mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-06 18:54:13 +00:00
Make ControlBehavior messages far more modular (#991)
* Make case consistent * How modular can you go? Holy modular * Add comments * Initialize values
This commit is contained in:
@@ -1,11 +1,9 @@
|
||||
#include "RenameMessage.h"
|
||||
|
||||
RenameMessage::RenameMessage(AMFArrayValue* arguments) {
|
||||
behaviorID = GetBehaviorIDFromArgument(arguments);
|
||||
|
||||
RenameMessage::RenameMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
|
||||
auto* nameAmf = arguments->FindValue<AMFStringValue>("Name");
|
||||
if (!nameAmf) return;
|
||||
|
||||
name = nameAmf->GetStringValue();
|
||||
Game::logger->LogDebug("RenameMessage", "bhId %i n %s", behaviorID, name.c_str());
|
||||
Game::logger->LogDebug("RenameMessage", "behaviorId %i n %s", behaviorId, name.c_str());
|
||||
}
|
||||
|
Reference in New Issue
Block a user