Make ControlBehavior messages far more modular (#991)

* Make case consistent

* How modular can you go?

Holy modular

* Add comments

* Initialize values
This commit is contained in:
David Markowitz
2023-02-16 09:30:33 -08:00
committed by GitHub
parent 484488e47d
commit d138b7b878
38 changed files with 461 additions and 438 deletions

View File

@@ -1,22 +1,23 @@
#ifndef __REMOVEACTIONSMESSAGE__H__
#define __REMOVEACTIONSMESSAGE__H__
#include "ActionContext.h"
#include "BehaviorMessageBase.h"
class AMFArrayValue;
/**
* @brief Sent when a player removes any Action after the first one from a Strip
*
*/
class RemoveActionsMessage : public BehaviorMessageBase {
public:
RemoveActionsMessage(AMFArrayValue* arguments);
const uint32_t GetBehaviorID() { return behaviorID; };
const uint32_t GetActionIndex() { return actionIndex; };
const StripId GetStripID() { return stripID; };
const BehaviorState GetStateID() { return stateID; };
ActionContext GetActionContext() { return actionContext; };
private:
uint32_t behaviorID;
ActionContext actionContext;
uint32_t actionIndex;
StripId stripID;
BehaviorState stateID;
};
#endif //!__REMOVEACTIONSMESSAGE__H__