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Make ControlBehavior messages far more modular (#991)
* Make case consistent * How modular can you go? Holy modular * Add comments * Initialize values
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@@ -1,8 +1,7 @@
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#include "RemoveStripMessage.h"
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RemoveStripMessage::RemoveStripMessage(AMFArrayValue* arguments) {
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stripId = GetStripIDFromArgument(arguments);
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behaviorState = GetBehaviorStateFromArgument(arguments);
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behaviorId = GetBehaviorIDFromArgument(arguments);
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Game::logger->LogDebug("RemoveStripMessage", "stpId %i bhStt %i bhId %i", stripId, behaviorState, behaviorId);
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RemoveStripMessage::RemoveStripMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
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actionContext = ActionContext(arguments);
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Game::logger->LogDebug("RemoveStripMessage", "stripId %i stateId %i behaviorId %i", actionContext.GetStripId(), actionContext.GetStateId(), behaviorId);
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}
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