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Make ControlBehavior messages far more modular (#991)
* Make case consistent * How modular can you go? Holy modular * Add comments * Initialize values
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@@ -5,13 +5,15 @@
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class AMFArrayValue;
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/**
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* @brief Sent when a player renames this behavior
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*
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*/
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class RenameMessage : public BehaviorMessageBase {
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public:
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RenameMessage(AMFArrayValue* arguments);
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const uint32_t GetBehaviorID() { return behaviorID; };
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const std::string& GetName() { return name; };
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private:
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uint32_t behaviorID;
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std::string name;
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};
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