Make ControlBehavior messages far more modular (#991)

* Make case consistent

* How modular can you go?

Holy modular

* Add comments

* Initialize values
This commit is contained in:
David Markowitz
2023-02-16 09:30:33 -08:00
committed by GitHub
parent 484488e47d
commit d138b7b878
38 changed files with 461 additions and 438 deletions

View File

@@ -1,20 +1,11 @@
#include "MergeStripsMessage.h"
MergeStripsMessage::MergeStripsMessage(AMFArrayValue* arguments) {
srcStripID = GetStripIDFromArgument(arguments, "srcStripID");
MergeStripsMessage::MergeStripsMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
sourceActionContext = ActionContext(arguments, "srcStateID", "srcStripID");
dstStateID = GetBehaviorStateFromArgument(arguments, "dstStateID");
destinationActionContext = ActionContext(arguments, "dstStateID", "dstStripID");
dstActionIndex = GetActionIndexFromArgument(arguments, "dstActionIndex");
srcStateID = GetBehaviorStateFromArgument(arguments, "srcStateID");
auto* dstActionIndexValue = arguments->FindValue<AMFDoubleValue>("dstActionIndex");
if (!dstActionIndexValue) return;
dstActionIndex = static_cast<uint32_t>(dstActionIndexValue->GetDoubleValue());
dstStripID = GetStripIDFromArgument(arguments, "dstStripID");
behaviorID = GetBehaviorIDFromArgument(arguments);
Game::logger->LogDebug("MergeStripsMessage", "srcStpId %i dstStpId %i srcSttId %i dstSttId %i dstAcnNdx %i bhId %i", srcStripID, dstStripID, srcStateID, dstStateID, dstActionIndex, behaviorID);
Game::logger->LogDebug("MergeStripsMessage", "srcstripId %i dststripId %i srcstateId %i dststateId %i dstactionIndex %i behaviorId %i", sourceActionContext.GetStripId(), destinationActionContext.GetStripId(), sourceActionContext.GetStateId(), destinationActionContext.GetStateId(), dstActionIndex, behaviorId);
}