiPosition destinationPosition;
};
#endif //!__SPLITSTRIPMESSAGE__H__