Make ControlBehavior messages far more modular (#991)

* Make case consistent

* How modular can you go?

Holy modular

* Add comments

* Initialize values
This commit is contained in:
David Markowitz
2023-02-16 09:30:33 -08:00
committed by GitHub
parent 484488e47d
commit d138b7b878
38 changed files with 461 additions and 438 deletions

View File

@@ -1,18 +1,19 @@
#ifndef __REMOVESTRIPMESSAGE__H__
#define __REMOVESTRIPMESSAGE__H__
#include "ActionContext.h"
#include "BehaviorMessageBase.h"
/**
* @brief Sent when a player removes the first Action from a strip.
*
*/
class RemoveStripMessage : public BehaviorMessageBase {
public:
RemoveStripMessage(AMFArrayValue* arguments);
const StripId GetStripId() { return stripId; };
const BehaviorState GetBehaviorState() { return behaviorState; };
const uint32_t GetBehaviorId() { return behaviorId; };
ActionContext GetActionContext() { return actionContext; };
private:
StripId stripId;
BehaviorState behaviorState;
uint32_t behaviorId;
ActionContext actionContext;
};
#endif //!__REMOVESTRIPMESSAGE__H__