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Make ControlBehavior messages far more modular (#991)
* Make case consistent * How modular can you go? Holy modular * Add comments * Initialize values
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@@ -1,18 +1,19 @@
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#ifndef __REMOVESTRIPMESSAGE__H__
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#define __REMOVESTRIPMESSAGE__H__
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#include "ActionContext.h"
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#include "BehaviorMessageBase.h"
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/**
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* @brief Sent when a player removes the first Action from a strip.
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*
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*/
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class RemoveStripMessage : public BehaviorMessageBase {
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public:
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RemoveStripMessage(AMFArrayValue* arguments);
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const StripId GetStripId() { return stripId; };
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const BehaviorState GetBehaviorState() { return behaviorState; };
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const uint32_t GetBehaviorId() { return behaviorId; };
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ActionContext GetActionContext() { return actionContext; };
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private:
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StripId stripId;
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BehaviorState behaviorState;
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uint32_t behaviorId;
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ActionContext actionContext;
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};
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#endif //!__REMOVESTRIPMESSAGE__H__
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